• Overhyped : The Last of Us
    139 replies, posted
[QUOTE=NeoSeeker;41199988]All these big blockbuster games come out and they bring literally nothing new to the.table but its bioshock or those guys who made drakes so everyone puckers up for a long suck because of "story". Story telling isnt innovative if its presented in the same way forever[/QUOTE] Hold on a minute, when did innovation suddenly become more important than quality?
[QUOTE=NeoSeeker;41199988]And yet I do. Just you cant picture it because you cant do it yourself. So If you cant do it it must be impossible. [editline]26th June 2013[/editline] All these big blockbuster games come out and they bring literally nothing new to the.table but its bioshock or those guys who made drakes so everyone puckers up for a long suck because of "story". Story telling isnt innovative if its presented in the same way forever[/QUOTE] That's just dumb. Believe it or not, people sometimes play games for the story. A game doesn't have to be "innovative" to be good. Some people will like it, while others like you won't. In the end, the devs chose this route because they knew it would tell their story better. Thanks OP, because of your post, I have decided to purchase this game.
[QUOTE=JustGman;41201768]TLOU hype will probably blow over like those other "artistic deep" games.[/QUOTE] The thing is, it's not even trying to be an "artistic deep" game, it's about as clearcut and shallow as any other game out there.
[QUOTE=NeoSeeker;41199988]And yet I do. Just you cant picture it because you cant do it yourself. So If you cant do it it must be impossible. [editline]26th June 2013[/editline] All these big blockbuster games come out and they bring literally nothing new to the.table but its bioshock or those guys who made drakes so everyone puckers up for a long suck because of "story". Story telling isnt innovative if its presented in the same way forever[/QUOTE] youre dumb
[QUOTE=RichyZ;41202512]its deffo no indie artistic deep hipster experience, but isn't really shallow either a good example of this is the lack of a stupid moral system, and the ending throughout the game, the other human characters are not straight up cut-out badguys who want to kill you because you're the main character and thats it, but rather a bunch of humans who are reacting to what they've heard about you or other people in the area, and responding to that the ending being a very ambiguous moral choice that you don't make, but has implications that are both good and bad which isn't done by many games these days, most games usually just opt for "KILL MAIN PROTAGONIST CUE CRYING" or "EVERYONES OK NOTHING WRONG VICTORY LAP"[/QUOTE] I was actually glad they didn't add morality to it. It was sort of refreshing to play as an actual 'character'. I fucking hate it when games rely on self insertion of the player because the writers are lazy. As for calling the game shallow, it's definitely more meaningful than some games, but it's shallow compared to the "2deep4u" games like Braid. And that's not a bad thing at all.
[QUOTE=hakimhakim;41160850]I've been watching someone play The Last Of Us for hours now, but I still don't get how this game got so hyped up. Its basically a linear shoot-em-up, with bland stories. Don't even get me started on gameplay, its basically just a clone of Uncharted. It brings nothing new or wondrous, gameplay and story-wise. At first, I really wanted me to be to be wrong, and tried to convince myself that the game will get better, but when I started to fall asleep in 10 minutes after he plays, something must be wrong. Its not my intention to whine here, its just that if these kind of games are the ones who got hyped up the most, I'm worried for better games that didnt get much attention will get buried under all the ruckus. It's sad to see a good game got cancelled, or a game company closed down even after they produced a good game just because they dont get much attention (examples: Clover studio's Okami, Irem's Steambot Chronicles). We'll be missing out big time.[/QUOTE] As someone who's played the entire game, yes, it's VERY overhyped. To me it was just like I was playing another Uncharted game, but I guess gamers do have a thing for 14 year old girls.
[QUOTE=FPChris;41202905]As someone who's played the entire game, yes, it's VERY overhyped. To me it was just like I was playing another Uncharted game, but [b]I guess gamers do have a thing for 14 year old girls.[/b][/QUOTE] obviously the only explanation, bravo. why does this thread exist, anyways? if you want to present your views on the game, however biased they may be, we have a megathread for all kinds of discussion about it. and plenty of people in that thread have also criticized the game so the "oh but it's an echo chamber/circlejerk in there" excuse doesn't work.
