It's not Bioshock 3? It's Bioshock: Infinite, it's not the same thing.
Put me in the "I want a different title" crowd.
Yes, I get that "Bio" doesn't equal "set in Rapture", but if you're making the argument that human-augmentation is a good reason to tie the titles together, then shouldn't "BioShock" & "BioShock 2" have been "System Shock 3" and "System Shock 4"? Plasmid serve the same function as psionic abilities, and EVE and PSI are very much the same.
Having the same core gameplay mechanics and being part of a series is certainly a reason to have title continuation, but when you've altered the title before, with the difference in setting being a key factor, it seems odd to me that they'd not choose to do so again.
Just my 2 cents.
(N.B. Ohh, and if this IS a true prequel, other than just a thematic one, then for gods sake just call it 'Bioshock 3'. 'BioShock Infinite' is a godawful, meaningless title by any measure.)
[QUOTE=rosthouse;24058571]How many times did we have to say that up to this point?
:v:[/QUOTE]
Where can I find the source for this? Do they ever explicitly say it's not the same universe?
[QUOTE=Goldenboy;24065504]Put me in the "I want a different title" crowd.
Yes, I get that "Bio" doesn't equal "set in Rapture", but if you're making the argument that human-augmentation is a good reason to tie the titles together, then shouldn't "BioShock" & "BioShock 2" have been "System Shock 3" and "System Shock 4"? Plasmid serve the same function as psionic abilities, and EVE and PSI are very much the same.[/QUOTE]
Because Bioshock has genetic modification and System Shock has cybernetic modification. And It's their game, they can do what ever they want with it. There's a reason it's not called Bioshock 3.
[QUOTE=Robbobin;24065628]Where can I find the source for this? Do they ever explicitly say it's not the same universe?[/QUOTE]
They said that the BS:I and BS I&II are not narratively connected. They could be in the same universe but they won't have any knowledge of each other.
[quote]The trailer signaled that Infinite is a first-person return to the style of idea-driven historical science fiction of BioShock, but set in the skies. Later, Levine would tell me that the game is thematically tied to the work he did in first BioShock in that it is another game about a strange and yet strangely familiar place as well as about expressive, variable gameplay. He doesn't call it prequel though and drew no narrative connections between the BioShocks we have played and the one his team is making. "I don't want to think about that," Levine said to me. "I don't think it's particularly constructive to have that conversation."[/quote]
Src: [url]http://kotaku.com/5607451/bioshock-infinite-goes-beyond-the-sea--into-the-skies[/url]
I'd hate falling from that height to your death :ohdear:
You'd probably die of a heart attack before you hit the ground
[QUOTE=Robbobin;24065628]Where can I find the source for this? Do they ever explicitly say it's not the same universe?[/QUOTE]
[quote=Kotaku]Levine would tell me that the game is thematically tied to the work he did in first BioShock in that it is another game about a strange and yet strangely familiar place as well as about expressive, variable gameplay. He doesn't call it prequel though and drew no narrative connections between the BioShocks we have played and the one his team is making.[/quote]
[quote=Ken Levine]I think the first rule we made for ourselves when working on this game -- and this is a hard rule -- is there's no sacred cows. There's no BioShock sacred cows. Anything that doesn't fit in BioShock Infinite, doesn't belong in BioShock Infinite. So people say, "what about this? You gotta have that in a BioShock game!" But we say, how does it fit? Does it belong? Is it telling the story we want to tell? Is it the gameplay experience we want to say?[/quote]
[quote=Ken Levine]We felt like we said what we wanted to say about Rapture. Not about BioShock, not about the gameplay motifs, not about the narrative motifs. But we said what we wanted to say about Rapture, and that kind of space and the kind of combat you have there, and some of the kind of experiences you have there. We created this franchise, and we love this franchise. If you know our previous games, it's very much an extension of the DNA of the stuff we've done before. I think you'll see this game has evolved as much from BioShock as BioShock had evolved from any previous games we've done.[/quote]
[quote=Ken Levine]I think it's both because I think BioShock is a lot more than just Rapture. This is a game; it's a first-person shooter set in an amazing place with a story wrought with – from our perspective – ideas that are tied with history. And everything else really is up for grabs. But we felt that if we made this game and it wasn't a BioShock game, that would be a bit of a cheat. To say, "Oh, it's a totally new thing." But it is a new thing, but it's also a continuation of the things we've done before. [/quote]
[url=http://www.joystiq.com/2010/08/12/video-interview-ken-levine-on-bioshock-infinite/]Need I go on?[/url]
[QUOTE=Janus Vesta;24066196][URL="http://www.joystiq.com/2010/08/12/video-interview-ken-levine-on-bioshock-infinite/"]Need I go on?[/URL][/QUOTE]
I only wanted a source. I wasn't disputing you.
Just saving you looking through it. :wink:
What's worse is that your bombardment of citing [I]still[/I] didn't really answer my question. It doesn't explicitly say anywhere that the two stories aren't part of the same universe.
[editline]09:16PM[/editline]
[QUOTE=Janus Vesta;24066838]Just saving you looking through it. :wink:[/QUOTE]
Ah, fair enoguh then :wink:
I withdraw my angry tone :smile:
The "Need I go on?" was for all the "Hurr durr, it's not Bioshock!" people.
[editline]09:18PM[/editline]
[QUOTE=Robbobin;24066840]What's worse is that your bombardment of citing [I]still[/I] didn't really answer my question. It doesn't explicitly say anywhere that the two stories aren't part of the same universe.
[/QUOTE]
He said he didn't want to bring it up because it would cause arguements, but his comments point to it being a seperate narrative.
For the love of god. The reason it is called Bioshock: [b]INFINITE[/b] is because the sky is infinite. You can fly around the globe forever and then keep going. The sea is limited by land.
