• The Powder Toy
    1,757 replies, posted
[QUOTE=Neo1607;13350989]He wasn't the one who advertised the game here, i did because i thought i would do him a favour by giving it a little bit of advertising[/QUOTE] Another illiterate person :( He's not saying he's spamming, he's saying Facepunch is spamming. Which nobody has a problem with anyway.
[QUOTE=_Twitch_;13345396]Then build it better.[/QUOTE] That's what i did. But it did not meet my demands. I want it to drop a single particle in a chamber of a single particle that only allows passage for the oil. The wall grid is huge, and wall is the only stuff that properly blocks pressure.
[QUOTE=DireAvenger;13350025]I have an idea for heat. (Don't give me the impossible speech.) Fire, When used, should emit invisible particles. HEAT are invisible particles that cause things to catch fire, Or if they hit metal, Causes metal to emit HEAT. COLD is emitted from snow, However more intensely from ice. If COLD hits HEATED METAL, the HEATED METAL will stop producing HEAT. So basically: Per Fire Particle x1 Emit Heat x2 Per Snow Particle x10 Emit Cold x2 Per Ice Particle x5 Emit Cold x5 (x# is the amount of particles needed/emitted.)[/QUOTE] How about having pressure interact with the particles? Red pressure == heat Blue == cold that way heated metal would only emit heat (pressure)(fire / sparks) when heated and not cold. But what people really want is the metal to change to a different particle that interacts with other elements by for example burning it. Right?
[QUOTE=_Twitch_;13351730]Another illiterate person :( He's not saying he's spamming, he's saying Facepunch is spamming. Which nobody has a problem with anyway.[/QUOTE] Read it wrong lol, no need to call me illiterate :(
The air simulator runs on a 128x96 grid (compared to the 512x384 grid for the particles). This allows it to run in real time - I'm afraid there's very little that can be done about that. I'm toying with several ideas for heat, but that'd be also on the 128x96 grid, as proper conduction/convection modeling requires close interaction with the air sim. Right now I'm sort of lacking a handle on what you would use heat for. Can you give me some interesting examples that are not possible right now, but would be possible with heat?
Maybe make a material that is rigid but flies and under high pressure or on impact deforms ?
[QUOTE=Unaligned;13352265]The air simulator runs on a 128x96 grid (compared to the 512x384 grid for the particles). This allows it to run in real time - I'm afraid there's very little that can be done about that. I'm toying with several ideas for heat, but that'd be also on the 128x96 grid, as proper conduction/convection modeling requires close interaction with the air sim. Right now I'm sort of lacking a handle on what you would use heat for. Can you give me some interesting examples that are not possible right now, but would be possible with heat?[/QUOTE] Maybe make different materials into a hard block, like an omlet?
[QUOTE=Unaligned;13352265]The air simulator runs on a 128x96 grid (compared to the 512x384 grid for the particles). This allows it to run in real time - I'm afraid there's very little that can be done about that. I'm toying with several ideas for heat, but that'd be also on the 128x96 grid, as proper conduction/convection modeling requires close interaction with the air sim. Right now I'm sort of lacking a handle on what you would use heat for. Can you give me some interesting examples that are not possible right now, but would be possible with heat?[/QUOTE] Heating metal would not destroy it, but it will ignite flammables at a certain temperature. Like sparking it destroys water slowly. Being able to put a flame under metal heating the water above is the thing people want to be able to do i think.
This thing needs steam.
It does not. [b]EDIT:[/b] Oh wait. thought you meant VAVLe Steam, not heated water = steam
YES ! i actually found this game. First time i saw it was a my cousin. < NOT A GTA IV JOKE.
That's like OE Cake for hardcore particle simulator fans.
An idea just popped into my head: have a .ini file in the directory that the toy was installed in with values that let you edit powder types (or perhaps a custom one?) so you can make fire melt metal, dust not burn (We need sand) etc. Of course it'd probably mess up saves. unless it load the save's .ini Just a random idea.
