[QUOTE=cheetahben;29712179]I made the mistake of having a team of Liara and Tali on my team during the final boss battle against Saren, with only 2 packs of medi-gel. After some trial and error, I just outfitted everyone's armor with healing upgrades and more appropriate ammo to the situation. Needless to say, it worked...and I had some medi-gel to spare, too.
I've also only played about an hour of ME2, and it doesn't really feel like a sequel so far. It feels more like an action-based shooter with the same worlds and characters of the first game, but the role-playing elements have been stripped down. Needless to say, I like it more than the first. The first one got to be a real snoozefest, especially on Noveria. And I'm so glad that I won't have to spend half the game in an inventory screen, changing upgrades and whatnot.[/QUOTE]
The second game really streamlines it down, though I miss some bits, but the new Armour system is so much better.
[QUOTE=tommo400;29705139]The councillor, [b]the head of C-Sec[/b], the Warden, even the nicer ones like Gavorn still have that air of superiority about them.[/QUOTE]
Pity he's dead :smith:
[editline]9th May 2011[/editline]
[QUOTE=Canuhearme?;29711701]From the GI article we got for ME3, it's supposed to be some sort of big reveal, I'm certainly interested in seeing it.[/QUOTE]
[sp]Well, something about them working for Reapers all along or something like that was in the newest scans.[/sp]:smithicide:[sp]I guess the Arc Monolith finally got him...[/sp]
[QUOTE=cheetahben;29712179]I made the mistake of having a team of Liara and Tali on my team during the final boss battle against Saren, with only 2 packs of medi-gel. After some trial and error, I just outfitted everyone's armor with healing upgrades and more appropriate ammo to the situation. Needless to say, it worked...and I had some medi-gel to spare, too.
I've also only played about an hour of ME2, and it doesn't really feel like a sequel so far. It feels more like an action-based shooter with the same worlds and characters of the first game, but the role-playing elements have been stripped down. Needless to say, I like it more than the first. The first one got to be a real snoozefest, especially on Noveria. And I'm so glad that I won't have to spend half the game in an inventory screen, changing upgrades and whatnot.[/QUOTE]
Halfway through the game. Sorry you have reached the item limit. Then you spend the next few hours converting everything to omni gel.
[QUOTE=jackattack;29713181]Halfway through the game. Sorry you have reached the item limit. Then you spend the next few hours converting everything to omni gel.[/QUOTE]
So annoying :mad:
I ended up omni-gelling everything below a certain rank as the number of items I picked up started to bundle up like crazy.
[QUOTE=Cree8ive;29713362]So annoying :mad:
I ended up omni-gelling everything below a certain rank as the number of items I picked up started to bundle up like crazy.[/QUOTE]
Sell crap after every mission -> Success.
[QUOTE=Revan654;29699880]Your Suppose to get an E-Mail from him if he is Still alive. However with my Mass Effect 1 Save Imported, I never got one(he was Still Alive in my game).
It was either on Purpose it was never ticked or theirs a bug in the Importer.
The only way you can achieve this is altering the Mass Effect 1 Plot Table.
Wikia doesn't even mention an E-Mail from Kirrahe.[/QUOTE]
See this is a bunch of bullshit. BioWare spends all of this time making a beautiful, awe-inspiring series like the Mass Effect series, one in which your decisions propagate through the games and send the story into different directions... and then it's plagued with bullshit, stupid glitches that make the wrong flags get checked for decisions! And, it seems that none of the patches have fixed these glitches, either!
How hard can it realistically be? I mean surely they have to alpha and beta test the game, not just for the gameplay mechanics, but the deep layers of the game to make sure everything's being done and calculated properly.
You're under deadline and on budget. You pick your battles and you will take casualties. That's how modern gaming-craft with a super-publisher works.
Blizzard?
ME3 renegade choice for asshole Council
"Ah Yes Reapers, the sentient starship that i have agedly been fighting and fending off for some time, I have dismissed that claim"
Guess what I learnt about today?
[media]http://i1123.photobucket.com/albums/l545/WhatTheNovar/IMAG0062.jpg[/media]
[media]http://i1123.photobucket.com/albums/l545/WhatTheNovar/IMAG0059.jpg[/media]
[editline]9th May 2011[/editline]
Explains a lot.
What you doing Astronomy for? Just buy some star charts off the Salarians and let the lizard men do all the calculations.
Then I guess if Garrus is ever wrong then the Normandy will explode due to the amount of calibrations he's done on it.
[QUOTE=Devodiere;29714604]What you doing Astronomy for? Just buy some star charts off the Salarians and let the lizard men do all the calculations.[/QUOTE]
The more you know~
Been playing Mass Effect for like two days and in that time steam couldn't be bothered to do the Mass Effect 2 download, now I have to wait patiently :arghfist::mad:
[QUOTE=hypno-toad;29714816]Been playing Mass Effect for like two days and in that time steam couldn't be bothered to do the Mass Effect 2 download, now I have to wait patiently :arghfist::mad:[/QUOTE]
It has always annoyed me that even if you play an exclusively SP game, Steam won't download things
Alt Tab and start it manually
[QUOTE=BreenIsALie;29703578]I don't see why. The biggest obstacle would probably be energy demand, But more space could be used for more reactors.
On that point, Why not build a [b]huge maneuverable platform dominated with reactors and built solely for that weapon[/b][/QUOTE]
[img]http://rpod.ru/personal/pictures/00/00/01/74/28/0000000002.jpg[/img]
[QUOTE=lexus04;29716085][img_thumb]http://rpod.ru/personal/pictures/00/00/01/74/28/0000000002.jpg[/img_thumb][/QUOTE]
I was thinking of a Orbital MAC weapon, But that fits pretty well. Might be a bit overkill though
Wouldn't even dent 'em.