This looks cool but I have no fucking idea why it is called Bioshock. It would be fine if the original Bioshock had a subtitle like Bioshock: Rapture or something but calling this came Bioshock makes no sense. Like, they just kept the name to attract buyers even though it is a completely new IP.
[QUOTE=Sean C;24068077]This looks cool but I have no fucking idea why it is called Bioshock, it's not even related.[/QUOTE]
It is, but only just.
[QUOTE=Sean C;24068077]This looks cool but I have no fucking idea why it is called Bioshock. It would be fine if the original Bioshock had a subtitle like Bioshock: Rapture or something but calling this came Bioshock makes no sense. Like, they just kept the name to attract buyers even though it is a completely new IP.[/QUOTE]
It's called Bioshock because it features genetic modification and extreme ideals. Irrational can name it whatever they want.
Also, what about the name BIOSHOCK makes you think RAPTURE?
It also seems to be fundamentally related to Bioshock in that it focuses on two things; basing a society off of an extreme ideal applied on a large scale and left to run for a couple decades (in Bioshock, it was Objectivism, in Infinite it's Exceptionalism) and each had the player surrounded and threatened by something that invokes a deep primal fear (for Bioshock it was drowning, in Infinite it's falling.)
I really hope the "Big Daddies" in this are very patriotic looking and called "Uncle Sam's" or "Honest Abe's" or something like that.
Reminds me of Final Fantasy 7's Gold Saucer, only a whole city.
Holy shit, getting this... nothing like ye olde Bioshock's though.
Hey guys, did you hear Final Fantasy 2 won't even be following the same story as the first one?
Instead of slugs, they found birds!
[IMG]http://i414.photobucket.com/albums/pp229/Ishmael102/Untitled-27.png[/IMG]
Totally calling the black box on this smudgy ad as the audio log incarnation.
All the people complaining about Bioshock Infinite not being Bioshock must have hated Half-Life 2 when it came out. How dare they call it Half-Life when it's not even in a scientific facility like the first game! Sellouts!
You could even say the same about Halo: Reach.
[QUOTE=Canuhearme?;24068418]and each had the player surrounded and threatened by something that invokes a deep primal fear (for Bioshock it was drowning, in Infinite it's falling.)[/QUOTE]
Maybe if they do another one it'll be fire. (i.e. like so far underground that there's magma and shit)
I trust Irrational to make this just as great as Bioshock 1. I think with a new, but still somewhat familiar setting this could be great. Also, they really understand their wheelhouse: both system shocks, both bioshocks, and now this new bioshock all take place in isolated technological wonders.
[QUOTE=Mister B;24074304]Maybe if they do another one it'll be fire. (i.e. like so far underground that there's magma and shit)[/QUOTE]
A cave one would be a cool setting. Only a few miles from the surface, and yet in a such remote, dark, and with some artistic license, alien world.
In Soviet. . . Wait the game takes place in America, shit.
[QUOTE=lnfx;24071388]All the people complaining about Bioshock Infinite not being Bioshock must have hated Half-Life 2 when it came out. How dare they call it Half-Life when it's not even in a scientific facility like the first game! Sellouts!
You could even say the same about Halo: Reach.[/QUOTE]
You're not even getting the point. HL was about Gordon Freeman and the Resonance Cascade he helped create, and so is HL2. Bioshock and Bioshock 2 were about Rapture and Andrew Ryan and his ideals. Bioshock Infinite apparently has nothing to do with Rapture or Andrew Ryan at all. And I've been referring to it as Bioshock 3 because it's the third game in the series to have the title "Bioshock", and for all we know they're not making a Rapture oriented Bioshock on the side so for all intensive purposes it is Bioshock 3.
[QUOTE=Supacasey;24077047]You're not even getting the point. HL was about Gordon Freeman and the Resonance Cascade he helped create, and so is HL2. Bioshock and Bioshock 2 were about Rapture and Andrew Ryan and his ideals. Bioshock Infinite apparently has nothing to do with Rapture or Andrew Ryan at all. And I've been referring to it as Bioshock 3 because it's the third game in the series to have the title "Bioshock", and for all we know they're not making a Rapture oriented Bioshock on the side so for all intensive purposes it is Bioshock 3.[/QUOTE]
Look at this again(if you did in the first place.):
[QUOTE=Canuhearme?;24068418]It also seems to be fundamentally related to Bioshock in that it focuses on two things; basing a society off of an extreme ideal applied on a large scale and left to run for a couple decades (in Bioshock, it was Objectivism, in Infinite it's Exceptionalism) and each had the player surrounded and threatened by something that invokes a deep primal fear (for Bioshock it was drowning, in Infinite it's falling.)[/QUOTE]
Bioshock will most likely be the name for their series of games that deal with different viewpoints and ideals, but, it also surrounds itself with a certain fear. Like the quote I placed above. Yes we all know it has nothing to do with Rapture or Andrew Ryan. If you can't look past that and see what they are doing with the Bioshock series in general you could just not get the game or suck it up and deal with it.
Which leads me to another thing: I have a feeling the next bioshock could be underground dealing with isolationism(or something like that) and the fear of claustrophobia.
[QUOTE=Supacasey;24077047]You're not even getting the point. HL was about Gordon Freeman and the Resonance Cascade he helped create, and so is HL2. Bioshock and Bioshock 2 were about Rapture and Andrew Ryan and his ideals. [/QUOTE]
You really honestly think that was the subject matter of [I]both[/I] Bioshock games? The second one has absolutely nothing to do with Andrew Ryan, in fact the only times he was ever mentioned was in passing by Gilbert Alexander and in a few miscellaneous audio diaries.
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