• Dead Rising 2 Megathread
    757 replies, posted
hey, it's made by Canadians, cool
God, ever since the first game came out, I loved it. I did all the shit and really wasted fantastic hours of my life with that game. It had everything a good game should, plus more. And to think, that two is actually coming out, is just... It's awesome as tits. Also, didja hear that Frank is gonna be in the English version of Tatsunoko vs. Capcom?
Found a video showing the Chainsaw motorcycle gameplay [media]http://www.youtube.com/watch?v=MDMohRZP-PU&feature=related[/media]
I am going to be very sad if the multiplayer only consists of these tasteless arena-games.
[QUOTE=kevlar jens;17797000]I am going to be very sad if the multiplayer only consists of these tasteless arena-games.[/QUOTE] I won't. As I posted on Kotaku: [quote]People wanted ragdolls. They got it. People wanted casino. They got it. People wanted more zombies. They got it. People wanted multiplayer. They got it. People wanted a sequel. They got it. I remember people used to say "I don't care what it is, just get some form of multiplayer on Dead Rising." And after getting everything else they asked for you would think they would be happy. But they are not. They want this, they want that. Since people are getting what they want they are starting to behave like spoilt brats. Why can't you these spoilt brats thank Capcom for the hard work, money and thought they put into this multiplayer mode? Hard work for a game that won't even be appreciated by Japan. That's a lot for a Japanese company to do. And what did you expect? A game which has a focus of "Killing-a-shit-loada-zombies" would obviously have a multiplayer game mode in that style. Co-Op would be nice but this doesn't mean Co-Op won't exist. This looks like some fun Zombie killing with friends. Including the awesome looking singleplayer, the first games creativity and achievements. This game is my game of the year.[/quote]
[QUOTE=GMOD ftw;17796846]Found a video showing the Chainsaw motorcycle gameplay [media]http://www.youtube.com/watch?v=MDMohRZP-PU&feature=related[/media][/QUOTE] That looks pretty boring :( Needs moar explosives, ramps, boss zombies, etc.
A ton of gameplay videos are on [url=http://www.youtube.com/user/ARandomGamerTX2]this guy's[/url] account, looks fun, but they DEFINITELY need to improve.
[QUOTE=kevlar jens;17797000]I am going to be very sad if the multiplayer only consists of these tasteless arena-games.[/QUOTE] Yeah, a circular arena with 30 zombies and pre-made, pre-equipped characters and probably no items/objects/weapons. The fun with DR1 was going around, choosing clothes, stocking up on weapons, levelling up and being able to use just about anything you saw. The multiplayer we've seen so far removes nearly all those elements, taking away what made DR special. And yeah I know that people wanted multiplayer and we got multiplayer, but I'm quite sure that when everybody said "I want multiplayer" they didn't mean multiplayer like this.
I expected running around the casino with friends, not playing crappy mini games. Those get old after like an hour
Some news: [url]http://www.gametrailers.com/news/dead-rising-2-dates-details/1826[/url] [quote=GT]Capcom, a leading worldwide developer and publisher of video games, today confirmed that Dead Rising 2, the highly anticipated sequel to the multi-million selling Dead Rising, will be released in Europe on September 3rd, in North America on August 31st and Japan on September 2nd for the Xbox 360 video game and entertainment system, PlayStation 3 and PC platforms. Furthermore Capcom is also pleased to announce that Xbox 360 gamers will be able to get an exclusive taste of Dead Rising 2’s signature gameplay with the release of its downloadable prologue, Dead Rising 2: CASE ZERO. Available as downloadable content only on Xbox LIVE shortly before release of the full game, Dead Rising 2: CASE ZERO, will introduce main protagonist and former motocross champion Chuck Greene and provide a link between the original game and the events that await players in the gambling paradise of Fortune City. Dead Rising 2: CASE ZERO was formally announced at Microsoft’s global media event, X10, which took place earlier today, in San Francisco. Attending media were able to experience the latest demo of Dead Rising 2. In addition to giving media the opportunity to explore the zombie infested casino, stores and other attractions on Fortune City’s North Strip, this demo also introduced a brand new feature – the ability for players to create improvised weapons by combining two items. The Dead Rising series is renowned for letting players pick up and use everyday items to fend off hordes of the undead, but Dead Rising 2 adds a new twist with combination weapons. Take two objects, add a roll of tape plus the inventiveness and skilled hands of Chuck Greene and hey presto, an innocent water gun and a can of gasoline become a deadly flamethrower, while a garden rake and car battery combine to create an electrified zombie prod. Creating and using combination weapons will not just result in novel ways to tackle Dead Rising 2’s shuffling cast of thousands as the more combo weapons a player uses, the more Prestige Points (PPs) they will rack up. Earn enough PPs and Chuck levels up, which in turn delivers its own benefits. Dead Rising 2: CASE ZERO requires players to have an Xbox LIVE membership to download. Further details including release date and pricing will be announced soon.[/quote] Also: [quote]Take two objects, add a roll of tape plus the inventiveness and skilled hands of Chuck Greene and hey presto, an innocent water gun and a can of gasoline become a deadly flamethrower, while a garden rake and car battery combine to create an electrified zombie prod.[/quote] :gizz:
[QUOTE=acds;20170913]Some news: [url]http://www.gametrailers.com/news/dead-rising-2-dates-details/1826[/url] Also: :gizz:[/QUOTE] Oh, so those two chainsaws on a pole we saw in that old screenshot was a sort of combination? Awesome. Off-topic: Gah, I so badly want them to pop up and say "Oh hey guys, DR2 will have co-op with no limit on the features you'll have in singleplayer," but I know they wont. Multiplayer arena will be alright, but it will [b]never[/b] match the play time that singleplayer/co-op will/would net. Oh shit, if Australia censors this I'm going to murder something. [editline]08:16PM[/editline] [url=http://epicbattleaxe.com/wp-content/gallery/dead-rising-2/Stoic_Chuck_bmp_jpgcopy.jpg][b]Holy fuck, it's Wolverine.[/b][/url]
Okay, so improvised flamethrowers, chainspears, chaincycles, drillbuckets, the list goes on... I wonder if you can combine the mega buster with the laser sword...
