• The Powder Toy
    1,757 replies, posted
[QUOTE=sprypyro;14110638]Aren't those the number of tags though...?[/QUOTE] If that is true, i have a totle of 79 tags... The max is 10...
What would be awesome, Is if you made a SEPERATE exe where: THE SPACE TOY. No gravity Planet Core: VERY HIGH negative pressure, Attracts things no matter what. Planet Core (Physical): A planet core that moves. Moon Core (Physical): A lighter core that orbits your planet no matter what. It allows an atmosphere to be reinforced. Mantle: Same properties as stone. Lava: Does not burn, But does occasionaly rush to the surface of your planet. Dirt: Brown and messy. Grey dirt: Grey and messy. Meteor: Creates small craters if it impacts on things. Comet: Creates HUGE craters if it impacts on things. Plants: Grow assorted planets on your planets. These plants will not grow if the planet has not got any water on it. They will also absorb gas. (Physical) Star: Planets will orbit around this. May occasionally release solar flares. Water: Can mix with salt. Salt: Mixes with water and makes it not allow plants to grow. Snow: Does not freeze water. It's snowy. Solar flare: Non-spawnable, If it hits your planet, It increases atmospheric pressure. Life: Little people. They do spread, And multiply. They make very small amounts of gas. They might even make little houses and buildings. Aliens: They fly little UFOs. Don't anger them... Buildings: Unspawnable. They are physical, And they will stick to dirt and stone. Requires ore before the people will make them. Factories: Unspawnable and physical. They will stick to dirt and stone. Makes lots of gas. Ore: Unspawnable. Random chance of it appearing in dirt. Gas: Raises atmospheric pressure. Do not let too much of it spread! [b]Atmosphere[/b]: Planets will form an atmosphere once it has these six things: Plants Water Life Gas Stone Orbiting a star It will then be able to support life. If there is too much gas in your atmosphere, Delete the gas. Otherwise your atmosphere will burst, Your people will die, And the planet will become a lifeless husk. Things will also orbit your planet if you place them right. But don't have too many things orbit your planet at once, Or you could end up with 200 moons falling into it and blowing it up. [b]Greenhouse effect[/b]: If the atmosphere pressure gets to 65%, There will be the greenhouse effect. It will cause the planet to heat up. Water will evaporate, Snow will melt into more water, And life will start to slowly disappear. To prevent this, Simply reduce the amount of gas by adding plants! [b]Destructive behavior[/b]: Occasionally, You may notice your plants starting to disappear. Why? Because your silly little humans are destroying them to build their dumb little houses, That's why! To prevent this, Make sure you keep your human population low. I don't really care how, Set them on fire if you have to! This has a percentage meter near the top of the screen. 0% Being calm, 100% being industrialism. [b]Ohnoestherearecometsheadingtowardsmyplanetwhatdoidoomg![/b] Well, Planets will die at one point. If you notice that your planet is being pelted by comets and who knows where they're coming from, That means your civilization has reached peak, And the game is trying to kill them off. If your computer can't handle the fact you have 20000 citizens on your planet, The game will try to kill them off to reduce latency. Don't worry, it won't destroy your planet. Much. [b]Moons... What are they good for?![/b] Moons help your atmosphere keep intact. Sometimes, By coincidence, They may even take meteors and comets for you! However, Don't take a moon for granted. Because if you neglect your moon too much it will disintegrate and crash into your planet, Likely spelling doom to everyone. If you want to prevent this, Simply drop some more grey dirt onto it to repair craters, And try to keep your atmospheric pressure to a good level. A clean moon is a happy moon! [/b]Eeek! Little green men from outer space![/b] What's this? Little green men have colonized on your moon! What an outrage! Well, It doesn't matter unless your little humans were dumb enough to shoot at them... One day, You may get a window with a picture of an alien on it, And a piece of text. It says: Alien race *Randomly generated name* wants to ally with your planet. Do you accept? YES NO If you press yes, The aliens will fly away and be happy, Help you upkeep your atmosphere, Stop incoming asteroids and break up comets, And more! But if you press no.. OHNOES! Quick! FIRE ZE MISSLES! ALIENS INVADING! The aliens will kill your humans, Destroy your planets, Release gas into your atmosphere, And crash other planets into you! They might even enslave the whole race! But don't worry, Your humans aren't ALL powerless, They will just set up some cannons and missiles and other things, And totally blow shit up. [b]Other galaxies? Preposterous![/b] Hmm. It seems that there are other people playing god, Like you! They reside in other star systems, Far far away. This is the method of saving and loading. If you haven't saved already, Simply click on a star, Choose a name, And save! If you want to load something, Click on a star that has already been saved on, and play! You can even play other people's things too. However, If you don't want someone totally ruining your creations, Choose "Play Only". If you want them to interact all they want, Choose "Interactivity Mode". In play only, You can do all you can in interactivity mode, However it is ONLY YOU, And you cannot save as it resets as soon as you leave. If you choose interactivity mode, You still cannot save, But it dynamically continues on progressing while you have left! You could leave it in interactivity mode one day, Only to come back next day to see your planet lifeless and covered in lava. OR you could come back and see your planet flourishing and progressing well! [b]Zoom levels and such.[/b] Unlike the powder toy, Space toy allows you to zoom in and out with the zoom levels: 2x, 4x, 6x, 12x(Star System), 24x (Galaxy), 48x (Universe). Which means you can make your planets as big as you want! And that ends my torrent of ideas. Although I might have more.
