• What misconceptions and mistakes (scientific, etc) really bother you in games?
    568 replies, posted
[QUOTE=Jawalt;23955078]ARMA 2 is horrible. People within 5 feet of each other have trouble killing each other because it's more like flopping around a dildo than a gun.[/QUOTE] Always stand still when shooting, even better if you crouch (it's only in some rare occasions that it's better to move and shoot). Also always aim down the sights, don't hip-fire. Of course at 5 feet you might as well spray (depending on your weapon), but I'm guessing you exaggerated a bit with those 5 feet (because at 5 feet it's extremely easy to hit on max realism without even aiming).
everyone is forgetting about the cars
When the map you're playing on is based in a non-English speaking nation and stop signs say "stop". Doesn't really bother me, just makes me wonder why the developer was so god damned lazy.
Stop is a very wide reaching word.
[QUOTE=TehLeetPenguin;23951281]In real life guns are loud and without ear protection your ears will ring and I realize it would be annoying having the game make a ringing sound whenever you shot or to have everything muffled but I can't help this from bothering me.[/QUOTE] That bugged me too.
HL2's AR2 makes me rage (probably because it ended out working nothing like the model was planned for though). As a side note, I still wish Valve just adapted the cool green-scoped rifle in from the leak. I'm sure they could have come up with some underslung contraption that looks remotely able to fire an energy ball.
[QUOTE=Dachande;23955163]when gordon pulls the pin off his grenade and puts the live grenade back INTO his suit for later use[/QUOTE] For some reason that made me think of Gordon, while in the middle of a firefight later on, yelling: "HERE'S ONE I PREPARED EARLIER!" Then he hurls it into the middle of a group of Combine soldiers.
[QUOTE=Nick99;23958866]If I'm not wrong the shrapnel can fly a block or two. Insane radius.[/QUOTE] Yeah, I know, that's why you would take cover when throwing them and make sure none of your guys are in LOS of the grenade. They are not toys that only have danger radius of 5 feet like most games make them out to be. But it would not be easy to optimize a real frag grenade in a game, if you had it spawn hundred entities going in all directions to simulate shrapnel. You would have to make an entire system just for frags.
[QUOTE=Jawalt;23955078]ARMA 2 is horrible. People within 5 feet of each other have trouble killing each other because it's more like flopping around a dildo than a gun.[/QUOTE] I really have experienced zero problems with it. You should try it more, practice makes perfect.
[QUOTE=gjsdeath;23962491]Yeah, I know, that's why you would take cover when throwing them and make sure none of your guys are in LOS of the grenade. They are not toys that only have danger radius of 5 feet like most games make them out to be. But it would not be easy to optimize a real frag grenade in a game, if you had it spawn hundred entities going in all directions to simulate shrapnel. You would have to make an entire system just for frags.[/QUOTE] or just have it send out a few bullet entities in semi random directions.
not being invinciblelike i am in real life
[QUOTE=MegaJohnny;23950059]I always thought the grenades in CSS were a bit weak. I've no idea how powerful a grenade actually is but it seemed like you could be right next to it at full health and you wouldn't die, and that felt silly.[/QUOTE] Kill raidus is 5 meters and casualty radius is 15 meters, but the shrapnel can go as far as 250 meters.
I hate sprint timing in games. Yeah, I know gear weighs a lot. But I'm not even in that great of shape and I sprint for a good 150 feet or so, and I can run (not jog, or sprint, just run) for over a mile easily. Yeah, carrying gear is hard. I've never lugged around the amount of gear a soldier would have, but I find it easy to run while carrying heavy/bulky/poorly balanced loads.
[QUOTE=thisguy123;23963441]or just have it send out a few bullet entities in semi random directions.[/QUOTE] Well, to think of it, you could just use hitscan detection, as it's cheap and you should be able to make quite a few of those. Of course, quite a few people won't like getting hit from across the map by shrapnel...
[QUOTE=RayvenQ;23948573][media]http://www.youtube.com/watch?v=opbuMf3Xh_s[/media][/QUOTE] Just for the record - shurikens (Opera tells me my spelling is wrong) were used when coated in poison.
An Assassin that can't swim.
[QUOTE=REMBER;23966334]An Assassin that can't swim.[/QUOTE]But he can jump out of 9 ft deep water reaching 5 more feet above water onto dry land with no problem. Then his great great great great great grandson learns how to swim right away.