[QUOTE=Wish I wasn't an 09er;20171089] [url=http://epicbattleaxe.com/wp-content/gallery/dead-rising-2/Stoic_Chuck_bmp_jpgcopy.jpg][b]Holy fuck, it's Wolverine.[/b][/url][/QUOTE] Even more :gizz:
PC....at last... Can't wait ! This is going to be awesome.
New interview: [url]http://www.gametrailers.com/video/x10-legacy-dead-rising/61966[/url] Am I the only one worried that nearly all gameplay footage we've been seeing is on time trail? There's always that timer at the top of the screen, it's worrying me a lot.
Yeah this game will have Co-op [QUOTE]Two Chucks are better than one in Dead Rising 2. When the zombie-packed Capcom action game hits the Playstation 3 and Xbox 360 in August, it will allow gamers to play through its story as a duo of the game's lead: Chuck Greene. While both Chuck Greenes will be able to keep all of the spoils of their anti-zombie rampages and earn experience towards leveling up, only the Chuck Greene who hosts the online play-through will be able to save the game's progress. The game won't, developer Blue Castle Games told Kotaku, allow two players to play with one another on a single console and television. I had a chance to take the newly unveiled cooperative play of Dead Rising 2 for a spin last week. To bring a friend into the game with them, a player has to press right on the direction pad of the controller and send out an invite. Once your friend accepts the invitation a little icon showing a two-way radio pops up in the bottom corner of the screen and you can allow the player to drop in. When I tried this, the game went to a load screen for about a minute, and then popped me back into the game exactly where I was with another Chuck by my side. While both Greenes would normally look identical, the myriad of wearable props and outfits mean that they're typically going to be pretty easy to tell apart. In the case of my session, one Greene was wearing an ill-fitting blue and green super hero costume and Groucho glasses while the other was wearing a white and rhinestone Elvis jumpsuit. Faced with a second Greene and a fellow gamer controlling him, we immediately ran out from the back hallways of the casino we were in to see what sort of mayhem we could get up to. While we were able to stand shoulder-to-shoulder and cut through the hordes of zombies, what we couldn't do, I soon realized, was team up to deliver special two-man attacks or use special two-person weapons. It was a little disappointing to realize we couldn't, for instance, grab both ends of a zombie and pull or build some sort of uber-weapon that required four sets of hands. Another disappointment was coming across a wheelchair and realizing that Greene number one couldn't sit in it while Greene number two tooled it around the casino. I cornered a developer at the event and asked him about that lack of coop play support. He said that the team has heard an awful lot about the lack of wheelchair drive-bys and it was something they were looking into. Fingers crossed. What we did discover, though, was how fun it is to create your own games inside a zombie-packed casino. After failing to load a Greene into a wheelchair, my gaming buddy and I decided to round up two wheelchairs and have a race around the giant oval of the casino. This turned out to be a lot more fun than we expected. Standing behind a chair, you can get Greene to hold onto it and when he pushes the chair, he does so at a run. Because the controls are deliberately sloppy, the race was the perfect mix of skill and luck. We even managed to knock into each other as we raced, forcing the wheelchair pushing Greenes into walls of zombies and slot machines. The race completed ( I lost after being knocked into another toppled wheelchair), we looked around for other games to play. Next up was spot the zombie. I found two cans of spray paint and colored a zombie red and green and then challenged the other Greene to find the zombie. It would have worked, but the paint disappeared in less than a minute. Next, Greene number one climbed up on top of a tower of slot machines with a machine gun and I found another zombie, this time slapping a Blanka mask onto its head. This worked a bit better, but anytime the zombie hit a wall or machine the mask popped off. The developers said the disappearing paint would likely remain that way, but that the masks were a bug they were working on. Spot the Zombie confirmed! I noticed, while playing around with the other Greene in the casino, that when we were separated a tiny animated Greene popped up in the bottom corner of my screen. The little Greene showed in real time what the buddy Greene was up to. It even showed the weapon he was wielding at the time. What it didn't show, though, were his surroundings or enemies he was attacking. So what you were left with was this strange little pantomime going on in the bottom corner of your screen. When other Greene