[QUOTE=UserDerth;22459736]Could someone re-upload the game? Since the download links aren't working.
I am using Firefox.[/QUOTE]
I'd like to see the opposite of E-Wall.
Like regular E-Wall where it opens when electricity is applied to it and closes when there is no electricity, instead, it will close when there is electricity applied to it, and opens when there is no electricity.
Once I get it to compile properly, I'll probably fiddle around with the source to see if I can pull it off. Sounds like it's pretty much just copy-paste the e-wall and make some nots.
Awesome, it's alive again.
But any way to save?
I cannot compile, It says there is no SDL/SDL.h or bzlib.h can someone please help.
[QUOTE=triclops;22487134]I cannot compile, It says there is no SDL/SDL.h or bzlib.h can someone please help.[/QUOTE]
You will need the SDL and Bzip2 Development headers
I'm currently working on server functionality, Authentication and Saving is working, need to get searching working too, but reverse-engineering a server from client source-code in C is a bit frustrating.
If you're having compilation problems on Linux, I have a variety of linux binaries on my site: [url]http://powder.hardwired.org.uk/[/url]
I really don't wanna sound like a fag but urm how do i download the new powder toy i have that c++ thingy and i tried Tortoise SVN but i didn't work =(
Please help.
[QUOTE=sabreman;22364242]Ok, here is a link to my public skydrive folder. I have Powder toy in SSE, SSE2, and Mac OSX format.
[url]http://cid-5823b8ce52ccec20.skydrive.live.com/browse.aspx/.Public?uc=2&lc=1033[/url][/QUOTE]
Fuck yeah dude, thanks! I never knew about Sky Dive... I will use for image hosting between my friends and I.
[QUOTE=compgenius999;22421470][url]http://hardwired.org.uk/uploads/users/simon/powder/[/url]
Guys, someone called simon has came along and started fixing and updating it, including source code for it, compiles fine here on linux, he's even working on new walls and particles![/QUOTE]
Link not working
How am i supposed to download the new version!!!!!!!
I have c++ thingy.
I am trying to compile this with VS2008. I have the latest src version. I have the glibc, bzip2, and sdl includes set up. But it returns this error twice:
[code]Error 1 fatal error C1189: #error : "This file must be written based on the data type sizes of the target" c:\users\ief015\desktop\glibc-2.11.2\bits\wordsize.h 1 ThePowderToy[/code]
Do I [i]have[/i] to use VS2010 to compile it properly?
Edit:
Actually, it returns the error 4 times. All the exact same.
[QUOTE=ief014;22499142]I am trying to compile this with VS2008. I have the latest src version. I have the glibc, bzip2, and sdl includes set up. But it returns this error twice:
[code]Error 1 fatal error C1189: #error : "This file must be written based on the data type sizes of the target" c:\users\ief015\desktop\glibc-2.11.2\bits\wordsize.h 1 ThePowderToy[/code]
Do I [i]have[/i] to use VS2010 to compile it properly?
Edit:
Actually, it returns the error 4 times. All the exact same.[/QUOTE]
You don't need glibc, it should compile natively under Windows, I assume you have the Win32 version of SDL?
ief014: I'm currently getting the server saving stuff working again, I'll post a link to a registration page when it's done.
Using:
SDL-devel-1.2.14-VC8.zip (Visual C++ 2005 Service Pack 1) (yes, win32)
bzip2-1.0.5-lib.zip
I was getting include errors, but they stopped after finding glibc-2.11.2.tar.gz
But, still getting that error.
[editline]09:07AM[/editline]
If I get rid of glibc, I get [code]Error 1 fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory c:\users\ief015\desktop\powder-27.17-src\http.c 35 ThePowderToy
[/code] twice, one in http.c and the other in update.c
[QUOTE=ief014;22507854]Using:
SDL-devel-1.2.14-VC8.zip (Visual C++ 2005 Service Pack 1) (yes, win32)
bzip2-1.0.5-lib.zip
I was getting include errors, but they stopped after finding glibc-2.11.2.tar.gz
But, still getting that error.
