• Mass Effect Megathread - GAVORN'S TRICKS EDITION
    5,024 replies, posted
[QUOTE=tommo400;29314401]Bioware kind of ruined an otherwise interesting, morally ambiguous choice, by assigning paragon and renegade points to it, basically assigning one choice as "good" and the other as "bad"[/QUOTE] There's an Extra Credit episode that says exactly this. [url=http://www.escapistmagazine.com/videos/view/extra-credits/1974-Enriching-Lives]Worth a look.[/url] [editline]20th April 2011[/editline] Legion may say that applying human ethics to the geth racist, but I disagree. The geth are sentient. With great power, comes great responsibility. Morality is a product of sentience, imo. You would never expect from a random animal to have a moral compass. But another human? Yeah. Why is that? Isn't it the fact that you have full control over your actions?
I've already finished both ME1 and ME2 as a Vanguard, and I'm planning to play it through again. Sentinel or Engineer?
[QUOTE=cheetahben;29315581]I've already finished both ME1 and ME2 as a Vanguard, and I'm planning to play it through again. Sentinel or Engineer?[/QUOTE] Soldier :smug: But in all seriousness try Sentinel.
I'm more concerned about Biotic God coming to kick my ass.
Just found some scans off a Spanish magazine on BSN. The OP took them down before I could get the complete set. Can anyone translate? [media]http://img220.imageshack.us/img220/3701/dscf0231w.jpg[/media] [media]http://img855.imageshack.us/img855/9117/dscf0232u.jpg[/media] [media]http://img405.imageshack.us/img405/2457/dscf0233ta.jpg[/media] [media]http://img146.imageshack.us/img146/6793/dscf0235a.jpg[/media] EDIT: Complete set of scans! [url]http://www.eldojogamer.com/noticias/mass-effect-3-nuevas-scans.html[/url]
[QUOTE=tommo400;29314401]Bioware kind of ruined an otherwise interesting, morally ambiguous choice, by assigning paragon and renegade points to it, basically assigning one choice as "good" and the other as "bad"[/QUOTE] Well, at least it didn't say "You will get Paragon points for choosing this option".
[QUOTE=pruxoid;29315914]Just found some scans off a Spanish magazine on BSN. The OP took them down before I could get the complete set. Can anyone translate? [media]http://img220.imageshack.us/img220/3701/dscf0231w.jpg[/media] [media]http://img855.imageshack.us/img855/9117/dscf0232u.jpg[/media] [media]http://img405.imageshack.us/img405/2457/dscf0233ta.jpg[/media] [media]http://img146.imageshack.us/img146/6793/dscf0235a.jpg[/media] EDIT: Complete set of scans! [url]http://www.eldojogamer.com/noticias/mass-effect-3-nuevas-scans.html[/url][/QUOTE] Why couldn't Cerberus in ME1/ME2 have such awesome armor?
[QUOTE=Canuhearme?;29316126]Why couldn't Cerberus in ME1/ME2 have such awesome armor?[/QUOTE] They were busy having failed projects. :smug: Also, these guys are a 'kill squad', we have only seen regular 'commandos' so far. I wouldn't be surprised if the armour and the units were designed exclusively to hunt down Shepard.
