• The 1 week MOD challenge
    3,506 replies, posted
JLea you should code in some sort of map vote system
Anyone want to model me a jump pad?
[QUOTE=JLea;28120860]Anyone want to model me a jump pad?[/QUOTE] Like my push block? I could propper one..
sure [editline]18th February 2011[/editline] [QUOTE=KingKombat;28120843]What's the password for the svn?[/QUOTE] borat420
Vertical jump pad? I can make one.
[IMG]http://i164.photobucket.com/albums/u27/foxymccloud/arms.jpg[/IMG] What's the shoulder piece supposed to look like anyway?
[img]http://img441.imageshack.us/img441/3417/outpost.png[/img] outpost progress
Well I updated the credits folder with some people that cake didn't add.
[QUOTE=JLea;28120941]sure [editline]18th February 2011[/editline] borat420[/QUOTE] No username?
Can I get the address to the dedicated server. [editline]17th February 2011[/editline] And you should add it to OP
This mod looks more fun than all of the ones I'm following on moddb.
[QUOTE=MacD11;28120554]the flags arent working :saddowns:[/QUOTE] I haven't had any problems with them. Now the health kits, on the other hand...
I love Desura, Scott is an amazing guy, but didnt you want Steam?
Whoever owns the server should add RTV. Orbital is getting old.
[QUOTE=SEKCobra;28121636]I love Desura, Scott is an amazing guy, but didnt you want Steam?[/QUOTE] Steamworks is kinda hard to get. you have to prove you have a solid player base + sign all these contracts and shit. I think you have to provide permission from everyone who worked on the project and there's liek 20 people who did.
Not to mention the time it tkes to enroll updates. Im fine with Desura anyway.
[QUOTE=JLea;28122393]Steamworks is kinda hard to get. you have to prove you have a solid player base + sign all these contracts and shit. I think you have to provide permission from everyone who worked on the project and there's liek 20 people who did.[/QUOTE] permission granted
It doesn't show up in my steam games list when it is in the file called 'ismp'
[QUOTE=JLea;28122393]Steamworks is kinda hard to get. you have to prove you have a solid player base + sign all these contracts and shit. I think you have to provide permission from everyone who worked on the project and there's liek 20 people who did.[/QUOTE] permission denied. Jk.
[QUOTE=Alaskan Wolf;28123472]It doesn't show up in my steam games list when it is in the file called 'ismp'[/QUOTE] Restart steam? [editline]18th February 2011[/editline] I'm gonna be playtesting this new map I've made in around 4 hours, along with the movement changes + deployable forcefields. Anyone want to join? [editline]18th February 2011[/editline] alright, the maps done. kamern is offline thoough :(
We need more large maps added to the roster. I played a few hours of tribes 2 for inspiration. Installations and making it actually compile with lights to come. Gentlemen, I give you titan: [URL=http://s750.photobucket.com/albums/xx146/sgtramen/?action=view&current=titanwip.jpg][IMG]http://i750.photobucket.com/albums/xx146/sgtramen/th_titanwip.jpg[/IMG][/URL] The player has been selected for scale. Let me know what you think thus far.
And I present my map, mist. [img]http://dl.dropbox.com/u/41968/screenz/map0004.jpg[/img] [img]http://dl.dropbox.com/u/41968/screenz/map0003.jpg[/img] The two bases [img]http://dl.dropbox.com/u/41968/screenz/map0005.jpg[/img] Flag room protected by a forcefield that must be disabled first [img]http://dl.dropbox.com/u/41968/screenz/map0007.jpg[/img] Generator [img]http://dl.dropbox.com/u/41968/screenz/map0006.jpg[/img] Blast doors than can be opened from the inside, allowing access into the base.
The player model looks like a scuba diver, especially with that antenna. :v:
The player model Reminds me of Dead Space, just very slightly.
it looks like a deadspace reference lol as previously stated post above me
[QUOTE=JLea;28122393]Steamworks is kinda hard to get. you have to prove you have a solid player base + sign all these contracts and shit. I think you have to provide permission from everyone who worked on the project and there's liek 20 people who did.[/QUOTE] Go ahead. I'm pretty sure 100% of us want it on Steam. Well, off to install Desura.
After some playtesting, we decided on a new method of shielding. Everyone thought it was really annoying when you tried to jetpack during a fight and just fell down to the ground. So now the shield is part of the pack system (default) and toggle-able. So far 1.05 has Changelog Features: • New deployable – Forcefield. Less health than blast wall, but transparent + walkthroughable. • New deployable – Jump pad. Propels you at speed towards a certain direction. • Pack System added. Player can carry 1 pack, which has a different effect. Can be toggled on or off. • Medic Pack. Your energy reservers are sacrificed to provide nearby players with a health + energy boost. • Shield Pack. Your energy reserves act a shield, absorbing damage if they are still full. • Ghost Pack. You gain the ability to walk through walls. While "ghosting" your energy is quickly drained and will not recharge for a short duration. (UBER PROTOTYPE) • Teleport Pack. You no longer have a jetpack, however you have the ability to teleport after a delay (within a range) Gameplay: • Blaster projectile speed increased by 20% • Blaster fire-rate increased by 25% • Blaster damage reduced by 10% • Player jetpack energy increased by 20% • Minimum fall speed to damage reduced by 50% • Very low damage amounts will not stall your shield recharge Bugfixes: • Repairing the generators gives the player 5 points + $500 [editline]19th February 2011[/editline] Playtesting will obviously have an effect on the final outcome, as these are some fairly serious changes and some ideas might be scrapped entirely.
[b]I need some feedback on my map, Orbital.[/b] How balanced is it? [list] [*]Rate 'Agree' ([img]http://filesmelt.com/dl/agree1.png[/img]) if it is well balanced [*]Rate 'Disagree' ([img]http://filesmelt.com/dl/disagree.png[/img]) if Red team wins more often/gets captures easier [*]Rate 'Informative' ([img]http://filesmelt.com/dl/informative.png[/img]) if Blue team wins more often/gets captures easier [/list] Also, I need to know if there is anything that should be be changed.
Started working on 1w_crack (temporary name). Don't expect anything fancy: (it's only an hours work) [media] [url]http://i.cubeupload.com/zr9EMR.jpg[/url] [url]http://i.cubeupload.com/BM0AVY.jpg[/url] [url]http://i.cubeupload.com/Y29CS9.jpg[/url] [/media] IN THE NEAR FUTURE, CRATES BECOME UN-STACKABLE! (consider them "doodles", or "moodles") I'm trying to make a huge artificial oasis in a desert. The plants are being fed like in a jungle, with a wet and damp atmosphere. They get the water (and steam) from a water plant. The water falls down the pit, and via the grating, the steam comes up. It's going to be symmetrical. Don't count on your jet-pack too much, it's going to be free and open, but still enclosed in a metal casket.
the space map should have asteroids instead of floating planes.
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