It's really not that great. Mutantspam and memory crashes are the biggest complaints.
[QUOTE=Thorny;28951018]After it crashes, Ctrl-V into a reply here.[/QUOTE]
Expression : fatal error
Function : CInifile::r_section
File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
Line : 502
Description : <no expression>
Arguments : Can't open section 'nil'. Please attach [*.ini_log] file to your bug report
[QUOTE=JoeSibilant;28952792]It's really not that great. Mutantspam and memory crashes are the biggest complaints.[/QUOTE]
Don't forget awesome weapons and exozombies with sniper makarovs.
[QUOTE=Thorny;28952641]image[/QUOTE]
I take it those green thingies are smart terrains and most of the clusters are campfires, etc?
[QUOTE=Muukkis;28952910]I take it those green thingies are smart terrains and most of the clusters are campfires, etc?[/QUOTE]
The green thingies are waypoints, mostly around smart-terrains (the blue orbs).
[QUOTE=Riutet;28952927]Hmm, no blowout warning?
I don't remember CoP's blowout mechanics too well, but aren't the number of potential safe areas pretty limited?
I imagine that'd be pretty gamebreaking until you're able to buy some blowout survival drugs.[/QUOTE]
Yeah, but the areas are quite small and you can't really be in a place where you couldn't sprint to a safezone in time. Besides, it's quite obvious when the blowout is happening.
[media]http://i.imgur.com/ElYgz.jpg[/media] .
Heyy, Thorny, do the hostile mercs in Redux spawn in Zaton only after hitting the [sp]Water Treatment Plant[/sp] and suppose they do, do they (or anyone) ever inhabit the Krug Antenna Complex ?
[QUOTE=Muukkis;28952968]Yeah, but the areas are quite small and you can't really be in a place where you couldn't sprint to a safezone in time. Besides, it's quite obvious when the blowout is happening.
[media]http://i.imgur.com/ElYgz.jpg[/media] .
Heyy, Thorny, do the hostile mercs in Redux spawn in Zaton only after hitting the [sp]Water Treatment Plant[/sp] and suppose they do, do they (or anyone) ever inhabit the Krug Antenna Complex ?[/QUOTE]
There are no randomly roaming hostile Mercs in Zaton :)
[QUOTE=Thorny;28953260]There are no randomly roaming hostile Mercs in Zaton :)[/QUOTE]
Now you will be WORM food!
[QUOTE=hoodoo456;28950602]Windows 7, 32 bit.[/QUOTE]
64-bit is what you will probably need to properly savor the soup.
[QUOTE=PaChIrA;28953655]Now you will be [b]BLOODSUCKER[/b] food![/QUOTE]
Fix'd
[QUOTE=CptVague;28953682]64-bit is what you will probably need to properly savor the soup.[/QUOTE]
Yeah, but that will make it so jazz jackrabbit 2 doesn't work, it's 16-bit.
[editline]2nd April 2011[/editline]
[QUOTE=hoodoo456;28951290]I didn't notice any when I was extracting it the first time, but i'll try it anyways.[/QUOTE]
It copyed without any problems.
[editline]2nd April 2011[/editline]
[QUOTE=hoodoo456;28953749]Yeah, but that will make it so jazz jackrabbit 2 doesn't work, it's 16-bit.
[editline]2nd April 2011[/editline]
It copyed without any problems.[/QUOTE]
hey, where are the savegames kept? It came with a save, so I wanted to try to use it.
[QUOTE=myng;28953698]Fix'd[/QUOTE]
No, I was quoting a Mercenary from CoP
How do I link tag a video?
[QUOTE=Wulfram;28953879]How do I link tag a video?[/QUOTE]
[media][/media*], with no asterisk, I think.
I've owned SoC for almost 2 years now, and I've yet to beat it. Why? I hate getting through the red forest, I've yet to do it and I know when/if I do all I'm gonna have waiting for me is a lab full of bloodsuckers. Ugh..
[QUOTE=PaChIrA;28953849]No, I was quoting a Mercenary from CoP[/QUOTE]
When I tought that Black spoke with a lisp I always tought that the said "You shouldn't have come here, stalker, now you will be warrrrrrmmm food!"
Then I saw the gummy worms in the Translation Abomination video.
r2_aa on
r2_aa_kernel 0.700
r2_aa_break 0.000000,1.000000,0.000000
r2_aa_weight -1.000
r2_gloss_factor 10.000
r2_ls_bloom_fast on
r2_ls_bloom_kernel_b 1.000
r2_ls_bloom_threshold .350
r2_parallax_h 0.500
r2_mblur 0.250
r2_ssa_lod_a 96.000
r2_ssa_lod_b 64.000
r2_sun on
r2_sun_details on
r2_sun_lumscale_amb 3.000
r2_tf_mipbias -0.500
r2_tonemap on
r2_tonemap_middlegray 2.000
I entered all of those into my SHOC user.ltx. One of them made my game basically shadowless. Which one did that?
I can't seem to switch to non-inverted mouse control on People's Soup + DMX, any reason why? :/
Go to C:\Users\Public\Documents\STALKER-SHOC, user.ltx, change mouse_invert on to off.
Although honestly you don't need to use the user.ltx that's included with it.
[QUOTE=PaChIrA;28953849]No, I was quoting a Mercenary from CoP[/QUOTE]
[img_thumb]http://i.imgur.com/rCaOR.jpg[/img_thumb]
:ohdear:
Thanks. I'm only a minute in but everything looks so different already, haha. This thread is very helpful!
[QUOTE=benzi2k7;28954063]I can't seem to switch to non-inverted mouse control on People's Soup + DMX, any reason why? :/[/QUOTE]
Open up the user.ltx that came with it and set the option to 0.
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