was attacked, the tiny version of him on my screen would react as if being bitten by invisible zombies. That gave me an idea. What if, I asked the developers, you could press a button to make your Greene go through the motions of being attacked even if he wasn't? The idea, I explained, would be that you could fake an attack and then when your buddy came running to your rescue, smack him in the head with a golf club or mannequin leg. Great fun! They seemed amused, but I don't see it coming to the game. I tried faking an attack myself, spinning my Greene around as if he was surrounded and calling out to my buddy for help. He didn't buy it. That's probably because once you are attacked and taken down by a zombie your buddy can revive you in the cooperative game. The fallen Greene automatically calls out for help and a bar pops up showing his draining life as he lays on the ground. To revive the dying Greene, the healthy Greene has to find some food and bring it over to him. While I love the concept of cooping through Dead Rising 2 with a friend, the experience still needs a bit of work. How, for instance, will I convince anyone to come play with me if they know I'm the only one who gets the campaign save point? And why two Greene's and not some second character? Also, I'd love to see at least one new weapon or tag-team attack added. There's a bit of time still, the game doesn't hit the PC, PS3 and Xbox 360 until Aug. 31, so maybe some of those issues will be addressed. Until they are, I suspect most people will use this not to work through the story, but to run around being zombie-killing idiots, which is OK too. [url]http://kotaku.com/5518479/dead-rising-2-lets-you-play-through-with-a-buddy[/url][/QUOTE] After all the bitchy-fan-boy "MULTIPLAYER CO OP OR WE BOYCOTT THIS SHIT" comments I'm not surprised. Maybe people will stop insisting the other multiplayer is shit because it's not co-op. Yes I'm late. But search was down and I couldn't get back to this thread to perform an almighty NEWS BUMP. So if you got beef... I'm sorry bro :( I'll update the OP with this info, info on the prologue DLC and generally delete the whole thing and write it again. No point really though, nobody reads it. They just skip to the last page, add a hilarious comment and realised they been ninja'd 5 or 6 times so quickly edit it to say something about wars and how Frank West covered them. Yes. I'm in a splendid mood. Still got beef? Well I'm still sorry, bro. Can't wait to see 60-odd comments saying: "I hope mulitplayer is more than tasteless two-player co-op. Four players is what's needed". And if and when four-player is announced people would still complain. [editline]12:16AM[/editline] Frank West, Wars he covered them. Also it seems he covered Marvel VS Capcom 3 [img]http://cache.gawkerassets.com/assets/images/9/2010/04/500x_mvc3_guess_up.jpg[/img] See him? Doing his "I can hold my camera like a jerk" pose? Shame Frank won't too have unrealistic large boobs like all the female characters and Hulk.
I hope mulitplayer is more than tasteless two-player co-op. Four players is what's needed.
In the co-op, both players have to be Chuck Greene, but they can dress up as ridiculously as they like. THOSE ZOMBIES ARE GONNA THINK TWICE ABOUT MESSING WITH A DUDE WITH A TUXEDO AND A DINOSAUR HEAD
Can't wait for the demo if there is one :D
[QUOTE=Pruneyboy;21532958]Can't wait for the demo if there is one :D[/QUOTE] Absolutely. The co-op better be playable...
I like the weapon crafting. Hopefully there are lots of possibilities.
It was a great relief to see that there is 2-player free-roam. Also who wants to bet that there will be costumes from RE5? Damn 2-player freeroam is going to be awesome, plus being able to tweak .ini files on the PC will be awesome.
[QUOTE=Pruneyboy;21532958]Can't wait for the demo if there is one :D[/QUOTE] I know on 360 they are releasing an epilogue which is supposed to work as a demo. But you pay for it.
[QUOTE=simkas;13573501]If this doesn't come out for PC I'm going to kill someone.[/QUOTE] I am going to destroy Valve and Ubisoft. [I]And... Maybe EA,[/I]
[QUOTE=Gvazdas;21543742]I am going to destroy Valve and Ubisoft. [I]And... Maybe EA,[/I][/QUOTE] It [B]is[/B] coming out for PC.
Just preordered my copy. I'm extremely awaiting the return of Dead Rising.
With COOP I'm sure they game is going to be amazing.
I still don't know if i'm going to pre-order for pc or 360. The PS3 footage looked crap (crappy framerate and no shadows) and we haven't seen anything from the PC yet.
How well do other Capcom games run on the PC? I'd say that's a good indication if any of how Dead Rising 2 will look and run compared to the 360 counterpart. Picking this up for 360, since I want to own both games on the same platform.
[QUOTE=yodafart9;13573726]Arpeture Science![/QUOTE] Knew that was from somewhere.
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