• Mass Effect Megathread - GAVORN'S TRICKS EDITION
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Dammit Canuhearme?, did you have to link to TvTropes? :arghfist::saddowns:
[QUOTE=imadaman;29713067] [sp]Well, something about them working for Reapers all along or something like that was in the newest scans.[/sp]:smithicide:[sp]I guess the Arc Monolith finally got him...[/sp][/QUOTE] if that's true then it makes sense that the only reason cerberus fought the collectors is so they can become the reapers' favorite pet
[QUOTE=Canuhearme?;29716529]Then we get into the later ships such as the Eclipse, which was 100 meters shorter then the Executor but more heavily armed, armored, and outfitted with a superlaser capable of cracking planets and melting continents in a single shot. Well yeah it's overkill because Star Wars is generally unconcerned about scientific explanations or the limits of technology (this is a galaxy that's had intergalactic space travel longer then we've had the wheel or agriculture.) I prefer Mass Effect though, although it's a slave to it's technological limits and being able to rationally explain everything (at least using the [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum]applied phlebotinum[/url]) the universe just seems more natural and enjoyable, it might be because of that new universe smell though.[/QUOTE] this is actually really interesting to think about.
[QUOTE=27X;29705082]Has nothing to do with subjective. Objectively the change staff had a direct impact on the game's storytelling. Full stop. No more, no less.[/QUOTE] A direct impact? It's a different act, of course it has different storytelling. And so will ME3. And the writing team won't change at all.
1: Finish Mass Effect 1 2: Start Mass Effect 2 3: try to crouch 4: :saddowns:
[QUOTE=hypno-toad;29721533]1: Finish Mass Effect 1 2: Start Mass Effect 2 3: try to crouch 4: :saddowns:[/QUOTE] I do that every time I play ME2.
[QUOTE=GetBent;29721559]I do that every time I play ME2.[/QUOTE] Seriously is there a mod that fixes it? I cant begin to describe how icnredibly inorganic the movement in ME2 feels, mainly because of the lack of crouching. I crouched everywhere in ME1 it's just an automatic thing I do in all games. Go around a corner? I crouch. Come to the top of some stairs? I crouch, etc. I've heard mentions that NPCs can crouch, so maybe that means there's animations for it still.
There was crouching in ME1?! I can't recall doing it in any of my playthroughs.
[QUOTE=Thom12255;29721692]There was crouching in ME1?! I can't recall doing it in any of my playthroughs.[/QUOTE] I found out when I accidentally pushed shift once and by then I was already halfway through the game.
OXM scans [url]http://jebelkrong.blogspot.com/[/url]
[QUOTE=Cree8ive;29721787]I found out when I accidentally pushed shift once and by then I was already halfway through the game.[/QUOTE] Crouch was the first key I looked for I primarily come from playing games like Red Orchestra or ArmA and crouching is almost a necessity, not having crouching feels like I'm being force to wear my shirt backwards or something. Found this on gamespot but judging by the sudden decline in post quality after it part of me thinks it's a joke. [quote]Add this as a binding under [SFXGame.SFXGameModeDefault] Bindings= ( Name="LeftAlt", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" ) using Iron Spine's Coalesced Editor. [URL]http://social[/URL] .bioware.com/project/1854/ Remove the space, as ever.[/quote]Going to give it a try anyways... [editline]9th May 2011[/editline] Hypnotoad: 1 Bioware: 1,000,000 [URL="http://imageshack.us/photo/my-images/101/iwinf.jpg/"][IMG]http://img101.imageshack.us/img101/1845/iwinf.jpg[/IMG][/URL] [editline]9th May 2011[/editline] Its amazing how well the crouch works. I think at the last minute they just ripped it instead of polishing it even though the system is almost totally functional.
[QUOTE=hypno-toad;29721848]Its amazing how well the crouch works. I think at the last minute they just ripped it instead of polishing it even though the system is almost totally functional.[/QUOTE] It may have caused imbalance in low difficulty levels.
[QUOTE=phaedon;29723499]It may have caused imbalance in low difficulty levels.[/QUOTE] ...How?
[QUOTE=phaedon;29721277]A direct impact? It's a different act, of course it has different storytelling. And so will ME3. And the writing team won't change at all.[/QUOTE] Writing team has already changed, and different act has zip to do with it the structure and overall work. Forest != individual trees.
