[QUOTE=Duodecillian;39060982]A bit off topic, but why do consoles generally use a proprietary OS rather than linux?[/QUOTE]
It's all about control and getting the most out of the hardware. Using Linux would make the consoles very hackable, it would also add a lot of overhead. In truth the consoles don't really have an OS it would be considered more of a firmware. By removing all of that bloat and overhead they're able to get more performance out of the hardware. The 360 has a modified ATI Radeon X1800 and the PS3 has a modified Nvidia 7800 GTX both of those cards are over 8 years old, and by modern standards absolute crap; but because they are operating so close to the hardware (ie. just firmware) they can still pump out some decent graphics albeit at a lower resolution.
[QUOTE=DevinWatson;39061609]It's all about control and getting the most out of the hardware. Using Linux would make the consoles very hackable, it would also add a lot of overhead. In truth the consoles don't really have an OS it would be considered more of a firmware. By removing all of that bloat and overhead they're able to get more performance out of the hardware. The 360 has a modified ATI Radeon X1800 and the PS3 has a modified Nvidia 7800 GTX both of those cards are over 8 years old, and by modern standards absolute crap; but because they are operating so close to the hardware (ie. just firmware) they can still pump out some decent graphics albeit at a lower resolution.[/QUOTE]
this is also why console graphics seem to get better over time, with the same hardware
because the programmers tend to get more comfortable and knowledgeable about their environment (since it's always the same, they don't need to think about other hardware)
Another extra tip for some people:
If you installed TF2 and each time you try to run it you get a segfault on line 287 and you have an AMD card, you'll need to upgrade to the 12.11 beta drivers which should fix it. But they are reportedly unstable for a lot of people, I however haven't had any problems with them that weren't a quick fix.
[QUOTE=DevinWatson;39061609]It's all about control and getting the most out of the hardware. Using Linux would make the consoles very hackable, it would also add a lot of overhead. In truth the consoles don't really have an OS it would be considered more of a firmware. By removing all of that bloat and overhead they're able to get more performance out of the hardware. The 360 has a modified ATI Radeon X1800 and the PS3 has a modified Nvidia 7800 GTX both of those cards are over 8 years old, and by modern standards absolute crap; but because they are operating so close to the hardware (ie. just firmware) they can still pump out some decent graphics albeit at a lower resolution.[/QUOTE]
realize most games are rendered at 30 fps too, their OS means little.
[img]http://i.imgur.com/0E4Kl.png[/img]
Perhaps games will now need to be compatible with all 3 platforms to be SteamPlay?
Pretty sure Steam Play is just the thing where your saves go into [i]the cloud[/i].
[editline]4th January 2013[/editline]
Nope, I was wrong. [url]https://support.steampowered.com/kb_article.php?ref=9439-QHKN-1308[/url]
[QUOTE=snuwoods;39079678]realize most games are rendered at 30 fps too, their OS means little.[/QUOTE]
It means a lot, running with that little RAM demands it.
[QUOTE=FlamingSpaz;39097860][IMG]http://i.imgur.com/0E4Kl.png[/IMG]
Perhaps games will now need to be compatible with all 3 platforms to be SteamPlay?[/QUOTE]
to be fair, if you ported it OSX putting it on linux shouldn't be a huge task
Anyone else having the problem that whenever notifications pop up where you are writing will be swapped to the current open chat?
[QUOTE=Confuzzed Otto;39106719]Anyone else having the problem that whenever notifications pop up where you are writing will be swapped to the current open chat?[/QUOTE]
It's a [url=https://github.com/ValveSoftware/steam-for-linux/issues/89]known issue[/url] according to their issue tracker, high priority too.
And I can understand why, very annoying when it happens. Especially when sitting there and trying to program.
Had some friends that wondered why I kept sending them semicolons...
[B]Edit:[/B]
Apparently, it's fixed in the next release that should be out soon.
[QUOTE=ace13;39107081]It's a [url=https://github.com/ValveSoftware/steam-for-linux/issues/89]known issue[/url] according to their issue tracker, high priority too.
And I can understand why, very annoying when it happens. Especially when sitting there and trying to program.
Had some friends that wondered why I kept sending them semicolons...
