Starcraft II Megathread V.1 'Hell, It's About Time'
5,000 replies, posted
[QUOTE=wraithcat;23974792]decided to skip the practice league after seeing that the novice maps had blocked accesses and just hitting the placement matches.[/QUOTE]
You wouldn't learn much there anyway, because it interferes way to much with normal tactics.
[QUOTE=dvondrake;23974335]Can always buy the US version online.[/QUOTE]
Sweet so I can't play with my European friends. That really doesn't resolve the problem.
Yelling at someone to teach them something about Starcraft really does work.
Murdoco I'm looking at you!
[QUOTE=oO0Virus0Oo;23974344]Oh my god. I got the game today, I like it.
But as someone mentioned before in practice league people just sit behind those natural barriers.
Hell, a guy had a massive army that I couldn't possible win but still he just sat there, he didn't attack me, he didn't even scout.[/QUOTE]
Skip em, they do more harm than good.
Had yet another toss player try a void ray spam. I killed him before he even had two out. He had a whopping 8 zealots, 4 got killed on my way to his base, the other 4 were at his base getting shot
[QUOTE=melonmonkey;23972086]I hear draco is really good at that.[/QUOTE]
I hear that's a very useful talent toi have
Zealots are too easy to kite if the other player isn't microing them.
[QUOTE=onox37;23975383]Zealots are too easy to kite if the other player isn't microing them.[/QUOTE]
yeah, fuckin marauders mayne
shit...
1 marine can take out four zealots
zealots need a speed increase, because right now just about everything kites them before they get charge.
[QUOTE=matark;23975575]zealots need a speed increase, because right now just about everything kites them before they get charge.[/QUOTE]
Considering how strong they are, that's not so terrible.
[QUOTE=matark;23975575]zealots need a speed increase, because right now just about everything kites them before they get charge.[/QUOTE]
Zealot Leg Enhancements, considering anything besides that won't happen for sure.
The kiting only matters in the early game. When you have an actual army going on and zealots are just part of it no one is going to actually micro around and kite them anyway.
[editline]09:45PM[/editline]
[QUOTE=mercurius;23975691]Zealot Leg Enhancements, considering anything besides that won't happen for sure.[/QUOTE]
aka charge
Which there already is
Someone wants to play 2vs2 with me?
I play Protoss the most.
EU GMT+1
Character name: Skanic
Code:444
Oh wow this match was fun, I didn't build anything other then nukes, vikings, and some marines. Had some fun with this toss player who didn't know what to do if he couldn't spam void rays. So he spammed zealots. I had some more fun with ghosts on the ground with nukes.
[QUOTE=HumanAbyss;23974738]Zerg vs Zerg 1v1 aren't like any other fights. Had to fight tooth and nail the whole battle with zergling just to win.
Also, fucking protoss proxy cannon base. Never saw it myself before this, not used on me anyhow, didn't even have a chance. Missed the little tiny edge on my base in the fog. I scouted him and he didn't seem to have anything so I guess that's a way to look for it a little too late.[/QUOTE]
If you scout their base and they only have a pylon and a forge, it's a DEAD giveaway that they are going to proxy cannon you.
I played today a match that took about 1 hour i had many Stalkers and Void rays and phoenix we played and killed their troops until they didn't had any resources to build more units.
[QUOTE=matark;23975575]zealots need a speed increase, because right now just about everything kites them before they get charge.[/QUOTE]
No
Get Zealot Charge.
It makes them run faster and charge.
:v:
[url]http://screplays.com/replays/darkrei9n/4324[/url]
Replay of the nuke happy incident with toss if you all are interested.
Zealots with charge rap any ground units the terran have.
[QUOTE=onox37;23976906]Zealots with charge rap any ground units the terran have.[/QUOTE]
True, loads of people dont seem to bother getting it though...
Marauders are doing to much damage imo.
How the FUCK do I deal with a Zealot rush? He brought 4 zealots to my walled off base. He destroys the supply depot in seconds that has 6 marines behind it, they bust it down, get in and kill all my marines in seconds no matter how well I micro them. Game over I can't kill them.
Just build some Marauders together with marines that will do it.
[QUOTE=darkrei9n;23976871][url]http://screplays.com/replays/darkrei9n/4324[/url]
Replay of the nuke happy incident with toss if you all are interested.[/QUOTE]
Thanks, I was actually waiting for this.
[QUOTE=acds;23967786]Yeah if they want to overthrow their own creation (SC1) they have to add LAN. And balance it, but SC1 (or Brood War) wasn't perfectly balanced at launch either.[/QUOTE]
Whats the necessity of LAN? It might make a difference with a FPS like CS but with RTS like Starcraft II, lag isn't a huge factor unless the game hangs up.
[QUOTE=Murdoco;23977061]How the FUCK do I deal with a Zealot rush? He brought 4 zealots to my walled off base. He destroys the supply depot in seconds that has 6 marines behind it, they bust it down, get in and kill all my marines in seconds no matter how well I micro them. Game over I can't kill them.[/QUOTE]
Were you focusing your fire? 6 marines should be able to take down at least 1 or two zealots easily before they break down the wall.
[editline]07:57PM[/editline]
Oh and consider sending a few SCVs to repair the depot too.
[QUOTE=Chunk3ym4n;23977254]Whats the necessity of LAN? It might make a difference with a FPS like CS but with RTS like Starcraft II, lag isn't a huge factor unless the game hangs up.[/QUOTE]
Uh... For groups of people to play together without going online, otherwise known as a local area network, or LAN. Not whatever the fuck you're thinking of.
[QUOTE=Chunk3ym4n;23977254]Whats the necessity of LAN? It might make a difference with a FPS like CS but with RTS like Starcraft II, lag isn't a huge factor unless the game hangs up.[/QUOTE]
Because sometimes you just want to play offline with your friends?
Sorry, you need to Log In to post a reply to this thread.