• Mass Effect Megathread - GAVORN'S TRICKS EDITION
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[QUOTE=Ridge;29629866]I give you the Hollywood Akira script: [URL]http://www.cracked.com/blog/the-actual-live-action-akira-script-worse-than-you-think/[/URL][/QUOTE] I didn't like Akira very much, but I can appreciate it for what it was. That article almost gave me an aneurysm. Someone should give some terrorists / Russia / Iran some incentive to nuke Hollywood. [quote]ME1 had excellent writing, but some pretty obvious plot devices as well.[/quote] And the second retconned a lot of what the first said and made the reapers looks like a sack of pussies. Not just pussies, a sack of pussies.
[QUOTE=thrawn2787;29634168] And the second retconned a lot of what the first said and made the reapers looks like a sack of pussies. Not just pussies, a sack of pussies.[/QUOTE] Yeah, I still remember that first conversation with Sovereign as one of the high points of the game In fact, Why not watch it again [media]http://www.youtube.com/watch?v=R_NAoNd4YyY[/media]
Even if the worst happens and ME3 is dumbed down even further and is a sucky game, you can pretty much guarantee we're all going to buy it...
[QUOTE=MrTilepy;29634338]Even if the worst happens and ME3 is dumbed down even further and is a sucky game, you can pretty much guarantee we're all going to buy it...[/QUOTE] My [del]$50[/del] [del]$60[/del] money for this game is reserved. At least I won't be so poor this year.
ME3 was delayed because it needs more calibrations
[QUOTE=markfu;29629497]Its the hipster effect. Put the words "mainstream" anywhere in an article about a game and most of facepunch goes apeshit. Which is funny because most of us seem to hate hipsters.[/QUOTE] It has nothing to do with that. Hipsters hate things that are popular. We hate having characters be watered down and altered to be more appealing to the masses. [editline]5th May 2011[/editline] [QUOTE=Ridge;29629866]I give you the Hollywood Akira script: [url]http://www.cracked.com/blog/the-actual-live-action-akira-script-worse-than-you-think/[/url][/QUOTE] dont even fucking get me fucking started there will be fucking blood [editline]5th May 2011[/editline] [QUOTE=phaedon;29630301]Uh, what happened a couple of pages ago facepunch. This EA guy says that they want to achieve the best possible shooter/RPG hybrid and by doing so they want to appeal to a greatest audience. How is this a bad thing, or is it the fact that they want to appeal to a greater fan base that is bad? Did ME2 have you: a. Collect resources (Normandy SR2, squadmates) that will be important in ME3? b. Did it introduce concepts that will be an important part of ME3? Genophage, Cerberus, Geth-Quarian conflict. c. Did it maintain and further investigate the overreaching threat? Yes, it did. Did it have excellent characters? Did it introduce the concepts beautifully? Was the threat not maintained? Did we not discover more about the nature of the Reapers? Then I guess that it's an excellent [b]Act 2[/b] of the conventional trilogy formula.[/QUOTE] We aren't disputing the writing itself. After all, it's the same writing team. We're talking about the general direction of the story. I just don't want them to turn every female in the fucking game into a damsel in distress who needs you to save them from their weak, womanly emotions. And I don't want the decisions to be black and black situations like in DA2 where absolutely everyone is an asshole devoid of positive attributes. [editline]5th May 2011[/editline] [QUOTE=Canuhearme?;29631035]The Reapers felt like a detached threat and Harbinger, which was supposed to be established as the "main Reaper antagonist" felt more like a plot device then an actual character, something just to establish the Collectors work for the Reapers. Then there's the problem that Harbinger never has a conversation on the level of Sovereign with Shepard, instead being a bunch of one liners and an end-speech (then in Arrival it's a 1 dialogue choice conversation where it amounts to, "prepare yourself we're coming.") Then there's the eyes, I know it's just so we can tell one Reaper apart from another but c'mon. The introduction of why the Collectors were capturing humans just felt blunt to me, they gave no real foreshadowing that they were using the genetic material for making a Human-Reaper, which iffed me because they at least gave hints in ME1 that the Citadel might not have been built by the Protheans before you even become a Spectre. Mass Effect 2 was a classic middle installment of a trilogy; it had excellent character development while making sure they don't advance the main plot too far, but I still feel it could've been executed better.[/QUOTE] This. The individual segments are well made, but all the directorial choices, making the reapers more prevalent and talky, making the game itself more limited in scope than ME1, all of those detracted from the experience. I just don't want them to go further in that direction.
