• What misconceptions and mistakes (scientific, etc) really bother you in games?
    568 replies, posted
[QUOTE=Maximo13;23886531]1. Germans were and are awesome 2. I fucking despise America and I am just a poor, nice Nazi! How could I be evil Joked aside, the USA should get off the high horse, you are not motherfucking gods.[/QUOTE] You know I was saying those are misconceptions that bother me, right? [editline]12:04AM[/editline] [QUOTE=Mbbird;23886921]The Russian military still uses AKMs, Ak-103s, and AK-107s. I'd say a good deal of them still have wooden furniture even. That's not a stereotype, that's a fact. And almost nobody uses the AK-47 anymore, something the news, press, game devs, etc never get right. Oh well, can't say I blame them for it. The AKM and most other AK variants look pretty much the same as the AK-47.[/QUOTE] Yes- their C-class reserve units use the AKMs. Not exactly the guys you'd send to invade America, are they? Also, why did AK-103s and AK-107s get dragged into this? [editline]12:05AM[/editline] [QUOTE=Tac Error;23887507]AK-103? AK-107? Nope, the Russian Ground Forces still uses a modernized AK-74 variant called the AK-74M. The AK-100 series are produced primarily for export and they would more likely be seen in the hands of MVD troops and GRU spetsnatz units than the Ground Forces.[/QUOTE] Also, this. I do believe the Russians were considering adopting the AK-103 (or was it 105?) as a replacement to the AKS-74U, but that's going nowhere fast.
I hate it how in rpg's like fallout 3 or oblivion, if i wait 24 hours, the npcs in front of me, are still there, i thought they go and do things randomly by themselves.
[QUOTE=The Rifleman;23931475]I hate it how in rpg's like fallout 3 or oblivion, if i wait 24 hours, the npcs in front of me, are still there, i thought they go and do things randomly by themselves.[/QUOTE]Doesn't this mean they kind of lied when it was in production about the NPCs being 'completely' persistent?
[QUOTE=fish puncher;23909084]This is just something I hate about games in general. When the fanbase whines and bitches about wanting a game to be totally realistic and then they bitch and whine some more when shotguns shoot farther than 10 feet.[/QUOTE] Err what. Shotguns DO shoot further than 10 feet. That's what people complain about. Shotguns that have a fucking 30 meter spread at 5 feet and can't hit the broad side of a barn further than 10 feet away is not realistic.
[QUOTE=bigdoggie;23926559]I think the AK blew up in your face after 6 or so [B]clips[/B] in FC2 :v:[/QUOTE] Hnnnngggggg
something to do with guns
The UZI being thought of as a 1million rpm smg that has shitty accuracy and is very unreliable.
I just thought I would clear up the whole "Explosions in Space" thing. When an explosion in space occurs, multiple things can happen. Say it was something like Plastique or another controlled detonation, there would be a bright flash of light and then, nothing. The gas would expand so fast the human eye would not be able to catch it. Essentially, that [i]could[/i] cause a shockwave, but it would be very confined. What you [b]would[/b] have to worry about is the shrapnel, if there was any. Because there would be no atmosphere to confine it, it would just keep on zipping through space at super-sonic speeds in all directions. Without some sort of force field, any ship or something similar would be fucked. Speaking of ships, if an explosion where to occur on a ship's hull, a multitude of things could happen. If the area of detonation was oxygen-enriched, the surrounding area would be encompassed in flame for a few brief seconds, and then it would dissipate because of being exposed to the vacuum. At the same time, shrapnel from the explosion would go ripping through any other part of the ship or station, possibly starting more fires or destroying key components. If it was [i]not[/i] oxygen enriched, then something relatively similar to what I described earlier would happen, just with less fire. That is, unless something was ruptured and had some sort of combustible gas. Again, these fires would not last long, as the force of the explosion would send the gas in all directions at once. Sadly, it doesn't matter much for the crews inside, as they do not only have a 100% chance of baking from the inside out; but they also have high chances of being speared by millions of tiny projectiles and getting their lungs and other vital organs being ripped out through various orifices. [b]Edit:[/b] Holy shit I wasted a lot of time on that. My head hurts.
You just ruined Mass Effect 2's beginning for me.