[B]Edit:[/B]
Apparently, it's fixed in the next release that should be out soon.[/QUOTE]
Well atleast you're not sending your friends random parts of... Uhh private RPs
I added a lot of non-steam games to it (mostly HIB stuff that should be on steam soon enough anyway) and I window them so it is easy to jump to chat, but the chat draws focus immediately, as you said, which can be infuriating while playing Dustforce or something fast paced. For some reason it doesn't affect most other applications, but steam does draw focus no matter what I'm doing when I first start it; also annoying. I hope they do get it fixed soon.
Oh sweet, they added Cave Story + to the linux version?
[t]http://i.imgur.com/kuehG.png[/t]
Appareantly not.
Crayon Physics Deluxe, Cave Story+, Lugaru HD and some others were enabled yesterday, they don't work yet though.
I always get so excited when new games pop up, and then I'm always so let down when they don't work. Why even add them prior to fixing the config/adding the linux binaries?
Does that mean that they are being worked on and should be out soon? Or is it just a bug?
[QUOTE=Rayjingstorm;39108178]I always get so excited when new games pop up, and then I'm always so let down when they don't work. Why even add them prior to fixing the config/adding the linux binaries?[/QUOTE]
My theory is that the developers have to email Valve to get their game marked as steam compatible because those games were added within minutes of each other. They probably then have to upload the games or somthing like that
[QUOTE=FlamingSpaz;39108618]My theory is that the developers have to email Valve to get their game marked as steam compatible because those games were added within minutes of each other. They probably then have to upload the games or somthing like that[/QUOTE]
I don't know how Valve's internal app publishing system works, but I'm [b]guessing[/b] something like this:
[b][u]Publishing Linux executable versions of games for Developers[/u][/b]
[b]-Developer tags game as supported on Linux[/b]
[b]-Developer uploads related files and/or configurations and adds a depot if necessary[/b]
[b]-If the developer added a depot, the developer has to wait for Valve to publish the depot[/b]
If they added a app configuration the depot waiting stuff wouldn't be necessary.
For example, here's the depots for [url=http://cdr.xpaw.ru/app/200900/#section_depots][b]Cave Story+[/b][/url].
[url=http://cdr.xpaw.ru/app/200902/]OS X Build[/url]
[url=http://cdr.xpaw.ru/app/200903/]Win32 Build[/url]
[url=http://cdr.xpaw.ru/app/200906/]Linux Build (Not available)[/url]
So if you download the app on OS X or Win32, it knows what depots to download, and can actually download them because they are [b]public[/b].
However, if you "download" it on Linux, it'll try and download the Linux depot, which has not been made available yet and gives you an error saying it can't find the executable.
[b][u]Work-around for developers that do not want to wait for Valve[/u][/b]
However, configurations do not need to be checked by Valve and can be updated by the developer.
The developer for [url=http://cdr.xpaw.ru/app/67000/]The Polynomial[/url] seems to have done exactly that. The [url=http://cdr.xpaw.ru/app/67003/]Linux depot[/url] of his game is not available yet, so he implements a work-around in the configuration that allows him to download the latest version of the game off his own server through specifying a set of commands to the linux shell.
[code]
[executable] => ../../../../../../../../../../../../../../../../../../../bin/bash
[arguments] => -c "xterm -e wget -c http://_snipped_/Polynomial-135_linux.tar.gz && tar -zxf Polynomial-135_linux.tar.gz && mv Polynomial-135_linux/* ./"
[description] => Temporary solution: download the game via wget.
[config] => Array
(
[oslist] => linux
)
[/code]
This way he does not have to wait for Valve, but I'm not sure they'd approve of this. :v:
You can check [url=http://cdr.xpaw.ru/linux/]this list[/url] for more games (some of the games have the exact same problem described above).
Final disclaimer: I really have no clue on how this all works, just guessing!
[QUOTE=Marlamin;39109616]I don't know how Valve's internal app publishing system works, but I'm [b]guessing[/b] something like this:
[b][u]Publishing Linux executable versions of games for Developers[/u][/b]
[b]-Developer tags game as supported on Linux[/b]
[b]-Developer uploads related files and/or configurations and adds a depot if necessary[/b]
[b]-If the developer added a depot, the developer has to wait for Valve to publish the depot[/b]
If they added a app configuration the depot waiting stuff wouldn't be necessary.
For example, here's the depots for [url=http://cdr.xpaw.ru/app/200900/#section_depots][b]Cave Story+[/b][/url].