[editline]09:07AM[/editline]
If I get rid of glibc, I get [code]Error 1 fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory c:\users\ief015\desktop\powder-27.17-src\http.c 35 ThePowderToy
[/code] twice, one in http.c and the other in update.c[/QUOTE]
[s]bzip2-1.0.5-lib.zip is for MinGW, use the plain bzip2 source ([url]http://www.bzip.org/1.0.5/bzip2-1.0.5.tar.gz[/url]) and build in VS2008.[/s]
Never mind, you need to define the "WIN32" preprocessor definition.
For the Powder Game, does anyone know the effects of certain materials on the Player material? I know that the Bird material gives you a high jump, and the Nitro material gives you what is effectively a jet pack.
Player material? Bird material?
Are you sure you have the right powder game, or the right thread?
On a related note:
[img_thumb]http://filesmelt.com/dl/utrdfxjt.png[/img_thumb]
I have the bzip2 and sdl includes, have the WIN32 preprocessing definition, and
"C:\Users\ief015\Desktop\SDL-1.2.14\lib\SDLmain.lib"
"C:\Users\ief015\Desktop\SDL-1.2.14\lib\SDL.lib"
"C:\Users\ief015\Desktop\bzip2-1.0.5\Debug\libbz2.lib"
dependencies set up. I think I'm missing one (or more?) dependency.
Seems to get by the compiling just fine, but once it starts linking, these errors show up.
[code]
Error 1 error LNK2001: unresolved external symbol __imp__send@16 http.obj ThePowderToy
Error 2 error LNK2001: unresolved external symbol __imp__closesocket@4 http.obj ThePowderToy
Error 3 error LNK2001: unresolved external symbol __imp__freeaddrinfo@4 http.obj ThePowderToy
Error 4 error LNK2001: unresolved external symbol __imp__socket@12 http.obj ThePowderToy
Error 5 error LNK2001: unresolved external symbol __imp__recv@16 http.obj ThePowderToy
Error 6 error LNK2001: unresolved external symbol __imp__WSACleanup@0 http.obj ThePowderToy
Error 7 error LNK2001: unresolved external symbol __imp__WSAGetLastError@0 http.obj ThePowderToy
Error 8 error LNK2001: unresolved external symbol __imp__getaddrinfo@16 http.obj ThePowderToy
Error 9 error LNK2001: unresolved external symbol __imp__WSAStartup@8 http.obj ThePowderToy
Error 10 error LNK2001: unresolved external symbol __imp__connect@12 http.obj ThePowderToy
Error 11 error LNK2001: unresolved external symbol __imp__ioctlsocket@12 http.obj ThePowderToy
Error 12 fatal error LNK1120: 11 unresolved externals C:\Users\ief015\Documents\Visual Studio 2008\Projects\ThePowderToy\Release\ThePowderToy.exe ThePowderToy
[/code]
[QUOTE=eatdembeanz;22523514]For the Powder Game, does anyone know the effects of certain materials on the Player material? I know that the Bird material gives you a high jump, and the Nitro material gives you what is effectively a jet pack.[/QUOTE]
This isn't the Dan Ball powder Game.
[QUOTE=RayvenQ;22523713]This isn't the Dan Ball powder Game.[/QUOTE]
Really? Well, shit.
