I do really hope you get a grapple hook or something so you can travel freely.
[QUOTE=Tampong;24037115]I do really hope you get a grapple hook or something so you can travel freely.[/QUOTE]
You do get a grappling hook.
[QUOTE=Janus Vesta;24037167]You do get a grappling hook.[/QUOTE]
Insta-buy
[QUOTE=Janus Vesta;24037167]You do get a grappling hook.[/QUOTE]
Really? Haven't read that yet. Source on it?
Would be awesome :buddy:
OMG xD
Can't wait to play this!
I love BioShock to bits its freaking epic!
Hopefully this is better than the first!
[QUOTE=H3llfire741;24035884]i thought the title bioshock was because it took place under the water therefore explaining the existence of the word bio in bioshock[/QUOTE]
How the sweaty hell does 'bio' imply water?
Looks cool, I like the setting.
Am I the only one who tought of a Bioshock MMO when i read the thread's title?
While watching the trailer i noticed the first comment..
[img]http://img25.imageshack.us/img25/4460/95405824.jpg[/img]
It's just me or it has some cartoon-ish graphics?
[QUOTE=Goldhammah;24039283]It's just me or it has some cartoon-ish graphics?[/QUOTE]
Agreed, it seems a bit more "cartoon, plastic faces" type look to it. The buildings look realistic a tad, but even the hands of the character seem too round.
[QUOTE=acds;24036164]One thing I don't like is the character design, at least the girl doesn't look very real (he face is strange).[/QUOTE]
I think a lot of the bioshock characters looked like that anyway, particularly the little sisters.
*Sigh*
I really didn't believe my friend when he tried to tell me there was a trailer for the next Bioshock game, and that it was set in the sky...
Really? The freaking sky? That's a change in circumstances a five-year-old could have decided on, and it doesn't make any sense.
First of all, Rapture was built under the sea to ensure it was hidden, how does building a freaking sky-city hide anything, unless you somehow envelope it in clouds at all times, which obviously isn't the case? After all, this is 1912, it's not like someone determined enough couldn't get there, which is apparently exactly how it goes for our hero-person.
Also, we enter the picture with Rapture after the shit has hit the fan, how are we supposed to feel any sense of menace when fluffy white clouds, blaring sunshine and dazzling blue sky are always a window away?
And Bioshock has always been heavy about politics. Bioshock 1 explored how fucked up things could get if an objectivist society reached it's nth degree of being. Bioshock 2 then explored collectivism, aka communism; how it's at odds with human instinct, and just how far you'd have to go to strip humans of their humanity to make sure the pitfall of self-interest couldn't interfere. So what is this place trying to do? It's obviously American as Hell, so is this about nationalism? Or is this Teddy Roosevelt's Progressive movement gone wrong or something?
And finally, the things that make Rapture, Rapture...Splicers, Big Daddies, Litle Sisters and Adam.
Well, that last one obviously comes first. But Adam comes from seas slugs found in Rapture depths between Greenland and Iceland. No matter what steampunk bullshit you feed me telling me a city in the sky can exist in 1912, there's no way they could discover Adam in waters that cold or that deep. So how are there plasmid powers? How are there splicers? Why is there a Big Daddy, what is his purpose? Are there still Little Sisters to save? And if, likely, it's NOT Adam, but rather something equivalent to it, then this is LAZY ASS writing.
And let me tell you, nothing is a drill through my heart like seeing the title all wooden and red, white and bluey...Half of me is hoping this is an elaborate prank. Bioshock simply isn't Bioshock without Rapture. I'm all for shaking things up when a franchise needs a boost, but if you were so strapped for ideas that you couldn't make a new, interesting story in Rapture or ABOUT Rapture, then just make a new IP. But oh, of course. A new IP wouldn't be guaranteed to sell as well as if what you made had the title of a big-seller series, so, on with sodomizing the series into non-recognition.
[QUOTE=J-Dude;24039508]*Sigh*
I really didn't believe my friend when he tried to tell me there was a trailer for the next Bioshock game, and that it was set in the sky...
Really? The freaking sky? That's a change in circumstances a five-year-old could have decided on, and it doesn't make any sense.
First of all, Rapture was built under the sea to ensure it was hidden, how does building a freaking sky-city hide anything, unless you somehow envelope it in clouds at all times, which obviously isn't the case? After all, this is 1912, it's not like someone determined enough couldn't get there, which is apparently exactly how it goes for our hero-person.
