Did Ilos today.
and suddenly the game was over
playing 2 with my character now I guess
[QUOTE=Terin7;28961383]Bleh. That didn't capture the epic feel of the original for me, and fell short.[/QUOTE]
I actually would rather use it in a game like Tiberian Sun or Mechwarrior.
[QUOTE=BreenIsALie;28974830]Not impossible. I'm around 20 and i still have like 3 recruits left. It helps to import a character[/QUOTE]
Did you max your class skill?
I might be late, but I didn't see anyone here posting the video showing what happens if the countdown ends in the Arrival mission:
[media]http://www.youtube.com/watch?v=L3cPEq2PGOc[/media]
Scarry.
[QUOTE=little.sparrow;28974591]I sided with miranda in the bitchfight so I need samara loyal, it seems.[/QUOTE]
If you recruit Morinth she's automatically loyal same as Samara would be.
I think...
I just got the Mass Effect Soundtrack. :neckbeard:
I gots me some nostalgia now.
[QUOTE=tommo400;28976513]If you recruit Morinth she's automatically loyal same as Samara would be.
I think...[/QUOTE]
That is correct.
Morinth can hold the biotic field successfully just like Samara.
:v:
I overheard someone saying that Mass Effect was the Star Wars of our Generation :v:
Probably silly but it's a nice thought none the less.
So evidently I'm pretty shit at making avatars.
But I love me some shep rapeface, so it'll do
Yeah when ME sells what TFU did you can [i]attempt[/i] to say that. TFU sucked ass and sold 5 million WITHOUT PC sales, and that was first month NPDs, no telling what it sold lifetime. ME + ME2 didn't get barely those numbers. Such is the power of SW. There are similarities, like both are action-y science fantasy with some shit that makes about no fucking sense so the plots can work as intended, and they both have really awful EU stuff, so you can draw parallels, but I seriously doubt people will be going OMG MASS EFFECT in thirty years. Star Wars was an unprecedented cultural crescendo event backed by literally invented technology. ME is 80's scifi (which a giant chunk of at the time was SW ripoffs, irony) dressed up all shiny in UE3.
I enjoyed Star Wars as a kid, but I like the Mass Effect universe a lot more now. The whole force thing never did sit quite right with me.
[editline]4th April 2011[/editline]
Though Biotics are hardly much better.
I like both Star Wars and Mass Effect, but then again I can sit through the prequals and I actually enjoyed Pirates of the Carribean 3 and was surprised when I heard that it was poorly recieved. So I'm an idiot.
I can kinda see how Star Wars is so popular but I never really liked it that much myself. I remember going to the cinema to see a remastered version or something in the 90s when I was about 8 and I didn't understand what the fuck was going on. When I watched it again years later and finally understood it, I was unimpressed.
So I can see how people like it but personally don't. Maybe it's me being elitist or maybe no-one like it heaps and it just reached a large audience who thought it was pretty good.
[QUOTE=DiscoInferno;28977108]I like both Star Wars and Mass Effect, but then again I can sit through the prequals and I actually enjoyed Pirates of the Carribean 3 and was surprised when I heard that it was poorly recieved. So I'm an idiot.[/QUOTE]
I though PotC 3 was okay. It was a little tired at that point though, but it was okay.
[QUOTE=Psychokitten;28977202]I though PotC 3 was okay. It was a little tired at that point though, but it was okay.[/QUOTE]
One critisim I hear was that it was too complicated, but that's not true. At least not to me...
So, is the new Arrival DLC worth it?
I used to be a Star Wars epic nerd but I've kinda...move on. I actually like Mass Effect better because it has a more western feel.
One aspect of Sci-Fi I like better in Mass Effect than in Star Wars is that the Mass Effect aliens are more defined and consistant. Aliens in the orgininal Star Wars films just seems all over the place with their designs and anatomy, but this was later remedied in/with the prequals and expanded universe.
Also a little bit better than Star Trek in that it's not perfect and there's a lot of shit thrown in. A fair bit of it's modern day shit as we have trouble predicting future shit but a lot of that transcends era.
Also this is just judging the lore, not the delivery or impact of it. Star Wars' impact is undeniable.
[QUOTE=Devodiere;28977879]Also a little bit better than Star Trek in that it's not perfect and there's a lot of shit thrown in. A fair bit of it's modern day shit as we have trouble predicting future shit but a lot of that transcends era.
Also this is just judging the lore, not the delivery or impact of it. Star Wars' impact is undeniable.[/QUOTE]
The one thing I liked about Star Wars over Mass Effect was that they fucking had Helmets....I like helmets :3:
[QUOTE=Swilly;28977923]The one thing I liked about Star Wars over Mass Effect was that they fucking had Helmets....I like helmets :3:[/QUOTE]
What, you don't like Zaeed's hockey mask?
[QUOTE=BreenIsALie;28974474](Didn't find it, If you have it, Please tell me. Tineye didn't work)[/QUOTE]
[media]http://fc08.deviantart.net/fs70/f/2010/303/7/b/lil___mass_effect_by_toadcroaker-d31smml.png[/media]
[QUOTE=Devodiere;28977967]What, you don't like Zaeed's hockey mask?[/QUOTE]
I'd rather have the face mask of the Nod Soldiers from TS.
