• S.T.A.L.K.E.R. Series Megathread - We have death during loading - does Minecraft?
    4,985 replies, posted
[QUOTE=Muukkis;28949200]I seriously discourage opening the above link. Like, you'll lose your sanity. e: It's the picture Nerts(?) was threatening to post but didn't.[/QUOTE] It's not that I didn't want to do it, it's that I had lost it :v:
[QUOTE=Wulfram;28950060]Get a different suit, the ecologist one sucks.[/QUOTE] Mother fucking [b]BLASPHEMY[/b]
[QUOTE=C:\;28950547]Hm, what os are you on?[/QUOTE] Windows 7, 32 bit.
[QUOTE=hoodoo456;28950602]Windows 7, 32 bit.[/QUOTE] Try running in compatibility mode to XP sp3.
Guys, what's the quickest way to get to Pripyat in CoP? I just want to explore straight off the bat without doing any missions. Does a gate open or something?
[QUOTE=C:\;28950619]Try running in compatibility mode to XP sp3.[/QUOTE] I have the steam version, will that still work?
Also, post less, this thread is moving faster than 90% of the IRCs I lurk.
[QUOTE=Watevaman;28950621]Guys, what's the quickest way to get to Pripyat in CoP? I just want to explore straight off the bat without doing any missions. Does a gate open or something?[/QUOTE] You have to do nearly the entire main questline From there on garrik will let you travel back to yanov and pripyat
[QUOTE=chutney;28950642]You have to do nearly the entire main questline[/QUOTE] fuck any console commands to get me there?
[code]_preset Extreme ai_use_torch_dynamic_lights on unbindall bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kC bind sprint_toggle kLSHIFT bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kG bind use kF bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kTAB bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kP bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_1 kZ bind use_bandage kRBRACKET bind use_medkit kLBRACKET bind quick_save kF5 bind quick_load kF9 cam_inert 0.7 cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on g_always_run on g_autopickup off g_backrun off g_corpsenum 10 g_eventdelay 0 g_game_difficulty gd_stalker hud_crosshair on hud_crosshair_dist off hud_info on hud_weapon on load_last_save ellis_quicksave mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_filter_empty on mm_net_filter_full on mm_net_filter_listen on mm_net_filter_pass on mm_net_filter_wo_ff on mm_net_filter_wo_pass on mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name ELLIS-PC mm_net_srv_reinforcement_type 1 mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.06 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_compressor_enabled 0 net_compressor_gather_stats 0 net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dbg_dump_update_read 0 net_dbg_dump_update_write 0 net_dedicated_sleep 5 net_sv_gpmode 0 net_sv_log_data off net_sv_pending_lim 2 net_sv_update_rate 30 ph_frequency 100.00000 ph_iterations 38 r1_dlights off r1_dlights_clip 75. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break 0.800000,0.100000,0.000000 r2_aa_kernel 0.5 r2_aa_weight 0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 1. r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3.3 r2_ls_bloom_kernel_scale 1. r2_ls_bloom_speed 10. r2_ls_bloom_threshold 0.3 r2_ls_depth_bias -0.0001 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 0.5 r2_parallax_h 0.02 r2_slight_fade 2. r2_ssa_lod_a 48. r2_ssa_lod_b 32. r2_sun on r2_sun_depth_far_bias 0. r2_sun_depth_far_scale 1. r2_sun_depth_near_bias -0.00004 r2_sun_depth_near_scale 1.00001 r2_sun_details on r2_sun_focus off r2_sun_lumscale 1. r2_sun_lumscale_amb 1. r2_sun_lumscale_hemi 1. r2_sun_near 12. r2_sun_near_border 1. r2_sun_tsm off r2_sun_tsm_bias -0.05 r2_sun_tsm_proj 0.18 r2_tf_mipbias 0. r2_tonemap off r2_tonemap_adaptation 5. r2_tonemap_amount 0.5 r2_tonemap_lowlum 0.001 r2_tonemap_middlegray 0.25 r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.1 r2em 0. r__detail_density 0.2 r__geometry_lod 1.2 r__supersample 4 r__tf_aniso 16 renderer renderer_r2 rs_c_brightness 1. rs_c_contrast 0.9 rs_c_gamma 0.8 rs_fullscreen on rs_refresh_60hz off rs_stats off rs_v_sync off rs_vis_distance 1.5 snd_acceleration on snd_cache_size 16 snd_efx on snd_targets 16 snd_volume_eff 0.7 snd_volume_music 0.7 sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_spawn_force 0 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 1 sv_client_reconnect_time 0 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_dump_online_statistics_period 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7 sv_max_ping_limit 2000 sv_pda_hunt 1 sv_reinforcement_time 20 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_shieldedbases 1 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 0 sv_teamkill_limit 3 sv_teamkill_punish 1 sv_timelimit 0 sv_vote_enabled 255 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 texture_lod 0 vid_mode 800x600 [/code] If that does not work, back up your user.ltx and try this one. [editline]2nd April 2011[/editline] [QUOTE=hoodoo456;28950637]I have the steam version, will that still work?[/QUOTE] Theoretically, yeah. [editline]2nd April 2011[/editline] C:\Program Files (x86)\Steam\steamapps\common\stalker shadow of chernobyl\bin\XR_3DA.exe if you don't know.