[QUOTE=Capitulazyguy;23921417]You're not carrying a gun, ammunition and all your equipment you need to set up camp and eat for a month.[/QUOTE] Oh come on. Most military infantry carry in excess of 50lbs of gear out in the field, they can run for longer than fifteen seconds, I can tell you that much for sure.
[QUOTE=Nohj;23933880]You just ruined Mass Effect 2's beginning for me.[/QUOTE] Actually that was fairly realistic, since they were using lasers (not explosives) and they had extremely advanced equipment, they probably had many things under control.
Melee weapons that in alot of cases more effective than firearms. Take MW2 for example. Tac knife+lightweight and marathon+commando= holy shit Inaccurately made guns. Miniguns you can shoot forever. Because after a minuite or two of firing a gatling gun it's either going to overheat, or your going to run out of ammo, and depending on how many times you have used it before you might run out of battery
Sluggish, sloppy, unresponsive helicopters. Real helicopters don't manuever like a wheelbarrow full of deer fat. [editline]07:16PM[/editline] ...on ice.
Americans being portrayed as the good guys. (and any foreigners are evil, this is certainly not the case)
[QUOTE=DEMONSKUL;23925354] and besides,i heard the Barret cannot be used against infantry according to the Geneva Convention...[/QUOTE] Good ol' quote from CoD 4 "Geneva Convention is indeed a good thing....but only in theory"
The Reapers in Mass Effect universe bother me. 37 million years of existence and still rolling like new.
[QUOTE=Mr. Clipper;23938163]The Reapers in Mass Effect universe bother me. 37 million years of existence and still rolling like new.[/QUOTE] Because every 10,000 years they use individuals of the race they are made (The race they are shaped as) and reapair (lol, pun) themselves and make MORE reapers.
Throwing a knife at someone's ass is more effective than shooting them in the ass.(Learned this from Metro 2033) [editline]10:58AM[/editline] [QUOTE=The Rifleman;23931475]I hate it how in rpg's like fallout 3 or oblivion, if i wait 24 hours, the npcs in front of me, are still there, i thought they go and do things randomly by themselves.[/QUOTE] This is hard to explain, but NPCs will move, except the one your 1 centimeter away from because Bethesda made it so that person will stay there so you could talk to it. Also Fallout 3, it really doesnt have a dynamic NPC schedule like Oblivion.
[QUOTE=Jund;23933145]Hnnnngggggg[/QUOTE] Hm, I usually say magazines, not sure why I called it a clip there. Whatever bro my point still stands
[QUOTE=BmB;23927539]You haven't actually played Arma have you? Accuracy is shit, and keeping to cover and repositioning can make battles pretty intense, fair and drawn out. The thing that sucks is arcade games with perfect accuracy and useless cover that try the one shot one kill bullshit. BC2 Hardcore I'm looking at you. Heck just sprinting in Arma will make you pretty much impossible to hit. At least in close quarters anyway.[/QUOTE] Err... weapon accuracy is quite good. I don't quite follow you. Or are you trying to say that people don't have "Super soldier hit-something-100m-away-with-an-un-aimed shot" accuracy?
[QUOTE=Dr. Punchgroin;23933775]I just thought I would clear up the whole "Explosions in Space" thing. When an explosion in space occurs, multiple things can happen. Say it was something like Plastique or another controlled detonation, there would be a bright flash of light and then, nothing. The gas would expand so fast the human eye would not be able to catch it. Essentially, that [I]could[/I] cause a shockwave, but it would be very confined. What you [B]would[/B] have to worry about is the shrapnel, if there was any. Because there would be no atmosphere to confine it, it would just keep on zipping through space at super-sonic speeds in all directions. Without some sort of force field, any ship or something similar would be fucked. Speaking of ships, if an explosion where to occur on a ship's hull, a multitude of things could happen. If the area of detonation was oxygen-enriched, the surrounding area would be encompassed in flame for a few brief seconds, and then it would dissipate because of being exposed to the vacuum. At the same time, shrapnel from the explosion would go ripping through any other part of the ship or station, possibly starting more fires or destroying key components. If it was [I]not[/I] oxygen enriched, then something relatively similar to what I described earlier would happen, just with less fire. That is, unless something was ruptured and had some sort of combustible gas. Again, these fires would not last long, as the force of the explosion would send the gas in all directions at once. Sadly, it doesn't matter much for the crews inside, as they do not only have a 100% chance of baking from the inside out; but they also have high chances of being speared by millions of tiny projectiles and getting their lungs and other vital organs being ripped out through various orifices. [B]Edit:[/B] Holy shit I wasted a lot of time on that. My head hurts.[/QUOTE] You're wrong, the ship's oxygen if it was enough to have an entire crew beathing it'd be enough to sustain a fire. Not to mention plenty of explosions don't need oxygen to happen in the first place. It all depends on the reaction. [editline]11:34AM[/editline] Also people that rage about weapons in video games are garbage. You never hear flight engineers and shit "THAT PLANE DOESN'T HAVE THAT TOP SPEED!" or computers people go "Lol, how exactly does that work?, no cus it's a video game and it's not realistic. It's like when a doctor watches a medical show, enjoy the plot, don't try to over analyze.
