• S.T.A.L.K.E.R. Series Megathread - We have death during loading - does Minecraft?
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What the fuuck I start up SoC for the first time on this fresh installment of Windows Expression : assertion failed Function : CLocatorAPI::ProcessArchive File : E:\stalker\sources\trunk\xrCore\LocatorAPI.cpp Line : 337 Description : hdr The fuck [editline]6th April 2011[/editline] Apparently I was missing out 200+ MB of game files, great job steam!
[QUOTE=Garik;29017157]I'm writing a Stalker story, here's a little preview "Sid, i wanna get out of this "Zone", it just doesn't seem to suit me."[/QUOTE] "Do some jobs for me, and we're even. :q:"
Right guys, I need to get back into Stalker but I have no mod to play at all. I've played through Redux, SGM, and AMK. Don't recommend soup because I currently cannot run it on my machine. Could someone recommend me a decent mod?
Lurk is good if aren't going to whine about how "OMG IT HAS BLOOM THEREFORE IT IS SHIT AND ALL GREAT GUNPLAY CAN BE SAFELY DISREGARDED." OL is fun the first times. Otherwise you could just browse the repo until you find something that seems fun.
Oblivion Lost 2010 is where it's at... So much shit it isn't funny [quote]*Oblivion Lost v. 2.2; *Arsenal Mod v. 2.0k; *AMS (Alternative Module System) v 1.0; *Tristan's Arsenal Damage v. 0.3; *Photorealistic Zone (a.k.a. Argus Textures) v. 1.1; *S.H.A.R.P.E.R. Textures v. 1.0; *Panoramic Mod v. 2.1; *Vivid Sunsets add-on v. 0.7; *Asphalt v. 2.0; *All Argus add-ons; *OL10 Sound Pack v. 1.0k; *New main menu sound theme; *New main menu package; *New in-game tracks for guitar and harmonica; *STALKER Weather Overhauled v. 3.0; *All SWO add-ons (except Environmental); *STALKER Shaders MAX v. 1.0k; *Specific pre-tweaked user.ltx presets; *DOF+Motion Blur; *Parallax Occlusion Mapping; *SSAO; *Sun Shafts; *Nature Mod - Spring Edition v. 2.0; *Optimized XR_3DA.exe included; *New splash screen from SoC build 1935; *Autosave 2.0k; *AMK Breathing Sounds Script included; *Anti-Rad Auto Injections v. 1.1 (with fixed script); *Variational Weapons v. 1.0; *OL 2.2 Rust Protection v. 1.0; *VI-NPC invulnerable for Oblivion Lost 2.2 v. 1.0; *Atlas Spawn Menu v. 1.1; *Natural English Language v. 1.1; *Closed Captions Subtitles System (a.k.a. InGameCC mod) v. 1.0; *Revised looting system; *Revised vehicles; *Rag Doll v. 1.4k; *Faction Wars for Oblivion Lost 2.2 v. 1.0; *Rules of Engagement v. 0.1b; *Clothes do Make the Man v. 1.1; *New textures for maps, objects, NPCs and weapons; *New meshes for TOZ-34 and SPAS-12; *New loadscreen and intro screens; *New HUD and UI; *Dosimeter Mod v. 1.2k; *New icons for inventory; *Repair Kit v. 1.1; *CarryMod v. 3.0; *Gnomus Scopes v. 2.2k; *BB Mod Redux v. 2.0 Final; *Bulbs SoC Mod (a.k.a. Lampochki SoC); *Triggerhappy v. 0.3; *Show Reward Mini-Mod v. 1.3; *No More Fences v. 1.0; *Fixed issues with Detector Mod; *Fixed issues in some .XML files; *Fixed missing .ogg comments in some audio files; *Other minor modifications;[/quote]
[QUOTE=Blaberry;29017434]Lurk is good if aren't going to whine about how "OMG IT HAS BLOOM THEREFORE IT IS SHIT AND ALL GREAT GUNPLAY CAN BE SAFELY DISREGARDED." OL is fun the first times. Otherwise you could just browse the repo until you find something that seems fun.[/QUOTE] It's even better with a 4:3 screen, too bad you can't see your firemode
[QUOTE=Rexen;29017396]Right guys, I need to get back into Stalker but I have no mod to play at all. I've played through Redux, SGM, and AMK. Don't recommend soup because I currently cannot run it on my machine. Could someone recommend me a decent mod?[/QUOTE] Sgt. Doom's mod, perhaps? Do a survival game as one of the factions(after you die, it's final) and post your story. Preferably with pictures.
