• What misconceptions and mistakes (scientific, etc) really bother you in games?
    568 replies, posted
Fences outclassing tanks.
Nuclear explosions in space: massive bright light, followed by a big fucking white ball of doom along with the delayed, overstretched BOOOOOOOOOOOOOOOOOOOOMMM, and then the ball slowly fades out. In reality, the nuclear explosions in space are like watching a light-bulb pop. And everything that is further than 1KM only gets their paintjob a little burned, and thats it. Only thing that's actually powerfull is the EMP blast.
[QUOTE=Mbbird;23867225]Devs ignore the euroweenies part, at least for the UK. Britain to the gaming industry instantly = SAS LEET OPS. I'm wondering just how far off devs really are when they portray SAS, regardless, it's an overused topic.[/QUOTE] My history teacher goes on about how he was an SAS soldier in his youth, its pretty cool, although it sounds like bullshit right off the bat, when you've heard it for several years, never heard a single contradiction or inaccuracy and have had other teacher go along with it, you start to believe him. Regardless, if what he says is true (and I know that if it was, it would be classified) these games are quite close. But then, maybe good old Mr Harrison is just the world's best troll.
The white ball of doom is more exciting.
[QUOTE=Mbbird;23868853]Talking about the WA2000 in MW2? Yeah...[/QUOTE] The WA2000 has a flash suppressor, not a sound suppressor. So MW2 is not inaccurate in that regard.
[QUOTE=MegaJohnny;23869216]I'm not playing a game to be taught how a gun works when you reload it. If they want to make it realistic then that's fine by me, but I don't care. Guns aren't a part of my everyday life. Even if I did know a lot about guns, and could pick out all the ways the game got it wrong, I wouldn't care either. Because it's a game. If people take the game literally and use Counter Strike as their source of what different guns are like, that's their fault.[/QUOTE] If you don't care about education then it's your problem. Doesn't make it right.
[QUOTE=Pandemix;23868389]Being able to put a suppresor onto a gun that has a supressor built into it.[/QUOTE] But everyone knows that two or more suppressors are what you need to be [I]really silent[/I].
MGS boss battles
I don't think education in games is something worth caring about. I'd go reading on Wikipedia or something if I wanted to find out the real facts and truth.
[QUOTE=Raiskauskone;23869263]Nuclear explosions in space: massive bright light, followed by a big fucking white ball of doom along with the delayed, overstretched BOOOOOOOOOOOOOOOOOOOOMMM, and then the ball slowly fades out. In reality, the nuclear explosions in space are like watching a light-bulb pop. And everything that is further than 1KM only gets their paintjob a little burned, and thats it. Only thing that's actually powerfull is the EMP blast.[/QUOTE] And then it's EMP, EMP everywhere. Well, the EMP blast radius (if you blow up a nuke in space) is huge.
How do you know that? Isn't it just theoretical? Also what's with DICE's obsession with dropping bullets that can't travel 100Ms?
When with sniper rifles, if you're not aiming with the scope, there crosshairs expand ridiculously, and your shots go all over the place. I can understand it being inaccurate since you're not really aiming, but ffs, that doesn't make the gun itself inaccurate/shoot to its left. (not sure if this has been posted before)
[QUOTE=nige111;23868028]doesn't mean every tec-9 ever is automatic[/QUOTE] No, but every Tec-9 ever IS a piece of shit.
[QUOTE=Run&Gun12;23869600]When with sniper rifles, if you're not aiming with the scope, there crosshairs expand ridiculously, and your shots go all over the place. I can understand it being inaccurate since you're not really aiming, but ffs, that doesn't make the gun itself inaccurate/shoot to its left. (not sure if this has been posted before)[/QUOTE] Crysis is nice since all guns are pretty damn accurate, the shotgun has adequate range, etc. rip off the scope from the sniper and put it on a shotgun, it's a good medium range weapon. [editline]05:16PM[/editline] Also it accounts for the round in the chamber when reloading.
[QUOTE=Tabarnaco;23869361]If you don't care about education then it's your problem. Doesn't make it right.[/QUOTE] You're not supposed to be caring about education/realism when playing a game. Get your head out of your ass.
But everybody cares about realism in video games. I remember reading early reviews of Half-Life, they all mentioned the "realism" as being one of the big things about it, and one of them mentioned that it was superior because the medkits were in semi-logical places instead of lying around randomly.