[QUOTE=Shibbey;29723908]...How?[/QUOTE] Being too easy, I s'pose. I haven't tried the mod myself, however. [QUOTE=27X;29723959]Writing team has already changed[/quote] ME3's team is the same as ME2's. [quote] and different [b]act[/b] has zip to do with it the [b]structure[/b] and overall work. Forest != individual trees.[/QUOTE] Yeaah...no. Different acts are structured in different ways. [quote]overall work.[/quote] As in?
Dude, it ISN'T the same team, period, fullstop. There have been changes across the board. That's direct from staff, and all you have to do is peruse the hiring pages over the course of production. Secondly, Lead X does not equal entire team, and individual character and scenario writers have LEFT THE COMPANY much less the game. I should know, I'm still in contact with a couple. [quote]same[/quote] No they, aren't. The themes and individual vo/char/write have rather markedly changed, only the methodology for importing information to the player has not changed at all, ever. Are you just being purposefully obtuse? Consumers here and BSN and GameFaqs and pretty much everywhere else and its dog have remarked repeatedly on the rather stark differences between versions, and 3 is NOT going to be the same as 2, whether specifically OR generally parsed.
[QUOTE=Canuhearme?;29716529] I prefer Mass Effect though, although it's a slave to it's technological limits and being able to rationally explain everything (at least using the [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum]applied phlebotinum[/url]) the universe just seems more natural and enjoyable, it might be because of that new universe smell though.[/QUOTE] I think it's more of a [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/MinovskyParticle]Minovsky Particle[/url].
[media]http://www.youtube.com/watch?v=O8K43M-Pvw0[/media] This trailer is the reason I bought ME1.
[QUOTE=Canuhearme?;29716419]As Sci-fi goes everything in Mass Effect is extremely low tech. An Imperial Star Destroyer would probably be able to take out 20-30 Reapers, from a conversation I had with a friend it went like this: Star Wars > Star Trek > Halo > Mass Effect We're talking about a game where fleets are measured in the hundreds (or the thousands for the Geth) and firepower is measured in the kilotons, whereas fleets are measured in the hundreds of thousands for Star Wars and a single turbolaser bolt from a single gun on an ISD is 2-3 times more powerful then a nuclear weapon (even in Star Trek, a quantum torpedo is measured in the [I]isotons.[/I])[/QUOTE] I disagree with Halo's placement. Halo still uses standard guns firing lead bullets. Mass Effect is at least hyper accelerating pieces of dirt to use as ammunition. [editline]9th May 2011[/editline] [QUOTE=Shibbey;29723908]...How?[/QUOTE] The same way Modern Warfare 2 wasn't balanced for leaning.
[QUOTE=Ridge;29726689]I disagree with Halo's placement. Halo still uses standard guns firing lead bullets. Mass Effect is at least hyper accelerating pieces of dirt to use as ammunition.[/QUOTE] Did you factor in Covenant tech? Plus the weapons used on the ships for both sides are far from the standard rifles used in Mass Effect. I'd love to see a 1-2km Reaper go up against a 5km long Covenant Assault Ship, or a 27km long Assault Carrier which have plasma lances capable of cutting ships in half. Oh and then there's the MAC cannon, which could probably wipe out three Reapers in a single hit (if you're lucky.) [quote]These cannons fire a 3000-ton ferric-tungsten round at 150,000 kilometers per second impacting with a massive amount of kinetic energy, equal to approximately 100 gigatons of TNT. No known ship, UNSC or Covenant, has been shown to survive the impact of one of these rounds. Against Covenant shield technology, the rounds possess enough kinetic energy to punch through shields, cut through the ship, and, upon exit, still retain enough energy to destroy a second ship,(it's moving at six tenths the speed of light) and cripple a third ship.[/quote]This gun also fires every 5 seconds.