[QUOTE=ief014;22523677]
[code]
Error 1 error LNK2001: unresolved external symbol __imp__send@16 http.obj ThePowderToy
Error 2 error LNK2001: unresolved external symbol __imp__closesocket@4 http.obj ThePowderToy
Error 3 error LNK2001: unresolved external symbol __imp__freeaddrinfo@4 http.obj ThePowderToy
Error 4 error LNK2001: unresolved external symbol __imp__socket@12 http.obj ThePowderToy
Error 5 error LNK2001: unresolved external symbol __imp__recv@16 http.obj ThePowderToy
Error 6 error LNK2001: unresolved external symbol __imp__WSACleanup@0 http.obj ThePowderToy
Error 7 error LNK2001: unresolved external symbol __imp__WSAGetLastError@0 http.obj ThePowderToy
Error 8 error LNK2001: unresolved external symbol __imp__getaddrinfo@16 http.obj ThePowderToy
Error 9 error LNK2001: unresolved external symbol __imp__WSAStartup@8 http.obj ThePowderToy
Error 10 error LNK2001: unresolved external symbol __imp__connect@12 http.obj ThePowderToy
Error 11 error LNK2001: unresolved external symbol __imp__ioctlsocket@12 http.obj ThePowderToy
Error 12 fatal error LNK1120: 11 unresolved externals C:\Users\ief015\Documents\Visual Studio 2008\Projects\ThePowderToy\Release\ThePowderToy.exe ThePowderToy
[/code][/QUOTE]
Looks like you need to include 'wsock32' as additional library, maybe you need to enter 'wsock32.lib'. I'm not too familiar with MSVC but you should find that option in your build settings at the "linker" section.
[QUOTE=nachy;22525873]Looks like you need to include 'wsock32' as additional library, maybe you need to enter 'wsock32.lib'. I'm not too familiar with MSVC but you should find that option in your build settings at the "linker" section.[/QUOTE]
Thanks, got rid of most of it by simply adding "wsock32.lib" into the dependencies. But there are still a couple more errors...
[code]
Error 1 error LNK2001: unresolved external symbol __imp__freeaddrinfo@4 http.obj ThePowderToy
Error 2 error LNK2001: unresolved external symbol __imp__getaddrinfo@16 http.obj ThePowderToy
Error 3 fatal error LNK1120: 2 unresolved externals C:\Users\ief015\Documents\Visual Studio 2008\Projects\ThePowderToy\Release\ThePowderToy.exe ThePowderToy
[/code]
[QUOTE=ief014;22526448]Thanks, got rid of most of it by simply adding "wsock32.lib" into the dependencies. But there are still a couple more errors...
[code]
Error 1 error LNK2001: unresolved external symbol __imp__freeaddrinfo@4 http.obj ThePowderToy
Error 2 error LNK2001: unresolved external symbol __imp__getaddrinfo@16 http.obj ThePowderToy
Error 3 fatal error LNK1120: 2 unresolved externals C:\Users\ief015\Documents\Visual Studio 2008\Projects\ThePowderToy\Release\ThePowderToy.exe ThePowderToy
[/code][/QUOTE]
Ah, it seems to be using winsock2 (a newer version, hence the 2). In that case try using ws2_32.lib instead.
Yes, I found that out a bit ago. But now I'm getting different errors, this time it looks like it's coming from bzip2
[code]
Error 1 error LNK2001: unresolved external symbol _BZ2_bzBuffToBuffDecompress powder.obj ThePowderToy
Error 2 error LNK2001: unresolved external symbol _BZ2_bzBuffToBuffCompress powder.obj ThePowderToy
Error 3 fatal error LNK1120: 2 unresolved externals C:\Users\ief015\Documents\Visual Studio 2008\Projects\ThePowderToy\Release\ThePowderToy.exe ThePowderToy
[/code]
Programming is very cruel.
It should be similar to winsock. Those unresolved symbol errors are in the very most cases caused by missing libraries to link against.
Maybe there is a bz2.lib or libbz2.lib, if not you'll need to get that from somewhere since you're probably not including the whole bz source but only the header (so it has to use those libs).
It's alright I got it to work.
I recompiled it, then when I went to build it, mt.exe started crashing on me. So I disabled the manifest and it seems to be working.
Thanks though, rated heart.
Anyone got an alt download? the powder servers are down
Ah nvm,
[url]http://file-hero.com/?id=1142206480746[/url]
So is there a fix for the crashing on startup? i get the "Encountered a problem" bullshit. I updated the Visual thingy and tried restarting but it didnt work... Any ideas?
Holy shit, version 28 has like 3 new things, anything else edited?
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