[QUOTE=General]How can I change player models?[/QUOTE]
Copy-paste power...
[quote=Reconstruct]
Okay, if you want to change your character, type in
cl_playermodel
And choose from the files in your models/player folder. Which are...
PMC_Cap
PMC_Goggle
PMC_Goggle_Up
PMC_Goggle_Up_U
PMC_NVG
NY_Police
Urban
SAS
SAS2
GIGN
T_Leet
T_Phoenix
T_Arctic
Snake
American_S
German_R[/quote]
Is there any way I can turn off regenerating health? There's nothing "tactical" about that shit.
[QUOTE=Reconstruct]Copy-paste power...[/QUOTE]
I did that, and it still used the PMC model. It was all in undercase letters, is it case sensitive?
It has to be followed by .mdl.
Oh by the way, what's the Zombie map record? For me...
Motel: 200
Urban Warfare: 300
Crook County: 250 (Default)
What's the top?
Try this command...
cl_playermodel "models/player/model name.mdl"
I think delta5 includes 18 player models.
For some reason my bullet time does not work even though it is assaigned to 'z' does anyone know why? Also i can still only have two weapon slot three guns which differs everytiem i type impulse 101, some help would be nice thanks.
disable_bullettime 0
[B]EDIT[/B]:
The weapon limit is part of the mod; standard Half-Life 2 weapons don't go either.
[QUOTE=madamadam]I've just played some of the motel map, and it was one of the most fun/immersive zombie killing experiences I've ever had in a game. If you're looking to shoot up some living dead, this could be the mod for you.[/QUOTE]
Too few zombies though.
[QUOTE=Monkey pie]Too few zombies though.[/QUOTE]
Don't they respawn?
[QUOTE=Reconstruct]It has to be followed by .mdl.
Oh by the way, what's the Zombie map record? For me...
Motel: 200
Urban Warfare: 300
Crook County: 250 (Default)
What's the top?[/QUOTE]
Well, I'd try to break that record, but the zombies still don't show up for me. Should I reinstall the mod or something?
[QUOTE=Llamaguy]Well, I'd try to break that record, but the zombies still don't show up for me. Should I reinstall the mod or something?[/QUOTE]
Do you have the mapadd for the map?
[QUOTE=Cyber_09]Do you have the mapadd for the map?[/QUOTE]
Yeah, I received it from Reconstruct yesterday. Might it be because I spawn in the admin room? Is there a trigger that spawns the zombies and all that. If so, show me where I should be, and I might be able to trigger it myself.
[QUOTE=Llamaguy]Yeah, I received it from Reconstruct yesterday. Might it be because I spawn in the admin room? Is there a trigger that spawns the zombies and all that. If so, show me where I should be, and I might be able to trigger it myself.[/QUOTE]
No, there's no trigger.
Could you post your mapadd in here; in a code box.
Also, does the mapadd have the exact same name as the map?
[QUOTE=Cyber_09]No, there's no trigger.
Could you post your mapadd in here; in a code box.
Also, does the mapadd have the exact same name as the map?[/QUOTE]
Sure, here is the mapadd
[lua]// ace - green
// s - soldier
// e - elite (white suit enemies)
// c - camouflaged
"precache"{
"entity" "npc_combine_s"
"entity" "npc_combine_e"
}
"randomspawn" {
"npc_zombie2" {
"count" "500"
"targetname" "Zombies"
}
"item_box_buckshot" {
"count" "15"
}
"item_ammo_pistol" {
"count" "15"
}
}
"entities"{
"instant_trig" {
"keyvalues" {
"label" "initialize"
"timer" ".1"
}
}
"instant_trig" {
"keyvalues" {
"islived" "Zombies"
"label" "clear"
}
}
}
"entities:initialize" {
"player" {
"origin" "31.453430 967.388611 495.748352"
"angle" "12.735369 -149.113007 0.000000"
"message" "Survive the Undead Apocalypse!"
}
"item_suit" {
"origin" "31.453430 967.388611 495.748352"
}
"weapon_custom25" {
"origin" "31.453430 967.388611 495.748352"
}
"weapon_custom1" {
"origin" "31.453430 967.388611 495.748352"
}
"weapon_custom4" {
"origin" "31.453430 967.388611 495.748352"
}
"item_ammo_pistol" {
"origin" "31.453430 967.388611 495.748352"
}
"item_ammo_pistol" {
"origin" "31.453430 967.388611 495.748352"
}
"item_ammo_pistol" {
"origin" "31.453430 967.388611 495.748352"
}
"item_ammo_pistol" {
"origin" "31.453430 967.388611 495.748352"
}
"item_box_buckshot" {
"origin" "31.453430 967.388611 495.748352"
}
"item_box_buckshot" {
"origin" "31.453430 967.388611 495.748352"
}
"item_box_buckshot" {
"origin" "31.453430 967.388611 495.748352"
}
"item_box_buckshot" {
"origin" "31.453430 967.388611 495.748352"
}
}
"entities:clear"{
"player" {
"message" "You have survived!"