[QUOTE=Watevaman;28950656]fuck any console commands to get me there?[/QUOTE] Just do the whole main story and choose free play at the end. That's basically what you want, right? the Pripyat missions don't take too long to finish anyway as far as I remember.
[QUOTE=C:\;28950660][code]_preset Extreme ai_use_torch_dynamic_lights on unbindall bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kC bind sprint_toggle kLSHIFT bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kG bind use kF bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kTAB bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kP bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_1 kZ bind use_bandage kRBRACKET bind use_medkit kLBRACKET bind quick_save kF5 bind quick_load kF9 cam_inert 0.7 cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on g_always_run on g_autopickup off g_backrun off g_corpsenum 10 g_eventdelay 0 g_game_difficulty gd_stalker hud_crosshair on hud_crosshair_dist off hud_info on hud_weapon on load_last_save ellis_quicksave mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_filter_empty on mm_net_filter_full on mm_net_filter_listen on mm_net_filter_pass on mm_net_filter_wo_ff on mm_net_filter_wo_pass on mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name ELLIS-PC mm_net_srv_reinforcement_type 1 mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.06 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_compressor_enabled 0 net_compressor_gather_stats 0 net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dbg_dump_update_read 0 net_dbg_dump_update_write 0 net_dedicated_sleep 5 net_sv_gpmode 0 net_sv_log_data off net_sv_pending_lim 2 net_sv_update_rate 30 ph_frequency 100.00000 ph_iterations 38 r1_dlights off r1_dlights_clip 75. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break 0.800000,0.100000,0.000000 r2_aa_kernel 0.5 r2_aa_weight 0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 1. r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3.3 r2_ls_bloom_kernel_scale 1. r2_ls_bloom_speed 10. r2_ls_bloom_threshold 0.3 r2_ls_depth_bias -0.0001 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mblur 0.5 r2_parallax_h 0.02 r2_slight_fade 2. r2_ssa_lod_a 48. r2_ssa_lod_b 32. r2_sun on r2_sun_depth_far_bias 0. r2_sun_depth_far_scale 1. r2_sun_depth_near_bias -0.00004 r2_sun_depth_near_scale 1.00001 r2_sun_details on r2_sun_focus off r2_sun_lumscale 1. r2_sun_lumscale_amb 1. r2_sun_lumscale_hemi 1. r2_sun_near 12. r2_sun_near_border 1. r2_sun_tsm off r2_sun_tsm_bias -0.05 r2_sun_tsm_proj 0.18 r2_tf_mipbias 0. r2_tonemap off r2_tonemap_adaptation 5. r2_tonemap_amount 0.5 r2_tonemap_lowlum 0.001 r2_tonemap_middlegray 0.25 r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.1 r2em 0. r__detail_density 0.2 r__geometry_lod 1.2 r__supersample 4 r__tf_aniso 16 renderer renderer_r2 rs_c_brightness 1. rs_c_contrast 0.9 rs_c_gamma 0.8 rs_fullscreen on rs_refresh_60hz off rs_stats off rs_v_sync off rs_vis_distance 1.5 snd_acceleration on snd_cache_size 16 snd_efx on snd_targets 16 snd_volume_eff 0.7 snd_volume_music 0.7 sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_spawn_force 0 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 1 sv_client_reconnect_time 0 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_dump_online_statistics_period 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7 sv_max_ping_limit 2000 sv_pda_hunt 1 sv_reinforcement_time 20 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_shieldedbases 1 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 0 sv_teamkill_limit 3 sv_teamkill_punish 1 sv_timelimit 0 sv_vote_enabled 255 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 texture_lod 0 vid_mode 800x600 [/code] If that does not work, back up your user.ltx and try this one. [editline]2nd April 2011[/editline] Theoretically, yeah. [editline]2nd April 2011[/editline] C:\Program Files (x86)\Steam\steamapps\common\stalker shadow of chernobyl\bin\XR_3DA.exe if you don't know.[/QUOTE] Didn't work.
