• Starcraft II Megathread V.1 'Hell, It's About Time'
    5,000 replies, posted
[QUOTE=Jimesu_Evil;23939460]How much? Husky wasn't entirely clear on the subject.[/QUOTE] Well, if you win first place, $85,000 USD that's a lot of money
I've won 6 Practice league matches so far, 5 were 1v1 and the 6th was a 2v2 with a friend of mine. Also, a random melee 1v1 against a zerg at fast speed, won that too. I love playing Terran, as far as i'm concerned so far, if i can block off early attackers at my ramp i'll have 6 Marauders and a Thor in the enemy base in no time.
[QUOTE=raccoon12;23939865]Well, if you win first place, $85,000 USD that's a lot of money[/QUOTE] How much is that in pesos?
[QUOTE=Jimesu_Evil;23939934]How much is that in pesos?[/QUOTE] Lots.
[QUOTE=Jimesu_Evil;23939934]How much is that in pesos?[/QUOTE] [B][B][B]85000 US dollars = 1,073,694.50 Mexican pesos[/B][/B][/B]
Just got this game and loving it already.
Given the interest, I opened up registrations for my tournament: [url]http://www.facepunch.com/showthread.php?t=982691[/url] EU and NA players only, sorry for the inconvenience for other players.
[QUOTE=acds;23936910][sp]Tychus could very well not be dead though, we never where Raynor shot (nor do we know where the device that would "shutdown his organs" is, maybe it could be disabled with a well placed shot). Yeah we don't see him afterwards when Raynor walks out with Kerrigan, but neither do we see those other marines that entered with him (and I'm quite sure he did not shoot those).[/sp][/QUOTE] [sp]Lol, no. It's a signal that can be sent to his suit that can kill Tychus, not a machine. Raynor definitely shot him.[/sp] [editline]01:40PM[/editline] [QUOTE=acds;23938170]Alright what race should I go? I'm not touching Zerg anymore, I'm really tired of their lack of T1 air (amongst other things). Probably going Terran.[/QUOTE] No one has T1 air. You mean T1 anti-air?
[QUOTE=JohnnyMo1;23940645][sp] No one has T1 air. You mean T1 anti-air?[/QUOTE] (duh)
[QUOTE=JohnnyMo1;23940645][sp]Lol, no. It's a signal that can be sent to his suit that can kill Tychus, not a machine. Raynor definitely shot him.[/sp] [editline]01:40PM[/editline] No one has T1 air. You mean T1 anti-air?[/QUOTE] [sp]Well the signal must be sent to something in his suit, there has to be a device in there somewhere. Though they probably thought about this and made it very hard to remove/disable.[/sp] Yeah I meant Anti-Air, I'm tired of having to rush to T2 for my mobile AA (Queens aren't exactly great AA, and they can't be used offensively). If the Terran walls-in (Banelings work decently against walls, but not double-deep ones) I'm forced to rush to Hydras because otherwise I'm done for (if he goes air, but once he is walled-in I can't know because Zerg are the only race without cliff-jumpers).
[QUOTE=acds;23940775](if he goes air, but once he is walled-in I can't know because Zerg are the only race without cliff-jumpers).[/QUOTE] What happened to overlords? All you have to do is research that speed upgrade, and then you may have to spend 100 minerals to sacrifice one to scout if you are unlucky. Or you can use your overseer and spawn some changelings. Zerg is the easiest race to have map control with.
As Z you should be playing very offensively and ideally delaying their getting to T2
[QUOTE=JohnnyMo1;23940947]As Z you should be playing very offensively and ideally delaying their getting to T2[/QUOTE] Doing it against toss is pretty easy, but how do you stop terran from getting to t2?
[QUOTE=gparent;23940833]What happened to overlords? All you have to do is research that speed upgrade, and then you may have to spend 100 minerals to sacrifice one to scout if you are unlucky. Or you can use your overseer and spawn some changelings. Zerg is the easiest race to have map control with.[/QUOTE] Yeah but Overlord+Upgrade equal quite a few resources, plus lost supplies. The biggest problem though is that a wall-in completely shuts me off from early-game harass, especially if it's double deep, then it shuts me off until T2. [QUOTE=JohnnyMo1;23940947]As Z you should be playing very offensively and ideally delaying their getting to T2[/QUOTE] Yeah this might be the problem, a 13 pool is probably a bit late (9 pool maybe?). Though Zerg don't really feel like the famed swarming and Zerg-rushing race anymore, I mean the Protoss can pump out Zealots nearly faster than you can pump out Zerglings (ok this isn't true, but considering how much stronger Zealots are, they pump them out too quickly). Though I find that once I get into late T2 and T3 Zerg own the shit out of most. Also I've started building 3 Evolution Chambers which work wonders, I can research 3 different upgrades at the same time (so it goes real quick to get +3 to all categories). Another problem I have is not being able to spend the resources I gather, I always end up with loads of resources but too few larvae, maybe I should try 3 Spires too (to boost the air-units too).
