• What misconceptions and mistakes (scientific, etc) really bother you in games?
    568 replies, posted
[QUOTE=fish puncher;23909084]This is just something I hate about games in general. When the fanbase whines and bitches about wanting a game to be totally realistic and then they bitch and whine some more when shotguns shoot farther than 10 feet.[/QUOTE] Realism, it's a bitch. Which reminds me, the reason most people play video games is to ESCAPE reality.
People spawning in front of you.... "I don't see any transport vehicle dropping you into the battlefield.."
[QUOTE=Blah360;23907798]When you blow something up, and the rubble happens to land in the perfect position for you to get to where you need to be. (See Left 4 Dead 1 Blood Harvest campaign when you blow up the bridge to get up to the saferoom.)[/QUOTE] How is that a misconception? A cliche plot device in games yeah, but how is it a misconception or mistake?
[QUOTE=RayvenQ;23909530]How is that a misconception? A cliche plot device in games yeah, but how is it a misconception or mistake?[/QUOTE] Mabye because the bridge is made out of wood and could've caught fire? I'm just throwing things out there.
The explosions caused by shells/grenades.
How shotguns are either the most incredible weapon in a game, or absolute heaps of crap (Mass Effect, looking at you, shotgun useless until your close enough to melee them)
[QUOTE=Mokkan13;23910891]How shotguns are either the most incredible weapon in a game, or absolute heaps of crap (Mass Effect, looking at you, shotgun useless until your close enough to melee them)[/QUOTE] You must have not been trained in them because I only used the shotgun whenever possible. Absolutely awesome.
Calling every single multi-barreled machine gun a "Gatling"
I hate games that have the dick to claim that the main characters are good and awesome and that their enemies are super-evil, only to then have the general or something of the main-character's army suddenly be just ridiculously evil. Then the other side or one of their allies comes in and is like, "No, we're really good, your country is..." War isn't like it is in fucking GI-Joe, there isn't a bundle of good guys on one side and super-villains on the other; and not every general or leader is gonna suddenly go mad with power halfway though an operation. I can't honestly say I've seen a fictional wargame where the main-character's faction wasn't unrealistic as hell and simply representative of the droll and idiotic notions American cinema seems to have about them. They try to make it social commentary, but end up just looking like generic assholes when the inevitable betrayal occurs. This kind of thing bugs me with games that make the enemy so blandly evil that you almost hate your side more for being so uppity and goody-two-shoes. Where is the game where you operate for a big Imperialist army, or a Communist army, or even a fucking army that just isn't a gaggle of democracy-loving, profanity-shouting, Rambo-looking motherfuckers. This is in regard to fictional games of course, but the whole enemy as super-villains thing does apply to games like CoD:5. Because every single soldier in the German Heer was a ranking member of the SS who was personally trained by Himmler to shout stereotypical germanized English phrases like, "It is ze American pig-mensch, shoot zem for ze Fuhrer!" Every Russian is a mustached Soviet bear-man so full of bravado and nationalism that they smash vodka bottles over their foes head while shooting dozens of their own troops at the same time. All the Brits are a wad of casual sailing enthusiasts with top-hats and monocles who have teatime during firefights and have thirty tactical attachments on their damn teacups. Americans are all dumb 6'34" macho men with no helmets who scream rock lyrics into megaphones while charging headlong to shoot the "dirty mooslam teerurists" before inevitably betraying their allies because their super-evil-corporate-government-masters demanded it for absolutely no reason. Can someone produce a fucking game that isn't blankly simplifying humanities emotions and attitudes regarding war down to a level for caffeine-hopped twelve-year-olds.
[QUOTE=Zambies!;23861034]If I remember right, it is not able to in mid clip , but that was a long time ago.[/QUOTE] You can eject the currently loaded clip with a button, so you can reload mid clip. Probably was already covered but I thought I'd say it again just cause.
Being able to be shot 1,000,000 times in a lifetime because of health regeneration. Guns from World War 1 & 2 being more powerful then modern guns. Miniguns don't have infinite ammo. Seriously at least be that realistic.
[QUOTE=SoaringScout;23912132] Guns from World War 1 & 2 being more powerful then modern guns. [/QUOTE] What game gives you a chance to compare that?
[QUOTE=edja007;23905951]What, you want to sit 2 minutes waiting while your character puts every bullet to fill the magazine up?[/QUOTE] Don't you have to be able to fill a magazine in less than a minute to fight in the army? [editline]11:08AM[/editline] [QUOTE=bud389;23906246][media]http://www.youtube.com/watch?v=C72bv2YhZ6A&feature=related[/media] [/QUOTE] "Yeah! Fire!"
Also, things like RPGs being so damn slow (ever seen a real AT-4 being fired? Yeah it's pretty damn fast). Shotguns having a range of 3 metres. Grenades having a range of damage of 2 metres.
I don't know if this has been mentioned but muzzle flash during the bright of fucking day.
