• The 1 week MOD challenge
    3,506 replies, posted
holy fuck I havent heard that in years
is_Gulch is working! :buddy:
[QUOTE=JLea;28103206][url]http://filesmelt.com/dl/1week102.rar[/url][/QUOTE] new page
Possible sprays / team logos, including the nonexistent Gray team: [IMG]http://i750.photobucket.com/albums/xx146/sgtramen/logos.jpg[/IMG] Does anyone have any suggestions on the designs (the words are just for demonstration)?
Red and gray are too close. Make gray a boring square to represent how dull and uncreative they are. Blue looks a lot like a pokeball too.
mitsubishi + pokeball
Playing on the server, come play! [editline]17th February 2011[/editline] Server uses different classes.. nevermind
yeah the dedicated server probably hasnt updated [editline]17th February 2011[/editline] Changelog Gameplay: · Full ammo given on enemy weapon pickup · Blaster firerate reduced by 200% · Blaster damage increased by 30% · 2 new maps. Gulch + Andro Bugfixes: · Forcefields now allow their owning team to pass through · Red Heavy thrust fixed · Constant ragdolls on join fixed! · Theoretically fixed the “Snapshot overflow error” · Pickups fixed · Fixed grenade launcher not giving ammo on purchase · Mute dialogue works.
Update on them. Thank you for the quick replies. I want to do minimalist symbols that are easy to recreate and don't rely on random hand strokes to be original. [IMG]http://i750.photobucket.com/albums/xx146/sgtramen/logos2.jpg[/IMG] Pick these apart please.
they look kwl we should expand on the different teams in further updates.
[QUOTE=JLea;28103673]yeah the dedicated server probably hasnt updated [editline]17th February 2011[/editline] Changelog Gameplay: · Full ammo given on enemy weapon pickup · Blaster firerate reduced by 200% · Blaster damage increased by 30% · 2 new maps. Gulch + Andro Bugfixes: · Forcefields now allow their owning team to pass through · Red Heavy thrust fixed · Constant ragdolls on join fixed! · Theoretically fixed the “Snapshot overflow error” · Pickups fixed · Fixed grenade launcher not giving ammo on purchase · Mute dialogue works.[/QUOTE] I updated the SVN to the fixed version of gulch. [editline]17th February 2011[/editline] Go back on steem
blue logo is flipping me off
[QUOTE=Jaanus;28103730]blue logo is flipping me off[/QUOTE] They are rude like that. I thought for sure someone was going to mention how "portal-like" the blue logo was. Which it totally is. But I like broken circles so fuck it.
Going to bed, night
i closed steam and reopened it and now its updating -_-
there's no specular map applied to the phong on the player models wat :| it looks crappy now :'( note to self: learn to rig, learn to compile.
Should I use SVN or what for the latest version?
its because theres seperate spec maps, when they should be in the alpha map of the normals.
What's the svn name and PW?
Can someone update the server? Or I'll host my own :/
[QUOTE=The mouse;28103999]What's the svn name and PW?[/QUOTE] page22
Dedi updated to latest SVN version, see you all in a few hours. Also Jaanus I really need to fix all of the rigs :\, I'll do it tomorrow when I have some time.
come join guys :D [editline]17th February 2011[/editline] I modified the jetpack code fellas, it now should keep your forward velocity while jetpacking. So if you run + jump + jetpack, you'll get alot more speed.
Alpha map of the normals, ffs.. I'll update later ;(
Downloaded the SVN, I'll try it out now.
[QUOTE=Jaanus;28103226]The Hoplite: [img_thumb]http://content.screencast.com/users/Jaanus/folders/Jing/media/461d7660-2e2f-4ccf-8a04-e9039c9cb037/2011-02-17_0619.png[/img_thumb] [img_thumb]http://content.screencast.com/users/Jaanus/folders/Jing/media/301c3ee8-df8f-497e-870b-520a814476d1/2011-02-17_0622.png[/img_thumb][/QUOTE] How did you learn to model, and what program do you use
[QUOTE=Foda;28099523]whoever did the turret models, can you set that up on the hl2 turret rig please?[/QUOTE] Yeah sure, I'll commit when done. Both turrets on combine turret animations and rig are done, commited them to the SVN.
Well... what do we do now?
[QUOTE=nado;28104774]How did you learn to model, and what program do you use[/QUOTE] how did you learn to breathe and what did you use?
We should make the SVN private, PM the details to the modders, turn it into a dev testing version, and release what we've made so far.
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