Anyone know a solution to EXTREMELY SLOW Singleplayer loading times, as well as a constant stuttering at the beginning of each campaign mission (it starts, then goes 1FPS for about 10+ seconds) And no it's not the graphics, I tried to turning them down but it didn't help either problem (I can play on Ultra with no lag or FPS drop whatsoever)
Where can I find the cutom maps that were shown off at Blizzcon 2009? [editline]09:39PM[/editline] [QUOTE=SuperHoboMan;23941528]Anyone know a solution to EXTREMELY SLOW Singleplayer loading times, as well as a constant stuttering at the beginning of each campaign mission (it starts, then goes 1FPS for about 10+ seconds) And no it's not the graphics, I tried to turning them down but it didn't help either problem (I can play on Ultra with no lag or FPS drop whatsoever)[/QUOTE] Close down your background shit and download Game Booster
[QUOTE=acds;23941402]Yeah but Overlord+Upgrade equal quite a few resources, plus lost supplies. The biggest problem though is that a wall-in completely shuts me off from early-game harass, especially if it's double deep, then it shuts me off until T2. Yeah this might be the problem, a 13 pool is probably a bit late (9 pool maybe?). Though Zerg don't really feel like the famed swarming and Zerg-rushing race anymore, I mean the Protoss can pump out Zealots nearly faster than you can pump out Zerglings (ok this isn't true, but considering how much stronger Zealots are, they pump them out too quickly). Though I find that once I get into late T2 and T3 Zerg own the shit out of most. Also I've started building 3 Evolution Chambers which work wonders, I can research 3 different upgrades at the same time (so it goes real quick to get +3 to all categories). Another problem I have is not being able to spend the resources I gather, I always end up with loads of resources but too few larvae, maybe I should try 3 Spires too (to boost the air-units too).[/QUOTE] 9 pool works really well for early zerglings without crippling your economy too much. [editline]11:46AM[/editline] [quote=GomTV] [B]Eligibility[/B] - You must be at least 12 years old.[/quote] Fuck I can't enter! [editline]11:50AM[/editline] Oh you have to go to seoul anyways
[QUOTE=acds;23941402]Yeah this might be the problem, a 13 pool is probably a bit late (9 pool maybe?). Though Zerg don't really feel like the famed swarming and Zerg-rushing race anymore, I mean the Protoss can pump out Zealots nearly faster than you can pump out Zerglings (ok this isn't true, but considering how much stronger Zealots are, they pump them out too quickly). Though I find that once I get into late T2 and T3 Zerg own the shit out of most. Also I've started building 3 Evolution Chambers which work wonders, I can research 3 different upgrades at the same time (so it goes real quick to get +3 to all categories). Another problem I have is not being able to spend the resources I gather, I always end up with loads of resources but too few larvae, maybe I should try 3 Spires too (to boost the air-units too).[/QUOTE] Overpool is a nice balance. Gets lings out fast enough to defend against something ridiculous like a 6pool and doesn't really sacrifice much economy for it. You do sacrifice some econ though.
[QUOTE=acds;23941402]Yeah but Overlord+Upgrade equal quite a few resources, plus lost supplies. The biggest problem though is that a wall-in completely shuts me off from early-game harass, especially if it's double deep, then it shuts me off until T2.[/QUOTE] No sorry, I disagree. An unupgraded overlord (which does the job for certain maps at certain timings) is 100 minerals, far less than it costs Terran to scout (300 minerals for a scan) and far less than it costs protoss (You have to tech, then it blocks your robo bay, then the cost of the observer). The overlord upgrade is 100/100 if I remember corectly, but it allows you to scout without having your overlord taken out in many, many situations. So you end up scouting for free the rest of the game. Plus you're going to get that upgrade anyway for the creep highway, and to save your overlords when your base gets attacked. As for lost supplies, they are irrelevant. You create an extra overlord *before* sending your scouting OV. If your scouting OV doesn't die, no minerals are lost because you'll use those later to create units. If it dies, you spent 100 minerals, gained scouting information, and since you waited for your spare overlord to spawn before scouting, you don't get supply blocked.