"music" "song3"
}
}
[/lua]
There's your problem. I'll post mine now.
Copy - Paste it into a text document and save it as the exact map name it's for. It'll work. :)
[QUOTE=Cyber_09]There's your problem. I'll post mine now.
Copy - Paste it into a text document and save it as the exact map name it's for. It'll work. :)[/QUOTE]
Thanks. What was wrong with the mapadd anyway?
[QUOTE=JoeyYODA]For some reason my bullet time does not work even though it is assaigned to 'z' does anyone know why? Also i can still only have two weapon slot three guns which differs everytiem i type impulse 101, some help would be nice thanks.[/QUOTE]
Bullettime is disabled unless you use a cvar command. And you are only able to have 1 pistol, 1 rifle, 1 weapon other than a rifle, and grenades.
Sorry, I've un-installed it.
Well, near the top of the mapadd. On two lines it says like;
# precache"{
# "entity" "npc_combine_s"
# "entity" "npc_combine_e"
Replace "npc_combine_s" and "npc_combine_e" with "npc_zombie2" And you might have to take the amount of zombies down first; Try 250.
Post results, it'll work. :)
[QUOTE=Llamaguy]Thanks. What was wrong with the mapadd anyway?[/QUOTE]
It might be because you put 500 zombies on it.
Ok, testing now.
Didn't work. I changed 500 to 250, and made the changes to the precache. Still nothing. Here is the new code if you want to see it again.
[lua]// ace - green
// s - soldier
// e - elite (white suit enemies)
// c - camouflaged
"precache"{
"entity" "npc_zombie2"
"entity" "npc_zombie2"
}
"randomspawn" {
"npc_zombie2" {
"count" "250"
"targetname" "Zombies"
}
"item_box_buckshot" {
"count" "15"
}
"item_ammo_pistol" {
"count" "15"
}
}
"entities"{
"instant_trig" {
"keyvalues" {
"label" "initialize"
"timer" ".1"
}
}
"instant_trig" {
"keyvalues" {
"islived" "Zombies"
"label" "clear"
}
}
}
"entities:initialize" {
"player" {
"origin" "31.453430 967.388611 495.748352"
"angle" "12.735369 -149.113007 0.000000"
"message" "Survive the Undead Apocalypse!"
}
"item_suit" {
"origin" "31.453430 967.388611 495.748352"
}
"weapon_custom25" {
"origin" "31.453430 967.388611 495.748352"
}
"weapon_custom1" {
"origin" "31.453430 967.388611 495.748352"
}
"weapon_custom4" {
"origin" "31.453430 967.388611 495.748352"
}
"item_ammo_pistol" {
"origin" "31.453430 967.388611 495.748352"
}
"item_ammo_pistol" {
"origin" "31.453430 967.388611 495.748352"
}
"item_ammo_pistol" {
"origin" "31.453430 967.388611 495.748352"
}
"item_ammo_pistol" {
"origin" "31.453430 967.388611 495.748352"
}
"item_box_buckshot" {
"origin" "31.453430 967.388611 495.748352"
}
"item_box_buckshot" {
"origin" "31.453430 967.388611 495.748352"
}
"item_box_buckshot" {
"origin" "31.453430 967.388611 495.748352"
}
"item_box_buckshot" {
"origin" "31.453430 967.388611 495.748352"
}
}
"entities:clear"{
"player" {
"message" "You have survived!"
"music" "song3"
}
}
[/lua]
[QUOTE=Cyber_09]Sorry, I've un-installed it.
Well, near the top of the mapadd. On two lines it says like;
# precache"{
# "entity" "npc_combine_s"
# "entity" "npc_combine_e"
Replace "npc_combine_s" and "npc_combine_e" with "npc_zombie2" And you might have to take the amount of zombies down first; Try 250.
Post results, it'll work. :)[/QUOTE]
No, that's the default mapadd. It should work.
[QUOTE=Crazy Legs]It might be because you put 500 zombies on it.[/QUOTE]
Above post. :)
At least let the guy try it.