[QUOTE=FPChris;41202905]... I guess gamers do have a thing for 14 year old girls.[/QUOTE] You're not seriously saying that the sole reason people feel attached to characters is because they are young girls, right?
The story is actually good, it has a deeper emotional meaning, following a bond of two characters, after the end of the world, and the gameplay is NOTHING like uncharted, last of us is in my top 10
the problem is that the story could be told through cinema. the next big thing with games is not telling stories through gameplay. it's creating stories through gameplay. this has already been going on for nearly decades now, not counting table top games. and yes this game is just drake's but with zombies. also this method of story telling will also become dinosaur, just as point and click adventures did. maybe there will be a fringe but creating stories through gameplay is what's next, because we've pretty much did every thing for traditional story telling innovation wise. it's going to become stale once more games start to come out that break that mold. and they are. inherent stories will move to a more background state where they just set up the situation, how much is up to the developer. i mean everyone saying they bought it for the story... that's such a load of shit. you don't watch games you fucking play them. and as far as gameplay went last of us wasn't anything exceptional, i'd have to say the gameplay in last of us was standard. oh and btw to the quality quantity idiot, innovation is quality. duh. how could innovation be related in any way to quantity, well besides the end result like mass production. either way it took quality innovation to create mass production. so... duh.
[QUOTE=FoodStuffs;41204436]oh and btw to the quality quantity idiot, innovation is quality. duh. how could innovation be related in any way to quantity, well besides the end result like mass production. either way it took quality innovation to create mass production. so... duh.[/QUOTE] Just because a game is innovative it doesn't make it a good game.
[QUOTE=FoodStuffs;41204436]the problem is that the story could be told through cinema. the next big thing with games is not telling stories through gameplay. it's creating stories through gameplay. this has already been going on for nearly decades now, not counting table top games. [/quote] I honestly don't see the problem. If you want games without cutscenes popping up to further the story, they're there for you. What is the problem with cinematic games that don't overdo it or in other ways screw it up completely? [quote] and yes this game is just drake's but with zombies. [/quote] This just proves that you have no idea what you are talking about. Did you play the game? If so you would know that TLoU is nothing like Uncharted. [quote] i mean everyone saying they bought it for the story... that's such a load of shit. you don't watch games you fucking play them. and as far as gameplay went last of us wasn't anything exceptional, i'd have to say the gameplay in last of us was standard. [/quote] And who the fuck are you to tell everyone why they bought the game and what they're looking for in games? This is Earth calling, [i]people think differently[/i]. [quote] oh and btw to the quality quantity idiot, innovation is quality. duh. how could innovation be related in any way to quantity, well besides the end result like mass production. either way it took quality innovation to create mass production. so... duh.[/QUOTE] This is where you lose me completely. What are you even talking about? No one mentioned quantity, we were saying that an innovative game does not have to be good, and that a good game does not have to be innovative.
[QUOTE=FoodStuffs;41204436]the problem is that the story could be told through cinema. the next big thing with games is not telling stories through gameplay. it's creating stories through gameplay. this has already been going on for nearly decades now, not counting table top games. and yes this game is just drake's but with zombies. also this method of story telling will also become dinosaur, just as point and click adventures did. maybe there will be a fringe but creating stories through gameplay is what's next, because we've pretty much did every thing for traditional story telling innovation wise. it's going to become stale once more games start to come out that break that mold. and they are. inherent stories will move to a more background state where they just set up the situation, how much is up to the developer. i mean everyone saying they bought it for the story... that's such a load of shit. you don't watch games you fucking play them. and as far as gameplay went last of us wasn't anything exceptional, i'd have to say the gameplay in last of us was standard. oh and btw to the quality quantity idiot, innovation is quality. duh. how could innovation be related in any way to quantity, well besides the end result like mass production. either way it took quality innovation to create mass production. so... duh.[/QUOTE] Have you actually played the game? no? then you cannot call it a drake clone. I beat the last of us, and Uncharted 2 and 3, they are [i]Unimaginably[/i] different than the last of us, so play the game before going on rants like this
ITS NOTTING LEIK ODDER GAME. DIS GAME IS ZOMBIES, DRAKES IS JUNGLES. no the last of us is drakes with zombies. I have yet to hear any evidence against this fact. Both have the same ombat and level design. I cant think of any other differences besides the setting and plot. When playing tlou it really does feel like im just playing drake but there are zombies too. The only major differences are the character I play as and the setting [editline]27th June 2013[/editline] Otherwise you replace him with drake and place it in a jungle area I wouldnt feel a difference at all. Just the fucking clickers [editline]27th June 2013[/editline] Those who cannot understand the innovation part are lost. To me forever... its to simple a concept that people dont want to understand or you sadly cant.
