• S.T.A.L.K.E.R. Series Megathread - We have death during loading - does Minecraft?
    4,985 replies, posted
[QUOTE=PaChIrA;29406457]They shoot you in the face and worship a rock. Not really anything beneficial to stalkers.[/QUOTE] They also behead people, stick their heads on rebar poles and hang their bodies off of buildings in Pripyat.
[QUOTE=croguy;29406520]Ecologists required help from Duty, Military and Loners to operate properly. Military has great troops and equipment but a lack of organizations that lead to disasters. Clear Sky couldn't hold off basic cannon fodder and everyone in the faction died at the end of CS, so you might as well as rule them out from being counted as a faction.[/QUOTE] True. [editline]24th April 2011[/editline] [QUOTE=MagicBurrito;29406546][img_thumb]http://i51.tinypic.com/14y8lcg.jpg[/img_thumb][/QUOTE] That would be more fitting if it were a Monolith guy. [editline]24th April 2011[/editline] [QUOTE=croguy;29406550]They also behead people, stick their heads on rebar poles and hang their bodies off of buildings in Pripyat.[/QUOTE] Still not beneficial to stalkers :v:
[QUOTE=PaChIrA;29406547]Monolith is confined to Pripyat now.[/QUOTE] They also have the CNPP and we don't know how much of them is in the Far Northern Zone.
[QUOTE=croguy;29406616]They also have the CNPP and we don't know how much of them is in the Far Northern Zone.[/QUOTE] Well of course they have CNPP as well.
[QUOTE=Blaberry;29406529]It doesn't.[/QUOTE] Damnit. Ok thanks. Since Complete is a compilation of different mods does that mean I can get the Wish Granter separately from someplace else?
[QUOTE=PaChIrA;29406653]Well of course they have CNPP as well.[/QUOTE] They'll probably have it for a long time, too. Even after the massacre at the end of SoC they still have enough troops to cover the CNPP fully and be able to send backup to the remaining positions in Pripyat.
[QUOTE=PaChIrA;29406547]Monolith is confined to Pripyat now.[/QUOTE] Thanks to Strelok, yes, but where was your oh-so-great facist gun-waving clan during CS and SoC? Fending off the occasional bloodsucker in Agroprom in CS? Sticking their heads up each others asses during SoC?
[QUOTE=Blaberry;29406688]Thanks to Strelok, yes, but where was your oh-so-great facist gun-waving clan during CS and SoC? Fending off the occasional bloodsucker in Agroprom in CS? Sticking their heads up each others asses during SoC?[/QUOTE] Attempting to set up a strong position near the CNPP? Not like they were suceeding, they nearly lost the Yanov Station and Morgan sold half of their equipment to the bandits, but at least they got rid of some of the mutants that were causing trouble all over the Jupiter region. And they're greater in numbers, at least in my game. I don't remember the last time I saw a Freedom patrol in Yanov. And after CoP they achieved a stalemate with Freedom [I]again[/I] since Yanov Station became an independant base. But considering the fact that other than trolling Duty and holding the barrier(until the end of SoC) Freedom hasn't done much since Chekhov and co. got killed in Pripyat before Lukash took over, either.
Anyway image dump time he lived up to his name [media]http://i54.tinypic.com/2bo7qe.jpg[/media] Come at me agrobros [media]http://i51.tinypic.com/25996vr.jpg[/media] Standing is too mainstream [media]http://i55.tinypic.com/2psm908.jpg[/media] From older version of LURK now, about a year ago actually ASSUME BATTLE POSITIONS MEN [media]http://i54.tinypic.com/ddl0mu.jpg[/media] he did not live up to his name :( [media]http://i53.tinypic.com/dcf0gl.jpg[/media] this guy did however [media]http://i55.tinypic.com/5l76s0.jpg[/media] thats all folks
[QUOTE=Blaberry;29406688]Thanks to Strelok, yes, but where was your oh-so-great facist gun-waving clan during CS and SoC? Fending off the occasional bloodsucker in Agroprom in CS? Sticking their heads up each others asses during SoC?[/QUOTE] Oh, what did Freedom do in Clear Sky? All they did was fight some mercs. Wow, that was so great of them. Plus Duty likely would have held the border to Pripyat, but Freedom were already there. Would you rather that Duty had attacked the border and killed your buddies?
