• S.T.A.L.K.E.R. Series Megathread - We have death during loading - does Minecraft?
    4,985 replies, posted
I'm stoked for LA.
Same, but not hearing anything from them and you posting updates at least every week is all the difference in the world. [editline]11th May 2011[/editline] Oh wow I just slipped a half life reference without even noticing. Probably because I played it with a friend earlier today :v:
[media]http://www.youtube.com/watch?v=sXI0dbDzzQw[/media] Why.
Oh god I know that feeling soooo bad [editline]12th May 2011[/editline] I've come to think it's deliberate, so that you can't stay in X16 for too long.
Oh god, you guys were right, lean is fucking amazing. I just rescued that one dude in yanov, and it fuckign awesome. Also, I gave a bunch of stuff to Turbo, but he doesn't take the 10 batteries I found. Are they ammo for the gauss gun or something?
Yup.
Well, so I guess there are guys with gauss guns in the second area. Pripyat ramps the difficulty up so much faster than Chernobyl did.
[URL=http://imageshack.us/photo/my-images/94/stalk1.png/][IMG]http://img94.imageshack.us/img94/8104/stalk1.png[/IMG][/URL]
So I reloaded an old renamed save before kruglov killed himself. It's what he would have wanted. [sp] I killed him and took everything instead, all is right now! [/sp]
[QUOTE=MountainWatcher;29766541] I just rescued that one dude in yanov[/QUOTE] I bet you didn't raid the camp with no medkits and only a knife.
[QUOTE=U.S.S.R;29769088]I bet you didn't raid the camp with no medkits and only a knife.[/QUOTE] Video or it didn't happen.
I just beat Shadow of Chernobyl (got the good ending for the first time ever). Replay with shitloads of mods or start on Clear Sky?
[QUOTE=rnate;29769392]I just beat Shadow of Chernobyl (got the good ending for the first time ever). Replay with shitloads of mods or start on Clear Sky?[/QUOTE] Play Clear Sky, throw on Shaders Max Clear Sky and Sky reclamation project though. Clear Sky is easily the worst game in the STALKER franchise but its still has some good moments. After Clear Sky play Call of Pripyat and than go back to STALKER SoC with a shitload of mods. EDIT: I should mention, when/if you get around to CoP make sure you focus on side quests and shit. My favorite CoP moments are completely irrelevant to the main story.
CS>COP deal w/ it
[QUOTE=MagicBurrito;29770758]CS>COP deal w/ it[/QUOTE] Meh, I disagree but whatever. CoP was magical for me, CS was just a bit underwhelming IMO. But hey, opinions.
[QUOTE=SourBree;29769739]Play Clear Sky, throw on Shaders Max Clear Sky and Sky reclamation project though. Clear Sky is easily the worst game in the STALKER franchise but its still has some good moments. After Clear Sky play Call of Pripyat and than go back to STALKER SoC with a shitload of mods. EDIT: I should mention, when/if you get around to CoP make sure you focus on side quests and shit. My favorite CoP moments are completely irrelevant to the main story.[/QUOTE] Sounds good, I know it's the worst, after playing Shadow of Chernobyl way back I bought it right when it came out. Do I update it to the newest version or is there a specific one that I should to stick to for mods?
Iirc, spartan 11:11 requires some specific version, but TFW and complete is on the latest patch.
[QUOTE=SourBree;29769739]Play Clear Sky, throw on Shaders Max Clear Sky and Sky reclamation project though. Clear Sky is easily the worst game in the STALKER franchise but its still has some good moments. After Clear Sky play Call of Pripyat and than go back to STALKER SoC with a shitload of mods. EDIT: I should mention, when/if you get around to CoP make sure you focus on side quests and shit. My favorite CoP moments are completely irrelevant to the main story.[/QUOTE] Trying to add the Max shaders tells me I need a video card with pixel shaders 1.1 or higher. I have a 6850, anyone know why this happens?
[QUOTE=rnate;29773316]Trying to add the Max shaders tells me I need a video card with pixel shaders 1.1 or higher. I have a 6850, anyone know why this happens?[/QUOTE] That happens when I am retarded. Which version of STALKER Shaders MAX are you using. Give me your ShaderSettings.txt file. Give me your game log file.
I am using .61. Here's those files. [url]http://www.2shared.com/file/m4EVQ5yA/ShaderSettings.html[/url]
[QUOTE=rnate;29773508]I am using .61. Here's those files. [url]http://www.2shared.com/file/m4EVQ5yA/ShaderSettings.html[/url][/QUOTE] [code]! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used error is common_iostructs.h(207): error X3000: syntax error: unexpected token '{' Can't compile shader dumb[/code] I can't help but laugh at these error codes every time. I'll get to work. [editline]12th May 2011[/editline] Oh yeah I forgot, I also need your settings.