What do you mean by they have similar level design?
Uncharted was much more mobility based, and TLOU was a lot of patience and tactics. TLOU manages to make its world seem incredibly dangerous in every nook and cranny in the world, whereas Uncharted was met with bullet sponges and "I'm gunning through this part". I'm not bad mouthing either game, in fact I love both of them, but the very thought that you can call them identical is astounding.
[QUOTE=FoodStuffs;41204436]the problem is that the story could be told through cinema. the next big thing with games is not telling stories through gameplay. it's creating stories through gameplay. this has already been going on for nearly decades now, not counting table top games. and yes this game is just drake's but with zombies. also this method of story telling will also become dinosaur, just as point and click adventures did. maybe there will be a fringe but creating stories through gameplay is what's next, because we've pretty much did every thing for traditional story telling innovation wise. it's going to become stale once more games start to come out that break that mold. and they are. inherent stories will move to a more background state where they just set up the situation, how much is up to the developer. i mean everyone saying they bought it for the story... that's such a load of shit. you don't watch games you fucking play them. and as far as gameplay went last of us wasn't anything exceptional, i'd have to say the gameplay in last of us was standard. oh and btw to the quality quantity idiot, innovation is quality. duh. how could innovation be related in any way to quantity, well besides the end result like mass production. either way it took quality innovation to create mass production. so... duh.[/QUOTE] You realize that the reason the strongest stories are linear is because it has been proven for THOUSANDS of years through books, cinema, and now video games? It is not possible to have proper narrative pacing in an open world game where the player can do whatever they want at any time. And no, TLoU is not Uncharted with Zombies. I've played the full Uncharted trilogy and the only similarity it shares with Last of Us is that it's a third person shooter developed by Naughty Dog. Let's do a compare and contrast, shall we? [B]Story:[/B] 'Uncharted' echos the world-trotting, over-the-top feel of 1980s 'Indiana Jones'. 'The Last of Us' echos the grimdark, savagery-of-humanity and familial dynamic of 'The Road'. [B]Gameplay:[/B] 'Uncharted' is a primarily cinematic experience that focuses on large-scale set pieces and puzzle solving, with a more "traditional" TPS element that has fast-paced action and bullet sponge enemies. 'The Last of Us' is also a cinematic experience, but its focus is on the small scale with a minimum of set pieces, small but tense encounters, an emphasis on survival-horror a la Resident Evil, and a TPS element that intentionally feels unsteady and desperate. [B]Visuals[/B] 'Uncharted' again echos the bombastic variety of a 1980s adventure film with a tremendous amount of visual variety. It's colorful, brightly lit...a spectacle, for lack of a better word. 'The Last of Us' is darker and worn, realizing a surprisingly realistic depiction of what a post-apocalyptic world would look like when mankind isn't around to keep things clean. It has realistic color, emphasis on dirt and detail, and it isn't afraid to have brutal visuals. [B]Atmosphere:[/B] 'Uncharted' is, again, an action film that you can play. It's charming, it's intense, it's over the top. 'The Last of Us' is very grounded, providing a realistic world with an emphasis on horror and desperation, with an audio/visual presentation that intentionally creates an oppressive atmosphere. You're fully entitled to your opinion man, but I honestly believe you're flat-out wrong.