I know most game designers have eliminated this to make games fun, but I still find it bothering: shotguns are slower to load than rifles (when it's the other way around in real life), and revolvers are always superior to semi-automatic pistols. Shotguns are the slowest weapon to reload in games since they go by the shell, yet rifles and pistols can easily be loaded by the mag with no problem. My problem is that the magazines never need to be loaded or checked: each mag comes fully loaded. Anyone who's ever fired a real rifle (or at least an airsoft gun) knows how long and tedious it is to load in bullet-after-bullet. Even with a speed loader, putting thirty rounds in a mag still takes a few minutes, and it really wears down the fingers once you get past twenty cartridges (especially on new mags). And I'm only talking about the rifles so far: pistol mags can be ever harder to load since they're usually packed in tighter, so you don't get that extra space like you do in rifle magazines. In real life, a shotgun (or any semi-automatic capable of doing this) would actually be much easier to reload than a rifle or a pistol since they can be loaded directly and chambered immediately. With a bandoleer full of ammo, it has an unfair advantage over rifles and pistols as far as loading goes. Also, this same principal applies to revolvers, which are much more significantly easier to load, but this leads me to my next point. I hate how semi-automatic pistols are treated inferior to revolvers. In some cases, such as a 9mm semi-auto compared to a .357 revolver, it might be true, but I have a counter-argument. First, revolvers are almost exclusively double action, meaning that when you pull the trigger, it pulls the hammer back first. The problem with this is that pulling the trigger like this can reduce your accuracy, and if wish to cock back the firing hammer first, you risk having your finger slip and prematurely firing the round. Semi-automatic pistols are usually single-action with a double-action option, meaning the pistol can be automatically cocked by default and all you need to do is gently press the trigger to fire, which is great for accuracy, but slightly more dangerous since it's much easier to misfire. Second, semi-automatics vary in size as much as revolvers do. After all, the Desert Eagle Mark XIX comes in .357, .44, and .50, while some revolvers can go as small as .22 or .11. Along with size, there is also a significant difference in stopping power if the semi-automatic is loaded with hollow point rounds, fragmenting inside of the target and exploding out the back, while the revolver is loaded with full metal jackets, either stopping inside the target or creating a bullet-sized exit wound. In fact, that's another thing that bothers me: emphasis over the make and model of the gun over what kind of ammo it fires. Of course, as I said earlier, the video game designers did have their reasons for all of these. Loading every cartridge would be as tedious as it would be in real life, and having a stronger revolver does make players feel like a badass. Still, the Rainbow Six and Swat series do take into account FMJs vs. hollow point bullets, and that kind of customization is nice.
[QUOTE=abcpea;23959180]everyone is forgetting about the cars[/QUOTE] Haven't had my drivers lisence for long enough to know about anyhting.
[QUOTE=REMBER;23966334]An Assassin that can't swim.[/QUOTE] That kinda makes sense though, he's a desert man. He's probably never seen a body of water large enough to even bathe in before.
[QUOTE=Janus Vesta;23858489]When a space ship stops accelerating and it stops. THERE'S NO FRICTION IN SPACE! Explosive decompression. [b]When you reload you always keep all the ammo from the discarded magazine, but all your magazines are magically full.[/b] When you reload a 50 round weapon with a bullet chambered you have 50 rounds instead of 51. WTF happened to the chambered round? Cocking the weapon EVERY TIME YOU RELOAD![/QUOTE] Being a compulsive reloader I'm really glad about this.
[QUOTE=BmB;23972081]That kinda makes sense though, he's a desert man. He's probably never seen a body of water large enough to even bathe in before.[/QUOTE] Uhh wasn't the Assassin fortress / base town located on cliffs on the edge of a big body of water I might remember wrong, though
Also Modern Warfare 2's absolutely laughable story line. Serious, CoD 4's was actually pretty good and thought out, Modern Warfare 2's though? I'm sorry, Russia would not just suddenly invade America over an airport shooting, it just wouldn't happen. Another thing is, what happened to the fucking civil war in Russia? Ultra nats vs Loyalists? What did that just suddenly get resolved because a balding, one armed old man was killed? Seriously the story was really stupid. [editline]12:25AM[/editline] [QUOTE=Zezibesh;23972294]Uhh wasn't the Assassin fortress / base town located on cliffs on the edge of a big body of water I might remember wrong, though[/QUOTE] Nope you're right.
[QUOTE=Dachande;23955163]when gordon pulls the pin off his grenade and puts the live grenade back INTO his suit for later use[/QUOTE] I can pull the ring with it's splint and hold the grenade for an hour as long as I don't release the safety lever. Pulling ring =/= live grenade. [editline]01:58AM[/editline] [img]http://www.imfdb.org/images/thumb/6/61/HL2_Grenade.jpg/250px-HL2_Grenade.jpg[/img] No pin, look at his thumb. (we don't actually see him putting the pin back in though)
[QUOTE=carcarcargo;23972668]Also Modern Warfare 2's absolutely laughable story line. Serious, CoD 4's was actually pretty good and thought out, Modern Warfare 2's though? I'm sorry, Russia would not just suddenly invade America over an airport shooting, it just wouldn't happen. Another thing is, what happened to the fucking civil war in Russia? Ultra nats vs Loyalists? What did that just suddenly get resolved because a balding, one armed old man was killed? Seriously the story was really stupid.[/QUOTE] Ultranationalists won.
Also, can someone name an RTS that got tank physics even remotely right besides the Men of War series?
Glock not being a machine Pistol.
[QUOTE=Raneman;23974671]Also, can someone name an RTS that got tank physics even remotely right besides the Men of War series?[/QUOTE] Well you can't get something 'right' if you can't observe it. Like fictional FPSes. Have you ever seen a giant laser hit a building? Yea neither have I.
[QUOTE=Raneman;23974671]Also, can someone name an RTS that got tank physics even remotely right besides the Men of War series?[/QUOTE] C&C:Zero Hour had tank Physics. Dropping a nuke into a group of tanks would cause tanks flying all over the place.
Also World in Conflict
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