The M4 in MW2 has a flash suppressor, yet the flash suppressor doesn't seem to be doing anything at all.
Throwing knife the the foot = instant death
[QUOTE=Jawalt;23938853]You're wrong, the ship's oxygen if it was enough to have an entire crew beathing it'd be enough to sustain a fire. Not to mention plenty of explosions don't need oxygen to happen in the first place. It all depends on the reaction. [editline]11:34AM[/editline] Also people that rage about weapons in video games are garbage. You never hear flight engineers and shit "THAT PLANE DOESN'T HAVE THAT TOP SPEED!" or computers people go "Lol, how exactly does that work?, no cus it's a video game and it's not realistic. It's like when a doctor watches a medical show, enjoy the plot, don't try to over analyze.[/QUOTE] If the game makes some claim to realism, then it's reasonable to be angry at. Besides, sometimes its just plain retarded for the weapons to work the way they do (I.E Call of Duty 4 and MW2)
I agree with everyone's comments about what bothers them. It all bothers me. The instant melee attack kill does as well.(I really like the games that make a melee attack long and actually lethal. And the other enemies can still kill you while you're doing it.) <--- did that make sense? I tend to mess up wording sometimes.
[QUOTE=Dr. Punchgroin;23934101]Actually that was fairly realistic, since they were using lasers (not explosives) and they had extremely advanced equipment, they probably had many things under control.[/QUOTE] But they have laser helmets. Also fire everywhere.
[QUOTE=Nohj;23940059]But they have laser helmets. Also fire everywhere.[/QUOTE] Certain areas were sealed up, if the hole isn't big enough the fires can be sustained for an extended amount of time. Still not as much as they would on Earth, since the vacuum is still actively sucking it out (or it's being pushed out, sucked out is just easier to say) [editline]12:02PM[/editline] [QUOTE=Jawalt;23938853]You're wrong, the ship's oxygen if it was enough to have an entire crew beathing it'd be enough to sustain a fire. Not to mention plenty of explosions don't need oxygen to happen in the first place. It all depends on the reaction. [/QUOTE] Read above post, also, I know it depends on what kind of ship/reaction it is. There are so many different designs that after the original fireball, a multitude of things could happen. All that I really set in stone was that there would be one; the rest would be up to the design of the ship. Sorry if I wasn't clear, I take full responsibility for that.
What about the laser helmet? Don't say it was sealed because it was a laser grid too.
When guns like the Barrett M82/M107 (barrett fiddy cal if you're cool) Handle and generally are used like sniper rifles in games, like, get an actual sniper rifle, the M107 is a anti-material rifle for christs sake. kudos to BF:BC2 for having the M95 instead. And also when games generally don't have an accurate ballistics system. Like half lifes insta warping to the target bullets. I don't really care for it much in half life, but it's an example. Also having all these gay high-tech weapons in games like in COD. Like seriously F2000? AA12? [sp]Model 1887?[/sp] would rather have a normal, slightly more (high) tech weapon like the G36C, or the bennelli M4-super 90, which they do have in COD, but it was spat on with a stupid 4 shell limit. Also, Shell ejection. What's up with that.
The 4 shell limit in MW2 is from a civilian version of it.
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