[QUOTE=Paravin;29017170]That's really a little preview.[/QUOTE] That's the point
[QUOTE=Muukkis;29017482]Sgt. Doom's mod, perhaps? Do a survival game as one of the factions(after you die, it's final) and post your story. Preferably with pictures.[/QUOTE] Or he could stream while faking a Ruskie accent.
[QUOTE=Paravin;29017170]That's really a little preview.[/QUOTE] here's a preview for my upcoming story: [quote]The[/quote]
Here's a preview for my upcoming story! "."
So guys, I just woke up from the most amazing dream ever. Yes, it was a STALKER dream (:v:). And yes, it took place with People Soup installed. It featured full-fledged faction warfare. The ideas presented in the dream itself weren't that great, but I was able to flesh them out to be [b]awesome[/b]. In my dream, I was running around in the Garbage when I found a Loner that was on the ground. I gave him a medkit and he went on his merry way. As I started to approach the Duty checkpoint, however, the Duty guys suddenly became hostile and started shooting at me. I ran away and hid, and checked my PDA. In my dream, it showed a little "battle marker" thing next to some Duty outpost that doesn't actually exist in the game (:v:). Apparently the Loners were attacking the Duty outpost and winning, which made my faction with Duty (since you default to a Loner) go down to hostility. Just so happens fat-face Tollik was leading the raid, too. I knew I shouldn't of saved his fat ass. The dream, however, [b]did[/b] give me a pretty good idea for faction warfare. Basically, each faction has its own central point and aggressiveness level. For example, Loners and Mercenaries have a pretty low aggression level, the Ecologists have none whatsoever, and Freedom, Duty, and Monolith are all extremely aggressive. The aggression level dictates how hard they push out. All the levels are linked radially, from a script standpoint. IE, from the Bar, the Dutiers have to go into either the Garbage or Rostok (and any other area the Bar is connected to). Once they have a firm holding in these locations, they can continue to spread. Each faction also has a "strength" level, which basically refers to their armor/weapon level. Loners, for example, have a low strength rating, while the Monolith have a high strength rating. This strength level, in combination with their aggression level and their "numbers" level, which dictates how many soldiers they have, determines the factional warfare. Within each level there are various checkpoints to be won. For example, within the Garbage, Dutiers coming from the Bar first have to establish victory in the Bar Checkpoint, the Warehouse, and the Carpark, before they can move onto the Cordon. I was also thinking relations between the factions can change by way of random events, such as stealing, murder, bailing out on trades, and such like that, which would be broadcasted via the in-game message system. When places are currently under siege, the player would also be notified when the war begins (saying who is fighting) and when the battle ends (saying who won), that way players can avoid the warzone if they wish (which is a good idea if one of the factions don't like you). I was also thinking you can talk to any of the Traders (Sid, Barkeep, et all) and ask them about faction relationships. You then pick a faction you want to know about, and the Trader will tell you that faction's relation to all other factions (Neutral, Friendly, Hostile) and their current positions and strengths in those positions. I think it'd be pretty neat. Kinda like the faction warfare in Call of Pripyat and Clear Sky, but completely independent of the player and more dynamic. What do you guys think, though?
Okidoki guys, here a bigger preview Soon the blowout ended, and the duo entered out of the shelter, the Stalker said "Woah, look at all these dead birds" the loner replied "Yeah, they'll re-appear soon". The Stalker said: Well, i guess we're goin' to split up now, anyway, i'll keep in touch with you via PDA, call me if you need me, see'ya. The Loner answered back: See'ya man... When the loner faded away from the Stalkers sight, he thought "I hope i'll see him again, so... this is darkscape... and theres a bloodsucker in the woods they say... better watch out and be careful..." The Stalker glanced at his watch and the clock was 12:46, he watched the sky and saw the clouds clearing up.