[QUOTE=EDDY TT;23867509]I cringe when I see smoke movement from spaceships in space, no matter which direction the fuckers moving the SMOKE SHOULDN'T REALLY MOVE AT ALL, INSTEAD CLUSTER INTO A HUGE FUCKING BALL. [editline]12:27PM[/editline] Plus WHY THE FUCK IS THERE SMOKE IN THE FIRST PLACE, THIS IS SPACE GOD DAMN IT.[/QUOTE] Things in space can smoke. Say you have a game with laser weapons, and you're firing at an enemy. What you are doing is pumping energy into the surface of their ship, vapourising material off of it. What you get is not technically 'smoke' as in carbon suspended in air, but its still clouds of similar shit floating through space. It'd certianly look like smoke. As well as, if the craft was spinning, the centripital force would hurl the smoke from the ship's wound outwards into space. The cloud would however, still have the same velocity as the ship. If the ship accelerates it would appear to leave a trail of smoke, but while not accelerating the smoke would gather with the ship. [QUOTE=MegaJohnny;23869563]I don't think education in games is something worth caring about. I'd go reading on Wikipedia or something if I wanted to find out the real facts and truth.[/QUOTE] It's probably best if people refrain from perpetuating false crap. I really really don't like it when a game advertised as some super 'tacticool' shooter like modern warfare 2 makes all the stupid mistakes it does. Alot of them deduct from its quality anyway.
[QUOTE=Tabarnaco;23870193]But everybody cares about realism in video games. I remember reading early reviews of Half-Life, they all mentioned the "realism" as being one of the big things about it, and one of them mentioned that it was superior because the medkits were in semi-logical places instead of lying around randomly.[/QUOTE] They care about things that appeal to their preconceived notions of how things should be. Edit: Also nobody who is older than 12 believes that games like modern warfare 2 are realistic.
What are you talking about I'm sure real special forces jump around and shoot the shit out of everything while going to plan B with Eminem in the background.
All bullets come neatly pre-packed inside magazines.
Medkits generally bother me. It's like you'll just inject yourself with morphine or whatever substance and your gunshot wound will heal.
Fucking melee in games. When did it become instant kill and why. Especially in games where the knife is an instant kill but the shotgun isn't necessarily.
Fucking Ammo sharing between weapons. Did you know in MW2, the M4, the M16, The TAR-21, the FAMAS F1, the ACR, the FN F2000, the Steyr AUG HBAR, The L86, and The MG4 all take the same bullet? Half of them can even interchange magazines! But not in MW2, even If you need M16 Ammo and you find a scoped M16 and yours isn't scoped you cant take the ammo. Also on the other side of this there are games that have universal or almost universal *cough borderlands cough* ammunition, like all the Sniper rifles in existance take the same ammo in the smae magazine.
[QUOTE=rivershark;23870578]Fucking Ammo sharing between weapons. Did you know in MW2, the M4, the M16, The TAR-21, the FAMAS F1, the ACR, the FN F2000, the Steyr AUG HBAR, The L86, and The MG4 all take the same bullet? Half of them can even interchange magazines! But not in MW2, even If you need M16 Ammo and you find a scoped M16 and yours isn't scoped you cant take the ammo. Also on the other side of this there are games that have universal or almost universal *cough borderlands cough* ammunition, like all the Sniper rifles in existance take the same ammo in the smae magazine.[/QUOTE] wrong, and in cod4 (at least) at least the m16/m4/g36 shared the same ammo whats realy anoying is in l4d, you have to pick up a weapon for some ammo. if you have an ak with laser sights you cant steal the ammo off a random ak, you have to swap or use something else until you find a pile for most of your ammo stocking needs
And to people saying that "they're just videogames", sometimes people want to play games to be able to do what they can't in real life, without any consequences. If you have several unrealistic aspects in your game, which the common player can notice, it's not going to be immersive, now is it?
[QUOTE=nikola631;23858228]Hey thats just like singularity and I fucking waste all my ammo minigun on one of then and theres 2 more shooting me. Also how the m95 does like no damage to a tank its a fucking anti tank rifle![/QUOTE] No its an anti material rifle. 30mm have little effect on modern MBTs let alone a 12.7mm
How shit the entire plot of MW2 was.
[QUOTE=Chef salad;23867762]And then Mass Effect 2 and it's opening shattered all that to pieces.[/QUOTE] um no, in the opening, the Normandy was flayed open and leaking oxygen, thus there was oxygen around the ship and trapped in its mass effect bubble until the drive core gave out. sound could travel. when you're passing through the CIC to get to the cockpit, all sound is muffled because there IS oxygen, but not very much.
Cars exploding when they get in water.
In MW2 the M4A1 is apparantly an M4 Carbine, this doesnt bother me but a friend keeps telling me it and I couldnt give a shit.
Sorry, you need to Log In to post a reply to this thread.