I think we need to give the Medium class a fast firing SMG type weapon that has horrible accuracy but super fast RoF and tons of ammo.
(Think about adding it after release)
Need any more voices by any chance? I regret not having stumbled upon this sooner.
I dunno if you guys are including Health regeneration. if you do, I think it should be like this.
Health activates re-gen after 50 damage is taken.
Health re-gen stops when it hits 65 health.
Takes 7-10 seconds to start re-gen.
Somebody make a small close-quarters map.
[QUOTE=FlameCow;28081191]So it's not fun, eh?[/QUOTE]
On the contrary, it was very fun. I like how the guns only take a few hits to kill, adds to the fun.
[editline]15th February 2011[/editline]
[QUOTE=gk99;28081242]Somebody make a small close-quarters map.[/QUOTE]
Ideas like this are why we need knives. It's gonna become a frenzy of shotguns and miniguns.
[editline]15th February 2011[/editline]
Guys, on the ModDB page we have to set the mod release date as TBD or they'll take it down because it's "released" and there's no download up.
Jlea, just tested out the guns and I'm noticing a lot more kill-ability (if only that were a word) from both but not to an extent that they are overpowered and everyone uses them. Good changes.
One major thing that's an issue though: people rushing to cap the flag and nothing else. Create an incentive for their to people defending the generators, going after the enemies generator, etc, and not just a race to spam the flag back and forth.
Perhaps making the flag kill the carrier within seconds with electricity if the generators aren't down?
every month we should have FP make a game update in 1 Week for 1week after all of this is finished.
[QUOTE=ShukaidoX;28081306]Jlea, just tested out the guns and I'm noticing a lot more kill-ability (if only that were a word) from both but not to an extent that they are overpowered and everyone uses them. Good changes.
One major thing that's an issue though: people rushing to cap the flag and nothing else. Create an incentive for their to people defending the generators, going after the enemies generator, etc, and not just a race to spam the flag back and forth.
Perhaps making the flag kill the carrier within seconds with electricity if the generators aren't down?[/QUOTE]
I think we need a class similar to the Engineer class in TF2. He could plant the sentries we have but haven't used and repair the generators but he'd only have a blaster to defend himself. The sentries could help stop guys but they'd go down if the generators get destroyed, making guys have to protect the generator to keep the sentries up.
[editline]15th February 2011[/editline]
[QUOTE=MacD11;28081341]every month we should have FP make a game update in 1 Week for 1week after all of this is finished.[/QUOTE]
I talked to Jlea and he said he'd like to update the mod after it's been released, maybe even shoot for Steamworks.
Ok, mod is seriously not ready yet. But it has potential.
Turned server off by the way.
[QUOTE=DarkSamus;28081375]Ok, mod is seriously not ready yet. But it has potential.
Turned server off by the way.[/QUOTE]
We're gonna have it mostly done when we release it and then update it afterwards.
[QUOTE=gk99;28081242]Somebody make a small close-quarters map.[/QUOTE]
Cough gulch cough
[QUOTE=GameDev;28081403]Cough gulch cough[/QUOTE]
Need a cough drop sir? Maybe some medication for your obviously loud throat condition?
[QUOTE=DarkSamus;28081375]Ok, mod is seriously not ready yet. But it has potential.
Turned server off by the way.[/QUOTE]
So, I heard you're quite the troll.
Did you like my map?
What do generators do at the moment??
[QUOTE=a butt;28081427]What do generators do at the moment??[/QUOTE]
Different functions, though it's mostly chosen by the mapper. For example, one map has the doors to the enemy base open when the enemy generator is destroyed.
buff the blaster.
[QUOTE=Sparkwire;28081459]buff the blaster.[/QUOTE]
Yeah, it's pretty weak to the point of being next to useless.
Big patching coming out soon. Fixed a bunch of things, added a window to the menu which will display the patch notes, balancing, buy menu.
Sparkwire, why did you rechange the pistol animations back
Can the you guys texture your maps already? we have so many great textures
Someone host a server after Jlea patches
The following badass things were created for the mod but have yet to be utilized. Full utilization will result in the masses being happy in the pants.
[IMG]http://img703.imageshack.us/img703/3995/deploy.png[/IMG]
[IMG]http://img690.imageshack.us/img690/6474/duoturrets.jpg[/IMG]
[IMG]http://dl.dropbox.com/u/41968/1w_orbital_beta_i0001.jpg[/IMG]
[IMG]http://dl.dropbox.com/u/9038221/Shield.png[/IMG]
[IMG]http://img600.imageshack.us/img600/9084/rocketlauncherfinal.png[/IMG]
[IMG]http://img833.imageshack.us/img833/5891/repairj.png[/IMG]
[IMG]http://i.imgur.com/yoRzn.jpg[/IMG]
[IMG]http://img824.imageshack.us/img824/636/snooperriflefin.jpg[/IMG]
Look at how much stuff guys made for you to work with Jlea [IMG]http://cdn.fpcontent.net/fp/emoot/buddy.gif[/IMG]
[QUOTE=CakeMaster7;28081244]
Guys, on the ModDB page we have to set the mod release date as TBD or they'll take it down because it's "released" and there's no download up.[/QUOTE]
No, it gets released today. Really its supposed to be out already so stop coming up with news ideas and stuff which we don't have time for. You came into this with a plan to finish it in 1 week, we've gone over that already.
[QUOTE=nado;28081544]Can the you guys texture your maps already? we have so many great textures
Someone host a server after Jlea patches[/QUOTE]
We said we're keeping it dev, there's no time.
We have a couple hours before release. If you can make me 100+ textures, go ahead.
[editline]15th February 2011[/editline]
Updated ctf_gulch
Fixed issues that [del]DarkSamus[/del] [b]SOMEONE[/b] was complaining about
Polish the mod after release in updates or something.
Help a poor mans ignorance, I can't find the executable.
connect 24.142.57.132
[QUOTE=Alaskan Wolf;28081837]Help a poor mans ignorance, I can't find the executable.[/QUOTE]
For this? Once you import the SVN files into a folder called 'ismp' (in your sourcemods folder) and restart steam, it should show up in your steam games list.
[QUOTE=a butt;28081912]For this? Once you import the SVN files into a folder called 'ismp' (in your sourcemods folder) and restart steam, it should show up in your steam games list.[/QUOTE]
Thanks. I'm not familiar with mods that use SVNcheckout.
JLea, when we do Updates for your mod, we should do it just like we did for this.
1 week to make a content update.
That would be awesome.
Also i hope the quake 3 boost and bounce pads can be added in future maps.
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