The biggest threat in Uncharted 2 would probably be a bullet sponge enemy, or someone on a turret with a big shield in front of it. Some of the biggest threats in TLOU (When it comes to human enemies) is a single guy with a gun who manages to flank you, shooting you once and taking away a fourth of your (non-regenerating) life-bar. This causes you to be knocked to the ground and provides enemies who are armed with pipes a chance to rush at you.
[QUOTE=NeoSeeker;41213869] no the last of us is drakes with zombies. I have yet to hear any evidence against this fact. Both have the same ombat and level design. I cant think of any other differences besides the setting and plot. [/quote] The "ombat" in TLoU gives you the possibility to approach encounters the way you want to, and it's clearly meant for you to sneak. Most of these encounters are short and intense. In Uncharted you find much more of a cover-based combat. These are normally longer segments where you are forced to kill your enemies. Clearly, to anyone who actually played the games, combat is not the same. The level design in Uncharted had plenty of crazy rooms filled with intricate puzzles along with completely linear shooting segments like a train. The Last of Us had basically only open areas. [quote] Those who cannot understand the innovation part are lost. To me forever... its to simple a concept that people dont want to understand or you sadly cant.[/QUOTE] But it's apparently too complex of a concept for you to be able to describe in a way that makes any sort of sense.
Looks like this is one of those threads where everyone's opinions widely overflows the OP's. Even if people may flame me for this, I have a question: If a game [I]feels[/I] different than it looks, how is it supposed to be marketed by trailers and gameplay footage? Personally, I feel like the game is over-hyped and mean it looks mostly like a regular shooter with some climbing mechanics and a storyline that seems to be a bit less interesting than the developers want it to be. Anyway, this is just my opinion and I usually have massive standards for both story and gameplay. If you feel like I deserve a million boxes, I will gladly accept you disagreeing with me.
[QUOTE=DrasarSalman;41215295]Looks like this is one of those threads where everyone's opinions widely overflows the OP's. Even if people may flame me for this, I have a question: If a game [I]feels[/I] different than it looks, how is it supposed to be marketed by trailers and gameplay footage? Personally, I feel like the game is over-hyped and mean it looks mostly like a regular shooter with some climbing mechanics and a storyline that seems to be a bit less interesting than the developers want it to be. Anyway, this is just my opinion and I usually have massive standards for both story and gameplay. If you feel like I deserve a million boxes, I will gladly accept you disagreeing with me.[/QUOTE] I'll never rate someone dumb for simply disagreeing; that's wrong and it's something that some people here don't seem to understand. If 'The Last of Us' doesn't appeal to you, there's nothing wrong with that. Gotta ask though, have you played the game yet? If not, then it might be a bit premature to pass the game off as a regular shooter. No sense in judging the gameplay without actually playing it.
While I don't agree the game is boring, I have to say there are a lot of parts of the game that are really quite bad or just don't live up to the hype. The AI, for example, was supposed to be this wondrous thing where enemies would react to things like you pointing a gun at them, or they would plead for their life when you were about to kill them. I've only ever seen this once in the game so far and it was one guy who said "Please, don't kill me!" which when I tried to leave him he just stood up, screamed, and tried to punch me. The AI isn't particularly bad but it definitely doesn't live up to the trailer.
[QUOTE=Lleamen;41215516] The AI, for example, was supposed to be this wondrous thing where enemies would react to things like you pointing a gun at them, or they would plead for their life when you were about to kill them. I've only ever seen this once in the game so far and it was one guy who said "Please, don't kill me!" which when I tried to leave him he just stood up, screamed, and tried to punch me. The AI isn't particularly bad but it definitely doesn't live up to the trailer.[/QUOTE] I've seen them do that and more during my play through.