[QUOTE=imadaman;29716233]Wouldn't even dent 'em.[/QUOTE]
As Sci-fi goes everything in Mass Effect is extremely low tech. An Imperial Star Destroyer would probably be able to take out 20-30 Reapers, from a conversation I had with a friend it went like this:
Star Wars > Star Trek > Halo > Mass Effect
We're talking about a game where fleets are measured in the hundreds (or the thousands for the Geth) and firepower is measured in the kilotons, whereas fleets are measured in the hundreds of thousands for Star Wars and a single turbolaser bolt from a single gun on an ISD is 2-3 times more powerful then a nuclear weapon (even in Star Trek, a quantum torpedo is measured in the [I]isotons.[/I])
[QUOTE=Canuhearme?;29716419]As Sci-fi goes everything in Mass Effect is extremely low tech. An Imperial Star Destroyer would probably be able to take out 20-30 Reapers, from a conversation I had with a friend it went like this:
Star Wars > Star Trek > Halo > Mass Effect[/QUOTE]
Well, Everything in star wars felt really overkill to me. I mean that flagship stardestroyer that was in the later films. Pretty powerful thing. Going to see if i can find a pic
*found it*
[media]http://img339.imageshack.us/img339/7137/supersds.png[/media]
[QUOTE=BreenIsALie;29716445]Well, Everything in star wars felt really overkill to me. I mean that flagship stardestroyer that was in the later films. Pretty powerful thing. Going to see if i can find a pic
*found it*
[media]http://img339.imageshack.us/img339/7137/supersds.png[/media][/QUOTE]
Then we get into the later ships such as the Eclipse, which was 100 meters shorter then the Executor but more heavily armed, armored, and outfitted with a superlaser capable of cracking planets and melting continents in a single shot.
Well yeah it's overkill because Star Wars is generally unconcerned about scientific explanations or the limits of technology (this is a galaxy that's had intergalactic space travel longer then we've had the wheel or agriculture.)
I prefer Mass Effect though, although it's a slave to it's technological limits and being able to rationally explain everything (at least using the [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum]applied phlebotinum[/url]) the universe just seems more natural and enjoyable, it might be because of that new universe smell though.
[QUOTE=Canuhearme?;29716419]As Sci-fi goes everything in Mass Effect is extremely low tech. An Imperial Star Destroyer would probably be able to take out 20-30 Reapers, from a conversation I had with a friend it went like this:
Star Wars > Star Trek > Halo > Mass Effect
We're talking about a game where fleets are measured in the hundreds (or the thousands for the Geth) and firepower is measured in the kilotons, whereas fleets are measured in the hundreds of thousands for Star Wars and a single turbolaser bolt from a single gun on an ISD is 2-3 times more powerful then a nuclear weapon (even in Star Trek, a quantum torpedo is measured in the [I]isotons.[/I])[/QUOTE]
It was a bad joke
What about Stargate with them Plasma Beam Weapons? :v:
[editline]9th May 2011[/editline]
Also Drones. Can't forget Drones.
What about Red Dwarf?
What about Neal Ashers books. A ship that can't orbit a world with oceans due to it creating tsunamis. That's overkill. And incredibly entertaining.
Going balls out and not caring about such trivial things like "Laws of Physics" and "Reality" can be really entertaining sometimes
[QUOTE=BreenIsALie;29717693]What about Neal Ashers books. A ship that can't orbit a world with oceans due to it creating tsunamis. That's overkill. And incredibly entertaining.
Going balls out and not caring about such trivial things like "Laws of Physics" and "Reality" can be really entertaining sometimes[/QUOTE]
The Revelation Space trilogy (Alastair Reynolds) did have a race known as the Inhibitors, who patrolled the galaxy in order to prevent life from becoming space-borne. This often ended up being straight up genocide, as by the time they found a race, they'd already be an interstellar culture. They were also entirely mechanical, and were hinted to have been mammalian in the past.
I do sometimes wonder if the ME team ever read those books.
Most likely they did. But it's not like Reynolds invented machines that want to kill organics.
But frankly the Inhibitors were nothing compared to the Greenfly later on, and they weren't even malevolent
[QUOTE=DiscoInferno;29717529]What about Red Dwarf?[/QUOTE]
Red dwarf is nothing. What tech in that can match to a star destroyer?
[QUOTE=Askaris;29717962]The Revelation Space trilogy (Alastair Reynolds) did have a race known as the Inhibitors, who patrolled the galaxy in order to prevent life from becoming space-borne. This often ended up being straight up genocide, as by the time they found a race, they'd already be an interstellar culture. They were also entirely mechanical, and were hinted to have been mammalian in the past.
I do sometimes wonder if the ME team ever read those books.[/QUOTE]
Got one of those in the Asher books too. Built first to eradicate the minds of a civilization to turn them into simple animals and then to prevent them from gaining intelligence again. It is a good theme and a lot of writers have used it
Also now i have to look up that book series. It sounds good
[QUOTE=jackattack;29718606]Red dwarf is nothing. What tech in that can match to a star destroyer?[/QUOTE]
It takes numerous Reapers to subjugate a single planet in the Mass Effect Universe (going off of what Vigil talked about regarding the Reaper invasion.)
It takes 1 Imperial Star Destroyer II to subjugate an entire system.
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