I think the Soup just hates you.
I just installed REDUX, but as I'm headed to the dredge station, I jumped into an anomaly and I died. When I quickloaded, It crashed. Now the game won't start up, even though it runs in the task bar. Anyone know what's wrong?
[QUOTE=Blaberry;28950970]I think the Soup just hates you.[/QUOTE] Well, lets see if the error has changed:[code]Expression : Ran out of memory Function : TW_LoadTextureFromTexture File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp Line : 132 Description : D3DXCreateTexture( HW.pDevice, top_width,top_height, levels_exist,0,t_dest_fmt, D3DPOOL_MANAGED,&t_dest ) [/code]
[QUOTE=hoodoo456;28950807]Didn't work.[/QUOTE] Hm. Realize the soup just hates you then. :frown:
[QUOTE=Trainbike;28950792]Just do the whole main story and choose free play at the end. That's basically what you want, right? the Pripyat missions don't take too long to finish anyway as far as I remember.[/QUOTE] Yeah, minus the missions. I have three other games I'm playing the story mode for right now. I wanted CoP to be my escape game, but I guess that's not gonna happen.
Could be a damaged archive.
[QUOTE=Blaberry;28951007]Could be a damaged archive.[/QUOTE] Rename the gamedata to gamedata1, does vanilla work?
[QUOTE=Petrussen;28950984]I just installed REDUX, but as I'm headed to the dredge station, I jumped into an anomaly and I died. When I quickloaded, It crashed. Now the game won't start up, even though it runs in the task bar. Anyone know what's wrong?[/QUOTE] After it crashes, Ctrl-V into a reply here.
[QUOTE=C:\;28951014]Rename the gamedata to gamedata1, does vanilla work?[/QUOTE] Lets see... [B]EDIT:[/B] Yeah, vanilla works fine.
[QUOTE=hoodoo456;28951065]Lets see... [B]EDIT:[/B] Yeah, vanilla works fine.[/QUOTE] Then its the download that's fucked, try deleting the mod, making a folder called gamedata on your desktop, extract to there, then put in, are there any errors while extracting?
[QUOTE=C:\;28951123]Then its the download that's fucked, try deleting the mod, making a folder called gamedata on your desktop, extract to there, then put in, are there any errors while extracting?[/QUOTE] I didn't notice any when I was extracting it the first time, but i'll try it anyways.
Nearly finished getting all the ingredients for my soup.
Well, I didn't get any sleep last night, and I am wired up on Coffee. Time to play S.T.A.L.K.E.R. But first, I'm going to do some file editing. I don't want Freedom to be hostile to Ecologists, because their trader is the only one I can find with Galils in stock. [editline]2nd April 2011[/editline] Ehhrm... any chance you guys could direct me to the relevant lines?
[QUOTE=Psychokitten;28951534]Well, I didn't get any sleep last night, and I am wired up on Coffee. Time to play S.T.A.L.K.E.R. But first, I'm going to do some file editing. I don't want Freedom to be hostile to Ecologists, because their trader is the only one I can find with Galils in stock. [editline]2nd April 2011[/editline] Ehhrm... any chance you guys could direct me to the relevant lines?[/QUOTE] 'game_relations.ltx' in gamedata/configs/creatures - that's for CoP at least, probably SoC too :)
so I throw a grenade at a bunch of zombies about 20 metres away. the explosion kills the zombies, but also propels the rifle one of them was carrying at about 200 kilometres per hour into my torso, killing me instantly
let's get some good old quicksave jokes in here. Quicksave while fighting mutant Quickload Mutant is now merged with my face
Grenade falls at my feet Reach for quickload Hit quicksave Ragequit
How hard would would it be to do this: Get shaders, textures, ui and sounds from LURK, but keeping original weapon textures, gameplay, and arm textures?
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