• The 1 week MOD challenge
    3,506 replies, posted
[QUOTE=Kamern;28077800]No, you'll just have to play a futuristic game with some stretchy back problems and hands which can't close. But hopefully they'll be treated tomorrow :D[/QUOTE] I'll just pretend that all of the soldiers of the far future have major birth defects.
Also, just because this is a 1 week mod challenge doesn't mean I'm not up to continuing it in my free time once we release the first finished version, this is actually kind of a fun mod anyway and it has taught me a lot of stuff I didn't previously know.
[QUOTE=Kamern;28077920]Also, just because this is a 1 week mod challenge doesn't mean I'm not up to continuing it in my free time once we release the first finished version, this is actually kind of a fun mod anyway and it has taught me a lot of stuff I didn't previously know.[/QUOTE] I suggest we release it but keep updating it. We need better weapons, more balance, and more gamemodes. Maybe we can get it on Steamworks.
[QUOTE=Errorproxy;28063768]Team names: Bad Good. :buddy:[/QUOTE] 6 winner ratings, please do this.
Seriously, who's layla?
[QUOTE=CakeMaster7;28077943]I suggest we release it but keep updating it. We need better weapons, more balance, and more gamemodes. Maybe we can get it on Steamworks.[/QUOTE] I'd certainly remodel most if not all of the weapon models I produced. :v:
I don't think the player models where added
[QUOTE=Funktastic Dog;28077972]Seriously, who's layla?[/QUOTE] Layla is our official delivery guy, bringing boxes wherever you may be.
We should go with the "Update a week" thing.
[QUOTE=gk99;28078034]We should go with the "Update a week" thing.[/QUOTE] Maybe, we definitely should get more weapons and actual hands for the viewmodels.
[QUOTE=CakeMaster7;28077750]FINALLY! I won't have to play a futuristic game with WW2 soldiers! [editline]15th February 2011[/editline] What's it gonna be?[/QUOTE] 3D Background of a battlefield panning around, maybe dead bodies and guns scattered around.
So other than the player models (tyvm), did anyone do anything since I went to sleep?
[QUOTE=GameDev;28078076]3D Background of a battlefield panning around, maybe dead bodies and guns scattered around.[/QUOTE] Don't forget flames and a billboard with the FP logo in the background.
And don't complain about balancing, most of the weapons are perfectly balanced ATM since I played around 2 hours last night.
[QUOTE=JLea;28078078]So other than the player models (tyvm), did anyone do anything since I went to sleep?[/QUOTE] tested a few things shotgun and chaingun are far too powerful IMO
[QUOTE=JLea;28078078]So other than the player models (tyvm), did anyone do anything since I went to sleep?[/QUOTE] We playtested the game a bit and found problems. For example, the plasma gun has incredibly long range.
[QUOTE=Hawt Koffee;28077993]I don't think the player models where added[/QUOTE] ?? They're there for me... [url]https://angel2.projectlocker.com/Insightsvn/ismp/svn/models/1week/player/[/url]
The chaingun is terrible in open areas however, as with the shotgun.
[QUOTE=JLea;28078114]The chaingun is terrible in open areas however, as with the shotgun.[/QUOTE] Not in practice. Trust me, everyone was using them to just spray and pray. Oh, and all the guns need WAY more ammo, plus you can't see how much ammo is in your gun (You can only see reserve ammo for the shotgun, for example). And more power for the jetpack would be nice.
Maybe later we can implement a soundtrack? A good one, not one of those shitty meme remix ones. Also, increase the speed on the laser guns, all I ever see are people using the shotgun, the chaingun, and sometimes the rocket launcher.
[QUOTE=CakeMaster7;28078128]Not in practice. Trust me, everyone was using them to just spray and pray.[/QUOTE] Hmm. I do all my playtesting on Pelf's orbital map as it has the best range of combat (indoor, outdoor, longrange, shortrange) what were you guys playing on?
[QUOTE=JLea;28078152]Hmm. I do all my playtesting on Pelf's orbital map as it has the best range of combat (indoor, outdoor, longrange, shortrange) what were you guys playing on?[/QUOTE] A bunch of maps. 1W_Canyon was a great example, with very long ranges where people would just shoot the minigun from halfway across the map (not necessarily getting any kills but putting damage on the other team). Plus the jetpacks need more power, as many people would die from running out of fuel.
might try out some color correction. y/n?
[QUOTE=CakeMaster7;28078128]Not in practice. Trust me, everyone was using them to just spray and pray. Oh, and all the guns need WAY more ammo, plus you can't see how much ammo is in your gun (You can only see reserve ammo for the shotgun, for example). And more power for the jetpack would be nice.[/QUOTE] I think the limited ammo is a good thing, it forces players to resort to the blasters which'll mean they have to consider their jetpackery more carefully. Just thought I'd stop lurking to say that and that I'd really like to play this with some people next time there's a playtest.
[QUOTE=Jackseno;28078196]I think the limited ammo is a good thing, it forces players to resort to the blasters which'll mean they have to consider their jetpackery more carefully. Just thought I'd stop lurking to say that and that I'd really like to play this with some people next time there's a playtest.[/QUOTE] Just install and play. Sometimes we just happen to decide to set up servers. Anyways, we release tomorrow so you'll be playing soon regardless. And the limited ammo SUCKS, trust me. In the actual game the blaster is very close to useless and not having even ONE reload is just annoying. Most maps lacked a lot of ammo pickups. I think each team should have soemthing like a supply locker in their base to get ammo, power, and health from.
Alright, not much left to do on my side. I have to write a repair tool + a buy menu and we're basically ready for a release (if you can texture your maps)
I like that the jetpack and shield shares energy, it means if you own someone they cant fly away :D :D
going to host again on orbital as it has a lot of testing capabilities i'll change map too but this one seems good
I'm adding pickups and directions to my map. There should be a brush entity flag capture zone so if the other team has your flag, you can still capture their flag. [editline]edit[/editline] [QUOTE=JLea;28078152]Hmm. I do all my playtesting on Pelf's orbital map as it has the best range of combat (indoor, outdoor, longrange, shortrange[/QUOTE] :buddy:
PS. If you crash, send me MDP files via PM (located in source sdk base 2007). Send me the latest ones.
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