If you walk an inch before shooting, the bullet will basically go backwards.
[QUOTE=dass;24502607]Oh god I hope thats not true... I just bought the damn game and I hate games like that :ohdear:[/QUOTE]
Only if you're trying to run and gun. STALKER actually takes skill.
[quote=adamater]I like how the accuracy of guns in reach go down over time, makes you burst fire more.[/quote]
This applies to real life. We are not superhuman, therefore out arms get tired when we repeatedly fire heavy guns. And also, against this whole thread:
This is why the XboX/PS3 were invented. FPS games weren't meant to be played competitively on PC. However, I love the PC as a casual gaming platform. It's much easier to go around in a game spamming mouse clicks just to lay back and watch some baddies die, however Xbox/PS3 are much more fun to kill real people across the internet.
uh you guys understand that barrels on many weapons that were designed for automatic fire actually warp a hell of a lot while firing, correct? I mean hell, look at a slowmotion view of an AK47 barrel while firing automatically; the thing bends to an angle of like 20 degrees; combine that with the distance you're firing at, and it's very realistic.
the reason for handguns is that in real life you can't spam a handgun for shit, the recoil is incredible on them
[QUOTE=lolracoon;24498019]-snip-
Sorry that was bad reading on my part.
The guns in tf2 have very little spread, only the shotguns, miniguns etc., even then aim is one of the more important things in TF2 along with Teamwork, coordination, etc.[/QUOTE]
In TF2, the first round fired out of the magazine will always hit dead on no matter what. Bullet spread then takes effect on all weapons except one-shots like the Sniper Rifle. Projectile weapons do not have bullet spread and are instead affected by physics.
[QUOTE=AgentBoomstick;24505660]This applies to real life. We are not superhuman, therefore out arms get tired when we repeatedly fire heavy guns. And also, against this whole thread:
This is why the XboX/PS3 were invented. FPS games weren't meant to be played competitively on PC. However, I love the PC as a casual gaming platform. It's much easier to go around in a game spamming mouse clicks just to lay back and watch some baddies die, however Xbox/PS3 are much more fun to kill real people across the internet.[/QUOTE]
Quake 3, Unreal Tournament, Counter-Strike 1.6/Source, CoD 2/4, Team Fortress 2 and a host of other PC only FPS' would like to have a word with you.
[QUOTE=jlj1;24491766]There is still a certain degree of quick reactions and aiming
Other examples of OPs issue
Counter Strike[/QUOTE]
CS and CSS both take a lot of literal skill, it's not like MW2 were regardless of weather it's your first match or your last, you do well dependent on how well you can aim.
[QUOTE=Soviet Russia;24506873]CS and CSS both take a lot of literal skill, it's not like MW2 were regardless of weather it's your first match or your last, you do well dependent on how well you can aim.[/QUOTE]
MW2 is nice like that, when your actually good at MW2 like my friend is you don't die and get 32 nukes.
[QUOTE=dass;24502607]Oh god I hope thats not true... I just bought the damn game and I hate games like that :ohdear:[/QUOTE]Fret not, with the right mods this is fixed.
[QUOTE=Numidium;24491654]I don't wanna bash anyone, i just want your opinion on this.
As you all probably know, most modern fps with guns and multiplayer have a value called accuracy on their guns, wich determines how many of the bullets you shoot are gonna hit the center of your screen. It never say that, mostly some value between 1 and 100, but its a random factor, spread.
Now while bullet spread is realistic and nice and all, i find that it takes away a great portion of skill while playing, for obvious reasons i hope. Normally you wouldnt even notice that, but i've had a Lan Party recently where everyone played UT3, and UT3 has weapons with full accuracy, like the shock rifle or the sniper rifle, and surprisingly i owned the shit out of people who laugh at me in Call of Duty.
This is why i think shit like quickscoping and that crap are luck to a giantic extent nowadays, and even normal gunkills depend at least a bit on luck. Thus a player with good aim is not properly rewarded for his skills.
Also, i'm not some pseudo-pro-tourneyfag shithead or something, this just bugs and bothers me when some 12 year old gets a noscope through the map in MW2 and thinks he's awesome.
And if you're gonna say "woot halo is different" - only the sniper.[/QUOTE]
Have you ever fired a real automatic weapon from the hip?
