Starcraft II Megathread V.1 'Hell, It's About Time'
5,000 replies, posted
What? No.
By moving your planetary fotress there you are giving up the right to make buildings.
[QUOTE=onox37;23924128]What? No.
By moving your planetary fotress there you are giving up the right to make buildings.[/QUOTE]
[media]http://www.youtube.com/watch?v=YelP49e_fZE[/media]
Just tried zerg for the first time, i was oddly good as them...
FFFF- Zerg rushers in 2v2's!
[QUOTE=lukepker;23925248]FFFF- Zerg rushers in 2v2's![/QUOTE]
FYI, 6 zerglings can be killed if you a move all of your builders. They surround really well. Most of the time you won't even lose more than one or two.
Hate to bitch, but HOLY FUCK WHY DOES NOBODY FINISH GAMES. Seriously, I just started in multiplayer, I've done 3-0 so far. No losses, because right before I plow the bad guy down, he quits.
There is no point in playing after that and it's embarrassing. That's why. If your opponent is a dick though, he'll stay until his very last unit has died.
God dammit guys. I can't wait, Starcraft II is going to be shipped tomorrow.
Do you guys know any good videos of gameplay to keep me entertained?
[QUOTE=Arachnidus;23925885]Hate to bitch, but HOLY FUCK WHY DOES NOBODY FINISH GAMES. Seriously, I just started in multiplayer, I've done 3-0 so far. No losses, because right before I plow the bad guy down, he quits.[/QUOTE]
Why? It's just a waste of time trying to fight back. If you destroy their main force they're basically screwed.
[QUOTE=Jund;23926062]Why? It's just a waste of time trying to fight back. If you destroy their main force they're basically screwed.[/QUOTE]
Because any idiot could put up a basic defense and try to take as many with you. Hell, set up a few turrets, whittle down their force and maybe you can bluff them enough to pull out, and build up to fight back. I've seen it happen before. Bloody hell I've done it before.
[QUOTE=Arachnidus;23926157]Because any idiot could put up a basic defense and try to take as many with you. Hell, set up a few turrets, whittle down their force and maybe you can bluff them enough to pull out, and build up to fight back. I've seen it happen before. Bloody hell I've done it before.[/QUOTE]
In most cases it's a more economic use of one's time to leave and play another.
[QUOTE=Xera;23918732]Void rays are NOT OP. If you scout properly you have plenty of time to react.[/QUOTE]
Zerg can't effectively scout against walls, overlords are slow and vulnerable as shit.
Not an argument for them.
[QUOTE=Arachnidus;23926157]Because any idiot could put up a basic defense and try to take as many with you. Hell, set up a few turrets, whittle down their force and maybe you can bluff them enough to pull out, and build up to fight back. I've seen it happen before. Bloody hell I've done it before.[/QUOTE]
I don't know who you're playing against but when you have a 50+ force and they have like 3 fighting units left I don't know how they can turn it around.
[QUOTE=HumanAbyss;23926211]Zerg can't effectively scout against walls, overlords are slow and vulnerable as shit.
Not an argument for them.[/QUOTE]
sacrifice an overlord
[QUOTE=Jund;23926281]I don't know who you're playing against but when you have a 50+ force and they have like 3 fighting units left I don't know how they can turn it around.[/QUOTE]
It's not a 50+ force, it's more like six dark templars and two carriers. Some turrets, AA and a lot of resources are a bit more than enough to save the day.
Can anyone confirm that RealID is working in game?
It didn't work on the guest pass so I'm assuming it doesn't work [yet] in the actual game either?
[QUOTE=Rucksack;23926389]Can anyone confirm that RealID is working in game?
It didn't work on the guest pass so I'm assuming it doesn't work [yet] in the actual game either?[/QUOTE]
Works for me.
[editline]11:35PM[/editline]
[QUOTE=Xera;23926297]sacrifice an overlord[/QUOTE]
That generally works unless your enemy sees it coming and shoots it down before it gets to see anything. Only really good players can manage this though. Or ones with that strategy in mind.
