Another WAD I've been working on.
[media]http://dl.dropbox.com/u/8255941/Doom/Screenshot_Doom_20110418_114825.png[/media]
[media]http://dl.dropbox.com/u/8255941/Doom/Screenshot_Doom_20110418_115208.png[/media]
[media]http://dl.dropbox.com/u/8255941/Doom/Screenshot_Doom_20110418_114919.png[/media]
[media]http://dl.dropbox.com/u/8255941/Doom/Screenshot_Doom_20110418_115005.png[/media]
[media]http://dl.dropbox.com/u/8255941/Doom/Screenshot_Doom_20110418_115059.png[/media]
Also, from the sounds of things you people are in desire of a mockwad.
[media]http://www.youtube.com/watch?v=9Gg6cZU8kDc&feature=related[/media]
[QUOTE=helpiminabox;29262587]I could try my hand at a couple of maps. Are we planning on using any source port specific features like GZdoom/Skulltag's 3d floors?[/QUOTE]
I don't think so, I think we should just do it for limit removing ports. I really hate getting into all of the fancy DECORATE/Skybox shit.
[QUOTE=C:\;29265062]I'll do textures if you like.
[editline]18th April 2011[/editline]
pm me when you need something done.[/QUOTE]
Okay, sounds good!
[editline].[/editline]
Unib, not really a mock wad, just a wad with bits of facepunch humor. Also, you've been added to the list of mappers, but try to work on the way you use textures. The last screenie you posted with the lights as pillars doesn't look good at all IMO. Try to add some border textures.
You should work on texture alignment as well.
Ugh im trying to think of something im good at.
My maps suck, i cant texture, the only thing i really can do is a bit of fiddling around in XWE. Like importing textures into Doom, or reskinning monsters, or changing various properties like monster speed.
Any of that useful? Let me know, otherwise id be happy to help test it or anything.
[QUOTE=Smug Bastard;29267682]
Unib, not really a mock wad, just a wad with bits of facepunch humor. Also, you've been added to the list of mappers, but try to work on the way you use textures. The last screenie you posted with the lights as pillars doesn't look good at all IMO. Try to add some border textures.
You should work on texture alignment as well.[/QUOTE]
Aye, I'm not brilliant, but I can certainly map for something. Criticism was noted.
If you're going for slight humor, then I'm assuming your aiming for a Deus Vult style - very detailed wad with some hidden fun elements here and there.
Brutal Doom made me reinstall Doom and now i have this to look forward to.
Awesome.
[QUOTE=shadow_of_intent;29268071]Ugh im trying to think of something im good at.
My maps suck, i cant texture, the only thing i really can do is a bit of fiddling around in XWE. Like importing textures into Doom, or reskinning monsters, or changing various properties like monster speed.
Any of that useful? Let me know, otherwise id be happy to help test it or anything.[/QUOTE]
Well, just about every role you suggested has already been covered, so you can be a playtester.
I'll create a steam account shortly guys.
I'd love to see this done. Of course your also going to need a suitable soundtrack, new character sprites, etc. Though I could see this coming out really awesome.
What needs to be done will, my friend.
[editline].[/editline]
Here's the steam group, guys!
[url]http://steamcommunity.com/groups/FPDOOM[/url]
Yikes, thread went onto the second page. We all know that in the games section, you keep it on the first page or it's pretty much gone forever.
Sign me up, but I can't make any promises. I might get something done over Easter break.
[QUOTE=Smug Bastard;29282596]Well, just about every role you suggested has already been covered, so you can be a playtester. [/QUOTE]
If thats what you need, ill helpout.
Excellent! Now would anyone like to make a banner for the thread?
Did this once. Might be useful for those who want to try this out.
[url]http://www.facepunch.com/threads/1044443-Doom-Builder.-Mapping-tool-for-classic-Doom-engine-games.?highlight=[/url]
[QUOTE=Ohforf;29295988]What sourceport are you using? Are you just going to go with a graphical replacement, or are you actually going to add custom actors and objects ( that is, if you are using GZdoom/Zdoom )[/QUOTE]
I personally want to go for regular limit removing ports but I'll leave that decision to the team.
Self-Bump, looks like I'm the one nursing the thread so far.
This sounds interesting. I suck at mapping but I have done lots of pixel art so I guess I could draw some low-res sprites, if you need some.
Ill be the ideas guy
[QUOTE=GhettoGeek;29310921]Ill be the ideas guy[/QUOTE]
So, the lazy guy?
I suggest you use Skulltag since it has support for anything (G)Zdoom has, plus there's the multiplayer aswell.
And since DECORATE and ACS are all the rage right now I'd suggest you guys to pick up on it. I've done some cool DECORATE coding myself (for example iron sighting system and all kinds of hacky shit).
[QUOTE=Recurracy;29313921]A(for example iron sighting system and all kinds of hacky shit).[/QUOTE]
Dammit, how? Ive been looking into that for ages.
[QUOTE=Smug Bastard;29261071]That just gave me an idea, we could replace the imps with 12-year-olds that throw Xbox controllers at you! :buddy:[/QUOTE]
And the cacodemons can be a frogout that shoots the get out speech bubble at you.
[QUOTE=Ohforf;29314568]You should look at the zdoom wiki and start learning. It's pretty complicated at first, but you should be able to manage with all the tutorials and such.
You could also try and open up resource wads ( monsters, weapons and all that good stuff ). That helps alot too[/QUOTE]
I was thinking of maybe making the Killing Floor weapons for Doom. Alot of the weapons line up nicely (Chainsaw, Shotgun, Double Barreled Shotgun, Bullpup, Pistol), But without Ironsights might aswell just reskin them and make it boring.
Ill have a look around, thanks.
[QUOTE=MegaJohnny;29314588]And the cacodemons can be a frogout that shoots the get out speech bubble at you.[/QUOTE]
This is an excellent idea, the 'get out' bubble might look a bit strange flying at you however. Maybe we could have it audibly say 'get out' when he fires instead.
Is the cacodemon's projectile a multidirectional sprite or does it just face a single direction?
Make a FP campaign, with every map a other subforum of FP.
Like: Fast Threads, general vidya, blahblahlbha.
I was gonna say, you could have the sort of "tail" of the speech bubble trailing behind it, to avoid it looking weird.
We could replace the firing sound for the cacodemon with a "Get Out" as stated before, and make it shoot flaming "Get out" circles, as stated before again, wouldn't look too weird. We should also make some wall textures with references to famous Facepunch threads and put them in secret rooms.
The hell section should be the hottest place on the web.
I wonder what Greeman and Tasket would have to say about that...
Self bump once again, I'd really like to see this project go somewhere.
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