By the way K1ngo, the issue is still there. Though my game seems to be running better a little ( I think ), the sky is still blotchy and annoying
[QUOTE=PaChIrA;29407170]Oh, what did Freedom do in Clear Sky? All they did was fight some mercs. Wow, that was so great of them. Plus Duty likely would have held the border to Pripyat, but Freedom were already there. Would you rather that Duty had attacked the border and killed your buddies?[/QUOTE] Yes, perhaps none of the factions were doing anything in CS, but what is your second argument about? Yes freedom was there quicker than duty, sacrificing their lives for the rest of the zones population, and duty were late? Last time I checked, being late to a battle has gotten people infamous, rather than accredited. What is your point?
oh god I just got killed by a bloodsucker and I could hear it feasting on my corpse :ohdear: thats what I get for trying to knife it on master with shitty armor
[QUOTE=PaChIrA;29407170]Oh, what did Freedom do in Clear Sky? All they did was fight some mercs. Wow, that was so great of them. Plus Duty likely would have held the border to Pripyat, but Freedom were already there. Would you rather that Duty had attacked the border and killed your buddies?[/QUOTE] Also, in CS Duty's actions actually benefit Lone Stalkers(and the player) the most by fighting the bandits so that you don't have to pay them everytime you want to go to Agroprom/Cordon since the Loners are too weak to properly defeat them and Freedom doesn't do anything about the bandits. Now, there aren't any "good" or "evil" factions in the traditional sense but keeping the ordinary travellers safe from bandit extortion and slavery could be considered doing something right. In Shadow of Chernobyl they uphold the closest thing the Zone had for a neutral safe area in Rostok, keeping the bandits and mutants away. Freedom does their part of protecting the common man by defending the Barrier. Speaking of the barrier, I'd love if there were constant attacks by the Monolith/Zombies from the Red Forest to the Warehouses and mutants/bandits coming from the Dark Valley assaulting the Bar from the South. It'd feel like you can't take the security for granted anywhere, even in the seemingly "peaceful" areas. [QUOTE=PaChIrA;29407928]No, I mean Freedom was already there when the Monolith were attacking. Were Duty supposed to invent a time machine?[/QUOTE] Yep, they claimed the area as theirs during the events of Clear Sky. And they basically didn't have to do anything except move there after Scar cleaned the place up by himself. Hell, even the fucking bong* was there before Freedom :v: . * When I cleared the house which will become Lukash's command post in ShoC** I noticed that there's a bong in one of the rooms. That's a bit mysterious since bongs are usually associated with Freedom in the S.T.A.L.K.E.R.verse. ** This was in CS:Complete
[QUOTE=Blaberry;29407721]Yes, perhaps none of the factions were doing anything in CS, but what is your second argument about? Yes freedom was there quicker than duty, sacrificing their lives for the rest of the zones population, and duty were late? Last time I checked, being late to a battle has gotten people infamous, rather than accredited. What is your point?[/QUOTE] No, I mean Freedom was already there when the Monolith were attacking. Were Duty supposed to invent a time machine? Also, Duty was trying to kill mutants and like Muukkis said, fight the bandits.
I have only seen a single group of dutiers outside of agroprom in CS; there were shooting boars at the elevator. And fuck, even Scar got robbed by the bandits, great job guys, they robbed Scar [b]and[/b] they are robbing Yurik when you enter the garbage in SoC. They did jack shit in CS and they couldn't kill a few dogs between the garbage and the bar in SoC.
There are not much stalkers save for Freedom in the warehouses anyway so their Barrier is kind of redundant. I mean, Duty could hold off the Bar just as well.
[QUOTE=Blaberry;29408058]I have only seen a single group of dutiers outside of agroprom in CS; there were shooting boars at the elevator. And fuck, even Scar got robbed by the bandits, great job guys, they robbed Scar [b]and[/b] they are robbing Yurik when you enter the garbage in SoC. They did jack shit in CS and they couldn't kill a few dogs between the garbage and the bar in SoC.[/QUOTE] Freedom can't kill the bloodsuckers in bloodsucker village. Insert insults to Freedom here.
Hog's Mercs can't kill the bloodsuckers either, but I still wuv them :3:
No because they are actually doing something at the outpost. Oh and letting the monolith get more ground. Genius. [editline]25th April 2011[/editline] I'm actually not insulting them, it's just the facts.
