• The Powder Toy
    1,757 replies, posted
YES. I've been looking for something like this to replace OE-Cake at points 'tis fun :3
the game does'nt work with me... It say the dll folder Can't be found. As same as dwarf fortress. what the hell...
[QUOTE=feloix13;13253744]the game does'nt work with me... It say the dll folder Can't be found. As same as dwarf fortress. what the hell...[/QUOTE] are you just playing it in the rar or something
[QUOTE=ryno5660;13253717]Someone make a flamethrower[/QUOTE] Already did. Looks awesome.
I'm off to see if my idea for one will work.
Search for Fission to see mine wip reactor[img]http://sa.tweek.us/emots/images/emot-v.gif[/img]. The V1.5 spazzed out, so don't download it. One important thing that I think he missed is that heating water gives vapors and such stuff. Because I can't seem to heat any object that the water is in.
Yeah, I don't even know how to make a flamethrower on this
I'm the guy who does/maintains ports and the savegame sharing / web side of powder - I'll answer a few questions people have had: A) Addition of moving solid objects: Maybe, at some point, but don't count on it. The guy who writes powder codes on it when he's bored, and it might be something he does eventually, but it'd be *very* complex to implement. B) "Can't find SDL.dll" (Windows) Extract the game. Stop trying to play it from the zipfile. It uses SDL for video output + mouse + keyboard input (that plus the supreme skill of the developer and a little testing by me is why it's available so easily for so many platforms) so it needs to be able to find it. C) Plutonium Behaves as it does in real life - when you create enough neutron density, it chain-reacts. Creating enough neutron density can be achieved by either pressurizing it (check out "implosion nuke" for this idea) or just throwing a bunch of neutrons at it (metal reflects neutrons, try putting some plut in a metal circle and then putting a bunch of neutrons in there). D) SSE/SSE2 SSE2 is marginally faster on systems that have it - don't worry about it, you're probably fine with the SSE version. If you have a CPU older than a Pentium 3 or an original Athlon, you're out of luck, sorry, the game wouldn't run fast enough to be playable on that kind of CPU anyway. E) Window size increase: Pass it scale:2 on the commandline (i.e. add scale:2 to the end of the shortcut). This makes everything, including the window, twice as big.
How do you save? I don't want to lose my stuff if it messes up on testing...
[QUOTE=bri3d;13254082]I'm the guy who does/maintains ports and the savegame sharing / web side of powder - I'll answer a few questions people have had: A) Addition of moving solid objects: Maybe, at some point, but don't count on it. The guy who writes powder codes on it when he's bored, and it might be something he does eventually, but it'd be *very* complex to implement. B) "Can't find SDL.dll" (Windows) Extract the game. Stop trying to play it from the zipfile. It uses SDL for video output + mouse + keyboard input (that plus the supreme skill of the developer and a little testing by me is why it's available so easily for so many platforms) so it needs to be able to find it. C) Plutonium Behaves as it does in real life - when you create enough neutron density, it chain-reacts. Creating enough neutron density can be achieved by either pressurizing it (check out "implosion nuke" for this idea) or just throwing a bunch of neutrons at it (metal reflects neutrons, try putting some plut in a metal circle and then putting a bunch of neutrons in there). D) SSE/SSE2 SSE2 is marginally faster on systems that have it - don't worry about it, you're probably fine with the SSE version. If you have a CPU older than a Pentium 3 or an original Athlon, you're out of luck, sorry, the game wouldn't run fast enough to be playable on that kind of CPU anyway. E) Window size increase: Pass it scale:2 on the commandline (i.e. add scale:2 to the end of the shortcut). This makes everything, including the window, twice as big.[/QUOTE] I think we can trust this one guise (oh wait he is real ;D) Hey bri3d lol
[QUOTE=Swebonny;13253922]Search for Fission to see mine wip reactor[img]http://sa.tweek.us/emots/images/emot-v.gif[/img]. The V1.5 spazzed out, so don't download it. One important thing that I think he missed is that heating water gives vapors and such stuff. Because I can't seem to heat any object that the water is in.[/QUOTE] How does it work? :|
[QUOTE=cheesedelux;13254207]How do you save? I don't want to lose my stuff if it messes up on testing...[/QUOTE] Register an account using the link in the first post. Then login using the key icon near the lower-right. Then click the arrow pointing to the page, near the lower center. It'll let you name the game and save it. Once the game has been saved once, the save button gets some extra behavior: To "Save" (i.e. overwrite/update the current game, with the current name), press the left half of the save area (the arrow pointing to the page). To "Save As" (save under a new name), click the right half of the save area (the game name). This is all explained pretty nicely in the in-game tooltips - just mouseover everything and check out the descriptive text and you should be able to figure things out. BTW - for an easy way to download, click [url]http://powder.unaligned.org/download.php[/url] - it'll try to detect your platform from your user-agent and give you the correct file.
