[QUOTE=Hawt Koffee;28097520]join the dedicated server
>Bodies everywhere
fps is raped up the ass
WHAT'S WRONG? D:[/QUOTE]
Bodies cause lag?
EDIT:
Just went through log. Who deleted the ss_space textures? I was going to use them.
[QUOTE=gk99;28097570]Bodies cause lag?
EDIT:
Just went through log. Who deleted the ss_space textures? I was going to use them.[/QUOTE]
only when you see this
[img]http://img641.imageshack.us/img641/7931/aaaaaaaaaaaaah.png[/img]
then you die a lot while only hearing every sound loop
That's kind of weird.
[QUOTE=gk99;28097570]Bodies cause lag?
EDIT:
Just went through log. Who deleted the ss_space textures? I was going to use them.[/QUOTE]
That was me, my skybox
I deleted it because my map was deleted and I figured it didn't need to be there
Might just be a connection error, packets getting a little confused.
[QUOTE=nado;28097682]That was me, my skybox[/QUOTE]
take some promo screens of your map that i can use in the update pic (i presume its textured)
[QUOTE=JLea;28097693]take some promo screens of your map that i can use in the update pic (i presume its textured)[/QUOTE]
[url]http://nathank.50webs.com/images/screenshot.jpg[/url]
maybe w/ some anti-aliasing and from a better direction?
[QUOTE=JLea;28097837]maybe w/ some anti-aliasing and from a better direction?[/QUOTE]
lolk
hey guys what's the server address and the rar version of the mod?
[QUOTE=JLea;28097378]i deleted the maps because there were no nobuild areas or buyzones and gamedev said his map was unplayable if the forcefields weren't wakthrough able.
sheesh, next patch.[/QUOTE]
Silly JLea, gulch isn't the map that works :v:
I removed the forcefields on gulch for now anyway.
But I'm sort of glad you removed Cubecity anyway, since it didn't really have any elements anyway. I only flipped because I thought it was proudfoot.
just checked server, 18 people playing :D
gotta fix that ragdoll bug though
Wouldn't it be awesome if this got mentioned on Podcast 17 or Steamcast?
[QUOTE=kaine123;28098430]Wouldn't it be awesome if this got mentioned on [b]Podcast 17[/b] or Steamcast?[/QUOTE]
Happened or happening. Don't know which.
is the server SVN updated, or RAR updated. because i have the RAR version.
The patch hasn't been released yet.
one problem I noticed in a lot of maps was not being able to get back into the spawn room
so I'm adding external buyzones to 1w_Outpost (a map idea sparkwire gave me)
[img]http://img52.imageshack.us/img52/9152/externalbuyzone.png[/img]
and yes both teams can use them regardless of the base they're in
it's your own fault if you let the enemy buy shit at your base, it's also surrounded by a nobuild zone
[url]http://nathank.50webs.com/images/screenshot.jpg[/url]
[url]http://nathank.50webs.com/images/screenshot2.jpg[/url]
same link different screenshot.
EDIT
I can make a few more space skyboxes if you guys want
much better, upload them onto MODDB with the title "next patch map"
[editline]17th February 2011[/editline]
[QUOTE=Hawt Koffee;28098544]one problem I noticed in a lot of maps was not being able to get back into the spawn room
so I'm adding external buyzones to 1w_Outpost (a map idea sparkwire gave me)
[img_thumb]http://img52.imageshack.us/img52/9152/externalbuyzone.png[/img_thumb]
and yes both teams can use them regardless of the base they're in
it's your own fault if you let the enemy buy shit at your base, it's also surrounded by a nobuild zone[/QUOTE]
Looks good, we could really use more "orbit" style maps. Eg, asymetrical, very open, lots of paths.
How long are we going to be updating this mod? If it's going to be for awhile I might be able to make a space map or some sorts.
[QUOTE=.FLAP.JACK.DAN.;28098759]How long are we going to be updating this mod? If it's going to be for awhile I might be able to make a space map or some sorts.[/QUOTE]
A week.
fuck space this shits on mars
[img]http://img831.imageshack.us/img831/5865/outpostprog.png[/img]
[QUOTE=JLea;28098730]much better, upload them onto MODDB with the title "next patch map"
[/QUOTE]
I'm assuming you're asking someone else to do that? I don't know the MODDB login. Is this patch coming out like next week on MODDB?
patch is coming out like, within the next few hours.
[editline]17th February 2011[/editline]
Gameplay:
• Full ammo given on enemy weapon pickup.
• Added triangles above team members and enemy players.
• Blaster firerate reduced by 200%
• Blaster damage increased by 30%
Bugfixes:
• Forcefields now allow their owning team to pass through
• Red Heavy thrust fixed
• Constant ragdolls on join fixed!
• Theoretically fixed the “Snapshot overflow error”
so far
The sound files work, but how soon can we expect the correct taunts to be linked to the right classes?
[QUOTE=JLea;28099152]patch is coming out like, within the next few hours.
[editline]17th February 2011[/editline]
Gameplay:
• Full ammo given on enemy weapon pickup.
• Added triangles above team members and enemy players.
• Blaster firerate reduced by 200%
• Blaster damage increased by 30%
Bugfixes:
• Forcefields now allow their owning team to pass through
• Red Heavy thrust fixed
• Constant ragdolls on join fixed!
• Theoretically fixed the “Snapshot overflow error”
so far[/QUOTE]
:h:
Enjoy me not bugging you
[QUOTE=Nitrowing;28099286]The sound files work, but how soon can we expect the correct taunts to be linked to the right classes?[/QUOTE]
Still on the agenda right now is..
- give foda the sVN code so he can work on turrets
- fix no mute player window
- add forcefield entity
- add hoplite machine pistol
- add flamethrower
so after that will be
-add voice options to mutilplayer menu
could someone improve the ISMP textures? particularly the red team ones.
whoever did the turret models, can you set that up on the hl2 turret rig please?
Having great fun atm, thanks guys!
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