[QUOTE=pruxoid;29315914]Just found some scans off a Spanish magazine on BSN. The OP took them down before I could get the complete set. Can anyone translate? [media]http://img220.imageshack.us/img220/3701/dscf0231w.jpg[/media] [media]http://img855.imageshack.us/img855/9117/dscf0232u.jpg[/media] [media]http://img405.imageshack.us/img405/2457/dscf0233ta.jpg[/media] [media]http://img146.imageshack.us/img146/6793/dscf0235a.jpg[/media] EDIT: Complete set of scans! [url]http://www.eldojogamer.com/noticias/mass-effect-3-nuevas-scans.html[/url][/QUOTE] [url]http://www.neogaf.com/forum/showpost.php?p=27272451&postcount=1[/url] [quote]From: [url]http://social.bioware.com/forum/1/topic/103/index/7146063/1[/url] Thanks to DJ-MAT We're due to get some more information from PSM3 and OXM soon. [quote][b]-The reason that Cerberus is put against us is explained at the beginning of the adventure (could it be because the Alliance gets the Normandy SR2 and technology, and SID, the AI ​​of the ship? This a suppose of mine, not in the magazine) - Cerberus' troops: mechas, assault units, shock troops ninja-style. - Reapers: they have different sizes, ranging from 500-600 meters of the smaller ships to the 2km for Herald. - New skills for Shepard: launched in search of coverage to Max Payne, rolling, jumping small holes in the ground, as the SWAT turn and strike the enemy with greater variety of melee attacks. It specifically mentions "a new class: Heavy Melee" take advantage of these capabilities of combat. - New skills: Engineer can build turrets. - Customizable Weapons, guns, sight ... five variants in each section. - More items to "loot." - Space Battles? Perhaps, but unconfirmed. - Scenarios: larger. We will see people walking, ships fighting, architecture in greater detail. Searching for the photorealism of the sites using new lighting techniques on the stage. It has also improved the atmosphere and the number of dynamic elements of the stage, increasing interactivity with the player. - Locations to visit: New York, London, a moon of ¿Koriano? [Quarian] world, a salarian world and Mars, among others. The development of each environment takes about 6 months, testing the levels from the outset. - Enemies: we can do dynamic damage into them. The Cerberus mechas, for example, requires that we shoot a weak point, the glass cockpit in order to overcome them. In other enemies we can cut off the arms, break the head or break various pieces of their armors. - Fighting more dynamic, forcing us to move more frequently. The game speed is improved by 10 to 15%. - Exploration: we won't drive vehicles seen in previous games. The main gameplay is designed without them and will continue so. This does not mean that there is no vehicle, but they can't reveal more now. There is a new scanning system[/b][/quote] [quote]I looked through the scans and google translated the details they gave about the future of the series after Mass Effect 3. [quote=Bioware] This being the end of the trilogy, can we expect in the future? With Mass Effect 3 closes the history of Shepard, but the universe that we created is still there, with many possible stories to tell. I see many possibilities in the future from an MMO to a degree of action in first person or even why not a platformer. It all depends on what players we ask in the future.[/quote] [quote=Bioware] Mass Effect 3 will have multiplayer? We've always wanted to include it, since the first Mass Effect. Explore ways to be able to offer for each delivery, but noestamos fully convinced of the solutions we have found so far.[/quote] [quote] In which way this issue evolves the franchise? Great challenge of Mass Effect 3 was our own ambition and goals. We wanted to increase the level of adventure and at the same time satisfy the expectations of the players. The aim was to make Mass Effect the best possible and we're getting to a comprehensive improvement of all the sections from the technical aspects to the most minute details of the gameplay. Details such as improvements in the combat system and the increasing importance of the inventory system are the most tangible proof of this.[/quote] [quote=Universo Mass Effect] Coincidence or not, the May issue contains a first look at Mass Effect 3 exclusive national was also the fastest to hit newsstands in the history of Marca Player. Today, 19 April, I had no trouble finding the magazine in a relatively small town lost in the southeast Spanish. After a brief stop on the way to work and 1.90 euros less in the pocket, case solved. To avoid legal problems I have chosen not to reproduce the image story. Yes I can, at least broadly discuss what you can find in the report. The magazine costs less than 2 euros, so I encourage you to buy some and you to take a firsthand look. Modesty The most and the least has been able to see scanned the 12 pages published by GameInformer, the first magazine in the world to open fire. It is well known reputation of "cazaexclusivas" this veteran American publication. Almost always the first and the most material received, so it was not expected that a young Spanish head could make shadow. In total, the story of Mark Player has an area of ​​seven pages, of which the first two are a double page purely introductory, half page with a list of influences and a small one-page interview with producer Casey Hudson (rather soda, by the way). That leaves three and a half pages "useful", although it should be clear that the space is pretty well spent thanks to the good work layout. As for photos, things are regular. Most of the catches of Mass Effect 3 have already been published by GameInformer. To these are added a few new images, four of them in-game and a pair of conceptual designs. This may disappoint the fans more anxious, but is in line with what was expected. I assume you've all read the summary of the progress of GameInformer (and if not, here is the link ), so I omit all that has already been told to avoid repeating information. It is well known BioWare secrecy, so we appreciate the good work of writer Mark Player, which has managed to get some new details. The Galaxy