If the player dies while the jetpack is active should the player's ragdoll fly around spazing out? I think it would be hilarious.
[QUOTE=Foda;28095972]If the player dies while the jetpack is active should the player's ragdoll fly around spazing out? I think it would be hilarious.[/QUOTE]
This.
And also, my idea of having a Ivan's Secrets crossover in the future.
[QUOTE=CWalkthroughs;28096005]This.
And also, my idea of having a Ivan's Secrets crossover in the future.[/QUOTE]
Add Attatchments.
And if someone gets an Achievement having to do with a weapon in IS, you get a more Futuristic Version of that weapon in 1week.
or just add a IS themed map.
i gave the game a go, and the only thing that really got annoying was the way that the jetpack only propelled you forward if you were moving forward- start standing still and you just go up. changing direction in mid air would be great, if a little constrained to make it fair.
oh, that and the fact not a single one of my models made it to the final thing
[QUOTE=MacD11;28095887]dude, you can just Retexture/Modify/Make a new one for the next update, and i dont mean to sound like an ass but maybe your whining might keep any of your future maps away from the mod.no offense, but i needed to point out something.[/QUOTE]
I don't really care anymore. But it's pretty frustrating when you spend almost 20 hours making something, go to bed thinking you'll be able to play it in the released game the next day only to find that it was deleted because it wasn't up to standard. Nobody told me it wasn't up to standard, and when I had gone to bed it was the only map that was textured and had the new entities, so It just took me by surprise.
Most of my above whining was due to confusion, now that I understand I really don't have that much of a problem with it.
[QUOTE=nado;28095052]I just went through the log, and Jlea deleted my map.
whatever.[/QUOTE]
dont be a sad larry
I found that my map was deleted becuase, I was about to go in and delete becuase I knew it was trash, then I noticed someone had deleted it already.
[editline] df[/editline]
And what I just wrote is worded horribly
Downloaded the mod, ill join in awhile if there is any servers up.
[QUOTE=MacD11;28096308]Downloaded the mod, ill join in awhile if there is any servers up.[/QUOTE]
I think theres a dedi running right now.
Ill be back in a couple of hours
I have some update ideas for the future, but these a major update ideas.
- New weapons, back story: A UNUSUAL meteor crashes into one teams base and another crashes in to the other teams. etc etc.
- Female Class: Runs fast, can heal teammates, huge impact on health due to feminine emotions.
- Melee added. -_-
- Crossovers with over mods, importing weapons and stuff from them as a promotion.
Good job guys. :smile:
Crossovers would be dumb though.
[QUOTE=CWalkthroughs;28096589]
- Crossovers with over mods, importing weapons and stuff from them as a promotion.[/QUOTE]
Galactoptocon Lizard Gun.
[QUOTE=zeldar;28096600]Good job guys. :smile:
Crossovers would be dumb though.[/QUOTE]
Yeah, but the funny thing about these crossover ideas is that you don't have to pay for anything.
who wants weapons when you can have hats
add trading plz
[QUOTE=zeldar;28096647]who wants weapons when you can have hats
add trading plz[/QUOTE]
No.
Hats dont fit in here.
[b]Ridiculous.[/b]
We need crafting and hats you are right. THATS what makes a good game.
[QUOTE=nado;28096152]I don't really care anymore. But it's pretty frustrating when you spend almost 20 hours making something, go to bed thinking you'll be able to play it in the released game the next day only to find that it was deleted because it wasn't up to standard. Nobody told me it wasn't up to standard, and when I had gone to bed it was the only map that was textured and had the new entities, so It just took me by surprise.
Most of my above whining was due to confusion, now that I understand I really don't have that much of a problem with it.[/QUOTE]
I don't think that was the issue, some of the maps which made the final cut had texture issues etc. Post screenshots?
What we made a week-conomy and each item is exactly $50.
[QUOTE=Kamern;28096869]I don't think that was the issue, some of the maps which made the final cut had texture issues etc. Post screenshots?[/QUOTE]
I fixed my texture issues last night.
Or at least I thought I did..
[QUOTE=Kamern;28096869]I don't think that was the issue, some of the maps which made the final cut had texture issues etc. Post screenshots?[/QUOTE]
here is a screenshot
[url]http://nathank.50webs.com/images/screenshot.jpg[/url]
Layla disapproves of our posts.
:suicide:
i deleted the maps because there were no nobuild areas or buyzones and gamedev said his map was unplayable if the forcefields weren't wakthrough able.
sheesh, next patch.
[QUOTE=zeldar;28097217]Layla disapproves of our posts.
:suicide:[/QUOTE]
The moderators should deal with him soon enough.
Layla's dumb.
And I forgot the entity names for flags and generators. I can't find them.
aaawright so, the next patch so far.
*added flamethrower
*fixed heavy thrust
*fodas repair tool icons added
*added deployable forcefield
*made forcefields walkthroughable on their team
and a bunch of new maps
join the dedicated server
>Bodies everywhere
fps is raped up the ass
WHAT'S WRONG? D:
D:
[QUOTE=zeldar;28097217]Layla disapproves of our posts.
:suicide:[/QUOTE]
my name is sparkwire and i dont give a fuck
[editline]17th February 2011[/editline]
[QUOTE=JLea;28097488]aaawright so, the next patch so far.
*added flamethrower
*fixed heavy thrust
*fodas repair tool icons added
*added deployable forcefield
*made forcefields walkthroughable on their team
and a bunch of new maps[/QUOTE]
add the hoplite, a weapon with the same stats as the current blaster, and then buff blaster a shit ton.
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