• The Halo Thread v5: Kat's Ass Fan Club
    3,883 replies, posted
[img]http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=16611764&size=medium[/img] My prize invasion map. It went through 8 testing games, one was apart of a facepunch custom game day a few months back. Now its done. [img]http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=16611788&size=medium[/img] Download: [url]http://www.bungie.net/Stats/Reach/FileSets.aspx?player=KingNick220[/url]
[QUOTE=ComboTroop;29225691]I have an upload speed of 0.3mb or something, and it doesn't let me down. Yes its not great for hosting, but its more than enough to be a client. My download speed is around 9mb and it works great. Its a 10Mb broadband package, and it works fine. Either way most people have the massive red WARNING! box for upstream, even if they have a good megabit stream. But then again, Bungie could expect everyone to have 1000mb broadbands.[/QUOTE] I'm pretty sure the upload speed games require is not that huge. Although saying that my upload speed is about 1Mb but I always have warning on my upload section. That bit never makes any sense to me.
[QUOTE=kapin_krunch;29239541]I'm pretty sure the upload speed games require is not that huge. Although saying that my upload speed is about 1Mb but I always have warning on my upload section. That bit never makes any sense to me.[/QUOTE] Ah well, the bigger the better really. Either way I've heard that 0.8mb of upload speed is good enough for hosting games for a small amount of players.
any games tonight?
I'm up for some games tonight. Don't expect me to be hosting though, I don't have any good game types to play. [editline]17th April 2011[/editline] Also after unlocking more of the waypoint armour I am fairly certain that those pieces of armour aren't included in the armoury completion percentage as my percentage did not go up. [editline]17th April 2011[/editline] I guess the lack of replys mean there are no customs today. I think I might play arena instead then. I have been trying to see if I can get a rank in arena but I'm not sure how far I will get with Portal 2 coming out soon and all.
We could do customs at 9PM GMT, I've made another fuck around slayer map for larfs.
Motherfuckers best be gettin' in our custom game or they will be missin' some serious shit.
Join customs, or you have Aids!
[QUOTE=KingNick220;29229579][img_thumb]http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=16611764&size=medium[/img_thumb] My prize invasion map. It went through 8 testing games, one was apart of a facepunch custom game day a few months back. Now its done. [img_thumb]http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=16611788&size=medium[/img_thumb] Download: [url]http://www.bungie.net/Stats/Reach/FileSets.aspx?player=KingNick220[/url][/QUOTE] I remember this, I liked that first wall that looked like it had been destroyed by an explosion, after the Spartans plant the bomb.
So anyone want to do customs today or the weekly LASO with me?
Once again, I am back to ask a question for the book readers... I am currently reading Contact: Harvest. I am only on like the second chapter, however, the book seems a bit... Slow and Dull. Is it like this throughout the entire book? Also, is the Cole Protocal any good?
Maybe you unlock the [url=http://i19.photobucket.com/albums/b177/iamnotevilness/helmi.jpg]mystery helmet[/url] by killing all of the BOBs on Legendary. The mystery helmet looks similar to a helmet in Marathon that you unlocked by killing all of the BOBs on the highest difficulty from that game. [IMG]http://img717.imageshack.us/img717/7425/proofcs.png[/IMG]
[QUOTE=Funky Pickle;29285206]Maybe you unlock the [url=http://i19.photobucket.com/albums/b177/iamnotevilness/helmi.jpg]mystery helmet[/url] by killing all of the BOBs on Legendary. The mystery helmet looks similar to a helmet in Marathon that you unlocked by killing all of the BOBs on the highest difficulty from that game. [img_thumb]http://img717.imageshack.us/img717/7425/proofcs.png[/img_thumb][/QUOTE] maybe that should be a weekend challenge for us to get together?
That trailer was made before Reach was finished - it was a WIP that ended up becoming another helmet.
I'm so pissed. My fail FPS skills mean I may never actually unlock the "Pilot" helmet. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
So me, Super Zoo, Babbage and EvilHoityBeaver are going to tackle the weekly again tonight. Exodus is going to be a bitch doing LASO.
Enjoy those focus beam snipers, you'll be restarting every 10 seconds because of those guys.
[QUOTE=ComboTroop;29314902]Enjoy those focus beam snipers, you'll be restarting every 10 seconds because of those guys.[/QUOTE] Yeah, there where enough of them in the hangar of the ship in Long Night Of Solace.
