is they anyway to make a solid that moves insed on just floats
[QUOTE=duckboy38;22837456]I wonder if this will work on the ps3 linux, i wouldn't know because they took linux off of fat ps3 ;-I[/QUOTE]
Not if you didn't update.
[QUOTE=ief014;22832727]Powder Toy already has that. It's called the source code. Just that you must compile it.[/QUOTE]
I know that, I think it would be easier to mod if you didn't have to compile the damn thing, after all, look how many problems you've had with getting a good test version out to the masses.
Just seems it would be easier to have an external file to create/load new elements, maybe lua or xml.
Site is down.
:ohdear:
[QUOTE=OldNESJunkie;22839278]I know that, I think it would be easier to mod if you didn't have to compile the damn thing, after all, look how many problems you've had with getting a good test version out to the masses.
Just seems it would be easier to have an external file to create/load new elements, maybe lua or xml.[/QUOTE]
Getting used to the code. It's good for learning.
loving the changes
ief015's Powder Toy Rev6
[b]Download:[/b]
win32 [url]http://www.mediafire.com/?z1hidowijjz[/url]
src [url]http://www.mediafire.com/?ddymjginzj2[/url]
[b]Changes:[/b]
- New Element: Bullets. Almost like a solid neutron. Makes small holes in solid elements. (They are more like tiny bombs rather than bullets.)
- That's pretty much it.
Good stuff, man
What version is everyone using?
[QUOTE=Themage;22843532]What version is everyone using?[/QUOTE]
I'm using ief015's latest version
So is there a way to maximize the window?
[QUOTE=asurix;22844641]So is there a way to maximize the window?[/QUOTE]
There is but I can't remember how.
[QUOTE=ief014;22843338]
[b]Changes:[/b]
- New Element: Bullets. Almost like a solid neutron. Makes small holes in solid elements. (They are more like tiny bombs rather than bullets.)
- That's pretty much it.[/QUOTE]
A work-around for concrete wouldn't be bad. It's not very realistic when bullets work on ice but not on concrete (unless it's supposed to be concrete powder lol). Maybe making it work on some particles.
Other than that I vote for wind and bullets to become part of the base version.
Wind because it's useful and bullets because the explosions look bad ass and it's fun
Maybe I'll try to make a resizable version but since it needs some code resorting I'm not sure if I'll have enough patience and motivation.
ief you need to compile as release and not as debug. doing so will stop all the errors
(and use 2010)
[editline]10:34AM[/editline]
why is acid explosive?
Can't wait for that infdev update today that Notch mentioned on his twitter about.
Edit: Shit, wrong thread.
used to play the danball version (java one) and loved it - i hope this comes out for ipod touch =)
[QUOTE=Erp;22848802]ief you need to compile as release and not as debug. doing so will stop all the errors
(and use 2010)[/QUOTE]
Late. I have it working in 2008 just fine.
[QUOTE=pedroion;22848566]Bullets can even rape Void.
Awesome. :v:[/QUOTE]
I thought I fixed that problem before releasing. :raise:
(Edit: Bullets explode when hitting Void, but they don't destroy it.)
[QUOTE=nachy;22848243]A work-around for concrete wouldn't be bad. It's not very realistic when bullets work on ice but not on concrete (unless it's supposed to be concrete powder lol). Maybe making it work on some particles.
Other than that I vote for wind and bullets to become part of the base version.
Wind because it's useful and bullets because the explosions look bad ass and it's fun
Maybe I'll try to make a resizable version but since it needs some code resorting I'm not sure if I'll have enough patience and motivation.[/QUOTE]
Concrete is a powder, so bullets go right through it.
A resizable version is possible, however, changing the size of the 'playing field' will make online saves stop working, unless they are the same size.
Ief you are a god :V
[QUOTE=asurix;22844641]So is there a way to maximize the window?[/QUOTE]
Create a shortcut to the executable, on the end of the Target line just add scale:2 that effectively doubles the scale, not actually the playfield.
need more play field
I like how bullets create pressure on impact, makes some cool waves.
[img]http://filesmelt.com/dl/ftghdt.png[/img]
also, this
[img]http://filesmelt.com/dl/thfghsfhd.png[/img]
I think simon is working too hard.
Version 34.0 (Beta)
Heat Simulation (With free bugs and glitches)
New Element: Uranium, heats up when pressurised.
New button, AIR, provides instant air, the Alt+Click and Middle Click can be used as a shortcut
[QUOTE=noneyet77;22851275]Version 34.0 (Beta)
Heat Simulation (With free bugs and glitches)
New Element: Uranium, heats up when pressurised.
New button, AIR, provides instant air, the Alt+Click and Middle Click can be used as a shortcut[/QUOTE]
Air would be nice.
You can get the beta from the site. Just tested 34.0, it's good. Heat and air are nice additions.
Hell yes, this heating system is awesome.
incoming new elements
[QUOTE=ief014;22852424]Hell yes, this heating system is awesome.
incoming new elements[/QUOTE]
the heating system is THE BOMB! i have noticed though, when you make salt water into steam, the water doesnt leave any salt
ief015's Powder Toy Rev7
[b]Download:[/b]
win32 [url]http://www.mediafire.com/?nmjjxzw0uzz[/url]
src [url]http://www.mediafire.com/?oz0mxwnyyln[/url]
[img]http://img443.imageshack.us/img443/4003/rev7.png[/img]
[b]Changes:[/b]
- Added Black Hole: Attracts materials.
- Added White Hole: Repels materials.
[sp](basically, these two are just fans)[/sp]
- Screen size has increased in width. Official online saves [i]will[/i] work, but the thumbnail preview will not parse. However, saves that are uploaded with this version will display a preview.
- Wind particles do not show. Basically, it's exactly like the Air in Simon's beta build.
WhAtS the websites URL?
I knew it would work :3:
[QUOTE=andrewhater;22853742]WhAtS the websites URL?[/QUOTE]
[url]http://powder.hardwired.org.uk/[/url]
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