[QUOTE=phaedon;29630301] a. Collect resources (Normandy SR2, squadmates) that will be important in ME3? b. Did it introduce concepts that will be an important part of ME3? Genophage, Cerberus, Geth-Quarian conflict. c. Did it maintain and further investigate the overreaching threat? d. Did it have excellent characters? e. Did it introduce the concepts beautifully? f. Was the threat not maintained? Did we not discover more about the nature of the Reapers? [/QUOTE] a. No because Bioware wouldn't put enough effort into having squad mates that are persistent. b. ME1 introduced those. The later two are just given more focus. c. It felt like less of a threat afterwards. Shepard you just killed the entire slave Prothean race. Also you beat a baby reaper on foot. d. Debatable, some characters introduced in ME2 were defined by how characterless they were. e. I don't really know what concepts you are talking about. If you mean philisophical, "Shepard we are an evil corporate empire/ terrorist cell. By the way we are evil". f. It didn't really feel like a reaper threat, they should have kept Saren alive because being harassed by the same bug over and over again didn't feel all that exciting or reaper like. Having Saren chase you around the galaxy for ruining his evil plot in ME1 would have been more thrilling.
[QUOTE=Carbon Knight;29635459]a. No because Bioware wouldn't put enough effort into having squad mates that are persistent. b. ME1 introduced those. The later two are just given more focus. c. It felt like less of a threat afterwards. Shepard you just killed the entire slave Prothean race. Also you beat a baby reaper on foot. d. Debatable, some characters introduced in ME2 were defined by how characterless they were. e. I don't really know what concepts you are talking about. If you mean philisophical, "Shepard we are an evil corporate empire/ terrorist cell. By the way we are evil". f. It didn't really feel like a reaper threat, they should have kept Saren alive because being harassed by the same bug over and over again didn't feel all that exciting or reaper like.[/QUOTE] The Reapers in ME2 were like the Borg in Voyager. Less monolithic and imposing and more talky and stupid. Why the hell does Harbinger even talk so much? What purpose does it serve? Does he just like the sound of his own voice? In the conversation with Sovereign in the first game, there was a sense that he was trying to demoralize you. He was arguably also distracting you while he had the Geth mobilized. That conversation served a purpose for him. In ME2 there's no reason for Harbinger to talk at all, he just wants you dead or incapacitated. It's clear that Sheperd won't listen, so he really had no reason to talk after the first time he said "Lay down your weapons". It really makes no sense why they had him talk so much, considering you know when he's influencing the protheans cause of their glowy eyes and fire bodies.
[QUOTE=Mr. Scorpio;29635578]The Reapers in ME2 were like the Borg in Voyager.[/QUOTE] You just wait. 6 words. Kinky Reaper Queen on Shepard Action.
