I think they said something about a save maker at the start of ME3 where you just fill in the blanks of what you would of done. Dunno if that includes who died or not.
They have statistics on who died, and I'm pretty sure they would see how often Mordin died. My guess is if anyone is dead by default, it'll be him. Not that it'll take away from anything though, Wrex is dead by default too and he'll probably be a squadmate.
Yeah but if you can decide who dies then no one will ever die
Yeah, that's kinda a problem with it. I think they'd make you choose from a few and if someone dies, it makes it easier. I'm sure they'd figure something out so you can't have every possible save game created, just a few major things.
I got the impression from the GI article that the "previously on Mass Effect" comic will handle that sort of stuff in pretty much any circumstances. If you've got a series of save games starting from ME1, then it's obviously not an issue. Ditto for ME2, even if you started w/ the default for a new game of that. If you start a game of ME3 without having played the previous two at all, then you can sort everything out with the editor it's supposed to have. Everybody wins.
[QUOTE=Whatwhat1337;29124428]I got the impression from the GI article that the "previously on Mass Effect" comic will handle that sort of stuff in pretty much any circumstances. If you've got a series of save games starting from ME1, then it's obviously not an issue. Ditto for ME2, even if you started w/ the default for a new game of that. If you start a game of ME3 without having played the previous two at all, then you can sort everything out with the editor it's supposed to have. Everybody wins.[/QUOTE]
the comic IS the editor, but it'll be all about major choices like council / reaper base / wrex / nuke, maybe some less major ones like genophage data, attitude of quarians towards geth, et cetera
How will they make "who lives, who dies" a choice? If someone is completely new to the series how will he know who is cool and who is not, if he is presented with a list of a dozen unknown characters and he can just pick dead/alive for them all? Personally I'd pick "alive" for each one of them just to see what they're all about, making the whole choosing process irrelevant
[QUOTE=Zezibesh;29125135]the comic IS the editor, but it'll be all about major choices like council / reaper base / wrex / nuke, maybe some less major ones like genophage data, attitude of quarians towards geth, et cetera
How will they make "who lives, who dies" a choice? If someone is completely new to the series how will he know who is cool and who is not, if he is presented with a list of a dozen unknown characters and he can just pick dead/alive for them all? Personally I'd pick "alive" for each one of them just to see what they're all about, making the whole choosing process irrelevant[/QUOTE]
They'll figure out a way to make it work. There's no reason they can't, and there's no reason the players should be forced to accept otherwise.
Harbinger needs a conversation option that makes him fly into the Sun if you have a high enough Paragon or Renegade score.
[img]http://cdn.themis-media.com/media/global/images/library/deriv/52/52743.jpg[/img]
It kinda got a point
garrus can go dirty bat harry man mode for all i care
Now I wish there was a TexMod for Garrus to have a Bat(Turian)man outfit.
Would anybody else be interested in a Mass Effect RTS?
Would be cool, like commanding some quarians/geth during the morning war, the humans/turans during the first contact war, etc.
You have different species with different abilities, so IMO it could be really awesome
Only thing is, Mass Effect space combat is pretty boring.
[QUOTE=Thom12255;29129231]Only thing is, Mass Effect space combat is pretty boring.[/QUOTE]
You must be JOKING. The space combat in [sp]the first one was awesome. The second one also had awesome combat scenes.[/sp]
Shepard re-creates the A-team with garrus being Mr. T(urian)
[QUOTE=Pachengo;29129702]Shepard re-creates the A-team with garrus being Mr. T(urian)[/QUOTE]
Who would be murdock ?
EDI. And as for sending Legion in the vents, Since Garrus is on squad baby sit duty, two widows and reave or a claymore need to take up the slack.
[QUOTE=MajorMattem;29129541]You must be JOKING. The space combat in [sp]the first one was awesome. The second one also had awesome combat scenes.[/sp][/QUOTE]
Space Combat is Mass Effect is mainly just a ship shooting a chunk of mass very fast at another ship from a distance away.
The Normandy is the only ship that can really move about like that.
[QUOTE=Thom12255;29130064]Space Combat is Mass Effect is mainly just a ship shooting a chunk of mass very fast at another ship from a distance away.
The Normandy is the only ship that can really move about like that.[/QUOTE]
Oh boy, isn't that the same for every Space SciFi concept?
[QUOTE=plokoon9619;29130100]Oh boy, isn't that the same for every Space SciFi concept?[/QUOTE]
Depends
Mass Effect isn't that hard scifi since it uses, well, mass effect (more like eezo) to wave away some inconvenient laws of physics
In reality space combat would either be instantaneous, humans wouldn't have any input over it since it would be fought from extremely long distances at speeds of 0.3c or less, with AIs handling all the maneuvering and firing. It would be mostly about space-minefields on logical approach paths and shooting but never actually witnessing anyone getting hit.
Or it wouldn't happen since on a galactic scale fighting for resources is practically meaningless.
[QUOTE=Zezibesh;29130373]Depends
Mass Effect isn't that hard scifi since it uses, well, mass effect (more like eezo) to wave away some inconvenient laws of physics
In reality space combat would either be instantaneous, humans wouldn't have any input over it since it would be fought from extremely long distances at speeds of 0.3c or less, with AIs handling all the maneuvering and firing. It would be mostly about space-minefields on logical approach paths and shooting but never actually witnessing anyone getting hit.
[B]Or it wouldn't happen since on a galactic scale fighting for resources is practically meaningless.[/B][/QUOTE]
Rule of Cool dictates it does, even then it doesn't sound like there were too many galactic wars in Mass Effect, and none of them were over resource disputes.
yeah but then you gotta fight over ideology or religion or something equally stupid I mean the galaxy is a pretty fucking big place there is actually room for everybody
and when we are at the technological level hopefully we would have abandoned those silly concepts already and replaced our frail and aging flesh with mechanized perfection
Batman doesn't kill but Garrus clearly does, they're nothing alike.
[QUOTE=DiscoInferno;29130661]Batman doesn't kill but Garrus clearly does, they're nothing alike.[/QUOTE]
Originally Batman DID kill his enemies, he even had a gun. They stopped when they realised they'd need to create a new bad guy every week.
Garrus is our protector, He already has the G-Signal
[QUOTE=BreenIsALie;29111704]"The genophage is what makes us strong. The weak die and the strong live"
Think i have heard that somewhere[/QUOTE]
Though it's really vice verca, it makes them weaker, since the survivor can be either strong or weak.
[editline]12th April 2011[/editline]
[QUOTE=Canuhearme?;29115658]That's part of what I love about Shepard, he didn't become the Chosen One because of something "special" about him personally or it was "written in the stars." He earned it through blood, sweat, and heat sinks, and that's something to admire.[/QUOTE]
He sort of became Chosen One when he got zap'd.
Which was pure luck.
I want to make a play through of every conceivable story path, which might prove to take fucklong.
[QUOTE=Heigou;29132093]I want to make a play through of every conceivable story path, which might prove to take fucklong.[/QUOTE]
A noble quest that indeed will take fuck long
[QUOTE=Heigou;29132093]I want to make a play through of every conceivable story path, which might prove to take fucklong.[/QUOTE]
Good luck with that :v:
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