[QUOTE=Ridge;29726689]I disagree with Halo's placement. Halo still uses standard guns firing lead bullets. Mass Effect is at least hyper accelerating pieces of dirt to use as ammunition. [/QUOTE] No. Halo has FTL travel without the need of any launcher. Bullets mean nothing when one faction can entirely decimate the other factions means of transportation (IE, supplies for other planets)
Halo tech is stupid, the ships are ridiculously advanced but everything else is comparable to what we have today
[QUOTE=phaedon;29721822]OXM scans [url]http://jebelkrong.blogspot.com/[/url][/QUOTE] They're still using claiming pics of the guy from the trailer as "James Sanders" even though it's confirmed not to be him :argh:
[QUOTE=Dr.C;29727087]Halo tech is stupid, the ships are ridiculously advanced but everything else is comparable to what we have today[/QUOTE] I think it's "realistic". 30 years ago everyone thought we'd be flying around in cars in a hyper advanced civilization. Sure A LOT has changed but some things are still the same. [editline]9th May 2011[/editline] I also think it makes the Halo universe more believable
Maybe I'm just aspie or something but Mass effect 2 isnt feeling anywhere near as fun as the first. The weapon mechanics feel too "pew pew," all the fun of finding salvage is just been replaced by credits, and the player movement animation quality actually seems to have been downgraded since the last game, very stiff looking now. All this "streamlining" seems to be taking away from a lot of the little side mechanics that make the game really rewarding to play. like the extensive skill options and salvaging opportunities. The concept of "loot" is pretty gimmicky but I find it a lot of fun, landing on planets to salavge and whatnot, that excitment right before you open a container to find out what treasures are inside.... Everything in ME2 is just credits and it feels a lot less rewarding, ME 1 it felt like part of the experience was finding stuff and selling it. The skill tree seems to have been cut down quite a bit too, lots of customization options in ME1 but in ME2 its looking a bit limited Still a great game, and the upgraded graphics are a huge boone, but it feels like a part of the game died. Maybe it'll start to pick up later on in the game, or I can hope :frown:
[QUOTE=Dr.C;29727087]Halo tech is stupid, the ships are ridiculously advanced but everything else is comparable to what we have today[/QUOTE] the ships still use kinetic bombardment-- the only thing that's out of place (technologically speaking) are the ridiculously complicated AI, the Spartan augmentations, and the FTL drives. The MJOLNIR armor series all relies heavily on covenant (and by extension, forerunner) technology with slight modifications.
[QUOTE=Dr.C;29727087]Halo tech is stupid, the ships are ridiculously advanced but everything else is comparable to what we have today[/QUOTE] Even the ships aren't really that advanced, the only nifty tech that's not foreseeable in the future for human ships are the FTL drives and MAC cannons (which are pretty much giant coilguns anyway.) Oh and the AI, which seem out of place (but not unreasonable since this is the 26th century, and Humanity would probably still have just as big an interest in AI as we do now.)
[QUOTE=hypno-toad;29728024]Maybe I'm just aspie or something but Mass effect 2 isnt feeling anywhere near as fun as the first. The weapon mechanics feel too "pew pew," all the fun of finding salvage is just been replaced by credits, and the player movement animation quality actually seems to have been downgraded since the last game, very stiff looking now. All this "streamlining" seems to be taking away from a lot of the little side mechanics that make the game really rewarding to play. like the extensive skill options and salvaging opportunities. The concept of "loot" is pretty gimmicky but I find it a lot of fun, landing on planets to salavge and whatnot, that excitment right before you open a container to find out what treasures are inside.... Everything in ME2 is just credits and it feels a lot less rewarding, ME 1 it felt like part of the experience was finding stuff and selling it. The skill tree seems to have been cut down quite a bit too, lots of customization options in ME1 but in ME2 its looking a bit limited Still a great game, and the upgraded graphics are a huge boone, but it feels like a part of the game died. Maybe it'll start to pick up later on in the game, or I can hope :frown:[/QUOTE] Sadly not :(
[QUOTE=WeekendWarrior;29652589][img_thumb]http://gyazo.com/f8b546fdfd117eb22c03878e61c76739.png[/img_thumb] lmao[/QUOTE] By a very rare coincidence I recently came across a girl wearing this. I asked her what's up. She told me she was in the middle of some calibrations.
[QUOTE=k00lwhip;29729518]By a very rare coincidence I recently came across a girl wearing this. I asked her what's up. She told me she was in the middle of some calibrations. I didn't know whether to laugh or :foreveralone:[/QUOTE] Laugh obviously.
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