[QUOTE=MrTilepy;29634338]Even if the worst happens and ME3 is dumbed down even further and is a sucky game, you can pretty much guarantee we're all going to buy it...[/QUOTE] ME3 might not be a day 1 sale for me. I might wait for a price drop / sale, which is really sad. Unless E3 / other things can persuade me otherwise. [quote]f. It didn't really feel like a reaper threat, they should have kept Saren alive because being harassed by the same bug over and over again didn't feel all that exciting or reaper like. Having Saren chase you around the galaxy for ruining his evil plot in ME1 would have been more thrilling.[/quote]No Harbinger should've just shut the fuck up and been more like Sovereign. If you think Harbinger was bad for the Reaper image, just wait till Reapers start getting picked off left and right. And the fact that they aren't all huge ships doesn't help. --- Oh and back on the Akira thing for just a second [media]http://www.youtube.com/watch?v=jafd97yJFOI&feature=relmfu[/media]
[QUOTE=Carbon Knight;29635856]You just wait. 6 words. Kinky Reaper Queen on Shepard Action.[/QUOTE] Oh sheperd, assume [I]direct control.[/I]
[QUOTE=Carbon Knight;29635459]a. No because Bioware wouldn't put enough effort into having squad mates that are persistent.[/quote] The 'complex variables' thing, if that's what you are referring to, is a myth, and has already been confirmed false. [quote]b. ME1 introduced those. The later two are just given more focus.[/quote] ME1 briefly mentioned them as elements of the universe. ME2 showed both sides of the argument and had whole quests revolving about them. It also had you visit hub worlds with NPCs who were debating on these topics. [quote]c. It felt like less of a threat afterwards. Shepard you just killed the entire slave Prothean race. Also you beat a baby reaper on foot.[/quote] Shepard also defeated an army of geth, and a Reaper avatar. Setting a bomb and killing an unfinished Reaper doesn't make the Reapers less of a threat. Not that it is an issue, the opening of ME3 alone, will make sure that they are a serious threat. [quote]d. Debatable, some characters introduced in ME2 were defined by how characterless they were.[/quote] ME1: Kaiden - Only character development revolves about Project Zero Ashley - Characterless, other than the internal conflict about aliens. Garrus - Whines about C-Sec and red tape. Obsession with justice introduced. Wrex - Krogan mercenary who randomly joins the squad, thoughts on genophage. Liara - Other than the part that you kill Benezia or when she talks about not being very social, doesn't have much development. ME2 Mordin - Created the second genophage, has moral dillemas about it. Miranda - Perfect woman, also has an internal conflict about it. Garrus - Obsession with justice evident, 'universe isn't made up of black and white' realization, distinction between justice and law. Jacob - Father, and former role-model, ends up being a monster. Jack - Tortured by Cerberus, starts dealing with deep emotional scars. Samara - Strict moral code, has to maintain it and kill her own daughter. Grunt - Perfect krogan, it learns what it means to be a krogan. Did I forget anyone? [quote]e. I don't really know what concepts you are talking about. If you mean philisophical, "Shepard we are an evil corporate empire/ terrorist cell. By the way we are evil".[/quote] 1. Cerberus 2. Genophage 3. Geth-Quarian conflict and while it isn't important for ME3 itself, morality. Should morality be determined by normative ethics? Is utilitarianism right? [quote]f. It didn't really feel like a reaper threat, they should have kept Saren alive because being harassed by the same bug over and over again didn't feel all that exciting or reaper like. Having Saren chase you around the galaxy for ruining his evil plot in ME1 would have been more thrilling.[/QUOTE] It could have been, but that's besides the point, the threat was maintained. [editline]5th May 2011[/editline] MEC alpha released in 2 or 3 hours if everything goes according to schedule. Won't be online then, though.
[QUOTE=phaedon;29636418] Shepard also defeated an army of geth, and a Reaper avatar. Setting a bomb and killing an unfinished Reaper doesn't make the Reapers less of a threat. Not that it is an issue, the opening of ME3 alone, [B]will make sure that they are a serious threat.