[QUOTE=acds;23893816]Underpowered weapons. Any game you play (especially RTSs) will have horrible weak weapons. Missiles, bombardments, artillery, bombing runs, nuclear weapons, they're all firecrackers compared to what they should be. On the other hand shit like cars, barrels and such explode like they were filled with anti-matter. Oh and it pisses me off even more in games in the near future. Oh yeah we're in 2100 but our armies still have the same firepower of 160 years ago.[/QUOTE] Men of War has pretty much appropriate damage although weapon ranges are still too short. [editline]01:49PM[/editline] [QUOTE=dass;23899875]No one ever gets MW2's story, even when its REALLY easy to understand. To put it simple like you did, it goes like this: American seargent wants to rise through the ranks in the military to have full control and devises a plan with the help of a russian terrorist (don't know if this is right though) American spy is sent along with russian terrorist in a boggus op to bring him down. Russian terrorist kills everyone at a russian airport, killing the american spy who was a CIA agent. By doing this, his body would be found by the russians, and the russians would think that americans did it just because they felt like it, so they started an invasion on the US, killing everyone. Then, the american seargent would lead the whole operation, thinking he would emerge victorious and thinking that everyone in the US would worship him and give him full control of every force in the country, being the most powerfull man. The "SAS" are sent on a wild goose chase to gather info on where the russian terrorist is hiding to deliver him to justice and then recover an old prisoner that the russian terrorist seems to hate. When they find his hide out, they gather info about the whole plans, become disposable at all costs because of what they know and get killed in the process. Rest is self explanatory. It goes sorta like that I think. And I bet no one is going to read that :colbert:[/QUOTE] It's a general not a sergeant.
Not sure if this one has been mentioned, but :wtc: is with regenerating health? All of a sudden every fps (excluding the hardest of hardcore) has some sort of health regen. Apparently I can now survive grenade blasts without even needing medical attention because I am the terminator. (the non-arnie ones)
[QUOTE=OrionChronicles;23908636]the vehicles in halo: slow, weak, obviously not advanced[/QUOTE] They're fun as hell, though.
Cartillery
[QUOTE=BmB;23908143]Ok. You're just repeating yourself, and I'm going to avoid doing just that now.[/QUOTE] [url]http://en.wikipedia.org/wiki/Service_rifle#Russia.2FSoviet_Union[/url] [url]http://en.wikipedia.org/wiki/AK-74[/url] [url]http://en.wikipedia.org/wiki/AK-100[/url] A common misconception is that the AK-101 has entered service as the main assault rifle of the Russian Federation, but this is not true; the AK-74M is still the main assault rifle, the AK-105 is being introduced alongside, both chambered for 5.45x39mm. In 1991 the Izhmash factory in the city of Izhevsk began full scale production of an improved variant of the AK-74 – the AK-74M (M – Russian: Модернизированный; Modernizirovanniy or "modernized") assault rifle. Apart from several minor production improvements the rifle also features a new synthetic stock made from a black, glass-filled polyamide that is shaped like the AK-74 fixed stock, but also folds like in the AKS-74S. Additionally the AK-74M uses a reinforced muzzle device and dust cover. Each AK-74M is fitted with a side-rail bracket for mounting optics. The AK-74M would have been adopted by the Soviet Union as the standard service rifle, and has been accepted as the new service rifle of the Russian Federation. OK? OK. [editline]11:20AM[/editline] [QUOTE=Wunce;23914033]Not sure if this one has been mentioned, but :wtc: is with regenerating health? All of a sudden every fps (excluding the hardest of hardcore) has some sort of health regen. Apparently I can now survive grenade blasts without even needing medical attention because I am the terminator. (the non-arnie ones)[/QUOTE] I don't know why people are always bitching about this. Honestly I would rather have regenerating health if there is no way to heal with a medic. [editline]11:22AM[/editline] [QUOTE=Mokkan13;23910891]How shotguns are either the most incredible weapon in a game, or absolute heaps of crap (Mass Effect, looking at you, shotgun useless until your close enough to melee them)[/QUOTE] In ME1 they were godly. In ME2 they sucked.
If you shoot in a wall at 10 degrees, the bullethole will still be as if it was shot from 90 degrees. Also, since that thing occurs, there's no ricochet too. Pisses as hell.
Electromagnetic pulse weapons, and anything related to the construction, transport, and use of them.
[QUOTE=Wunce;23914033]Not sure if this one has been mentioned, but :wtc: is with regenerating health? All of a sudden every fps (excluding the hardest of hardcore) has some sort of health regen. Apparently I can now survive grenade blasts without even needing medical attention because I am the terminator. (the non-arnie ones)[/QUOTE] I seem to remember reading somewhere that courtesy of the red cross, the classic red cross put on health packs is now illegal, possibly why halo switched healing methods and alot of games have regen health.
[QUOTE=SoaringScout;23912132]Miniguns don't have infinite ammo. Seriously at least be that realistic.[/QUOTE] You would seriously enjoy a limited amount of ammo on a minigun? Where did the fun go?
Enemies that can walk with a ridiculous amount or armour on. Enemies that are immune to being shot but die after a few punches - looking at you, uncharted 2.
[QUOTE=SoaringScout;23912132]Guns from World War 1 & 2 being more powerful then modern guns.[/QUOTE] say what you want but an MG42 is a beast
Enemies that never reload. Or gun get jammed(see far cry 2)
Time travel.
[QUOTE=Oppy;23858239]Explosions in fucking space.[/QUOTE] Technically an explosion is a rapid expansion of gases. The fiery explosions, however, are not possible. Also, almost anything involving guns. There's always something they fuck up. Even Call of Duty, which is supposed to be relatively realistic, has gaffs. (If you actually reloaded the P90 the way you do in CoD you'd break it, so I'm told.)
[QUOTE=Adius Shadow;23858592]When a character can only run 15 meters before getting exhausted.[/QUOTE] That's a mistake? That's what happens to me :ohdear:
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