[QUOTE=Xera;23926297]sacrifice an overlord[/QUOTE]
Sure, but can you even get that to a point where you can see something? Nope, because cannons, stalkers, phoenix, any number of counters against that make it pointless, even when upgraded.
When walled in, we can't climb walls, the only race that can't. Zerg are great, I love playing them, but to deny that they're slightly weaker than every other race is bullshit.
probably going to buy this game tomorrow, sounds like fun
[url]http://www.mediafire.com/?b897epk76dil4qc[/url]
Barely just won this won.
[QUOTE=HumanAbyss;23926513]Sure, but can you even get that to a point where you can see something? Nope, because cannons, stalkers, phoenix, any number of counters against that make it pointless, even when upgraded.
When walled in, we can't climb walls, the only race that can't. Zerg are great, I love playing them, but to deny that they're slightly weaker than every other race is bullshit.[/QUOTE]
the weakness is to balance their speed in building up forces
that's why protoss units cost 2 supply or more, because of their strength
Say, if I organized a 2v2 tourney, would anyone want to participate? Please just say "me" or something and don't respond if your partner has already responded. Thank you :D
It'd also be nice if you could specify if you can do it in the next week or the next month.
[QUOTE=Fire Kracker;23926749]the weakness is to balance their speed in building up forces
that's why protoss units cost 2 supply or more, because of their strength[/QUOTE]
So? Hydras are by and far the most expensive unit for T2 and are the weakest in a lot of ways. Slow as fuck, expensive gas costs, and it's our best way to counter t1 units like stalkers and sentries effectively, roaches work fine, but are weak as fuck to T2 air and such, which is incredibly easy to get.
Not to mention, have you tried breaking down the wall of a good terran or protoss player? They build them double deep now so that baneling rushes are pointless if you can even get there.
Zerg is supposed to be able to out number and overwhelm, they can no longer do that, and that compounds on each unit being individually weaker, and the reliance on melee units is also a severe hindrance.
Note to self: "Place turrets by SCV's when playing with against protoss."
Goddamn warp rays.
[QUOTE=Scoooby;23926954]Note to self: "Place turrets by SCV's when playing with against protoss."
Goddamn warp rays.[/QUOTE]
Void rays :eng101:
[QUOTE=Fire Kracker;23926749]the weakness is to balance their speed in building up forces
that's why protoss units cost 2 supply or more, because of their strength[/QUOTE]
Supply can hardly be considered a limiting factor for any reason amongst reasonably skilled players. More accurately, protoss units cost a large amount of minerals and vespene to balance their forces. Protoss can build a force almost as quickly as zerg. Warp in creates units faster than zerglings can build.
[QUOTE=Auster;23926976]Void rays :eng101:[/QUOTE]
Eh, I'm not used to Starcraft 2 :p
I'm a SC1 vet, but still adjusting to the new units. :)
i feel like zerg is nerfed from the first game :(
[QUOTE=melonmonkey;23926991]Supply can hardly be considered a limiting factor for any reason amongst reasonably skilled players. More accurately, protoss units cost a large amount of minerals and vespene to balance their forces. Protoss can build a force almost as quickly as zerg. Warp in creates units faster than zerglings can build.[/QUOTE]
A 4 gate strat with a someone who's watching timers, can easily lay out an army of stalkers, zealots, and whatever else they want to supplement the army with in almost no time at all. It's really stupid to say zerg are faster when they can do that. Zergs higher end units are slightly faster, but much weaker even in mass.
Zerg are not balanced with the other races.
[QUOTE=HumanAbyss;23927291]A 4 gate strat with a someone who's watching timers, can easily lay out an army of stalkers, zealots, and whatever else they want to supplement the army with in almost no time at all. It's really stupid to say zerg are faster when they can do that. Zergs higher end units are slightly faster, but much weaker even in mass.
Zerg are not balanced with the other races.[/QUOTE]
Zerg are easily replaced. I can kill a entire zerg army and by the time its dead the Zerg could replace half of it.
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