is never big enough The most interesting part of the story is probably the one devoted to the stage. It is confirmed that the maps will be considerably larger and open. Also transmit more life, more supporting characters and certain dynamic events, which may be interactive or not. A level of detail we can enjoy a more complex architecture and implementation of new lighting effects. Some locations are confirmed planet of origin salarianos, Mars, moon Koriana world (this seems a transcription error, probably means "world quarians") and several cities on Earth, including London and New York probably. According to the BioWare team has been a challenge to imagine what could be the cities earthlings in the future. The artists have finally chosen to design mega halfway between Seattle and Vancouver. Something does not change too much of Mass Effect 2 on the third installment: Normandy. Although the ship is now in the hands of the Alliance, which will make some small changes, the overall design will remain, so the units will be very familiar. Making friends This time the enemies pose a greater challenge than ever. AI has been greatly improved by introducing a new system of coordinated assault. This means that every enemy will have a specific role within their group, like chess pieces, and will be able to adopt strategies based on their own role. The variety of enemies is much higher, with units of different size and power. Even within the reapers will own ranks, from the main buildings of 2 km in length to a smaller escort reapers of between 500 and 600 meters. In general it will be a game harder than previous ones, but Shepard also have new advantages. For starters there is a new dynamic damage system that will injure or destroy specific parts of enemies. For example, shielded enemies will be defeated only be hurting their weaknesses. The character will also be much more agile, able to perform new actions such as seeking cover roll, roll or jump over obstacles without prior barricade (about time). The fighting will be more intense than ever, with a rate between 10% and 15% higher. It has paid particular attention to the combat, which has been expanded and improved to the point of giving way to a new class that will make the most: the "Heavy Melee. Are in some respects as air vehicles. Instead of reusing the Mako or Firewalker will be new vehicles and a new navigation system that, for now, is a mystery. Becomes the role After Mass Effect 2 will focus on improving the mechanical action of the parties, the end of the trilogy will attempt to recover some of the elements rolero that fell by the wayside. Will not play as dense as the first part, but an inventory will be more generous, more types of objects to collect, a skill tree much richer and weapons can be customized mounting accessories such as scopes or canyons, which also have a aesthetic effect. The dialogue system will remain virtually unchanged, though BioWare "is putting emphasis on increasing the bond between the player and their characters." For its part, the decisions will be more important than ever and have an effect more evident. As the end of the trilogy, BioWare has no pressure to prevent chaos things too, so there will be many and very different end. On the argument has not been said virtually nothing we do not know. There are no confirmed new names of colleagues or clarified what happens with Cerberus. At least the producer is wet and has promised that the story will be less evident than in Mass Effect 2. The plot will be revealed little by little, instead of showing all his cards right from the start, and vary throughout the adventure as the player's own choices.[/quote] Source: [url]http://translate.google.com/translat...n-marca-player[/url][/quote][/quote]
"- New skills for Shepard: launched in search of coverage to Max Payne, rolling, jumping small holes in the ground, as the SWAT turn and strike the enemy with greater variety of melee attacks. " This sentence makes no sense. Also, there is probably a sexual innuendo there somewhere. [editline]20th April 2011[/editline] New heavy melee class? [url]http://www.eurogamer.net/articles/2011-04-20-new-heavy-melee -class-for-mass-effect-3[/url]
[QUOTE=phaedon;29316642]"- New skills for Shepard: launched in search of coverage to Max Payne, rolling, jumping small holes in the ground, as the SWAT turn and strike the enemy with greater variety of melee attacks. " This sentence makes no sense. Also, there is probably a sexual innuendo there somewhere.[/QUOTE] [url]http://www.vg247.com/2011/04/20/spanish-mag-reveals-new-mass-effect-3-details/[/url] [quote]- The reason Cerberus is put against us is explained at the beginning of the adventure. - Cerberus troops include: Mechas, Assault units, Shock troops – ninja-style. - Reapers: They have different sizes, ranging from 500-600 meters of the smaller ships to the 2km large Herald. - New skills for Shepard: Rolling, jumping small holes in the ground. Greater variety of melee attacks. The article specifically mentions “a new class: Heavy Melee”. - New skills: Engineer can build turrets. - Customizable weapons: Guns, sight – five variants in each section. - More items to “loot.” - Space Battles? Perhaps, but unconfirmed. - Scenarios: Larger. We will see people walking, ships fighting, architecture in greater detail. Searching for the photorealism of sites using new lighting techniques on the stage. - Enemies: They now take dynamic damage. The Cerberus mechas, for example, requires that we shoot a weak point, the glass cockpit, in order to overcome them. In other enemies we can cut off the arms, break the head or break various pieces of their armor. - Fighting more dynamic, forcing us to move more frequently. The game’s speed is improved by 10 to 15 percent. - Exploration: We won’t drive vehicles seen in previous games. The main gameplay is designed without them. This does not mean that there are no vehicles, but they can’t reveal more now. There is a new scanning system.[/quote] The rest is the same thing in my other post. Hopefully this one will clear some confusion over the other one.