Also, we enter the picture with Rapture after the shit has hit the fan, how are we supposed to feel any sense of menace when fluffy white clouds, blaring sunshine and dazzling blue sky are always a window away?
And Bioshock has always been heavy about politics. Bioshock 1 explored how fucked up things could get if an objectivist society reached it's nth degree of being. Bioshock 2 then explored collectivism, aka communism; how it's at odds with human instinct, and just how far you'd have to go to strip humans of their humanity to make sure the pitfall of self-interest couldn't interfere. So what is this place trying to do? It's obviously American as Hell, so is this about nationalism? Or is this Teddy Roosevelt's Progressive movement gone wrong or something?
And finally, the things that make Rapture, Rapture...Splicers, Big Daddies, Litle Sisters and Adam.
Well, that last one obviously comes first. But Adam comes from seas slugs found in Rapture depths between Greenland and Iceland. No matter what steampunk bullshit you feed me telling me a city in the sky can exist in 1912, there's no way they could discover Adam in waters that cold or that deep. So how are there plasmid powers? How are there splicers? Why is there a Big Daddy, what is his purpose? Are there still Little Sisters to save? And if, likely, it's NOT Adam, but rather something equivalent to it, then this is LAZY ASS writing.
And let me tell you, nothing is a drill through my heart like seeing the title all wooden and red, white and bluey...Half of me is hoping this is an elaborate prank. Bioshock simply isn't Bioshock without Rapture. I'm all for shaking things up when a franchise needs a boost, but if you were so strapped for ideas that you couldn't make a new, interesting story in Rapture or ABOUT Rapture, then just make a new IP. But oh, of course. A new IP wouldn't be guaranteed to sell as well as if what you made had the title of a big-seller series, so, on with sodomizing the series into non-recognition.[/QUOTE]
Let's save the reckless judgement until we actually know stuff about the game. Though yes, I would be less cynical if this was a new IP, rather than tacked onto the Bioshock name.
Trust me, even if this is supposed to be a prequel and tie into Rapture somehow, there isn't enough plot-cement in the world not to tie some of this together in an all-too-convenient way.
Think of this as the Bioshock alternative. If this was the first, and only game in the saga, you'd love it just as much as you love the Rapture story.
If/when you play it, simply forget everything about the prior Bioshock titles. We could of been playing this when we were swimming around in Rapture.
[editline]05:51AM[/editline]
Hell, this all may of been concept art for the first game, and got scrapped. I'm sure a few developers picked up on it again, and everyone loved the way it was re-done.
[QUOTE=J-Dude;24039508]*Sigh*
I really didn't believe my friend when he tried to tell me there was a trailer for the next Bioshock game, and that it was set in the sky...
Really? The freaking sky? That's a change in circumstances a five-year-old could have decided on, and it doesn't make any sense. [b]Becuase a city underwater is a complex idea, right?[/b]
First of all, Rapture was built under the sea to ensure it was hidden, how does building a freaking sky-city hide anything, unless you somehow envelope it in clouds at all times, which obviously isn't the case? After all, this is 1912, it's not like someone determined enough couldn't get there, which is apparently exactly how it goes for our hero-person. [b]The city isn't supposed to be hidden, it's supposed to be a sign of American enginuity. It got lost after an international incident.[/b]
Also, we enter the picture with Rapture after the shit has hit the fan, how are we supposed to feel any sense of menace when fluffy white clouds, blaring sunshine and dazzling blue sky are always a window away? [b]It's not supposed to have a grim, dreary atmosphere. It's SUPPOSED to feel different from Bioshock 1 and 2.[/b]
And Bioshock has always been heavy about politics. Bioshock 1 explored how fucked up things could get if an objectivist society reached it's nth degree of being. Bioshock 2 then explored collectivism, aka communism; how it's at odds with human instinct, and just how far you'd have to go to strip humans of their humanity to make sure the pitfall of self-interest couldn't interfere. So what is this place trying to do? It's obviously American as Hell, so is this about nationalism? Or is this Teddy Roosevelt's Progressive movement gone wrong or something? [b]It's extreme nationalism along with the prosperity brought by extreme capitalism at the turn of the century.[/b]
And finally, the things that make Rapture, Rapture...Splicers, Big Daddies, Litle Sisters and Adam. [b]Well good thing it isn't fucking in Rapture then, isn't it?[/b]
