• The Powder Toy
    1,757 replies, posted
[QUOTE=compgenius999;22421470][url]http://hardwired.org.uk/uploads/users/simon/powder/[/url] Guys, someone called simon has came along and started fixing and updating it, including source code for it, compiles fine here on linux, he's even working on new walls and particles![/QUOTE] This new version is boss.
[QUOTE=compgenius999;22421470][url]http://hardwired.org.uk/uploads/users/simon/powder/[/url] Guys, someone called simon has came along and started fixing and updating it, including source code for it, compiles fine here on linux, he's even working on new walls and particles![/QUOTE] I crash upon running it... :byodood:
I get an error saying that MSVCR100.dll is missing from my computer. Anyone else getting this?
pity that there's no online capability yet
[QUOTE=ManningQB18;22424403]I get an error saying that MSVCR100.dll is missing from my computer. Anyone else getting this?[/QUOTE] Yes.
Simon here, the latest versions are compiled with the Micrsoft Visual Studio 2010, you'll need the Visual C++ 2010 runtime [url]http://powder.hardwired.org.uk/vcredist_x86.exe[/url] [url]http://powder.hardwired.org.uk/vcredist_x64.exe[/url] or Microsoft: [url]http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en[/url] [url]http://www.microsoft.com/downloads/details.aspx?FamilyID=bd512d9e-43c8-4655-81bf-9350143d5867&displaylang=en[/url] I will also provide the DLLs in the site: [url]http://powder.hardwired.org.uk/msvcr100.dll[/url] [url]http://powder.hardwired.org.uk/msvcr100d.dll[/url] I will also package these libraries with newer versions.
Mayhem using the new conductor wall :v: [img]http://thepointofbuilding.net/uploads/The_Powder_Toy-2010-06-06_21.35.01.png[/img] also guess thats why it worked, i has VS 10 installed :v:
any chance of intergrating the online saving of the original (back when the site was up)
[QUOTE=RayvenQ;22425690]any chance of intergrating the online saving of the original (back when the site was up)[/QUOTE] Some time I shall be attempting to reverse-engineer the server side stuff. Since I only have the powder-toy source to work on, this could take some time; but I already have the updates working.
Crashes on startup. The application was unable to start correctly (0xc000007b).
Is that newer version for Windows? It says the DLL isn't compatible with it.
Same here ^
Wow, I downloaded the older version, and I thought the screen was to small, so I did scale:2. It didn't fit on my screen, so I changed my resolution and found out I can go to 1600x1400
That's because I included the 64bit Libraries when it's a 32bit application *facepalm* Updated the DLLs on the site.
[QUOTE=compgenius999;22421470]compiles fine here on linux[/QUOTE] How did you get it to compile? Something on my end is preventing it: [code]gcc -DINTERNAL -opowder -Wall -std=c99 -D_POSIX_C_SOURCE=200112L -fgnu89-inline -O3 -ffast-math -ftree-vectorize -funsafe-math-optimizations -lSDL -lm -lbz2 -march=k8 -DX86 -DX86_SSE3 -msse3 powder.c http.c md5.c update.c -DLIN64 powder.c: In function ‘update_particles_i’: powder.c:1114: warning: implicit declaration of function ‘max’ powder.c: In function ‘update_particles’: powder.c:1647: warning: unused variable ‘pc’ powder.c:1647: warning: unused variable ‘pt’ powder.c: In function ‘file_load’: powder.c:2648: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result powder.c: In function ‘stamp_init’: powder.c:2809: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result powder.c: In function ‘load_string’: powder.c:5230: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result powder.c:5236: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result powder.c: In function ‘load_presets’: powder.c:5274: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result /tmp/ccBjWZgb.o: In function `update_particles_i': powder.c:(.text+0xfd80): undefined reference to `max' collect2: ld returned 1 exit status make: *** [powder] Error 1 [/code]
Change line 1114 from [code]max(...[/code] to [code]#ifdef WIN32 max(... #else fmaxf(... #endif[/code]
[QUOTE=compgenius999;22421470][URL]http://hardwired.org.uk/uploads/users/simon/powder/[/URL] Guys, someone called Simon has came along and started fixing and updating it, including source code for it, compiles fine here on linux, he's even working on new walls and particles![/QUOTE] how do i download this, individually or svn?
Someone should add OpenCL to it, I don't know that much programming; but someone out there can.
[QUOTE=cottonwaxy;22438006]how do i download this, individually or svn?[/QUOTE] If you're on Linux, you'll have to compile from source (powder-26.11-src.zip) on Windows, binaries, including the required libraries are in powder-26.11-win32.zip, The Windows version should auto-update when I put them on my site.
It says that Internet explorer cannot display the page [editline]05:26PM[/editline] Any page. I cannot even download it.
[QUOTE=Maximo13;22440730]It says that Internet explorer cannot display the page [editline]05:26PM[/editline] Any page. I cannot even download it.[/QUOTE] Try it in another browser?
How the fuck do you resize it? Or can someone upload it somewhere?
[QUOTE=Maximo13;22441165]How the fuck do you resize it? Or can someone upload it somewhere?[/QUOTE] The size is hard-coded, you can use the "scale:2" argument, but that just scales it.
will we be alerted when an update is available?
Could someone re-upload the game? Since the download links aren't working. I am using Firefox.
[QUOTE=FacialTurd;22436236]Change line 1114 from [code]max(...[/code] to [code]#ifdef WIN32 max(... #else fmaxf(... #endif[/code][/QUOTE] It at least compiles now, but it crashes a second after startup
[QUOTE=cottonwaxy;22459659]will we be alerted when an update is available?[/QUOTE] Yes, there is an auto-updates feature, you'll be told there's a new version available. While Linux users may need to download the newer source and compile again, Windows users can simply click "Update"
[QUOTE=FacialTurd;22460930]Yes, there is an auto-updates feature, you'll be told there's a new version available. While Linux users may need to download the newer source and compile again, Windows users can simply click "Update"[/QUOTE] Why is acid flammable and does acid+water=100% acid, also, nitrous oxide+acid = boom? :p
[QUOTE=ButtsexV2;22459928]It at least compiles now, but it crashes a second after startup[/QUOTE] I would recomend getting the latest version of the source-code (27.15), some issues that caused the application to crash have been corrected and the "fmaxf" has been applied. Edit: I'm going to try to upload some Linux binaries to the site.
I <3 pt!
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