SWAT Turn has to be some sort of mistranslated 'Assault Turn' or something that.
engineer can build turrets? I hope i don't have to go all the way back to power cells to get metal
Sentry gun goin' up!
Did I just read "Mechas?" Good God I hope they mean mechs.
It's been confirmed; Mordin isn't going to be a party member in ME3. [img]http://www.letitminister.com/wp-content/uploads/2010/09/Crying-man-11.jpg[/img]
[QUOTE=Canuhearme?;29317039]Did I just read "Mechas?" Good God I hope they mean mechs.[/QUOTE] no you are going to get stepped on. it may be likely we will see [b]some[/b] 21st century weapons or tech, the weapons i've seen so far for this game look like they are in different variations, i saw one with a bayonet, so that must go towards the new melee moves
[QUOTE=cheetahben;29317209]It's been confirmed; Mordin isn't going to be a party member in ME3. [img_thumb]http://www.letitminister.com/wp-content/uploads/2010/09/Crying-man-11.jpg[/img_thumb][/QUOTE] This is a sad day, But i hope we at least meet him somewhere
I would love to be a soldier that focuses on long range weaponry but has melee skills to fuck shit up up close.
[QUOTE=XanaToast.;29316784]engineer can build turrets? I hope i don't have to go all the way back to power cells to get metal[/QUOTE] Cue TF2 jokes.
[QUOTE=MaverickIB;29317307]I would love to be a soldier that focuses on long range weaponry but has melee skills to fuck shit up up close.[/QUOTE] Or using the biotic charge and then using some type of melee attack. [QUOTE=XanaToast.;29316784]engineer can build turrets? I hope i don't have to go all the way back to power cells to get metal[/QUOTE] Legion: "My automated turret appears to have been disabled"
[QUOTE=BreenIsALie;29317341]Legion: "My automated turret appears to have been disabled"[/QUOTE] [media]http://img268.imageshack.us/img268/5117/1265581992968.jpg[/media]
[QUOTE=phaedon;29313172]I always wondered why you randomly started shooting those ERCS guards in Peak 15.[/QUOTE] Because they shoot you back and the liaison tells you straight up if you go into the restricted area he's going to have to shoot you, and he'd rather not do that since you're helping everybody, but orders are orders. [editline]20th April 2011[/editline] [QUOTE=phaedon;29316760]SWAT Turn has to be some sort of mistranslated 'Assault Turn' or something that.[/QUOTE] Do you not understand what a SWAT turn is? It's specifically used in Gears since the first game, it's used in Arkham asylum, and it's used in FPP in Riddick Dark Athena. It's a method of transitioning through and covering an opening or doorway that doesn't leave you exposed to fire. The little ducking roll from one side of a doorway to the next is just that and Gears call it that in the tutorial level.
[QUOTE=27X;29318455]Do you not understand what a SWAT turn is? It's specifically used in Gears since the first game, it's used in Arkham asylum, and it's used in FPP in Riddick Dark Athena. It's a method of transitioning through and covering an opening or doorway that doesn't leave you exposed to fire. The little ducking roll from one side of a doorway to the next is just that and gears call it that in the tutorial level.[/QUOTE] Splinter Cell and Rainbow Six use it too.
aye.
Looks like the cover system's getting some nice enhancements, which is only a good thing.
Depends. Contextual dynamism is great, except where it gets you killed or makes your SNPCs do little wiggly dances and dryhump ladders and boxes instead of shooting the enemy. Hopefully they'll come correct like Batman and Riddick as opposed to Gears' randomitis.
Do you think Mass Effect 3's save transfer will be like Mass Effect 2's where it loads the game completed file. Because i played the dlc's after completing the game and im afraid that my saves after the completion save wont go into mass effect 3
They've already said they have a new data parsing system, and all the DLC consequences will carried regardless of when you did them, as they are stored as discrete values.
Ok thanks for telling me, i was thinking i would have to start another game and finish the dlc's before i finished the game. But will your level also be saved into the transfer even if you level up after you finish the game?
Sorry, you need to Log In to post a reply to this thread.