[url=http://cdr.xpaw.ru/app/200902/]OS X Build[/url]
[url=http://cdr.xpaw.ru/app/200903/]Win32 Build[/url]
[url=http://cdr.xpaw.ru/app/200906/]Linux Build (Not available)[/url]
So if you download the app on OS X or Win32, it knows what depots to download, and can actually download them because they are [b]public[/b].
However, if you "download" it on Linux, it'll try and download the Linux depot, which has not been made available yet and gives you an error saying it can't find the executable.
[b][u]Work-around for developers that do not want to wait for Valve[/u][/b]
However, configurations do not need to be checked by Valve and can be updated by the developer.
The developer for [url=http://cdr.xpaw.ru/app/67000/]The Polynomial[/url] seems to have done exactly that. The [url=http://cdr.xpaw.ru/app/67003/]Linux depot[/url] of his game is not available yet, so he implements a work-around in the configuration that allows him to download the latest version of the game off his own server through specifying a set of commands to the linux shell.
[code]
[executable] => ../../../../../../../../../../../../../../../../../../../bin/bash
[arguments] => -c "xterm -e wget -c http://_snipped_/Polynomial-135_linux.tar.gz && tar -zxf Polynomial-135_linux.tar.gz && mv Polynomial-135_linux/* ./"
[description] => Temporary solution: download the game via wget.
[config] => Array
(
[oslist] => linux
)
[/code]
This way he does not have to wait for Valve, but I'm not sure they'd approve of this. :v:
Final disclaimer: I really have no clue on how this all works, just guessing![/QUOTE]
That would explain why even the work-around wasn't working for me. I should have looked more closely at the console output and noticed that it was invoking xterm... which I don't have installed.
[editline]5th January 2013[/editline]
Installed it and it appears to be working.
[editline]5th January 2013[/editline]
But it doesn't appear to be launching still.
[editline]5th January 2013[/editline]
It's linked to libIlmImf.so.6, when the most recent version is 7... Why not statically link to these libraries if you won't keep the binaries up to date? Or at least bundle a version of the library...
[editline]5th January 2013[/editline]
Same thing with libImath. That's it, I'm done until this gets resolved.
Bumping, but with some content so it counts.
Steam for Linux is officially out! I'm currently using it and its great. Only thing is, most games (not all, haven't tried all) need the Steam Community Ingame turned off. Done by right clicking on the game, and disabling steam community ingame.
Also. Why was Left 4 Dead 2 removed, I was looking forward to killing zombies on linux.
I tried the CS Beta, but all the servers say I have a diffrent version of de_dust 2 than they do.
CS:S is now on Linux. [URL="http://steamdb.info/app/240/#section_history"]http://steamdb.info/app/240/#section_history[/URL]
Psychonauts is out of beta:
[URL="http://steamdb.info/app/3830/#section_history"]http://steamdb.info/app/3830/#section_history[/URL]
If I install Steam for Linux, can I get it to use the games installed on my Windows Partition? Or at least a copy of them so I don't have to download the [B]whole [/B]game again.
[QUOTE=JimJam707;39542116]If I install Steam for Linux, can I get it to use the games installed on my Windows Partition? Or at least a copy of them so I don't have to download the [B]whole [/B]game again.[/QUOTE]
You can copy the content across for the most part, they aren't always completely compatible so I'd avoid running off the same files.
[QUOTE=danharibo;39542353]You can copy the content across for the most part, they aren't always completely compatible so I'd avoid running off the same files.[/QUOTE]
Have you (or anyone else) tried it with TF2?
[QUOTE=JimJam707;39542465]Have you (or anyone else) tried it with TF2?[/QUOTE]
Yes, you can copy the Windows GCFs into the Linux Steamapps and steam will then just download the Linux binaries.
[B]Steam Client Beta Update - Feb 11[/B]
[quote]Mac:
- fix leaks which caused memory usage to increase over time
- reduce CPU usage, especially on Retina displays
Linux:
- prevent users from running Steam as the root user
- fix overlay-related input lag in Anomaly Warzone Earth
- Steam updater window is no longer resizable[/quote]
"Linux:
- prevent users from running Steam as the root user"
Running steam as root was actually only way i made it work on linux.
[QUOTE=.EDI;39560434]"Linux:
- prevent users from running Steam as the root user"
Running steam as root was actually only way i made it work on linux.[/QUOTE]
Then you screwed something up.
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