The real reason is that nobody wants to take 20 seconds to cross a street.
i think they should just make real life. you know, cuz technologies so good these days.
[editline]06:56PM[/editline]
really though why the fuck would you want things that realistic. Scale the buildings & world that well and with the next gta you'll also see real bits of brain flying out everytime you shoot someone and see shit that's worse than a gore thread on 4chan
The current AVERAGE cpu cant cope with it, someone with an i7 980x could.
I find GTAIV is pretty well scaled. But i know what you mean
[QUOTE=gman003-main;22764984]Dev time to make enough quality stuff to fill the entire place is really fucking expensive. Procedural generation can let you fill it all, but it won't feel as alive.
Compare the first Elder Scrolls game, which used procedural generation to make the entire continent, to Oblivion, which was hand-created, and only did one province, at decreased scale.
Making a fully believable, "alive" city the size of New York, for instance, would cost about a quarter of a BILLION dollars. Unless you want game prices to triple, learn to live with it.[/QUOTE]
Yo, it's called GTA 4. ( in reference to the 3rd paragraph) Even though you can't go in most buildings it's still pretty much like New York, even split into boroughs like Algonquin and Alderney (Brooklyn and Manhattan respectively).
[QUOTE=gman003-main;22775649]Nope, both were handcrafted.[/QUOTE]
I'm pretty sure they used a tool to generate the forests.
Shadow of the Colossus and Red Dead Redemption portrayed quite an accurate scale in my opinion.
[QUOTE=imaguy;22786408]I'm pretty sure they used a tool to generate the forests.[/QUOTE]
Yea, which is why all the forests are pretty repetitive
Characters are just fast
because players are impatient.
[QUOTE=drummerundrcovr;22784914]i think they should just make real life. you know, cuz technologies so good these days.
[editline]06:56PM[/editline]
really though why the fuck would you want things that realistic. Scale the buildings & world that well and with the next gta you'll also see real bits of brain flying out everytime you shoot someone and see shit that's worse than a gore thread on 4chan[/QUOTE]I'm pretty sure someone already made Real Life. It was developed and published by a company called God.
[QUOTE=gman003-main;22776626]And you obviously don't know how the games are actually programmed. Scale is irrelevant. It's the amount of detail.
If you're willing to put up with Doom-level graphics, a modern gaming PC could probably handle a full planet, at full scale. If you require Half-Life graphics, you might have to cut it down to a continent. By the time you reach modern graphics, you'll be simulating a small city, but it'll take up twenty gigabytes of disc space.[/QUOTE]
20 gigs is a bit of an understatement.. Let's look at X-Plane 9. It's got scenery data for ~88% of the world, with a handful of cities and most of the airports basically modeled (meaning undetailed buildings with textured mapped on them). So most of the world is just terrain data and sat pictures mapped onto the terrain. 77 gigabytes on 6 DVD discs. Detail of any sorts takes up a fuckton of space, and even the level of detail in X Plane takes up a mindbending amount of space (and there are better textures still. You can buy a 500 gb HDD packed totally full with improved world textures) Not to mention displaying the mountains and trees and terrain just by itself takes a pretty good gfx card...
[QUOTE=Achilles123;22765280]...There are cliffs in Morrowind, what do you mean?[/QUOTE]
We don't speak of cliffs in Morrowind...
[img]http://www.imperial-library.info/bestiaries/morrowind_large_cliffracer-1.jpg[/img]
[b]OH GOD WHAT HAVE YOU DONE[/b]
TOO MUCH CLIFF TALKING FUCK
[img]http://morrowindphotography.com/images/abrodhead/cliffracerswarm.jpg[/img]
[img]http://dwip.arthmoor.com/images/mw/MKAcr.jpg[/img]
[b]OH GOD THEY'RE CLOSING IN[/b]
[QUOTE=drummerundrcovr;22784914]i think they should just make real life. you know, cuz technologies so good these days.
[editline]06:56PM[/editline]
really though why the fuck would you want things that realistic. Scale the buildings & world that well and with the next gta you'll also see real bits of brain flying out everytime you shoot someone and see shit that's worse than a gore thread on 4chan[/QUOTE]
Says the man with a headshot ticker as his avatar.
ArmA II
[QUOTE=gman003-main;22776626]And you obviously don't know how the games are actually programmed. Scale is irrelevant. It's the amount of detail.
If you're willing to put up with Doom-level graphics, a modern gaming PC could probably handle a full planet, at full scale. If you require Half-Life graphics, you might have to cut it down to a continent. By the time you reach modern graphics, you'll be simulating a small city, but it'll take up twenty gigabytes of disc space.[/QUOTE]
once again... infinity will be able to do more than just full scale planets on consumer PCs
though they wont be densely city populated probably
[QUOTE=Inzal;22789218]once again... infinity will be able to do more than just full scale planets on consumer PCs
though they wont be densely city populated probably[/QUOTE]
From what I've seen, the planets look small, and it only generates terrain, not actual cities yet, since those would be player created.