I hat how in MW2 you can be sitting 10 feet from a wall with a sniper rifle, just standing there, then you shoot it and it flies into nowhere land... You wait for the screen to settle *Exactly Where It Was Before* and you shoot again... bullet goes in the opposite direction.
Or how scoping magically makes your shotguns (and guns in general) magically become 100% accurate, and when you don't scope the cone is like 90 degrees. Because we all know that when you put the gun up to your face it changes the very essence of the gun and its mechanisms to fire with full accuracy.
[QUOTE=acds;24496751]True skill isn't quick reflexes, true skill is superior tactics/strategies, superior positioning and superior planning. Sadly most games are all about jumping around shooting, but even in those the 3 points above will give you a pretty big advantage.
I enjoy instagib matches in UT, but if all games were like that it would be very boring.[/QUOTE]
I didnt say only aim was skill, but tactics don't really apply to any shooter i know except Arma and maybe CS. Even if MW2 has "tactical" written all on it, theres barely any strategy or tactics in it, and there'll never be.
[editline]02:12PM[/editline]
[QUOTE=Vocal Massacre;24508558]Have you ever fired a real automatic weapon from the hip?[/QUOTE]
No.
Don't see what that changes, again, its not about realism for me, its a question of fairness for me.
[editline]02:16PM[/editline]
[QUOTE=AgentBoomstick;24505660]
This is why the XboX/PS3 were invented. FPS games weren't meant to be played competitively on PC. However, I love the PC as a casual gaming platform. It's much easier to go around in a game spamming mouse clicks just to lay back and watch some baddies die, however Xbox/PS3 are much more fun to kill real people across the internet.[/QUOTE]
Are you serious? Are you telling me consoles are better for competitive gaming than PCs?
Spamming mouse clicks? FPS weren't meant to be played competitively on PC?
...
In case you didnt notice, consoles have washed down versions of FPS with auto-aim and such bullshit, mouse aiming is way more precise and the PC i the exact opposite of a casual gaming platform unless you're on a mac. Consoles are casual gaming. Point. Thats why they're cheap, thats why they come bundled with their OS', thats why its so easy to use.
You can be skilled in MW2, it's just a completely different play style. It has nothing to do with the guns. Maybe try the FAL if you like weapons like the Shock Rifle? I don't exactly like MW2, but it's not a matter of skill, it's just a different game than UT3.
[QUOTE=AgentBoomstick;24505660]This applies to real life. We are not superhuman, therefore out arms get tired when we repeatedly fire heavy guns. And also, against this whole thread:
[B]
This is why the XboX/PS3 were invented. FPS games weren't meant to be played competitively on PC.[/B] However, I love the PC as a casual gaming platform. It's much easier to go around in a game spamming mouse clicks just to lay back and watch some baddies die, however Xbox/PS3 are much more fun to kill real people across the internet.[/QUOTE]
Uhh are you serious?
Really, MW2 does require skill, you need to have fast reaction, knowledge of the map, know how to handle weapons (most, beside some OP like noobtube and UMP).
If MW2 didn't require any skill, me and my friend wouldn't be first in 95% of all games, it would be just random first place.
~~==arma 2 ultimate skill==~~
[editline]03:42PM[/editline]
ArmA 2 probably gives the best representation of inaccuracy, since the guns shoot where they're aimed, not from some random cone, and recoil 'physically' rather than just an animation playing.
[editline]03:44PM[/editline]
[QUOTE=BrickInHead;24505833]uh you guys understand that barrels on many weapons that were designed for automatic fire actually warp a hell of a lot while firing, correct? I mean hell, look at a [B]slowmotion[/B] view of an [B]AK47[/B] barrel while firing automatically; the thing bends to an angle of like 20 degrees; combine that with the distance you're firing at, and it's very realistic.[/QUOTE]
There you go then.
The warping lasts for milliseconds, barely long enough to make any difference on controlled firing.
Different games require different kinds of skill. Everyone knows that the cards you get in poker are random, but only an idiot goes claiming that the game requires no skill.
Randomness demands from the player ability to adapt to unpredictable situations, to minimize the effects of that randomness on the outcome.
In Counter-Strike: Source this means, for example, that you have some kind of tactics. You need to arrange it so that your enemy gets a bullet in his head with maximum certainty and you don't. Having a good aim and fast reflexes does get you kills in CS:S, but relying entirely on them is naive.
Most of the weapons are accurate enough for the standard map size in that game anyway.
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