there is a bug where you can't hsve the awm and the shotty at the same time because they occupy the same bucket positions.
also try exec all_tactical
[QUOTE=Kobl]there is a bug where you can't hsve the awm and the shotty at the same time because they occupy the same bucket positions.
also try exec all_tactical[/QUOTE]
That actually did work, thanks. Sucks I can't get the weapons normally though.
no problem.
anyone with smod questions don't hesitate to rate m- ahem..,
ask me
[QUOTE=Kobl]no problem.
anyone with smod questions don't hesitate to rate m- ahem..,
ask me[/QUOTE]
Is there any more zombie maps?
why sure!
there's some sex content floating around on the tactical forums,
new player models/guns/vehicles/maps/whatever
I'd link you but I'm on my Wii and until the browser supports tabs and I get a wiiboard (:3) my posting remains barebones.
[QUOTE=Kobl]why sure!
there's some sex content floating around on the tactical forums,
new player models/guns/vehicles/maps/whatever
I'd link you but I'm on my Wii and until the browser supports tabs and I get a wiiboard (:3) my posting remains barebones.[/QUOTE]
Uhh? I didn't ask for sex content I asked for more zombie maps?
sex being used to describe how good said content is my good sir.
its been said before it'll be said again, the internet needs inflection.
[QUOTE=Kobl]sex being used to describe how good said content is my good sir.
its been said before it'll be said again, the internet needs inflection.[/QUOTE]
I see, well I found this map called dotd_crookcounty and it works except there's only rebels, no zombies :/
hmm, do you have disable_mapadd set to 1?
It needs to be zero.
Also, make sure you have your actual mapadd file in the right folder.
[QUOTE=Kobl]hmm, do you have disable_mapadd set to 1?
It needs to be zero.
Also, make sure you have your actual mapadd file in the right folder.[/QUOTE]
Hmm, I'll try setting it to zero and report back if it doesn't work.
EDIT:
Apparently, there is no such command at disable_mapadd
type disable in console, scroll through til' you find one concerning mapadds.
it might actualy be disable_load_mapadd or something like that
[QUOTE=Kobl]type disable in console, scroll through til' you find one concerning mapadds.
it might actualy be disable_load_mapadd or something like that[/QUOTE]
I'll try..
I wonder what would happen if you tried to run an episode 1 or episode 2 map (half life 2) with smod...
[QUOTE=Kobl]type disable in console, scroll through til' you find one concerning mapadds.
it might actualy be disable_load_mapadd or something like that[/QUOTE]
It works, but is there any way to make it have less zombies? Lags me a lot on my old x1300.
[QUOTE=Ultrakill it]I wonder what would happen if you tried to run an episode 1 or episode 2 map (half life 2) with smod...[/QUOTE]
It runs fine. I played dm_bridge with Smod Remastered Redux V6 (mouthful), and it ran fine.
[QUOTE=gokulol]It works, but is there any way to make it have less zombies? Lags me a lot on my old x1300.[/QUOTE]
Go into the mapadd folder and find the text document for the map you want to edit, go in and you should find a line similar to this
[code]"npc_zombie2" {
"count" "60"[/code]
Change the number to whatever.
Does anyone know the default key to change a weapons rate of fire in this new delta 5 smod? I can't find it under keyboard...
[QUOTE=Xamlllew]Go into the mapadd folder and find the text document for the map you want to edit, go in and you should find a line similar to this
[code]"npc_zombie2" {
"count" "60"[/code]
Change the number to whatever.[/QUOTE]
Thanks!
Is there any way to turn the HUD off?
[QUOTE=gokulol]Thanks!
Is there any way to turn the HUD off?[/QUOTE]
cl_drawhud 0
Even with that command I think it might remove the screen blood effects.
HELP! It seems to be stuck in a half bullet time, half real time, everything moves in real time but bullets have the bullet time effects and sounds and are a bit slower moving than normal. It doens't make a difference whether I turn bullet time on or off. I haven't typed in any console commands either.
[b]Edit:[/b]
[QUOTE=Ultrakill it]Does anyone know the default key to change a weapons rate of fire in this new delta 5 smod? I can't find it under keyboard...[/QUOTE]
If you mean switching between semi auto or full auto, then it's just secondary fire, so right mouse by default.
[QUOTE=lettuce_head]HELP! It seems to be stuck in a half bullet time, half real time, everything moves in real time but bullets have the bullet time effects and sounds and are a bit slower moving than normal. It doens't make a difference whether I turn bullet time on or off. I haven't typed in any console commands either.[/QUOTE]
Try "host_timescale 1" on console with cheats on.
[QUOTE=lettuce_head]HELP! It seems to be stuck in a half bullet time, half real time, everything moves in real time but bullets have the bullet time effects and sounds and are a bit slower moving than normal. It doens't make a difference whether I turn bullet time on or off. I haven't typed in any console commands either.
[b]Edit:[/b]
If you mean switching between semi auto or full auto, then it's just secondary fire, so right mouse by default.[/QUOTE]
try typing disable_bullettime 1
then maybe exec bt_deafault
then restart tactical.
Nope, no luck with any of those.
Also it only started happening when I did "exec neo" in the smod firing range.
Is it still like that after you load a new level?
How can you guys have a thread without me :(
Hope you are having fun with Version 6 by Onemanshow.
I decided to step away from tactical for a little bit, and so far Onemanshow has done a great job at cleaning up my mess of a mod. ;)
He has some exciting new features planned! :D
You can see more about his long and short-term changes here:
[url]http://www.smod-tactical.com/forums/viewforum.php?id=35[/url]
There has been a lot of talk about wanting to play SMOD: Tactical multiplayer, and I have seen thousands of hacks on how to get Tactical to play multiplayer ;)
I'm working with 1/4th life(and others) on a project called "Close Contact" which will be a co-op game in the vain of SMOD: Tactical. We don't have anything to show as of yet, but stay tuned.
smod tactical isn't even tactical anymore, now it's smod tacticool, and the whole regeneration system is unrealistic and doesn't fit in a mod that tries to be realistic
My are you mister positive! :D
Onemanshow has a new system for damage he is working on, which you might like.
And hey, if that's not good enough for you, Combineguy, you are welcome to go play ARMA or whatever.
[QUOTE=Combineguy]smod tactical isn't even tactical anymore, now it's smod tacticool, and the whole regeneration system is unrealistic and doesn't fit in a mod that tries to be realistic[/QUOTE]
Well if you think about the alternatives it might be the best option, I mean, if you had the hl2 style of health and went running around picking up medkits that would look silly (Which sadly I just realized you can do in Smod). Plus having the regeneration system makes for a really tough situation when surrounded.
But hey, maybe they'll implement the same health system in Far Cry 2 and we can pick bullets out of ourselves in the midst of shoot-outs. :v:
[QUOTE=phatcat]My are you mister positive! :D
Onemanshow has a new system for damage he is working on, which you might like.
And hey, if that's not good enough for you, Combineguy, you are welcome to go play ARMA or whatever.[/QUOTE]the changes onemanshow is working i think are good
I can't wait for CC personally.
Get to work Phatcat.
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