Shores of Hazeron Attempt v2: Electric Universe Restart
1,295 replies, posted
You'll have your ship, no rank is needed for that.
Now I know how the ship builder works functionally, but I'd love to find some ship building tips. I looked for a thread about it on the SoH forums and could not find one. I need to get some info on this.
[QUOTE=blazingfly;27395555]That's my money, and -my- ship. I want it back.[/QUOTE]
dictatorship: empire ship, empire money now
[QUOTE=MrBob1337;27396118]You'll have your ship, no rank is needed for that.[/QUOTE]
Well. I'll join as a citizen then, I guess. As long as I get my cargo ship back. Actually, it won't let me. It only shows empires with open immigration policies.
No log on to your current account, and I'll send a hail message. Double-click on it, hit "Join Empire'.
[QUOTE=MrBob1337;27396350]No log on to your current account, and I'll send a hail message. Double-click on it, hit "Join Empire'.[/QUOTE]
I'm in.
[editline]13th January 2011[/editline]
Oh i'll just make a new character then.
One sec, do it on ARock's message instead.
[QUOTE=MrBob1337;27396437]One sec, do it on ARock's message instead.[/QUOTE]
Dude you blocked me with unblock. We will never be able to talk to each other.
I know I made a suggestion, for the meantime we can use a relay. ARock is Prime Minister, he can get you in.
[editline]13th January 2011[/editline]
Ok i'm ordering your ship to the capital.
[QUOTE=MrBob1337;27396508]I know I made a suggestion, for the meantime we can use a relay. ARock is Prime Minister, he can get you in.
[editline]13th January 2011[/editline]
Ok i'm ordering your ship to the capital.[/QUOTE]
Spawn recall is causing huge amounts of star loading.
I think I found a bug. :o
IM BACK AND IM PURPLE AND I CAN HURL ELECTRICITY.
[QUOTE=blazingfly;27384664]Darkendsky, I think there's an unused officer at luaville you can have.[/QUOTE]
The point is that it is my officer, not anybody else's. You guys could at least ASK before swooping in on my system.
Oh, jeez, tons of drama in the thread.
I learned to lock my doors. I landed on a nomad planet and got swarmed by troops.
FUCK I didnt save my ship!
It should still be in the design studio, I don't think it auto-clears.
[QUOTE=blazingfly;27391347]... Pahaha, the game was balanced, and now it isn't! XD Think about it, right. Any ship built before the patch is -completely- unaffected by this. Therefore, there are now 100+ ships in the universe that could easily fuck the shit out of any buildable 'new' ship. And around 88 of those ships belong to one empire. We are FUCKED. Well no, YOU are fucked, since you won't let me back into the empire, to which I contributed a LOT.[/QUOTE]
So you understand, ships build before the patch are affected. like sure you could have built it with higher armor, but you likely cant build it again unless you have the tech level to do it.
And ships with that much armor took penalties as normal. i.e. too heavy to take off from standard gravity planets etc.
I have a few designs we built with high armor, but after patch were too high level to build. Not to mention instead of the planned 250m/s movement, it was going closer to just a little over 100m/s thanks to the new mass calcs.
I don't see why you got so mad. you had not built any of these ships yet. and you were pretty late to the rage game. me and D3matt from PTMC had a rage session right after this patch was released.
[QUOTE=MrBob1337;27398852]It should still be in the design studio, I don't think it auto-clears.[/QUOTE]
oh it better be or ima rage!
[QUOTE=MrBob1337;27398794]I learned to lock my doors. I landed on a nomad planet and got swarmed by troops.[/QUOTE]
hahaha O lawrd Bob. Basic rules of engagement man. NEVER land in a hot LZ. Always lock your doors. If you suspect you might get boarded, Hover.
[QUOTE=MrBob1337;27398794]I learned to lock my doors. I landed on a nomad planet and got swarmed by troops.[/QUOTE]
So that is why I died while I was AFK on your ship and I assume they now control it?
No I kept it from them by running it into the planet, they took out the entire crew and were moving to the power relay.
Looks like I am missing out on all the fun. I should be back on tonight around 9 or 10 to help out.
