• Deus Ex 3 Team Didn't Get it at First, Says Director
    163 replies, posted
Someone has to have a mighty skul gun :saddowns: I would laugh if Barrett got one.
[QUOTE=spekter;23702239]Been watching the gameplay and now I watch the trailer, its pretty deceiving. If anything the gameplay is better than they tried to portray it. Barrett (mini gun arm guy) looks nothing like he does in the trailer. He's only slightly taller than Adam. Silly Square Enix. There are some non-lethal weapons but their tight lipped. Their bringing something to gamescom but obviously haven't said what. BTW Sgtnapalm they have a crossbow. I think Dugas said it had the tranquilizer bolts again but their cutting melee weapons, probably because you can do non-lethal take-downs with augmentations. I understand why they cut them but I still would've liked melee weapons. The takedowns are optional but like I said, lack of melee weapons means you'll end up using them. No idea if they'll let you just punch people in the face or not but I do worry about how their gonna treat melee. They said 20 weapons on the steam page so christ knows what they've got.[/QUOTE] Could you post a link to the gameplay?
[QUOTE=Dr Bob;23704624]Could you post a link to the gameplay?[/QUOTE] Its leaked gameplay mind you. Might not stay up for long. [url]http://twobrothersandasister.com/?p=7441[/url] Horrible quality though. Things to note: Their using unlimited energy and probably unlimited health so don't expect to spam takedowns. Its pretty much an alpha build although they've polished up most of it. I cannot get enough of the music that plays during the warehouse, gotta love tong's lines too.
[QUOTE=spekter;23704647]Its leaked gameplay mind you. Might not stay up for long. [url]http://twobrothersandasister.com/?p=7441[/url] Horrible quality though. Things to note: Their using unlimited energy and probably unlimited health so don't expect to spam takedowns. Its pretty much an alpha build although they've polished up most of it. I cannot get enough of the music that plays during the warehouse, gotta love tong's lines too.[/QUOTE] Thanks, I have been looking all over for this. Added to OP.
Hopefully they'll bring it to gamescom, if not another section of gameplay. [url]http://www.stuffwelike.com/stuffwelike/2010/07/12/deus-ex-novel-announced-titled-icarus-effect/[/url] Might wanna add that too. Coincides with the games release.
Before any of you whine about the fact that the game goes 3rd-person when in-cover, you need to understand that this was a choice by the developers to ensure that the player knows how much of your body is exposed. This is not like Deus Ex 1, where any dark area could conceal you from grunts; you need to take cover now, as well as hiding in shadows. The box lifting from Deus Ex 1 is back, complete with transparency.
[QUOTE=Dr Bob;23688302]What exactly are you saying? That they should reduce the amount of visual candy, so that it looks [i]right[/i]?[/QUOTE] For the Deus Ex franchise, yes. They shouldn't have it made it a prequel of the original. Even though it was through limitations, there was nothing wrong with the look and feel of the original. I mean the mirror-sheen, hologram-billboard future is a big contrast to what it was. The original Deus Ex looked futuristic where it counts. In small, elegant things. I have no doubt it wouldn't fit in the Deus Ex universe, just [i]not[/i] in the era before the original. But I suppose everyone (with the exception of most women) gets an erection over this whole glorified future thing they got going on.
[QUOTE=GummyPanties;23706101]For the Deus Ex franchise, yes. They shouldn't have it made it a prequel of the original. Even though it was through limitations, there was nothing wrong with the look and feel of the original. I mean the mirror-sheen, hologram-billboard future is a big contrast to what it was. The original Deus Ex looked futuristic where it counts. In small, elegant things. I have no doubt it wouldn't fit in the Deus Ex universe, just [I]not[/I] in the era before the original. But I suppose everyone (with the exception of most women) gets an erection over this whole glorified future thing they got going on.[/QUOTE] but it fits because Deus Ex was after a great depression and you were in the slums of the cities that never developed so much anyways
Does it [I]really [/I]matter? Think about it. Does it really matter whatsoever that it's got up to date tech? At all? If it does you're making a mountain out of a molehill, seriously.
[QUOTE=BrickInHead;23706187]Does it [I]really [/I]matter? Think about it. Does it really matter whatsoever that it's got up to date tech? At all? If it does you're making a mountain out of a molehill, seriously.[/QUOTE] I seriously hate it when people do this. Does it matter that it has a story? Does the setting matter?
[QUOTE=Egevened;23706367]I seriously hate it when people do this. Does it matter that it has a story? Does the setting matter?[/QUOTE] The story is still there, as is the setting. It doesn't matter if the intricacies are changed, the basic theme is exactly the same. It's cyberpunk. It was cyberpunk in DX1 and it will be in Human Revolution. Is it right to whine about the augmentations as well? As far as I know, the mechanical augmentations in DX1 never changed the way joints moved, they could only lift heavy shit and punch with great force. bitching about making the technology more properly represent that time is dumb, really. It has [I]no effect [/I]on the overall experience. Is chopping all of the televisions from 16:9 to a 4:3 format going to make that much of a difference? Seriously? Will that make you happy? The helicopter as opposed to a jet/chopper hybrid? Stupid little shit like this has no effect on the overall picture. If it does to you, you're focusing on the entirely wrong thing. It's cyberpunk, dystopia. As far as I can tell, Human revolution is nailing that pretty damn well. [editline]10:31AM[/editline] if anything it will be better for it actually, because it will create a more immersive experience for the gamer. Giving us an out of date world just for the sake of continuity will create a disconnection from the setting and seriously hinder the connection you create with your character
[QUOTE=BrickInHead;23706187]Does it [I]really [/I]matter? Think about it. Does it really matter whatsoever that it's got up to date tech? At all? If it does you're making a mountain out of a molehill, seriously.[/QUOTE] Yes it does matter. It matters very much. Aesthetic and setting are a very large part of immersion, and especially after the original set the feel for the series changing it makes the game feel completely different. Like play SystemShock 2 and then BioShock. The ideas and game is still there but the game is COMPLETELY different just because of a setting and visual change
Mountains out of molehills would be the achievements discussion on the DX forums. Some people on there are so enraged by it they think it shouldn't be in the game because it breaks immersion and spoils the game for them. A tiny pop up and sound spoils the game for them. We will only found out if they have made it properly fit into the series when we play it.