Please, more, pleeaasseee
I'm still writing it, it's nowhere near finished. It's propably gonna be a huge ass story. But i've wrote so so so much about it already Also, right now, i'm polishing the text, to make parts of it more detailed and more nicer. I think i'll write some more later, when i get more awesome, but suitable for zone ideas
Did anybody see what Sid has on the inside of his door in the soup?
[QUOTE=Garik;29017815]Okidoki guys, here a bigger preview Soon the blowout ended, and the duo entered out of the shelter, the Stalker said "Woah, look at all these dead birds" the loner replied "Yeah, they'll re-appear soon". The Stalker said: Well, i guess we're goin' to split up now, anyway, i'll keep in touch with you via PDA, call me if you need me, see'ya. The Loner answered back: See'ya man... When the loner faded away from the Stalkers sight, he thought "I hope i'll see him again, so... this is darkscape... and theres a bloodsucker in the woods they say... better watch out and be careful..." The Stalker glanced at his watch and the clock was 12:46, he watched the sky and saw the clouds clearing up.[/QUOTE] Some proper capitalization would make it a bit easier to read [editline]6th April 2011[/editline] And stop with the ellipses god damn
[QUOTE=Zezibesh;29017971]Some proper capitalization would make it a bit easier to read [editline]6th April 2011[/editline] And stop with the ellipses god damn[/QUOTE] Alright, i'll fix that shit for you :)
What's a good alternative to DMX? I can't run it at all.
[QUOTE=Paravin;29015303]I might be a total Thorny fanatic and Redux fan, but it's time to try out SGM.[/QUOTE] [quote]You better not move, you better not breath! Get your face in the dirt and I'll tell you why, [i]Alpha Squad is coming to town![/i] They know when you are sleeping, they know when you're awake! They know if you're Degtyarev or not, so don't be Degtyarev, for your brain's sake! You better not move, you better not breath! Get your face in the dirt and I'll tell you why, [i]Alpha Squad is coming to town![/i][/quote]
[QUOTE=benzi2k7;29018112]What's a good alternative to DMX? I can't run it at all.[/QUOTE] ABC or SMP.
[img_thumb]http://s1.directupload.net/images/110406/gzwz9tru.jpg[/img_thumb] Stalker Online. <3 I hope, they'll release an international version soon. :(
I came to the garbage... with a SEVA , a shotgun and a dream. Togheter with my loners we seized it! No more looting, no more mugging and killing.... then they took it back in 2 minutes :saddowns:
[QUOTE=Rex McCoolguy;29018518]I came to the garbage... [B]whit[/B] a SEVA , a shotgun and a dream. Togheter [B]whit[/B] my loners we seized it! No more looting, no more mugging and killing.... then they took it back in 2 minutes :saddowns:[/QUOTE] It's "with"
[QUOTE=Calkkuna;29018536]It's "with"[/QUOTE] Yeah I'm used to spell it like that.It's became a nasty habit of mine. [editline]6th April 2011[/editline] [media]http://www.youtube.com/watch?v=ZeA5_miLF1w[/media] Well would you look at that.It's been already posted but I'm reposting it just in case someone missed it.
[QUOTE=Muukkis;29017482]Sgt. Doom's mod, perhaps? Do a survival game as one of the factions(after you die, it's final) and post your story. Preferably with pictures.[/QUOTE] I should try this.
[QUOTE=MisterUndead;29018513][img_thumb]http://s1.directupload.net/images/110406/gzwz9tru.jpg[/img_thumb] Stalker Online. <3 I hope, they'll release an international version soon. :([/QUOTE] How is it?
[QUOTE=Sunday_Roast;29018605]I should try this.[/QUOTE] Or should I do this, record it with fraps, using the voiceover feature? But you guys get to vote what faction I will play as. And I might need a link for the files for the mod.
I think everyone there would be considered a bandit.Most players would kill you and steal all your loot, don't deny it.
I have the files. Just need to change faction relations. [editline]6th April 2011[/editline] [QUOTE=Rex McCoolguy;29018652]I think everyone there would be considered a bandit.Most players would kill you and steal all your loot, don't deny it.[/QUOTE] Oh like in HNG S.T.A.L.K.E.R.: lolBandits everywhere
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