I also took Hive 2-1 but they may take it back, I'm building a couple cruisers once I install the update.
[QUOTE=MrBob1337;27399650]I also took Hive 2-1 but they may take it back, I'm building a couple cruisers once I install the update.[/QUOTE]
Pretty sure Nomads aren't really active anymore.
Really? Two of them boarded my ship.
[QUOTE=MrBob1337;27400096]Really? Two of them boarded my ship.[/QUOTE]
Well for all intents you are taking our planet...
Haxus is awesome, implemented 2 of my suggestions.
[QUOTE=Evil Angelic;27401120]Well for all intents you are taking our planet...[/QUOTE]
I never said it was WRONG for you to do that.
[editline]14th January 2011[/editline]
Chasing mad russian through enemy space
Not anymore ;)
Got jumped coming out of a wormhole. First ever fight. Weak.
Gonna repost this in case it got lost in all the drama.
I wrote a database entry on Giant Bomb for this game back when I played it for way to much each day. So now I just copy-pasted that here to make sort of a OP you can use. Should get someone to make banners, and check it for errors and stuff. Just thought I could throw this out there.
[code][b]Overview[/b]
Shores of Hazeron is a free space empire MMO which is still in the pre-alpha stage. You begin either as the humble leader of your own future empire, with nothing but a knife, or you join an existing empire. There are no quests, no missions and only one NPC you can actually talk to. That NPC is your guide in the start of the game, teaching you how to move and pick up items. He has mostly been made to show what the "story editor" can do eventually, which means players can make own missions with talking and moving NPCs.
In many ways it can be similar to the idea behind Spore. The game has everything you want in a space game. There are countless of solar systems in the galaxy, and finding systems without planets are rare. Every planet and every moon can be landed on and colonized, save for the dangerous Gas Giant. There are Binary Systems and Ringworlds, and there are even rumors of (and images of actually) of Binary Ringworlds.
[b]Flow of the game[/b]
The game has several stages so to speak, but it plays out differently if you make an empire or join one.
[i]Making a new Empire[/i]
Note: The tutorial for the game, found [url=http://www.hazeron.com/manualf.html]>>here<<[/url], is a must the first time you play it.
[i]Creating your race:[/i]
When you make a new empire, you have to choose how your race looks like. The editor for this is not as robust as the Creature Editor in Spore, but you can make a lot of weird creatures. You have basic skin choices, like wet scales, dry scales, skin, feathers etc. Different heads can be chosen, number of arms, legs, height of spine etc. Most parts can also be customized further, making it possible to create something unique. A lot of players go with something distinctly humanoid, while others create crazy beings with four legs, wings and horns. All of the wildlife in the game seem to be randomized, so you are usually killed by creatures only a horror writer could conjur up.
You of course name your character and the empire. You also have to pick a flag for your empire. This is not done with a list, but with an upload screen. That's right, you have to draw, or at least find an image for your flag.
Once you are done with this you are put on a random planet in a random un-colonized system.
[i]Start phase:[/i]
In the beginning you learn how to move, where the different menus are, how to interact with the environment etc. Once you got it down, you make a flag and find a nice spot to build your first city. In this game you actually build each individual building and roads. So finding a good spot with a lot of resources is important for the first city. When you place the flag you have to name your city. This is where you can do a huge mistake. Naming the first city in a new system also sets that name as the system name. If the sector haven't been named yet, it is also called what you name your city. So naming your cities should always be done careful. If not, there will besectors, systems and cities called "FurFag".
[i]Building cities:[/i]
Cities are fun to build, but also a bit tedious. When you are alone, without any NPC or player citizens, you have to manually fetch materials and build each building. Fetching is easy, as you only need to press one button. Building the building is also just pressing a button, but you have to press it several times. Once the city starts to fill up with people, they can build instead. The same procedure is done when producing things, ranging from electricity to plastic clothing. Every process like this can be "locked" so that no NPC citizens can do them. Every process in the game has requirements. To make metal armor you need metal. To make metal, you first have to mine some ore. To mine ore, you of course need a mine placed on an ore deposit, which thankfully never runs out. Most processes also need specific tools to be done, like hammers, shovels, wrenches etc.