[QUOTE=Sickle;23941693]Close down your background shit and download Game Booster[/QUOTE] I don't run background shit when I play games, and are you sure that program won't cause problems with my computer, or fuck something up? It sounds...sketchy.
[QUOTE=gparent;23942565]No sorry, I disagree. An unupgraded overlord (which does the job for certain maps at certain timings) is 100 minerals, far less than it costs Terran to scout (300 minerals for a scan) and far less than it costs protoss (You have to tech, then it blocks your robo bay, then the cost of the observer). The overlord upgrade is 100/100 if I remember corectly, but it allows you to scout without having your overlord taken out in many, many situations. So you end up scouting for free the rest of the game. Plus you're going to get that upgrade anyway for the creep highway, and to save your overlords when your base gets attacked. As for lost supplies, they are irrelevant. You create an extra overlord *before* sending your scouting OV. If your scouting OV doesn't die, no minerals are lost because you'll use those later to create units. If it dies, you spent 100 minerals, gained scouting information, and since you waited for your spare overlord to spawn before scouting, you don't get supply blocked.[/QUOTE] That's true (the Terran scan can be used infinitely and anywhere anytime though, easily making it more than worth the price). The problem for me is though that even if I know he's getting air, I still have to rush to T2. Protoss have their Stalkers, Terrans have Marines, they can just keep on going with their tactic because they have a softcounter, Zerg [B]have[/B] to get Hydras. It just feels that Zerg, while more than capable of competing, still need to sweat to keep up with all the counters, counter-counters and all that (at least in T1 and T2, in T2.5+ they are more than fine). Meanwhile a Terran or Protoss can keep going forward with whatever strategy they choose, since, if it all goes bad, they still have softcounters. The only thing that feels lacking in the Zerg is the capability of countering wall-ins (ramps negate your superior numbers, and Blings don't work well against double-deep walls), T1 AA and cliff-scaling (though last and first are somewhat the same thing). [editline]07:33PM[/editline] [QUOTE=JohnnyMo1;23942106]Overpool is a nice balance. Gets lings out fast enough to defend against something ridiculous like a 6pool and doesn't really sacrifice much economy for it. You do sacrifice some econ though.[/QUOTE] Yeah it seems to work pretty well, the slower economy start-up is worth the earlier defence (or attack) possibility.
[QUOTE=acds;23942868]That's true (the Terran scan can be used infinitely and anywhere anytime though, easily making it more than worth the price).[/QUOTE] Overlords are a lot more infinite. They are everywhere on the map, and you do not need to wait for energy and spend 300 minerals to use them.
[QUOTE=acds;23942868]Yeah it seems to work pretty well, the slower economy start-up is worth the earlier defence (or attack) possibility.[/QUOTE] Well, I take that back, it's kind of a big economy slowdown but not as huge as a 10 or less pool. It sort of bridges the gap between super early agressive pools and later, standard, economic pools.
I played SC2 with my friend today. It was fun. Oh wait. No I didn't because the game is region locked :geno:
Yeah, I hate wasting mules when doing a quick scan, that's why I try to avoid it.
If hes getting air you can get queens, queens are a soft zerg counter to void rays. In a one on one fight between queen and void ray the queen wins.
[QUOTE=gparent;23943076]Overlords are a lot more infinite. They are everywhere on the map, and you do not need to wait for energy and spend 300 minerals to use them.[/QUOTE] That's true but the scan can't be stopped, no matter where stuff is it can be scanned. Overlords can be stopped quite easily (especially in later Ts) if you want (at lest from getting into your main base), and if it's worth the extra effort, of course. Also Terrans have the Raven too, the scan is just an extra. Now that I think about it, Overlords and Scans can't really be compared, one is great to keep up with everything that goes on in the map (just park an overlord here and there), while the scan is pretty much as good as it gets for accurate scouting (it's not very useful if you don't knwo where to scan, but there isn't much better for scouting bases).
[QUOTE=Sickle;23941693]Where can I find the cutom maps that were shown off at Blizzcon 2009?[/QUOTE] I doubt you can. They were just small internal projects to show off what you can do with the editor. The Lost Viking, however, is actually in the campaign. When you're in the cantina, in the background you can see an arcade cabinet. If you click it, the game is started up.
Woah, last 3 posts nearly everyone posted at the exact same time.
[QUOTE=darkrei9n;23943248]If hes getting air you can get queens, queens are a soft zerg counter to void rays. In a one on one fight between queen and void ray the queen wins.[/QUOTE] The problem is that Queens outside of Creep are too slow, they can't follow the army around and give AA support.
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