I don't see the problem with altering the proportions a bit, if there are technical limitations. Freelancer is catastrophically guilty in this respect though. The planets are quite distractingly small, making space stations seem continent-sized.
I don't know about you guys but weird scaling pisses me off. Third person games generally get it right, but when you swap to first person suddenly it's all out the window and nothing is even in the same scale let alone scaled properly to the player. Also i'm talking about different games not a third person game with a first person view.
[QUOTE=jeimizu;24523563]I didn't like how "cities" with the exception of Panau City were about 10 buildings, and every city used the same building models arranged differently.[/QUOTE]
This was a problem with the first Just Cause as well. It just didn't have the detail and by extension the atmosphere that GTA does.
Just came across this:
[media]http://www.youtube.com/watch?v=R1Hm4K5_Pr0[/media]
I actually got chills from the similarity of walking through New York.
[QUOTE=XxLiquidxX;24524865]WoW did an OK job of this.[/QUOTE]
If by that you mean "it completely ignored realistic proportions in favour of a stylised cartoony look" then yeah, it did a brilliant job.
[QUOTE=MegaJohnny;24525090]I don't see the problem with altering the proportions a bit, if there are technical limitations. Freelancer is catastrophically guilty in this respect though. The planets are quite distractingly small, making space stations seem continent-sized.[/QUOTE]
That's a stylistic choice though. And I really like it actually.
No, Freelancer's scaling is terrible. Everything is incredibly tiny; yet you are limited at about 150 m/s so everything seems huge from a speed perspective. I did like the game otherwise, though.
Everything is just the right size. How about we complain about TF2's "terrible" anatomy next?
This thread has made me think about the future of gaming and technology.
:byodood:
[editline]08:45PM[/editline]
can't wait tbh :dance:
see you in 20 years
Umm, I really don't mind so long as it sells the image to me, generally I haven't really noticed or nick picked about any model scales or model detail being wrong, although uncharted 2 had me saying 'holy shit' or 'oh my god' every time I saw a new location and the massive scale it portrayed (That was a pretty game)
One thing I feel that games give me is a sense of surrealism that feels right, sometimes I don't want my games to be contextually correct or so real that I may as well give up reality.
So give the developers/Game artists a break, I think their doing a good job, just look how far we have come in 10 years, give it another 10 years and you won't ever see 2 of the same buildings in a game. (Or any texture tiling for that matter)
This is why I love minecraft.
Fallout 3 was pretty spot-on if you go by ingame time (takes about a day to go through all of DC's ruins if you walk and a good part of the day if you run.)
also desert bus is a good idea of why realistic scaling is a bad idea overall
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