[QUOTE=Rooster Assassin;22789326]From what I've seen, the planets look small, and it only generates terrain, not actual cities yet, since those would be player created.[/QUOTE]
The surface of the planet that you actually see in the videos is only a tiny fraction of the total surface area of those planets, when he flies back out you can see just how large the total surface area is!
suppose they might still be small compared to planets in real life, but atleast it isn't another spore
[QUOTE=Mister Cool;22765267]Kind of like Far Cry 2.
Except in Far Cry 2 there was way too many annoying rebel assholes and not enough doing missions.[/QUOTE]
I think Far Cry 2 is the step in the right direction..
[editline]12:21AM[/editline]
[QUOTE=thisispain;22784904]You're all wrong. It's completely a matter of perspective. What looks good to the audience. Developers don't always compare sizes and inches correctly so the perspective gets distorted.
Look at the difference between HL2 and TF2. HL2 sticks very closely to the idea of proportion, TF2 certainly does not.[/QUOTE]
Hell...Hammer now has a plugin tool for Google Sketchup...you can literally make all the buildings to correct proportions and bring em over into a .vmf.
God. I remembered Cliff racers were a huge problem in Suran.
Walkin to the armor sto-- What was that?
No... No. NO! IT'S NOT POSSIBLE!!! GGAAAAAAAAAAAAAAH!!!
And of course the guard just sits there.
Imagine space travel in full scale..
[QUOTE=kwkws;22790401]Imagine space travel in full scale..[/QUOTE]:suicide:
[QUOTE=kwkws;22790401]Imagine space travel in full scale..[/QUOTE]
"Thank god for warp drives"
"Its broken captain."
[IMG]http://i186.photobucket.com/albums/x8/BobAsh_album/RageGuy.jpg[/IMG]
[QUOTE=BagMinge101;22764397]Compare any setting object, or building in a video game to one in real life. Something's off. Sure, it might be perfect down to the last detail, but it still feels off. You cross streets in a matter of a second or two. Cafe's, office buildings, and warehouses feel artificially small. Your aiming from the hip, but the gun is right up in your face. Why is this?
It's a matter of scale. I cannot think of a single video-game in recent memory that actually has real, believable buildings, cities, streets, towns, etc. Either your moving way to fast, everything is way to small and scrunched together, or a combination of both. Take a stroll in any of your favorite games. You'll notice what would be normal sized shops and buildings in real life feel cramped. Normally towering skyscrapers seem artificial:
[img_thumb]http://img534.imageshack.us/img534/3205/rpevocity2v2p0012.jpg[/img_thumb]
What is stopping us from building things to scale?[/QUOTE]
HL2 notoriously suffers from midgetism. Not a good reference. Most games also have you running along at many kmph so as to not bother you with having to wait for you to get somewhere. HL2 again has you running around at some 17 kmph I think. Arma II has very realistic movement speeds, and rounds generally travel from the tip of your gun out into the world, unlike so many other shooters where the gun is merely aestethic and doesn't even point in the right direction. It also takes a very long time to get anywhere. Everything should be to scale as well.
In more mainstream terms, I'm quite impressed with Halo scale wise, everything in Halo is completely to scale, including player eye height and movement speed. Except certain liberties taken with the interior of the pillar of autumn. That's quite impressive. Granted it's largely fantastic sci fi elements but none the less impressive.
Oh god, not Cliff Racers! I've seen them massacre an entire fort of armed guards. It was horrible!
Err what the fuck. There are plenty of games that aren't scaled down. GTAIV and ArmA 2 come to mind.
[QUOTE=rakkar;22775036]Infinity: The Quest For Earth is supposed to be realistically scaled...
A realistically scaled galaxy, that is.[/QUOTE]
Hasn't it been in development for a couple years now?
[QUOTE=JaegerMonster;22791300]Err what the fuck. There are plenty of games that aren't scaled down. GTAIV and ArmA 2 come to mind.[/QUOTE]That's two.
[QUOTE=Prof Googloplex;22791045]Oh god, not Cliff Racers! I've seen them massacre an entire fort of armed guards. It was horrible![/QUOTE]
At least they're better than The Swarm from Daggerfall.
[media]http://www.youtube.com/watch?v=18CGW9P5Y9M[/media]
HALT!HALT!HALT!HALT! For all eternity.
[QUOTE=Ninjarooster;22791359]Hasn't it been in development for a couple years now?[/QUOTE]
Yes, and it will be in development for a few more, I think.
However, I'm pretty sure that it will not be abandoned.
[editline]05:05PM[/editline]
[QUOTE=Prof Googloplex;22791045]Oh god, not Cliff Racers! I've seen them massacre an entire fort of armed guards. It was horrible![/QUOTE]
It's weird, I never really have trouble defeating cliffracers...
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