[QUOTE=DrasarSalman;41215295] Even if people may flame me for this, I have a question: If a game [I]feels[/I] different than it looks, how is it supposed to be marketed by trailers and gameplay footage? [/QUOTE] Because Trailers and Gameplay are supposed to sell you on what the game is and what it's about and hopefully make you want to buy it. That's why we have TV spots like [URL="http://www.youtube.com/watch?v=NCXFnb9Fr5o"]this[/URL] that tell you a few things about the game such as: -This game is set in the apocalypse. -This game has you fighting zombies -This game has you fighting humans -This game looks violent -This game looks intensee [B]If you like those kind of games, consider purchasing The Last of Us [/B] Then you have gameplay footage, [URL="http://www.youtube.com/watch?v=kbLOokeC3VU"]like this[/URL] which was shown at E3 2012. It goes through one of the sections in the game in a slightly sugar-coated fashion; but for the most part it's true and pure gameplay and tells you a few things, especially from 3:30 onwards. -This game has stealth -This game has shooting as well -Ellie will assist you when she can -There's a lot of flowing dialogue coming from the enemies and your own character -The game [I]is[/I] intense and violent [B]If this gameplay demo sold you on the mechanics, consider purchasing The Last of Us[/B] Like I said above, the gameplay they showed is kind of an "ideal" run that shows off the stealth, melee, and shooting mechanics all in one go. I've played the same hotel segment for myself, and to have the same experience is still possible through out the game. You also seem to have forgotten that the game wasn't [I]just[/I] marketed by trailers and gameplay footage, but also had a [B]playable demo[/B] on PSN before it was released. Unfortunatly the demo was only a small segment of sneaking around infected, but it demonstrated the stealth and combat of the final product. Trust me, this game feels different. Firing your weapon (along with aiming) carries weight thanks to the sound design and the minimal ammo you will often find yourself with. There's no "Cover button" either, which stresses the flow mobility aspect of combat. I'm not sure where you got "regular shooter with climbing mechanics". A lot of the time you'll want to use stealth or melee combat if you're short on supplies (you will be short on supplies) As for "climbing mechanics", maybe you've been watching a video of Uncharted instead, because the only climbing mechanics in TLOU would be boosting your partner from time to time, and setting up ladders.
[QUOTE=JeanLuc761;41214772]You realize that the reason the strongest stories are linear is because it has been proven for THOUSANDS of years through books, cinema, and now video games? It is not possible to have proper narrative pacing in an open world game where the player can do whatever they want at any time. And no, TLoU is not Uncharted with Zombies. I've played the full Uncharted trilogy and the only similarity it shares with Last of Us is that it's a third person shooter developed by Naughty Dog. Let's do a compare and contrast, shall we? [B]Story:[/B] 'Uncharted' echos the world-trotting, over-the-top feel of 1980s 'Indiana Jones'. 'The Last of Us' echos the grimdark, savagery-of-humanity and familial dynamic of 'The Road'. [B]Gameplay:[/B] 'Uncharted' is a primarily cinematic experience that focuses on large-scale set pieces and puzzle solving, with a more "traditional" TPS element that has fast-paced action and bullet sponge enemies. 'The Last of Us' is also a cinematic experience, but its focus is on the small scale with a minimum of set pieces, small but tense encounters, an emphasis on survival-horror a la Resident Evil, and a TPS element that intentionally feels unsteady and desperate. [B]Visuals[/B] 'Uncharted' again echos the bombastic variety of a 1980s adventure film with a tremendous amount of visual variety. It's colorful, brightly lit...a spectacle, for lack of a better word. 'The Last of Us' is darker and worn, realizing a surprisingly realistic depiction of what a post-apocalyptic world would look like when mankind isn't around to keep things clean. It has realistic color, emphasis on dirt and detail, and it isn't afraid to have brutal visuals. [B]Atmosphere:[/B] 'Uncharted' is, again, an action film that you can play. It's charming, it's intense, it's over the top. 'The Last of Us' is very grounded, providing a realistic world with an emphasis on horror and desperation, with an audio/visual presentation that intentionally creates an oppressive atmosphere. You're fully entitled to your opinion man, but I honestly believe you're flat-out wrong.[/QUOTE] Although the settings was changed, but the core mechanics and storytelling remain the same. There are minor changes, but that's only minor adaption to suit the creepy atmosphere. FROM Software did a better job with their Armored Core series. Throughout the series, the main theme is the same (mecha batlle), but they manage to improve the mechanics so much that the battle style changed from slow-pace to lightning fast battles. The stories are bland, but they manage to involve the players in the story, depending on player's involvements with various organizations, battle results, regions, ect. TLOU storytelling doesnt differ much from uncharted. Players didnt have that much influence on how the story will unfold. Players also should be rewarded based on their effort throughout the game. For example, accomplishing certain task will allow players to gain more insight into the character's past. Treating/protecting a NPC/charater would enable them to play a role later in the game. Your overall choices will determine the endings, ect ect. In short, there are various ways the storytelling can be interlinked with the gameplay. Just changing the setting is not enough
[QUOTE=PieClock;41215577]I've seen them do that and more during my play through.[/QUOTE] Strange, it's been really disappointing for me. That and, for some reason, Joel keeps curb stomping almost every enemy instead of strangling them making stealth almost impossible unless I just use shivs. Might have to do another playthrough and see if it gets better.