Well, that last one obviously comes first. But Adam comes from seas slugs found in Rapture depths between Greenland and Iceland. No matter what steampunk bullshit you feed me telling me a city in the sky can exist in 1912,[b](and a city at the bottom of the ocean is totally possible in 1940, right?)[/b] there's no way they could discover Adam in waters that cold or that deep. So how are there plasmid powers? [b]There is no Adam, the powers are unrelated to Adam.[/b] How are there splicers? [b]There are no Splicers, there's nothing to splice with.[/b] Why is there a Big Daddy, what is his purpose? [b]There are no Big Daddies, there's a robot that's trying to kill you.[/b] Are there still Little Sisters to save? [b]No, you have to save a woman called Elizabeth.[/b] And if, likely, it's NOT Adam, but rather something equivalent to it, then this is LAZY ASS writing. [b]Because it's not like there was a game before Bioshock with shit in you body you can modify. Oh wait, it was called System Shock.[/b]
And let me tell you, nothing is a drill through my heart like seeing the title all wooden and red, white and bluey... [b]Better than a dank dreary underwater shithole FOR THE THIRD TIME![/b] Half of me is hoping this is an elaborate prank. Bioshock simply isn't Bioshock without Rapture. [b]What in the name BIOSHOCK makes you think "There's better be an underwater hellhole called Rapture. :downs:"?[/b] I'm all for shaking things up when a franchise needs a boost, but if you were so strapped for ideas that you couldn't make a new, interesting story in Rapture or ABOUT Rapture, [b]Fuck off with Rapture. Rapture is shit and it was boring the second time through. If it WAS in Rapture I'd bet you'd be bitching they aren't trying.[/b] then just make a new IP. [b]Why should they? It's their franchise, they can do what they want with it.[/b] But oh, of course. A new IP wouldn't be guaranteed to sell as well as if what you made had the title of a big-seller series, so, on with sodomizing the series into non-recognition. [b]"Hey, I'm going to judge a game based on a teaser trailer and 3 screnshots! :downs: Bioshock has no flaws and will never be boring."[/b][/QUOTE]
How about you READ THE FUCKING THREAD before you judge the game? Or find out ANY information? No? Too much work for you?
[editline]06:59PM[/editline]
[QUOTE=J-Dude;24039649]Trust me, even if this is supposed to be a prequel and tie into Rapture somehow, there isn't enough plot-cement in the world not to tie some of this together in an all-too-convenient way.[/QUOTE]
It has NOTHING to do with the first two games. You'd know that if you read the thread and didn't jump to conclusions.
looking at that cyborg robot thing it's boot appears to be painted to look like a 30's dress shore (the ones that are black on the front and back and white in the middle.)
My guess is they are going to be some grotesque parody of the gentlemen of that era with a painted on pinstripe suit or perhaps even an oversize one.
Possibly even with a modelled metal face with a permanent cheese smile and those wide eyes we are familiar with. Basically a metal version of the perfect man from that Era with his face crossed by the join in the metal plates with rivets running down it.
The past's future is grim....
I for one gladly welcome the new setting.
[QUOTE=Janus Vesta;24039984]How about you READ THE FUCKING THREAD before you judge the game? Or find out ANY information? No? Too much work for you?
[editline]06:59PM[/editline]
It has NOTHING to do with the first two games. You'd know that if you read the thread and didn't jump to conclusions.[/QUOTE]
Sodomized!
They should call it Shyoshock :v:
I'm probably 9 pages late
[QUOTE=Raiderz;24030849]I wonder how they will incorporate the "plasmid powers" into this game. They can't use ADAM since it hasn't been discovered yet when this game takes place, and it's not under water so they can't use the slugs. Maybe the story will have no connection with the first two games and they wont have to make it fit any established cannon. Super powers from atomic seagulls![/QUOTE]
Once again (after reading the kotaku article) they have some sort of special drinks, one of which was seen during the demo and it was called "Murder of Crows" which allows the user to control a swarm of blood thirsty crows (kind of like insect swarm)
Looks like a very interesting concept, but it's not going to be nearly as scary Rapture's undersea atmosphere that feels like it's going to pull you in at any moment.
[QUOTE=gbtygfvyg;24040843]Once again (after reading the kotaku article) they have some sort of special drinks, one of which was seen during the demo and it was called "Murder of Crows" which allows the user to control a swarm of blood thirsty crows (kind of like insect swarm)[/QUOTE]
Awesome, I've always wanted crows to do my bidding.