[/B][/QUOTE] Which they should've been building up during the entirety of Mass Effect 2. There wasn't any sense of impending doom at the hands of the Reapers, in fact I'd go so far as to say there wasn't really any feeling of a threat at all; would you say there was a feeling of urgency against the Collectors as opposed to Saren hunting for the Conduit? If they wanted to make the Reapers a serious threat, they would've done so throughout Mass Effect 2, not just giving us a token bug-eyed Reaper and then at the end of Mass Effect 2 going, "They're still coming, in case you forgot." [QUOTE=phaedon;29636418] ME1: Kaiden - Only character development revolves about Project Zero Ashley - Characterless, other than the internal conflict about aliens. Garrus - Whines about C-Sec and red tape. Obsession with justice introduced. Wrex - Krogan mercenary who randomly joins the squad, thoughts on genophage. Liara - Other than the part that you kill Benezia or when she talks about not being very social, doesn't have much development. ME2 Mordin - Created the second genophage, has moral dillemas about it. Miranda - Perfect woman, also has an internal conflict about it. Garrus - Obsession with justice evident, 'universe isn't made up of black and white' realization, distinction between justice and law. Jacob - Father, and former role-model, ends up being a monster. Jack - Tortured by Cerberus, starts dealing with deep emotional scars. Samara - Strict moral code, has to maintain it and kill her own daughter. Grunt - Perfect krogan, it learns what it means to be a krogan. Did I forget anyone? [/QUOTE] There was plenty of characterization for everyone in ME1 (with the exception of Liara, but that's handled with stride in ME2 and LotSB) so I don't see where you're getting how characters such as Wrex, Ashley, or Garrus weren't characterized enough in the first Mass Effect. [QUOTE=phaedon;29636418] 1. Cerberus 2. Genophage 3. Geth-Quarian conflict [/QUOTE] Definitely agree with you there, I liked how they presented the Genophage and Quarian/Geth conflict in ME2 and am looking forward to how it boils over in ME3. [QUOTE=phaedon;29636418] It could have been, but that's besides the point, the threat was maintained.[/QUOTE] The threat should've been amplified, the galaxy is months away from getting gangbanged by an uncountable horde of nightmarish omnipotent God-Machines and people seem to completely blow it off like it's nothing (with the exception being Anderson and Hackett, but no one listens to Anderson and Hackett only talks about it at the end of Arrival.) If you came into the series at Mass Effect 2, would you really treat the Reaper threat with the same sense of dread if you didn't see the capabilities of a single (distracted) Reaper at the end of Mass Effect?
[QUOTE=phaedon;29636418]ME1: Kaiden - Only character development revolves about Project Zero Ashley - Characterless, other than the internal conflict about aliens. Garrus - Whines about C-Sec and red tape. Obsession with justice introduced. Wrex - Krogan mercenary who randomly joins the squad, thoughts on genophage. Liara - Other than the part that you kill Benezia or when she talks about not being very social, doesn't have much development. ME2 Mordin - Created the second genophage, has moral dillemas about it. Miranda - Perfect woman, also has an internal conflict about it. Garrus - Obsession with justice evident, 'universe isn't made up of black and white' realization, distinction between justice and law. Jacob - Father, and former role-model, ends up being a monster. Jack - Tortured by Cerberus, starts dealing with deep emotional scars. Samara - Strict moral code, has to maintain it and kill her own daughter. Grunt - Perfect krogan, it learns what it means to be a krogan. Did I forget anyone? [/QUOTE] You forgot Tali.
It's ok to be blindly adoring in your love phaedon, (though it bides awesomely disastrous for any Rl relationships) but neither installment is even remotely flaw free, and 2 has plot holes and arc characterization you can drive a Mako through, and no amount of apologist rhetoric will somehow make that not be ridiculously evident. Horizon is a joke, and the Collectors aren't a credible threat, and the plot reveal of how they came to be makes them even less of a threat. Wrex is one of the most characterized vehicles in ALL of Mass effect, and he can be dead. So much for 2's superiority. Same for Garrus. He gets TWO good depth speeches, and then literally rides the rest of the game on his Guarrusness, which luckily for fans is more than enough to carry him. I'm not going to proselytize for smudboy levels of nitpicking, but the plot conventions in 2 are put together with tape and glue, and it shows. Unless there's a serious OH SHIT backtrack moment in three, blowing up Shepard was a [B]colossal[/B] waste of gameplay and dev-resources time and the Reapers are going to need some serious juju to become scary again; hopefully husk-melds is just the START of how badly they intend to fuck shit up, otherwise they go the same fate as the Predators, Klingons, Borg, and the Empire in terms of genuinely intimidating/scary to "what the fuck did I just watch".
[QUOTE=guicool-BR-;29637148]You forgot Tali.[/QUOTE] She went from being a curious and exuberant teenager passing into adulthood into a clingy/awkward nerd with daddy issues, however that could be explained by Tali being unwillingly thrust into responsibility and leadership (which she's godawful at) and the chance at rejoining Shepard's team is something of a reprieve from said responsibilities.
