[QUOTE=Dlaor-guy;28107702]Well... what do we do now?[/QUOTE]
ATM the mod is in a playable state, but it's lacking in content. For the moment, nobody should paly it. I'm working on a new map ATM, and in a few days time we'll have 3 new weapons, 2 new deployables, plenty of bugfixes/newfeatures + new maps.
[QUOTE=Pelf;28028607]To set up Hammer for this mod:
-Copy ismp.fgd to SourceSDK/bin/Source2007/bin
1) Open Source SDK
1a) Set Engine Version to Sourc Engine 2007
2) Double click "Edit Game Configurations"
3) Click "Add"
4) Enter name
5) Set directory
6) Hit "OK"
7) Open Hammer
8) Go to Tools>Options
9) Under Configuration select the game configuration you made
10) Under "Game Data files" add "ismp.fgd" and "sdk.fgd". I also have "base.fgd" but I don't know if it's required or not.
11) At the bottom, fill out the Game Directory, Game Executable Directory, and Hammer VMF Directory
12) Click on the Build Programs tab in the top right corner of the window
13) Under configuration, select this mod again
14) Fill out everything else here
For step 14, if someone knows the directory for "Game executable" could you tell me please?
[editline]edit[/editline]
If something in here is wrong tell me so I can fix it.[/QUOTE]
I don't have any game to select when I select Source 2007 so I can't run Edit Game Configurations because then it'll say it has no game configurations to work with...
Does anyone know what's causing these wierd shadows?
[img]http://www.shrani.si/f/3g/hj/38SJI8CA/1wmoonbase0000.jpg[/img]
[QUOTE=Zay333;28108420]Does anyone know what's causing these wierd shadows?
[img_thumb]http://www.shrani.si/f/3g/hj/38SJI8CA/1wmoonbase0000.jpg[/img_thumb][/QUOTE]
Is that a huge dildo?
[editline]17th February 2011[/editline]
[QUOTE=Dlaor-guy;28108384]I don't have any game to select when I select Source 2007 so I can't run Edit Game Configurations because then it'll say it has no game configurations to work with...[/QUOTE]
This is my gameconfig.txt
[url]http://www.mediafire.com/?nw029daj86cn2da[/url]
Place it in Sourcesdk\bin\source2007\bin
Profit, have fun
[QUOTE=Dlaor-guy;28108384]I don't have any game to select when I select Source 2007 so I can't run Edit Game Configurations because then it'll say it has no game configurations to work with...[/QUOTE]
[QUOTE=Me]Get the gameconfig.txt from the Orangebox bit in the SDK, copy it to source2007 and then at the bottom of the file change the SDKVersion to 3.[/QUOTE]
Ye. :)
Blorp, or what GameDev said.
So, is the SVN private now?
If it isn't, what is it?
[QUOTE=~ZOMG;28108693]So, is the SVN private now?
If it isn't, what is it?[/QUOTE]
Page 22
If it's not private, it's public. Page 22 for the access details.
[editline]17th February 2011[/editline]
rated myself late
[QUOTE=GameDev;28108543]Is that a huge dildo?[/QUOTE]
It's a rocket :colbert:
[QUOTE=Zay333;28108420]Does anyone know what's causing these wierd shadows?
[img_thumb]http://www.shrani.si/f/3g/hj/38SJI8CA/1wmoonbase0000.jpg[/img_thumb][/QUOTE]
Renderer sampling from outside lightmap glyphs, caused by AA and AF, turn up the lightmap scale to hide them a bit more.
[editline]17th February 2011[/editline]
Assuming you mean the ugly seams.
Mapper's Block, ideas please.
finish my butts map
[QUOTE=TH89;28109045]finish my butts map[/QUOTE]
JLea wants floaty maps
[QUOTE=JLea;28100323]we need steamworks for that[/QUOTE]
Actually, you can code in your own achievements system but it won't be as effective as steamworks (without a lot of code, I mean).
floating base in jupiters atmosphere
icy wasteland of pluto
asteroid field
repair mission to some satellite, you need to destroy it before the other team can fix it.
king of the hill in a map that looks like this ([url]http://en.wikipedia.org/wiki/Arecibo_Observatory[/url])
large open map with many large objectives such as this ([url]http://en.wikipedia.org/wiki/Very_Large_Array[/url])
I'm super alone in the official server. :saddowns:
post the ip and I'll be there ASAP!
Why doesn't the server browser work anyways?
It did for me yesterday, (pre patch) I just had to click refresh once.
Where can I download the full game?
[editline]17th February 2011[/editline]
Nevermind, found the SVN.
When you repair you generator it says "The enemy generators are back up" :confused:
The team joining seems to be broken. It got to 3v1 with just people joining the blue team, and was 2v0 with no one ever having been on the red team.
[QUOTE=GameDev;28110212]When you repair you generator it says "The enemy generators are back up" :confused:[/QUOTE]
And it told me that you were repairing their generator.
Anyone have the IP to a server?
[QUOTE=GameDev;28110212]When you repair you generator it says "The enemy generators are back up" :confused:[/QUOTE]
Is this event a text trigger by the mapper or is it code?
Game events need to be coded so the text based events are in the ismp_english or other localized files afaik. this makes them easily edited and localizable.
Game Weapon Suggestion:
Since the game is fairly based around the 1 energy bar, it'd be sweet with a EMP grenade that zaps enemy energy from the target area, say, 128-256-384 unit radius.
Especially if it could air burst and just was timed. You could basically swat jetpackers out of the sky with it and plunge them to their doom, not to mention the weapon repercussions. Add a circular particle explosion for the effects and there ya go!
I noticed a few issues with jetpack, one being if you are pressing the jetpack key but you aren't even moving ( stuck on a tilted surface) then your power still drains. The jetpack usually goes straight up and doesn't give us much air control unfortunately.
Am I retarded or do you need a password for the SVN?
[editline]17th February 2011[/editline]
Oh wow. I am retarded. The password and username are underneath the link.
Look on page 22
[QUOTE=GameDev;28108746]Page 22[/QUOTE]
[QUOTE=GranPC;28108751]If it's not private, it's public. Page 22 for the access details.
[editline]17th February 2011[/editline]
rated myself late[/QUOTE]
Thanks :buddy:
I'm planning on mapping for this, but I have a few questions:
Is there a general style of this mod? Do Blue and Red have differences in architecture like TF2?
What are the names of the entities? (Flag, objectives, playerspawns)
I've already got a simple idea of making a map on skyscrapers: you fall down, you die. There are 3 bridges connecting them together (side-by-side) which retract and extract themselves randomly at random times. This makes it so that people can't camp at a certain place, but are forced to go where the bridges are open and to make that their new bottleneck of the battle.
Also, how far can you fly with a jetpack? (the bridges would be useless if they can just fly over the gap)
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