[QUOTE=DireAvenger;14111078]*Awesome space toy idea*[/QUOTE] I want.
Glad you like [img]http://sa.tweek.us/emots/images/emot-v.gif[/img]
I like the Space Idea! One other thing though, instead of seperate exe, make it so you can swap from powder toy to space toy by clicking a little button. Also, maby allow creations made in powder toy to be used in space toy!
Good idea! Maybe even a whole mod window, With lots of user created mods you can choose from!
[QUOTE=Giraffen93;14102359]powder.exe scale:2[/QUOTE] I'm kinda slow right now, can you elaborate?
[QUOTE=DireAvenger;14111972]Good idea! Maybe even a whole mod window, With lots of user created mods you can choose from![/QUOTE] If only your suggestion and my previous 3 things to add would be made, then the game would be... as good as it gets!
This and temperature... right now we just have some glowy light with the fire particle and some death times for certain stone making it appear to cool.
[QUOTE=DireAvenger;14111078] Wall of text.[/QUOTE] [url]http://dan-ball.jp/en/javagame/ee/[/url]
[QUOTE=Racer Delux;14111033]If that is true, i have a totle of 79 tags... The max is 10...[/QUOTE] Then why do i always have the same number of votes as i do tags.. or does that just mean that i have absolutely no votes?
[QUOTE=gabe913;14113801][url]http://dan-ball.jp/en/javagame/ee/[/url][/QUOTE] That gets extremely boring, Barely any elements, No people, Plant system is extremely shoddy and the planets can't move. My idea is basically powder game with planets.
[QUOTE=sprypyro;14113832]Then why do i always have the same number of votes as i do tags.. or does that just mean that i have absolutely no votes?[/QUOTE] Basically...
[QUOTE=!xHDMicrobe;14112427]I'm kinda slow right now, can you elaborate?[/QUOTE] [QUOTE=kRoKz;14108665]How do you do that?[/QUOTE] Put it in a batch file. Right click on your desktop, New>Text Document, name it powder.bat, right click it and select edit, then put "powder.exe scale:2", and save it. Now place it in the same directory as powder.exe, and execute the batch file. It may be something like powder-sse2.exe if you didn't get the one that was simply powder.exe, in which case you put powder-sse2.exe scale:2.
OR you could right click on the game icon, make a shortcut, Put it on your desktop and go to the properties, Then put scale:2 on the end.
[QUOTE=Kaphix;14114362]Put it in a batch file. Right click on your desktop, New>Text Document, name it powder.bat, right click it and select edit, then put "powder.exe scale:2", and save it. Now place it in the same directory as powder.exe, and execute the batch file. It may be something like powder-sse2.exe if you didn't get the one that was simply powder.exe, in which case you put powder-sse2.exe scale:2.[/QUOTE] [QUOTE=DireAvenger;14114431]OR you could right click on the game icon, make a shortcut, Put it on your desktop and go to the properties, Then put scale:2 on the end.[/QUOTE] Thanks.
[QUOTE=Boyblunder;13252137]Isn't this just [url]http://dan-ball.jp/en/javagame/dust/[/url] but with less java and more not-browser? :v:[/QUOTE] ya but only 5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times better
I need help with logic gates. Every time I put a particle in the detector for too long, the detector never turns off, neither does the conductive wall I use to wire it together. How can I fix this?
[QUOTE=NintendoKain;14123654]I need help with logic gates. Every time I put a particle in the detector for too long, the detector never turns off, neither does the conductive wall I use to wire it together. How can I fix this?[/QUOTE] it depends it you have the absorbing wall behind the detector, or if you have a solid it never goes away... and if the detector never shuts off then the wall next to it won't either.
Update it plex
[QUOTE=sprypyro;14126851]it depends it you have the absorbing wall behind the detector, or if you have a solid it never goes away... and if the detector never shuts off then the wall next to it won't either.[/QUOTE] I know that, I'm using water for the switch and dust for the detector, and even if erase the detector the conductor stays on.
[QUOTE=NintendoKain;14128703]I know that, I'm using water for the switch and dust for the detector, and even if erase the detector the conductor stays on.[/QUOTE] load a pic and i might be able to help. Guys what is the BSTS (better suck then steal) thing?
[QUOTE=sprypyro;14129113]load a pic and i might be able to help. Guys what is the BSTS (better suck then steal) thing?[/QUOTE] Just a little thing you put in your work if you want, does absolutely nothing though (people are butthurt about thieves)
[QUOTE=Paramud;14101969]That's an [b]incredibly[/b] old version.[/QUOTE] I guess the Mac version wasn't updated then (dl'd it on the school Mac)
[QUOTE=HellSoldier;14129918](people are butthurt about thieves)[/QUOTE] Well, it's just a silly game...but people should still give credit where it's due. Originally that Skylark person had created that cool little decimal counter. I made my own version of it and shrunk the parts down, putting my own little spin on things (but I still gave him credit for the original idea). Now I've seen about 3 other counter related devices that blatantly copied my version of it (whether it's the actual counting device or the display controller part). Oh well, I don't really care...I honestly haven't even been messing with this thing at all for the past couple weeks.
[QUOTE=BricknHead;14130023]I guess the Mac version wasn't updated then (dl'd it on the school Mac)[/QUOTE] Yes it is updated !
is there any way to make this full screen?
[QUOTE=Neo1607;13252362]You need to create an account, and then use the signin box at the bottom of the app[/QUOTE] i tried doing that it doesn't work
it says access denied
There was an update, but I don't know what it was about.
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