• The 1 week MOD challenge
    3,506 replies, posted
[QUOTE=JLea;28078207]Alright, not much left to do on my side. I have to write a repair tool + a buy menu and we're basically ready for a release (if you can texture your maps)[/QUOTE] Can I fix my rigging after release? It was sort of a rush job and there's a bit more to do, also I can implement the heavy and the light as well.
[QUOTE=Pelf;28078221]I'm adding pickups and directions to my map. There should be a brush entity flag capture zone so if the other team has your flag, you can still capture their flag.[/QUOTE] can you texture it?
24.142.57.132 folder has to be ismp etc etc
Some other problems: 1. Can't get flag captured when other team has your flag, leading to stalemates 2. If flag falls off the map with a person it stays there until the timer goes out 3. Ammo pickups don't give much ammo 4. Spawn camping is running rampant on some maps so a special thing to prevent it would be useful, something to prevent the enemy from going INTO your spawn. And I think each base should have 2 generators as it'd give the team another backup.
[QUOTE=Foda;28072844]I'm getting together a bunch of info to send to news sites like Reddit, Joystiq, and others. If anyone has some screenshots or shit send them to me. Also, Jlea can you PM me or message me on Steam? I want to help code/fix things (projectiles not coming from muzzles, muzzleflashes, lowend particle effects, flag rotating with player, etc) and we can move a lot faster considering im awake when you are sleeping and vice-versa.[/QUOTE] No one ever notices when i've already done something :(. I emailed several large gaming websites about the mod, if you want to name some smaller gaming websites which I should hit up with an email tell me now as I can send out another batch of emails.
[QUOTE=icemaz;28078308]No one ever notices when i've already done something :(. I emailed several large gaming websites about the mod, if you want to name some smaller gaming websites which I should hit up with an email tell me now as I can send out another batch of emails.[/QUOTE] Icemaz here is pretty much handling our advertising and public image.
Orbital needs some player clip on the walkable areas made up of heaps of individual brushes, its gets real shakey.
JLea, do you want to continue working on this mod after release or do you want to abandon it?
[QUOTE=Hawt Koffee;28078274]24.142.57.132 folder has to be ismp etc etc[/QUOTE] Connection failed after 4 retries :(
get in here you guys latest build/ismp etc you guys may have updated it after we started
I really want to play on my map but I can't connect. :mad:
[QUOTE=Samuelgames;28078366][url]http://usercreated.org/[/url][/QUOTE] Tip'd them 2 days ago :v: Was one of the first people I thought of.
[QUOTE=Pelf;28078440]I really want to play on my map but I can't connect. :mad:[/QUOTE] Same here.
Just restart the server Hawt.
2.121.43.66:27015 Come play
Working on the heavy taunts.
[QUOTE=CakeMaster7;28078276]Some other problems: 1. Can't get flag captured when other team has your flag, leading to stalemates 2. If flag falls off the map with a person it stays there until the timer goes out 3. Ammo pickups don't give much ammo 4. Spawn camping is running rampant on some maps so a special thing to prevent it would be useful, something to prevent the enemy from going INTO your spawn. And I think each base should have 2 generators as it'd give the team another backup.[/QUOTE] 1. that's intentional, kill them + have them drop the flag so you can cap it. 2. its only 30 seconds 3. they fully replenish your active weapon 4. don't use a spawn room imo, just put spawns all around the base
[URL=http://img202.imageshack.us/i/arghhhh.png/][IMG]http://img202.imageshack.us/img202/117/arghhhh.png[/IMG][/URL] :argh:
[QUOTE=Nitrowing;28078537]Working on the heavy taunts.[/QUOTE] What happened to the "pick your own taunt voice" thing anyways? Or is that being put off for another update?
It'll happen sooner or later. Best to just give em some choice.
[QUOTE=cccritical;28078644]What happened to the "pick your own taunt voice" thing anyways? Or is that being put off for another update?[/QUOTE] it's in there. cl_player_voice marine cl_player_voice jewish
[QUOTE=icemaz;28078519]2.121.43.66:27015 Come play[/QUOTE] I get bad password? What is it?
He already said that if you want the taunts that were recorded earlier in the game, you have to remove the "radio" effect on them.
[MEDIA]http://www.youtube.com/watch?v=VTDXp5mRnWE[/MEDIA]
[b]playing a game w/ 10 people atm but its laggy[/b] Can anyone host a proper server?
[QUOTE=Ramen;28078751]He already said that if you want the taunts that were recorded earlier in the game, you have to remove the "radio" effect on them.[/QUOTE] Which is exactly what I am doing. As well as adding more lines.
[QUOTE=JLea;28078805][B]playing a game w/ 10 people atm but its laggy[/B] Can anyone host a proper server?[/QUOTE] what's the password to the server? everything's working for me I just need to know it to get in :smith:
[QUOTE=CakeMaster7;28078276]Some other problems: 1. Can't get flag captured when other team has your flag, leading to stalemates 2. If flag falls off the map with a person it stays there until the timer goes out 3. Ammo pickups don't give much ammo 4. Spawn camping is running rampant on some maps so a special thing to prevent it would be useful, something to prevent the enemy from going INTO your spawn. And I think each base should have 2 generators as it'd give the team another backup.[/QUOTE] Some fixes to these problems as I have had them on MODs I've worked on: 1. Code a hidden timer that only allows the flags to be held a certain time before they are returned to their original spawning location. You want to notify the local player (aka flag holder) at the least or the entire server that you are going to with a notification, sound(s) (like a buzzer) and/or timer/countdown. On the screen "Returning Flag in x Seconds..." (beep beep beep) 2. In the same fashion, create a failsafe that if the flag is not held or touched within 15 seconds (good time I've tested) to return/reset the flag entity. Also, creating a dynamic light attached to the flag as it is held or dropped for players to more easily track it is ideal (think jedi academy). 3. Self evident. 4. DoD:S has a team-block brush based entity, which is probably in the SDK codebase and easily added to a mod. g00d luck :D
Yeah, I know how to do that stuff. I'm just working on other stuff :(
When will we have team based weapon textures? (Blue team gets Blue Shotgun for example)
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