There are heaps of buildings, and a lot of different things to do with each of them, making the city-building aspect of the game really good. But eventually you want to go out to the stars.
[i]First space trip:[/i]
The first trip into space will be in a rocket, because the primary material you need to build spaceships can only be found on moons and other cold planets. Once you got that material you can build gravity drives, which means you can build spaceships. But first you need to get to a moon and build a mining colony. This needs planning. A lot of it. But when you actually succeed in going into space... it is a great feeling.
Building a moon colony is pretty much the same as building a normal city, except one thing: You need more materials to build everything. Since there is no air in such places, everything must be built into a pressurized box. For that you need metal, plastic and electronic components. So you should never think of going to space without those things.
You will also have to either import air, or make it yourself on the moon with water. So you can see, this is not an easy game, as it is pretty complex. Once you got your first mines going on the moon, you can design your first spaceship.
[i]Designing:[/i]
Designing things in SoH is not the same as in Spore. In Spore you have more freedom in making the shell of the ship, effectively making it possible to make whatever you want. In SoH you can make the shell however you like, but you cannot make anything rounded. But, you also design the interior of the ship, from the placements of different rooms to the placement of equipment and ship consoles. This is because you can actually walk around in your ship whenever you want. This also goes for space stations.
[i]Space travel:[/i]
Once you got a functioning spaceship, you are officially ready to take on the galaxy! Almost at least. In order to really play the game, you need to upgrade your Tech Level. You start with TL1, but you can go as high as TL32. A few things are locked until you reach a specific TL, like Transporter Pads for your ships (TL7). In order to reach higher TLs you need money in your cities. For your cities to make money you need taxes. And in order to collect taxes you have to declare a capitol and make your empire official. Once you do that you can either invite other players, or set your "immigration policy" to open. If you are the leader of the empire, you can control every aspect of it, but it also depends on the style of government. A Dictatorship is easier to manage, while you can be overthrown in a Democratic Empire. Once you reach this stage, the game becomes all about exploring, reaching higher TL to build bigger and better ships, colonize more worlds to get resources you need, trade with other players or go to war. The galaxy is a big place, and there is plenty to do.
[b]Complexity of Spaceships[/b]
Spaceships are of course a big part of the game, and the developers have done everything they can to make it fun to fly them. As it is now there are several ways to fly spaceships.
Solo: It can be done to fly a ship solo. It is not an easy feat to get from system to system, but you can still do it. The captains chair has the ability to open all the other consoles on the ship, making it a perfect place to sit if you want to fly it yourself.
With an NPC crew: This is the most used way to fly a spaceship. With a crew all you need to do is to give orders. This can easily be done when you are on the ship, but if you are not on it yourself you need to have an officer on board to receive and execute the orders.
With a player crew: Yes. If you have enough friends, and you have an easy means to communicate (voice chat is mandatory when doing this I think) you can actually recreate the bridge of The Enterprise. You can man the captains chair, order the Nav Officer to set course for Yavin IV. After plotting the course, the Helmsman can set the power to 50% while the Engineering Crewmember fine tunes the engines. The Sensor Officer can scan everything nearby, and the Gunner can keep the weapons on standby, ready to fire. Every console in the ship can be interacted with in some way, even the Transporter pads.
[b]Facepunch Empire[/b]
This is the empire to join if you want to play with fellow Facepunchers. Spanning several systems and sectors, we still have some way to go to become a really good empire. Off to a rocky start, with too much expansion instead of cultivating what we have, we have now started to pick up speed.
[i]How to Join[/i]
<Ask Master Bob in game? I dunno, you write something here>
[i]Positions in the Empire[/i]
Supreme Emperor: Master Bob
<then you list the rest here>
<Then add a bunch of pictures or something. I dunno, it's your OP>
[/code]
So nobody here is interested in being an admin (Which is actually Wikia's name for a Moderator pretty much) on the wiki?
That is, this one: [url]http://hazeron.wikia.com/wiki/Shores_of_Hazeron_Wiki[/url]
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