Either way, I am gonna run through it in solo, should take me around about 30 minutes and I'll do the save and quit trick.
[QUOTE=ComboTroop;29315324]Either way, I am gonna run through it in solo, should take me around about 30 minutes and I'll do the save and quit trick.[/QUOTE] I can see you getting stuck on the falcon part though. There is no way of running though that part without fighting anyone.
[QUOTE=kapin_krunch;29315341]I can see you getting stuck on the falcon part though. There is no way of running though that part without fighting anyone.[/QUOTE] Already did it, my friend and myself decided to do a glitch that allowed us to complete the game quicker than butter. We were able to load his savegame in a co-op session for the last part.
Anyone wanna help me make a zombie/infection map in forge?
Ok, finished my infection map, I think it turned out better than I expected, I am working on an invasion map in Forge, and I was wondering if anyone wanted to come along and help me?
WHEN AR EWE GOING TO DO SOME CUSTOM GAMES? /c
[QUOTE=vladnag;29340389]WHEN AR EWE GOING TO DO SOME CUSTOM GAMES? /c[/QUOTE] When people make some new custom games that are good. Although saying that it looks like Combo is trying...
i have a short parkour style map
I've already made a zombie map that needs to be tested out. I am also in the process of making an Invasion map.
[QUOTE=kapin_krunch;29340439]When people make some new custom games that are good. Although saying that it looks like Combo is trying...[/QUOTE] Hey I tried too :frown:: Did anybody try out that game type I posted, I still need more play testing for it
[QUOTE=johnlmonkey;29342287]Hey I tried too :frown:: Did anybody try out that game type I posted, I still need more play testing for it[/QUOTE] I tried to make some too but failed miserably. Also what game type did you make, I can't remember.
[QUOTE=kapin_krunch;29342315]I tried to make some too but failed miserably. Also what game type did you make, I can't remember.[/QUOTE] [QUOTE=johnlmonkey;29177435]So I made a new game-type and have been testing it with my friends its a class based KOTH game-type and my first legitimate attempt to bring teamwork and class based, fast paced gameplay to Halo. I took many ideas from games like TF2 and Monday Night Combat. All players have no shields and 90% damage resistance as well as a lowered jump height. We've found that this makes for fun and fast gameplay. Its currently playable on all official maps and any maps that are compatible with KOTH. There are 5 playable classes each with its own distinct play style: [b]Scout[/b] Weapon: Shotgun Armor Ability: Sprint The main role of the scout is to get to the hill quickly, and capture and defend it against the enemy with the shotgun. The class is especially useful in rushes and is pretty essential to a good offense [b]Air Assault[/b] Weapon: Assault Rifle Armor Ability: Jet Pack The only air class, useful in keeping a lookout and calling out trouble in the distance on larger maps and picking off enemies around the hill with the Assault Rifle.The Air Assault can use his jetpack to avoid attacks from close ranged classes and watch over his teammates from above. [b]Spec Ops[/b] Weapon: Repeater, Magnum Armor Ability: Evade Equipment: Frag Grenade The Spec Ops class is a specialty class good for both offense and defense. The Spec Ops class can easily execute quick attacks and take down the defenses of the enemy team with a well placed grenade. The Spec Ops also has the unique ability to avoid danger with a quick barrel roll, making him a great specialty class. [b]Medic[/b] Weapon: Needler, Magnum Armor Ability: Drop Shield Equipment: 1 Plasma Grenade The Medic is the most important part of a good defense. While its not much of an offensive class its ability to drop a bubble shield is extremely useful for defending a hill while his Needlers ability to lock on to enemies makes him a great anti-air class. [b]Stalker[/b] Weapon: Plasma Pistol Armor Ability: Active Camo Equipment: 1 Plasma Grenade The sneakiest of all the classes, the Stalker can prove very useful when trying to hold off the enemy. The stalker can use his Active Camo to sneak around the enemy and take them out from behind. His plasma pistol can take out a large chunk of the Medic's Drop Shield and his plasma grenade can clear a tightly packed enemy defense. The game is rather new so we're still working out some balancing issues right now, so please let me know if you have any suggestions! DL the Game: [url]http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16522979&player=johnlmonkey[/url] Enjoy :haw:[/QUOTE] TL;DR Class based and fast paced KOTH gametype
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