I want sound effects for this.
How can I make the window larger? It's so small...
[QUOTE=ryno5660;13254070]Yeah, I don't even know how to make a flamethrower on this[/QUOTE] I'm working on that actually, got the prototype down, just working on improving it and making it pretty
[QUOTE=Kentz;13254831]How can I make the window larger? It's so small...[/QUOTE] [url]http://forums.facepunchstudios.com/showpost.php?p=13254082&postcount=68[/url] Check out E). That should answer your question. Either run it from the command line (powder scale:2) or make a shortcut to powder.exe, go into its properties, and add scale:2 to the end of the target line.
Working on a wankel. Nevermind, you can't make solid props :/
Holy shit the fire effect is amazing
the effects on this are great, but some stuff is lacking. eg. water doesn't evaporate
[QUOTE=bri3d;13254082]I'm the guy who does/maintains ports and the savegame sharing / web side of powder - I'll answer a few questions people have had: A) Addition of moving solid objects: Maybe, at some point, but don't count on it. The guy who writes powder codes on it when he's bored, and it might be something he does eventually, but it'd be *very* complex to implement. B) "Can't find SDL.dll" (Windows) Extract the game. Stop trying to play it from the zipfile. It uses SDL for video output + mouse + keyboard input (that plus the supreme skill of the developer and a little testing by me is why it's available so easily for so many platforms) so it needs to be able to find it. C) Plutonium Behaves as it does in real life - when you create enough neutron density, it chain-reacts. Creating enough neutron density can be achieved by either pressurizing it (check out "implosion nuke" for this idea) or just throwing a bunch of neutrons at it (metal reflects neutrons, try putting some plut in a metal circle and then putting a bunch of neutrons in there). D) SSE/SSE2 SSE2 is marginally faster on systems that have it - don't worry about it, you're probably fine with the SSE version. If you have a CPU older than a Pentium 3 or an original Athlon, you're out of luck, sorry, the game wouldn't run fast enough to be playable on that kind of CPU anyway. E) Window size increase: Pass it scale:2 on the commandline (i.e. add scale:2 to the end of the shortcut). This makes everything, including the window, twice as big.[/QUOTE] do the various flammable things have different effects from each other? [QUOTE=Dr. Horrible;13254851]I'm working on that actually, got the prototype down, just working on improving it and making it pretty[/QUOTE] [IMG]http://i39.tinypic.com/24o23b5.png[/IMG]
Flamethrower done, has the tags RayvenQ, Facepunch and Flamethrower. [img]http://img.photobucket.com/albums/v89/RayvenQ/untitled.jpg[/img] Chamger = Chamber Sometimes the spark on the metal ends up in an infinate loop, so just erase it and replace it with as thin a line of metal as possible
I'm trying to work out how to pump a liquid upwards through a fan which stops the flamethrower from igniting it's fuel tank.
That's the reason mine is top loading rather than the reverse, makes it a bit simpler then.
[QUOTE=Dr. Horrible;13255571]Flamethrower done, has the tags RayvenQ, Facepunch and Flamethrower. [img]http://img.photobucket.com/albums/v89/RayvenQ/untitled.jpg[/img] Chamger = Chamber Sometimes the spark on the metal ends up in an infinate loop, so just erase it and replace it with as thin a line of metal as possible[/QUOTE] i pretty much got showed up with this post
damn near most fun you can have without launching a full 3d game. In other words this is awesome to the extent of the border of awesomeness.
I believe I created the smallest fission reactor possible. But I can't save cause I need to register, fuck this game.
Register on the website, login in the program and there you go.
[QUOTE=Nilus;13256344]I believe I created the smallest fission reactor possible. But I can't save cause I need to register, fuck this game.[/QUOTE] ... you need to spend less than 10 seconds filling out a completely free registration form that requires no personal information whatsoever, in order to assign yourself a username for other people to find your saves by? The horror! [url]http://powder.unaligned.org/powder/register.php[/url]
I made an account but when I try to sign in it just gives me: Error: Unspecified Error
Oops, double post.
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