[media]http://images.wikia.com/cnc/images/7/79/CNCTS_Nod_soldier_closeup.jpg[/media]
I was talking to someone on steam when I got an alternate interpretation of the implications of either letting the Council live or die, and I thought I'd like to share it:
First off, we have to look at the Council races before the Siege of the Citadel, and I'll be honest with you, they're not exactly in the best shape; we've seen how easy they are at bungling after growing soft from millenia of peace. Hell, their best military species, the Turians, get their asses handed to them by small upstarts. They didn't even get the idea, out of thousands of years, to [I]put fighters in ships[/I] (can't believe they failed to even think of carriers.)
Then humanity shows up and fucks it all up. The Citadel isn't sure what to do with us, after all, we seem to be good at everything, and expanding fast with a drive they've never seen millenia ago. The Citadel is trying to push us into a niche, they don't want to see Humanity for what it truly is; a race that essentially makes all of their roles, given time, redundant (I say given time because the other races had thousands of years to prepare, so at that time the Turians still had the biggest fleet while the Asari had the biggest economy due to time in galactic society.) Of course, the Citadel has their heads so far up their asses that they cannot see that they need to alter themselves to potentially catch up once Humanity picks up steam, but they're more then content to sweep Humanity under the rug, giving them land in the Traverse when they ask for it. To put it bluntly, the Citadel is trying to groom Humanity to do the work they don't want to.
Then here comes Sovereign and fucks everything up. The Citadel is in Geth hands, the Council in a poorly designed ship designed for antiquated fighting techniques against an enemy they simply regarded as a Terminus threat, and it is up to Shepard to decide if they're worth the cost of human lives, what is the right choice?
The answer is fairly simple: Does the Council change if Shepard saves them? Sure the Council races have a newfound respect for Humanity, but do [I]they[/I] change? They do if you let them die, but do they if you let them live?
Notice the differences in the Council races if you saved the Council, rather how nothing changes; The Council gives some obligatory congratulations to the humans that lost their lives to save their asses, and Humanity has a token seat on the Council. Does the Council change? Not one bit, they're as skeptical of you as when you accused their top agent of working for the Geth. Do you hear about the Asari or Turians jumpstarting Dreadnought production, which would be invaluable for fighting the Reapers (especially with Thanix cannons?) Not at all.
In fact, you don't hear anything substantially changing in the Council races, nor with the Citadel Council. The Citadel found their golden goose in Humanity, the race that's supposed to pick up their slack and carry them (with little effort on their part) into the future. The Citadel races had their little nightmare with Saren and the Geth, and now they're allowed to enter that ignorant, blissful slumber they were ever since the end of the Krogan Rebellions. To finalize this point into a single question: Do you think the Council would be able to beat back the Reapers as they are during the events of ME1? And if the answer is no, what exactly do they change to fix this during the events of ME2 (Thanix cannon not applicable.)
Now let's compare this to letting the Council die; this is a turning point for the Council races, a race they had suspicions of and tried to pigeonhole has now done more then they've ever feared, captured the heart of their governments and show little intention of giving it up. This isn't just a nightmare, this is a crisis that seems to wake themselves up into what they were during the Krogan Rebellions. The Turians begin dreadnought production for themselves and the Asari as every race's once dusty sabers begin to rattle, the Council races are [I]actually taking action[/I], something that doesn't happen if you let the Council live.
To put it in fewer words: The death of the Council awakens the drive and ambition they lost at the end of the Krogan Rebellions, while letting the Council live allows them to return back to a state of ignorant peace that will leave them woefully surprised once the Reapers arrive.
[QUOTE=Canuhearme?;28978823]I was talking to someone on steam when I got an alternate interpretation of the implications of either letting the Council live or die, and I thought I'd like to share it:
First off, we have to look at the Council races before the Siege of the Citadel, and I'll be honest with you, they're not exactly in the best shape; we've seen how easy they are at bungling after growing soft from millenia of peace. Hell, their best military species, the Turians, get their asses handed to them by small upstarts. They didn't even get the idea, out of thousands of years, to [I]put fighters in ships[/I] (can't believe they failed to even think of carriers.)
Then humanity shows up and fucks it all up. The Citadel isn't sure what to do with us, after all, we seem to be good at everything, and expanding fast with a drive they've never seen millenia ago. The Citadel is trying to push us into a niche, they don't want to see Humanity for what it truly is; a race that essentially makes all of their roles, given time, redundant (I say given time because the other races had thousands of years to prepare, so at that time the Turians still had the biggest fleet while the Asari had the biggest economy due to time in galactic society.) Of course, the Citadel has their heads so far up their asses that they cannot see that they need to alter themselves to potentially catch up once Humanity picks up steam, but they're more then content to sweep Humanity under the rug, giving them land in the Traverse when they ask for it. To put it bluntly, the Citadel is trying to groom Humanity to do the work they don't want to.