[QUOTE=27X;29637172]It's ok to be blindly adoring in your love phaedon, (though it bides awesomely disastrous for any Rl relationships) but neither installment is even remotely flaw free, and 2 has plot holes and arc characterization you can drive a Mako through, and no amount of apologist rhetoric will somehow make that not be ridiculously evident. Horizon is a joke, and the Collectors aren't a credible threat, and the plot reveal of how they came to be makes them even less of a threat. Wrex is one of the most characterized vehicles in ALL of Mass effect, and he can be dead. So much for 2's superiority. Same for Garrus. He gets TWO good depth speeches, and then literally rides the rest of the game on his Guarrusness, which luckily for fans is more than enough to carry him. I'm not going to proselytize for smudboy levels of nitpicking, but the plot conventions in 2 are put together with tape and glue, and it shows. Unless there's a serious OH SHIT backtrack moment in three, blowing up Shepard was a [B]colossal[/B] waste of gameplay and dev-resources time and the Reapers are going to need some serious juju to become scary again; hopefully husk-melds is just the START of how badly they intend to fuck shit up, otherwise they go the same fate as the Predators, Klingons, Borg, and the Empire in terms of genuinely intimidating/scary to "what the fuck did I just watch".[/QUOTE] Who said that ME2 was flawless?
[QUOTE=27X;29637172]It's ok to be blindly adoring in your love phaedon, (though it bides awesomely disastrous for any Rl relationships) but neither installment is even remotely flaw free, and 2 has plot holes and arc characterization you can drive a Mako through, and no amount of apologist rhetoric will somehow make that not be ridiculously evident. Horizon is a joke, and the Collectors aren't a credible threat, and the plot reveal of how they came to be makes them even less of a threat. Wrex is one of the most characterized vehicles in ALL of Mass effect, and he can be dead. So much for 2's superiority. Same for Garrus. He gets TWO good depth speeches, and then literally rides the rest of the game on his Guarrusness, which luckily for fans is more than enough to carry him. I'm not going to proselytize for smudboy levels of nitpicking, but the plot conventions in 2 are put together with tape and glue, and it shows. Unless there's a serious OH SHIT backtrack moment in three, blowing up Shepard was a [B]colossal[/B] waste of gameplay and dev-resources time and the Reapers are going to need some serious juju to become scary again; hopefully husk-melds is just the START of how badly they intend to fuck shit up, otherwise they go the same fate as the Predators, Klingons, Borg, and the Empire in terms of genuinely intimidating/scary to "what the fuck did I just watch".[/QUOTE] I think it would be better to compare them to the Xenomorphs. They go from "Nightmare creatures from the dark corners of space" to "evil bugs that crawl through vents and steal children from their cradles". Less "Unknown horror" and more "Known and calculable threat that can be prevented if you cover your vents with chicken wire". It really comes down to Harbinger talking way too fucking much. [I]Way[/I] too fucking much. Hell, in the community he's more of a joke than Conrad fucking Verner.
[QUOTE=Canuhearme?;29636890]Which they should've been building up during the entirety of Mass Effect 2. There wasn't any sense of impending doom at the hands of the Reapers, in fact I'd go so far as to say there wasn't really any feeling of a threat at all; would you say there was a feeling of urgency against the Collectors as opposed to Saren hunting for the Conduit? If they wanted to make the Reapers a serious threat, they would've done so throughout Mass Effect 2, not just giving us a token bug-eyed Reaper and then at the end of Mass Effect 2 going, "They're still coming, in case you forgot."[/quote] You are correct. I think that the biggest mistake was making Harbinger assume control of enemies. [quote]There was plenty of characterization for everyone in ME1 (with the exception of Liara, but that's handled with stride in ME2 and LotSB) so I don't see where you're getting how characters such as Wrex, Ashley, or Garrus weren't characterized enough in the first Mass Effect.[/quote] In comparison to ME2, and other Bioware games, I was personally underwhelmed by their character development.