[QUOTE=Cloak Raider;24035996]It's not the steampunk style. It's too clean, too blue.
White balcony in the trailer, roses etc.[/QUOTE]
Just because you expect all steampunk games to be dark and gritty doesn't mean they have to be. Look at the movie Steamboy, Hayao Miyazaki films, Skies of Arcadia or the tabletop RPG Space 1889.
[QUOTE=Janus Vesta;24039984]How about you READ THE FUCKING THREAD before you judge the game? Or find out ANY information? No? Too much work for you?
[editline]06:59PM[/editline]
It has NOTHING to do with the first two games. You'd know that if you read the thread and didn't jump to conclusions.[/QUOTE]
How about you go fuck yourself? I'm not reading through 9 fucking pages of people talking back and forth. I get it, you're one of those System Shock fuckers who won't give Bioshock the time of day. Well fuck you, Bioshock was great, and Bioshock isn't Bioshock without Rapture. It has no business being called Bioshock if it has NOTHING to do with the previous games, so fuck off. If they wanted to make something new and different, they could've called it something else. Bioshock is known for the things Rapture had. The "giant robot" is an obvious analog for the Big Daddy; what the fuck about that don't you get?
A trailer is supposed to give you a first impression of the game, I shouldn't have to undergo extensive research to understand where the game is coming from. And if 2K or whoever is developing this one wants Bioshock fans to accept what they've altered, they'd present it in a more tactful way than this, because so far this is sounding less like ANYTHING to do with Bioshock, and more like the flying Bowser Fortresses circa Mario Brothers 3 turned into something more photo-real and having a game made about it. Not necessarily a BAD thing, but again, my issue is with them trying to incorporate Bioshock into this. When they made Bioshock, they didn't call it System Shock 3: Sea of Dreams, they renamed it, told us it had something in common with it's forefathers, and left it at that. Portal is meant to be set in the Half Life Universe, but they certainly didn't call it "Half Life 2: Aperture Chronicles".
[highlight](User was banned for this post ("Flaming" - SteveUK))[/highlight]
[QUOTE=gbtygfvyg;24040843]Once again (after reading the kotaku article) they have some sort of special drinks, one of which was seen during the demo and it was called "Murder of Crows" which allows the user to control a swarm of blood thirsty crows (kind of like insect swarm)[/QUOTE]
So instead of having a painful hornet nest for a hand, you get an ugly nest made of sticks for a hand?
[QUOTE=J-Dude;24041267]How about you go fuck yourself? I'm not reading through 9 fucking pages of people talking back and forth. I get it, you're one of those System Shock fuckers who won't give Bioshock the time of day. Well fuck you, Bioshock was great, and Bioshock isn't Bioshock without Rapture. It has no business being called Bioshock if it has NOTHING to do with the previous games, so fuck off. If they wanted to make something new and different, they could've called it something else. Bioshock is known for the things Rapture had. The "giant robot" is an obvious analog for the Big Daddy; what the fuck about that don't you get?
A trailer is supposed to give you a first impression of the game, I shouldn't have to undergo extensive research to understand where the game is coming from. And if 2K or whoever is developing this one wants Bioshock fans to accept what they've altered, they'd present it in a more tactful way than this, because so far this is sounding less like ANYTHING to do with Bioshock, and more like the flying Bowser Fortresses circa Mario Brothers 3 turned into something more photo-real and having a game made about it. Not necessarily a BAD thing, but again, my issue is with them trying to incorporate Bioshock into this. When they made Bioshock, they didn't call it System Shock 3: Sea of Dreams, they renamed it, told us it had something in common with it's forefathers, and left it at that. Portal is meant to be set in the Half Life Universe, but they certainly didn't call it "Half Life 2: Aperture Chronicles".[/QUOTE]
no need to be a asshole
and
[QUOTE=bigbadbarron;24031424]Why are there so many complaining about the fucking name. What exactly in the word Bioshock is related to water, rapture, and Andrew Ryan. Bioshock just means there will be biological modifications.[/QUOTE]
[QUOTE=J-Dude;24041267]How about you go fuck yourself? I'm not reading through 9 fucking pages of people talking back and forth. I get it, you're one of those System Shock fuckers who won't give Bioshock the time of day. Well fuck you, Bioshock was great, and Bioshock isn't Bioshock without Rapture. It has no business being called Bioshock if it has NOTHING to do with the previous games, so fuck off. If they wanted to make something new and different, they could've called it something else. Bioshock is known for the things Rapture had. The "giant robot" is an obvious analog for the Big Daddy; what the fuck about that don't you get?