Then here comes Sovereign and fucks everything up. The Citadel is in Geth hands, the Council in a poorly designed ship designed for antiquated fighting techniques against an enemy they simply regarded as a Terminus threat, and it is up to Shepard to decide if they're worth the cost of human lives, what is the right choice?
The answer is fairly simple: Does the Council change if Shepard saves them? Sure the Council races have a newfound respect for Humanity, but do [I]they[/I] change? They do if you let them die, but do they if you let them live?
Notice the differences in the Council races if you saved the Council, rather how nothing changes; The Council gives some obligatory congratulations to the humans that lost their lives to save their asses, and Humanity has a token seat on the Council. Does the Council change? Not one bit, they're as skeptical of you as when you accused their top agent of working for the Geth. Do you hear about the Asari or Turians jumpstarting Dreadnought production, which would be invaluable for fighting the Reapers (especially with Thanix cannons?) Not at all.
In fact, you don't hear anything substantially changing in the Council races, nor with the Citadel Council. The Citadel found their golden goose in Humanity, the race that's supposed to pick up their slack and carry them (with little effort on their part) into the future. The Citadel races had their little nightmare with Saren and the Geth, and now they're allowed to enter that ignorant, blissful slumber they were ever since the end of the Krogan Rebellions.
Now let's compare this to letting the Council die; this is a turning point for the Council races, a race they had suspicions of and tried to pigeonhole has now done more then they've ever feared, captured the heart of their governments and show little intention of giving it up. This isn't just a nightmare, this is a crisis that seems to wake themselves up into what they were during the Krogan Rebellions. The Turians begin dreadnought production for themselves and the Asari as every race's once dusty sabers begin to rattle, the Council races are [I]actually taking action[/I], something that doesn't happen if you let the Council live.
To put it in fewer words: The death of the Council awakens the drive and ambition they lost at the end of the Krogan Rebellions, while letting the Council live allows them to return back to a state of ignorant peace that will leave them woefully surprised once the Reapers arrive.[/QUOTE]
However, that drive is against humanity, so to see Earth attacked they would march in with a half assed attempt. Blaming us for the death of the previous council.
There is already an anti-human sentiment/drive, just look at the loyalty mission for Thane.
Or since you pretty much have proof that the Reapers exist Shepard could go to the council and explain everything.
Also its futile to argue, its inevitable that the reapers invade, its only a matter of time.
At this point we have no clue how we are going to stop the Reapers and as the trailer showed, Earth is already being invaded.
The Galaxy doesn't matter anymore, its all a matter of stopping the reapers. Ammends could be made after that.
Also when does ME3 come out? I need to do a perfect lvl 60 play through of ME1 then do a perfect play through of ME2 so my save line is just how I want it.
Also I kind of miss the originality of ME1. When ME1 came out, the setting was so new and fresh, there was always something new and whole lore and atmosphere was completely amazing.
Its almost like ME2 kind of lost that sense of adventure and finding new things that ME1 had. Let me put it this way, ME1 was classic 80s sci-fi, basically blade-runner. ME2 was 90s-2000s sci-fi. Battle: LA sort of.
On that note I would really love for a game to be in an 80s noir sci-fi setting like Blade-Runner.
Anyway, soon ME will end and we will lose it. I really wish they would make an ME game that spans the whole known galaxy and takes hundreds of hours to complete.
Or hell, an ME MMO. Except away from the traditional formula. Completely player driven, so people like Canuhearme can spout his xenophobic comments in an environment where it actually matters. Sort of like Face of Mankind but in ME and completely different other than gameplay concept.
[QUOTE=Swilly;28978961]However, that drive is against humanity, so to see Earth attacked they would march in with a half assed attempt. Blaming us for the death of the previous council.
There is already an anti-human sentiment/drive, just look at the loyalty mission for Thane.[/QUOTE]
Bioware will undoubtedly give us the chance in ME3 to re-earn the trust of the Council races during the events of ME3 because, you know, it doesn't take a Salarian to realize Shepard did what was absolutely necessary (especially once they realize that the Reapers are in fact real) and it would be bad storytelling to not give Shepard the option of saying, "We sacrificed them to remove the risk of all of you being turned into a thick gooey paste."
As to the racism thing, if you read the codex after saving the Council, it states that Council race opinions on Humanity are that of comrades and allies (just like Turians are seen as allies and comrades to the Asari) and sentiment like the Turian in Thane's quest is a minority opinion at best.
This all makes me hunger for an ME MMO done right.
All this political talk could make for great game changing rp
Mass Effect MMO
Has cycles. After a good period of time, Reapers invade. How well players cooperate and look past their transgressions determines if the galaxy survives or not. If the Reapers are successfully defeated, the galaxy keeps going like normal for another cycle and then the Reapers invade again. If they are unsuccessful, everyone has to start over.
Would produce some interesting political scenarios. "I fucking hate you but I don't want to lose all of my shit, so let's fight these assholes together."
Wouldn't work out lore wise.
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