Ok i have beat shadow and Clear Sky im try cop for the first time, Who should i side with?
[QUOTE=K1ngo64;29773534][code]! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used error is common_iostructs.h(207): error X3000: syntax error: unexpected token '{' Can't compile shader dumb[/code] I can't help but laugh at these error codes every time. I'll get to work. [editline]12th May 2011[/editline] Oh yeah I forgot, I also need your settings.[/QUOTE] I assume you mean the user.ltx? I removed a few things so it wasn't as long of a quote. [quote]_preset High ai_use_torch_dynamic_lights on bemsg 1 cam_inert 0.21 cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on con_sensitive 0.15 g_always_run on g_autopickup off g_backrun off g_corpsenum 10 g_dynamic_music off g_eventdelay 0 g_game_difficulty gd_master hud_crosshair on hud_crosshair_dist off hud_info on hud_weapon on mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_filter_battleye on mm_net_filter_empty on mm_net_filter_full on mm_net_filter_listen on mm_net_filter_pass on mm_net_filter_wo_ff on mm_net_filter_wo_pass on mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name NATER-PC mm_net_srv_reinforcement_type 1 mm_net_use_battleye off mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.12 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_compressor_enabled 0 net_compressor_gather_stats 0 net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dbg_dump_update_read 0 net_dbg_dump_update_write 0 net_dedicated_sleep 5 net_sv_gpmode 0 net_sv_log_data off net_sv_pending_lim 2 net_sv_update_rate 30 ph_frequency 100.00000 ph_iterations 18 r1_dlights on r1_dlights_clip 40. r1_fog_luminance 1. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_no_detail_textures off r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break 0.800000,0.100000,0.000000 r2_aa_kernel 0.5 r2_aa_weight 0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_detail_bump on r2_dof -1.400000,0.000000,250.000000 r2_dof_enable on r2_dof_kernel 7. r2_dof_sky 30. r2_exp_donttest_shad off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 3. r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3.3 r2_ls_bloom_kernel_scale 1. r2_ls_bloom_speed 10. r2_ls_bloom_threshold 0.3 r2_ls_depth_bias -0.0001 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 0.5 r2_parallax_h 0.02 r2_slight_fade 0.5 r2_soft_particles on r2_soft_water on r2_ssa_lod_a 48. r2_ssa_lod_b 32. r2_ssao Off r2_steep_parallax on r2_sun on r2_sun_depth_far_bias 0. r2_sun_depth_far_scale 1. r2_sun_depth_near_bias -0.00004 r2_sun_depth_near_scale 1.00001 r2_sun_details off r2_sun_far 100. r2_sun_focus off r2_sun_lumscale 1. r2_sun_lumscale_amb 1. r2_sun_lumscale_hemi 1. r2_sun_near 12. r2_sun_near_border 0.75 r2_sun_quality Medium r2_sun_shafts Medium r2_sun_tsm off r2_sun_tsm_bias -0.05 r2_sun_tsm_proj 0.18 r2_tf_mipbias 0. r2_tonemap off r2_tonemap_adaptation 5. r2_tonemap_amount 0.5 r2_tonemap_lowlum 0.001 r2_tonemap_middlegray 0.25 r2_volumetric_lights on r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.1 r2em 0. r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 30. r3_dynamic_wet_surfaces_near 10. r3_dynamic_wet_surfaces_sm_res 256 r3_volumetric_smoke off r__detail_density 0.3 r__dtex_range 50. r__geometry_lod 0.75 r__supersample 3 r__tf_aniso 8 r__wallmark_ttl 50. renderer renderer_r3 rs_c_brightness 1. rs_c_contrast 1. rs_c_gamma 1. rs_cam_pos off rs_fullscreen on rs_refresh_60hz off rs_skeleton_update 32 rs_stats off rs_v_sync off rs_vis_distance 1. snd_acceleration on snd_cache_size 32 snd_device Generic Software snd_efx on snd_targets 32 snd_volume_eff 1. snd_volume_music 0.7 [/quote]
[url]http://filesmelt.com/dl/common_iostructs.h[/url] Throw this into "stalker clear sky\gamedata\shaders\r3" and tell me if it fixes the crashes. If so, I will make it a proper update.
Yes sir, that fixed it. Thanks.
Magic
K1ngo64 is a pretty cool guy. [editline]12th May 2011[/editline] A cool guy who knows magic.
It's a good thing we got wizards of our own.
God I can't wait to play CoP on my new rig, I'm just waiting for it to download which will take forever. DX11 here I come!
I don't like it how unoptimized Atmosfear is for me. It just drags like a slideshow at any setting.
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