[QUOTE=Lleamen;41215749]Strange, it's been really disappointing for me. That and, for some reason, Joel keeps curb stomping almost every enemy instead of strangling them making stealth almost impossible unless I just use shivs. Might have to do another playthrough and see if it gets better.[/QUOTE] If Joel does some sort of violent knockout when you grab someone, it's because you've been spotted and really sneaky anymore. I kind of feel your pain though. Sometimes if I lose an enemy, I want to go back to sneaking even though they know I'm around. Unfortunately your partner AI has no way of recognizing this, so Ellie will keep shooting people if she sees one.
everything is overrated, everything is underrated. Stupid terms
[QUOTE=RaxaHax;41215849]If Joel does some sort of violent knockout when you grab someone, it's because you've been spotted and really sneaky anymore.[/QUOTE] Nah, it even happened in completely new areas. I distinctly remember having trouble in the suburban parts of Bill's Town where there were two runners in an alley and I ended up having to shoot them with a bow since it just kept happening.
[QUOTE=hakimhakim;41215734] TLOU storytelling doesnt differ much from uncharted. Players didnt have that much influence on how the story will unfold. Players also should be rewarded based on their effort throughout the game. For example, accomplishing certain task will allow players to gain more insight into the character's past. Treating/protecting a NPC/charater would enable them to play a role later in the game. Your overall choices will determine the endings, ect ect. In short, there are various ways the storytelling can be interlinked with the gameplay. Just changing the setting is not enough[/QUOTE] A game like TLOU doesn't [I]need[/I] a "Choose your own adventure" set-up. It's a game with defined characters, a defined story, and a defined ending. It doesn't need a meta-game where Ellie gets pissy if you let her hunger-bar get depleted. This kind of thing was my only problem with Telltale's Walking Dead game. It gave you a bunch of characterization options, but typically people just choose the "nice-guy" options unless they're purposely replaying the game to be an asshole. I think Naughty Dog's ideology was essentially: "This is Joel, we've put a lot of effort into his character and how he interacts with people. You can fight as him, sneak as him, craft weapons as him, and scavenge supplies as him. However, when it comes to dialogue and cut-scenes he has motivations and experiences that have been crafted to create a singular, but lovingly made story based around his development with other characters in the game. We know how this game ends, and it ends how we've planned it." Now if you like branching-paths and dynamic stories, the above statement probably sounds like game-development Hitler. But if you like branching-paths and multiple endings, you're also playing the wrong game [editline]27th June 2013[/editline] [QUOTE=Lleamen;41215957]Nah, it even happened in completely new areas. I distinctly remember having trouble in the suburban parts of Bill's Town where there were two runners in an alley and I ended up having to shoot them with a bow since it just kept happening.[/QUOTE] In that case, that sounds like a really sucky glitch. Hope it gets fixed.
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