[QUOTE=Take_Opal;23706583]Yes it does matter. It matters very much. Aesthetic and setting are a very large part of immersion, and especially after the original set the feel for the series changing it makes the game feel completely different. Like play SystemShock 2 and then BioShock. The ideas and game is still there but the game is COMPLETELY different just because of a setting and visual change[/QUOTE] continuity =/= immersion People really need to let go with this whole idea that everything has to be identical to a predecessor in a series in order to be "right". I'd understand if it was a drastic setting change, but it's not. Since I seem to fail to understand this, why don't you explain [I]exactly [/I]what's wrong with it? What aspects are annoying and unsettling?
[QUOTE=BrickInHead;23706743]continuity =/= immersion People really need to let go with this whole idea that everything has to be identical to a predecessor in a series in order to be "right". I'd understand if it was a drastic setting change, but it's not. Since I seem to fail to understand this, why don't you explain [I]exactly [/I]what's wrong with it? What aspects are annoying and unsettling?[/QUOTE] If it doesn't follow the original by the letter it will instantly suck :downs: I am getting a little too annoyed at the elitist pricks who hate everything but the original. DX forum is plagued with them.
It is disconnecting. Deus Ex has a unique future setting that doesn't seem extremely distant and alien. If you have a game that looked like it was set in current times and then the prequel and sequel which takes place I believe five years after the original look like Star Wars The Clone Wars it is remarkably disconnecting. And yes, continuity = immersion.
[QUOTE=Take_Opal;23706824]It is disconnecting. Deus Ex has a unique future setting that doesn't seem extremely distant and alien. If you have a game that looked like it was set in current times and then the prequel and sequel which takes place I believe five years after the original look like Star Wars The Clone Wars it is remarkably disconnecting. And yes, continuity = immersion.[/QUOTE] They would essentially have to create a modern day shooter given how slow the tech APPEARS to have advanced in DX1. Their trying to create the same feel and their doing a good job. When I play DX I don't enjoy it for the realistic locations and close to world tech I enjoyed it for the sci-fi elements, the dialogue and the free choice. We have only ever seen the gritty under-belly of the DX universe.
The concept art and the trailer remind me of MGS4.
Well, they've said what we have seen of Human Revolution is the darker underground seedy area. So, it is the same setting essentially. I like the look, a lot. I think it is a nice mix of future and present. I'm just arguing that setting and continuity do in fact matter. I truly cannot complain because the look is sooooo much better than DX: IW
[QUOTE=Take_Opal;23706927]Well, they've said what we have seen of Human Revolution is the darker underground seedy area. So, it is the same setting essentially. I like the look, a lot. I think it is a nice mix of future and present. I'm just arguing that setting and continuity do in fact matter. I truly cannot complain because the look is sooooo much better than DX: IW[/QUOTE] Setting matters of course, but small shit like the width of a television and better looking neon lights (which [I]were present [/I]in DX1) and more detailed levels hardly is a setting change. That's why I asked for specific shit that people are talking about, because I'm really not seeing anything that's worth complaining about. And as far as continuity goes, I simply disagree. I've said it for Fallout and I'll say it for this; evaluate each one based on its own merits.
I would like to see some more detailed things from the original but I'm all for the stuff they've done so far.
i just need some orange drink
Oh, I don't mean small stupid shit like that. I mean like Architecture, the fashion and it's small but the way stuff was displayed on the TV (floaty futurey, dumb maybe) which is probably safe to assume represents how other things similar will be.
They've been tight lipped as to what heals you but have said there are things other than health regen to get it back. So it looks good on that end.
Have they really been 'tight lipped' about health items?
Looking good, I might get it.
[QUOTE=Take_Opal;23707123]Have they really been 'tight lipped' about health items?[/QUOTE] Yes. Dugas stated there are things to heal your health and replenish your energy but he hasn't said what exactly.
[QUOTE=Take_Opal;23707089]Oh, I don't mean small stupid shit like that. I mean like Architecture, the fashion and it's small but the way stuff was displayed on the TV (floaty futurey, dumb maybe) which is probably safe to assume represents how other things similar will be.[/QUOTE] the only thing that particularly gets to me is the clothing the rest doesn't bother me but on the clothing they went supergeneric future style, especially on the military. it doesn't annoy me but it's very noticeable
I know that it does look really futuristic and stuff, but it wasn't like DE1 didn't have some crazy shit going on, it just couldn't really show it properly because it's 10 years old. Anyways shit hit the fan before DE1 so that can explain pretty much all if you want it to.
Like Oogala said, its a little metal gear. Art Director wanted to hire a fashion designer so they could make better clothes. I don't know if he meant that so it would be more realistic though. Better than every piece being renaissance like in concept.
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