[QUOTE=Mr. Scorpio;29637383]I think it would be better to compare them to the Xenomorphs. They go from "Nightmare creatures from the dark corners of space" to "evil bugs that crawl through vents and steal children from their cradles". Less "Unknown horror" and more "Known and calculable threat that can be prevented if you cover your vents with chicken wire". It really comes down to Harbinger talking way too fucking much. [I]Way[/I] too fucking much. [B]Hell, in the community he's more of a joke than Conrad fucking Verner.[/B][/QUOTE] It's hard to take a villain seriously when they have an associated catchphrase that becomes a meme (I think we all know which one that is.)
[quote] Aliens [/quote]As the world's largest Alien fanboy I elected to leave that rant out, as it would take millions of letters to contain the rage. [quote] flawless[/quote]I'm not intimating you said it's flawless, but it's clear you have some glossy lens syndrome going on, and your Wrex positing is waaaay off, simply by content depth if nothing else, which potentially carries over into other opinions.
[QUOTE=Canuhearme?;29637278]She went from being a curious and exuberant teenager passing into adulthood into a clingy/awkward nerd with daddy issues, however that could be explained by Tali being unwillingly thrust into responsibility and leadership (which she's godawful at) and the chance at rejoining Shepard's team is something of a reprieve from said responsibilities.[/QUOTE] I'll forgive Tali for being obvious nerd bait, because behind her emotional dependency, which is sort of justifiable, she has [I]some[/I] sort of personality. She's smart, a quick thinker, cynical, and good under pressure. She can solve technical issues well and is perfect when working with machines, but with people she's unable to really relate due to her treatment as a child and her hero status as an adult. It's sappy, it's obviously designed to appeal to lifeless nerds, but it's self consistent and well written enough that I'll let it slide. Also because Tali is my waifu and I have a life sized replica of her made out of toilet tubes and chewing gum, but that's another discussion.
[QUOTE=phaedon;29637410] In comparison to ME2, and other Bioware games, I was personally underwhelmed by their character development.[/QUOTE] Well yeah Mass Effect 2 had incredible character development, I'm just trying to say that the character in ME1 were [I]far[/I] from being just one-dimensional cut-outs.
[QUOTE=27X;29637463]As the world largest Alien fanboy I elected to leave that rant out, as it would take millions of letters to contain the rage. I'm not intimating you said it flawless, but it's clear you have some glossy lens syndrome going on, and your Wrex positing is waaaay off, simply by content depth if nothing else, which potentially carries over into other opinions.[/QUOTE] Hey, I'm a huge Alien fanboy too! :buddy: Want to talk about how James Cameron booted H R Giger off of the project and how much of a dick move that was while complaining about Ridley Scott cutting the alien life cycle scene from the end of the movie?
or even anything close to one dimensional. [quote]James Cameron[/quote] yeah, have a whole forum for that.
[QUOTE=phaedon;29637410]You are correct. I think that the biggest mistake was making Harbinger assume control of enemies. In comparison to ME2, and other Bioware games, I was personally underwhelmed by their character development.[/QUOTE] Actually I had no problem with that. If you could see him pulling the strings, it would actually be pretty fucking cool. To think that no matter where you are, he's watching you as he slowly comes closer to annihilating your race, that is fucking cool. What isn't is him being as talkative as Pennywise the clown and as imposing as Ben Stein. [editline]5th May 2011[/editline] [QUOTE=27X;29637521]or even anything close to one dimensional. yeah, have a whole forum for that.[/QUOTE] Oh boy, want to talk about how Terminator 1 was the best movie in the Terminator franchise but only because he stole from a bunch of Harlan Ellison stories and Outer Limits episodes to get the tone and characters?
This discussion reminds me: where is that picture saying 'FIRE MAC WALTERS'? I tried to search but I couldn't find it. :saddowns:
Been playing the first game lately, is there a high resolution texture pack for it?
[QUOTE=Skidd;29637827]Been playing the first game lately, is there a high resolution texture pack for it?[/QUOTE] None oficial. Only Texmod modifications.
[QUOTE=guicool-BR-;29638015]None oficial. Only Texmod modifications.[/QUOTE] Is there some sort of compilation of high res textures, or do I have to download them one by one?
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