[QUOTE=Blaberry;29408122]No because they are actually doing something at the outpost. Oh and letting the monolith get more ground. Genius. [editline]25th April 2011[/editline] I'm actually not insulting them, it's just the facts.[/QUOTE] What was that in response to? [editline]24th April 2011[/editline] [QUOTE=Thorny;29408111]Hog's Mercs can't kill the bloodsuckers either, but I still wuv them :3:[/QUOTE] Hog is a cool guy
[QUOTE=Sabrina;29408070]There are not much stalkers save for Freedom in the warehouses anyway so their Barrier is kind of redundant. I mean, Duty could hold off the Bar just as well.[/QUOTE] In situations like these I usually tend to interpret the situation how it would be IRL rather than ingame so that it would make more sense but in ShoC it makes my brain hurt because all the areas are so small and too much of the game world is flat out missing or the gameplay differs so much from the story... Sometimes it's quite funny like how Vasiliev cannot find a way to Sakharov's bunker even though there is no way you couldn't see it no matter where you are at Yantar (yeah, in 1935 Yantar was a lot bigger but I didn't know that back in 2008). Other times it's just pretty sad when in the early game where you hit the Duty checkpoint and it's attacked by boars and fleshes and the guys are all gloomy and talk about how the mutant attacks are getting more and more frequent. On the first time you're there you kind of believe them but after that you'll know that it was just a one time thing and nothing is ever going to get past that checkpoint. Ever. e: Interestingly enough, sometimes Spetznaz operators can attack the Bar, even in Vanilla. However, you still can't shoot them without everybody shooting you as well. It's really rare and I kind of wonder how it can even happen because the Duty checkpoint at Garbage was completely intact.
[QUOTE=Muukkis;29408247]In situations like these I usually tend to interpret the situation how it would be IRL rather than ingame so that it would make more sense but in ShoC it makes my brain hurt because all the areas are so small and too much of the game world is flat out missing or the gameplay differs so much from the story... Sometimes it's quite funny like how Vasiliev cannot find a way to Sakharov's bunker even though there is no way you couldn't see it no matter where you are at Yantar (yeah, in 1935 Yantar was a lot bigger but I didn't know that back in 2008). Other times it's just pretty sad when in the early game where you hit the Duty checkpoint and it's attacked by boars and fleshes and the guys are all gloomy and talk about how the mutant attacks are getting more and more frequent. On the first time you're there you kind of believe them but after that you'll know that it was just a one time thing and nothing is ever going to get past that checkpoint. Ever.[/QUOTE] Because if the Bar gets overrun, stalkers are in deep, deeeeeeeeeeeeeeep shit. If the Warehouses are overrun, it's not that big of a deal since there wasn't a [U]massive hub of guntrading, living quarters and lack of anomalies.[/U]
[QUOTE=MagicBurrito;29406323]Is it bad that I have an ATI 5850 but I can't run anything with DX11 for shit? CoP, clear sky, bad company 2, homefront, metro 2033... My processor (probably getting old..) is a Phenom II x4 940 @3ghz, planning on overclocking but I need a cooler of some sort. And 4gb ddr2 RAM.[/QUOTE] 5850 bros :frogc00l: But I can run DX11 stuff fine. I have a i5-2400 though. (And 4 gigs of DDR3 RAM but that really doesn't make a difference)
what the fuck in x18, you know those annoying mini-barrels that the poultrygiests throw at you? well in LURK apperantly they're deadly because I got hit by two of them and died :saddowns: plus they're 3x louder than normal
What mods do you guys recommend for Clear Sky? TFW got boring with all the glitches and bugs. I kept having to redo things because of them.
Poltergeists are the most annoying mutant in SoC. They always throw barrels at you and even if you kill them they just respawn. In LURK I had to sprint through the whole thing dodging the instant kill death barrels.
Also, can I be in the next STALKER buddies drawing? [editline]24th April 2011[/editline] automerge
[QUOTE=Teh Zip File;29408962]Poltergeists are the most annoying mutant in SoC. They always throw barrels at you and even if you kill them they just respawn. In LURK I had to sprint through the whole thing dodging the instant kill death barrels.[/QUOTE] lol yeah I just killed 6 of them in X18. Also; why are there extra mutant descriptions in LURK but there are only the vanilla muties?
Is M.I.N.E. for Clear Sky a good mod? [url]http://www.moddb.com/mods/mine[/url]
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