[QUOTE=Eiturlyf;13353458]This thing needs steam.[/QUOTE] Assuming you're talking about water vapor, then yes, that would be a good addition. Also if metal conducted heat, that would be cool.
[QUOTE=_Twitch_;13348968]Have you always been illiterate? He wasn't saying Unaligned is spamming. He's asking if he joined due to the massive amount of Facepunchers spamming the file servers.[/QUOTE] D: Spam as in half of facepunch going to get his game. Not him spamming Facepunch...
[QUOTE=Neo1607;13350989]He wasn't the one who advertised the game here, i did because i thought i would do him a favour by giving it a little bit of advertising[/QUOTE] Above post. D:
[QUOTE=justin1992;13348933]Have you always been here? Or just entered this thread to be a total dick? He isn't spamming his game, all he is doing is giving us the log files for the wonderful game he was generous enough to release to the public for free. I for one praise this man, for he has made a game i can NOT stop playing. Instead of accusing him of spam when he has only made 6 posts (all of those merely here to get advice from us on how to make the game even better) maybe you should do the same?[/QUOTE] Same with you. D:
Some people can't read whole sentences mate, don't worry :D
wheres the line tool D: thx :D VVVV
Press shift and then drag
[QUOTE=Unaligned;13352265]The air simulator runs on a 128x96 grid (compared to the 512x384 grid for the particles). This allows it to run in real time - I'm afraid there's very little that can be done about that. I'm toying with several ideas for heat, but that'd be also on the 128x96 grid, as proper conduction/convection modeling requires close interaction with the air sim. Right now I'm sort of lacking a handle on what you would use heat for. Can you give me some interesting examples that are not possible right now, but would be possible with heat?[/QUOTE] You have some oil on metal, heat metal and boom! Or you heat something and it becomes lava
This is an amazing program, I took this to school and gave it to several of my friends. It'd be awesome to see a rock feature or something (Kinda like a chuck of wall, that moves) so we could make guns and all of that, or just add some cool effects to explosions. :)
Yeah, this definitely needs some physics objects like a bullet or some shrapnel. Or just a random physical solid.
[QUOTE=Haxxer v2;13354576]Some people can't read whole sentences mate, don't worry :D[/QUOTE] Just because we both misunderstood the person we quoted does not mean we can't read whole sentences. Along with being illiterate. If you would read what we were referring to, you would easily realize that we simply misunderstood what he was trying to say. Now just...drop it...
Unaligned, is it possible to make the text when changing modes longer? It's kinda annoying not being able to see what mode I'm in.
[QUOTE=Unaligned;13352265]The air simulator runs on a 128x96 grid (compared to the 512x384 grid for the particles). This allows it to run in real time - I'm afraid there's very little that can be done about that. I'm toying with several ideas for heat, but that'd be also on the 128x96 grid, as proper conduction/convection modeling requires close interaction with the air sim. Right now I'm sort of lacking a handle on what you would use heat for. Can you give me some interesting examples that are not possible right now, but would be possible with heat?[/QUOTE] Heating water, making steam that in itself creates pressure. Heating metal, so that it eventually melts, or burns dust/wood. Melting snow/ice without fire or pressure.
[QUOTE=Dclone2;13356840]Heating water, making steam that in itself creates pressure. Heating metal, so that it eventually melts, or burns dust/wood. Melting snow/ice without fire or pressure.[/QUOTE] Yeah Heat water and make steam! Or be able to add salt to water to make salt water then heat it and water turns into steam leaving a salt pile.
Or why can't I melt metal anymore?
[QUOTE=wolfalt;13357216]Or why can't I melt metal anymore?[/QUOTE] Lava only in new version.
I'm sorry but this is awesome... now all they need is the "make your own particle" like in burning sand... you could make one and give it interaction or weight... or viscosity... or some other stuff like color, but this looks amazing. They also need a size changer for the pointer...
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