A trailer is supposed to give you a first impression of the game, I shouldn't have to undergo extensive research to understand where the game is coming from. And if 2K or whoever is developing this one wants Bioshock fans to accept what they've altered, they'd present it in a more tactful way than this, because so far this is sounding less like ANYTHING to do with Bioshock, and more like the flying Bowser Fortresses circa Mario Brothers 3 turned into something more photo-real and having a game made about it. Not necessarily a BAD thing, but again, my issue is with them trying to incorporate Bioshock into this. When they made Bioshock, they didn't call it System Shock 3: Sea of Dreams, they renamed it, told us it had something in common with it's forefathers, and left it at that. Portal is meant to be set in the Half Life Universe, but they certainly didn't call it "Half Life 2: Aperture Chronicles".[/QUOTE]
How about you sit down and have a nice big mouthful of shut the fuck up? Basically; you're misinformed and delusional. Read a book or something.
[QUOTE=J-Dude;24041267]How about you go fuck yourself? [b]No need to be an abrasive dick.[/b] I'm not reading through 9 fucking pages of people talking back and forth. [b]Maybe you should. OR, just look for the links.[/b] I get it, you're one of those System Shock fuckers who won't give Bioshock the time of day. [b]Actually, if you read the thread (hey look at that) you'd know I prefer Bioshock to System Shock.[/b] Well fuck you, [b]Again, no need to be an abrasive dick.[/b] Bioshock was great, and Bioshock isn't Bioshock without Rapture. [b]There is NOTHING in Bioshock that can't be done outside Rapture. Rapture is played out and dull.[/b] It has no business being called Bioshock if it has NOTHING to do with the previous games, [b]Well, it's Irrational's game so Irrational can call it what ever the fuck they want.[/b] so fuck off. [b]Dude, seriously, you're a dick.[/b] If they wanted to make something new and different, they could've called it something else. [b]But they didn't want to call it something else. It's the newest in the <Title>Shock series, they can call it whatever they want.[/b] Bioshock is known for the things Rapture had. [b]Pretty sure Bioshock was about how isolationism and extreme objectivism gets you nowhere. The shit inside Rapture wasn't all that unique or original to be honest.[/b] The "giant robot" is an obvious analog for the Big Daddy; what the fuck about that don't you get? [b]It's similar to a Big Daddy, but it ISN't a Big Daddy.[/b]
A trailer is supposed to give you a first impression of the game, [b]It's a TEASER to show you the VERY basic setting. The Bioshock teaser was very different from the finished game.[/b] I shouldn't have to undergo extensive research to understand where the game is coming from. [b]Reading 9 pages isn't extensive research you lazy fuck.[/b] And if 2K or whoever is developing this one wants Bioshock fans to accept what they've altered, [b]Or just you, most Bioshock fans think this is great from what I've seen.[/b] they'd present it in a more tactful way than this, [b]And what exactly is your definition of tact? Because I don't think it's what everyone else's definition is.[/b] because so far this is sounding less like ANYTHING to do with Bioshock, [b]Try reading the tread.[/b] and more like the flying Bowser Fortresses circa Mario Brothers 3 turned into something more photo-real and having a game made about it. [b]Because Mario is the only thing with flying cities, right? No one is ever allowed to do anything similar.[/b] Not necessarily a BAD thing, but again, my issue is with them trying to incorporate Bioshock into this. [b]Once, again, it's their game. And they don't give a fuck about what you think.[/b] When they made Bioshock, they didn't call it System Shock 3: Sea of Dreams, [b]Because System Shock was about cybernetic modification and Bioshock was about genetic modification.[/b] they renamed it, told us it had something in common with it's forefathers, and left it at that. [b]But this IS Bioshock. Just because it's not the same narrative doesn't mean it's not the same game. Look at Final Fantasy, almost none of those are related but they're all Final Fantasy.[/b] Portal is meant to be set in the Half Life Universe, but they certainly didn't call it "Half Life 2: Aperture Chronicles". [b]Portal is set in the same universe as Halflife, Bioshock Infinity is NOT in Bioshock's universe. Bad example.[/b][/QUOTE]
Seriously. Stop being such a lazy, abrasive ass.
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