[img]http://filesmelt.com/dl/javaw_2010-09-06_20-05-55-36.bmp[/img]
[img]http://filesmelt.com/dl/javaw_2010-09-06_20-07-27-52.bmp[/img]
[img]http://filesmelt.com/dl/javaw_2010-09-06_20-07-39-85.bmp[/img]
[img]http://filesmelt.com/dl/javaw_2010-09-06_20-08-00-75.bmp[/img]
[img]http://filesmelt.com/dl/javaw_2010-09-06_20-08-56-25.bmp[/img]
Can't get pictures of the mobs sorry.
goddamn you clay, where are you and why can i never find you :argh:
[QUOTE=deathshadow97;24654356]
-images-
Can't get pictures of the mobs sorry.[/QUOTE]
that actually looks good.
[QUOTE=Baldr;24654245][img_thumb]http://www.inhabitat.com/wp-content/uploads/2010/03/scraper-city.jpg[/img_thumb]?
I do hope that isn't 1:1 , having to much space is better than to little.[/QUOTE]
You nailed it, although I'm not sure of the exact scale, it will end up being bigger than my drawing, not sure how much bigger.
[QUOTE=coolity;24654382]that actually looks good.[/QUOTE]
The tiles don't repeat well at all. You can especially tell in the second pic.
[QUOTE=coolity;24654382]that actually looks good.[/QUOTE]
Question did you change the water/lava? if so it isn't showing up in game for some reason.
[img]http://i.imgur.com/W3lDGh.jpg[/img]
How did this guy get those small wooden beams?
[QUOTE=Ragy;24654507]
How did this guy get those small wooden beams?[/QUOTE]
Fences.
[QUOTE=deathshadow97;24654478]Question did you change the water/lava? if so it isn't showing up in game for some reason.[/QUOTE]
I did. the water wont be noticeable though.
And I'm up :D
[QUOTE=coolity;24654529]I did. the water wont be noticeable though.[/QUOTE]
Well for some reason the Lava isn't showing up.
[img]http://filesmelt.com/dl/javaw_2010-09-06_20-20-05-46.bmp[/img]
Could be something on my end i don't know.
I think coolity's textures look to pixelated and bland, but it's better than what I could do
Well by using google i just found out that the water is hardcoded into the game. v:v:v
[editline]08:28PM[/editline]
[QUOTE=lilcheeselad;24654750]I think coolity's textures look to pixelated and bland, but it's better than what I could do[/QUOTE]
Im using resized doom textures.
[QUOTE=coolity;24654758]Well by using google i just found out that the water is hardcoded into the game. v:v:v[/QUOTE]
The textures are all completely changeable. Water and lava are hardcoded into Creative, but they are skin-able in Survival. They just stop animating.
Oh have a cobblestone blending fix!
[IMG]http://filesmelt.com/dl/terrain12345678910111213141516171819202122232425262728293031323334.png[/IMG]
[editline]08:31PM[/editline]
[QUOTE=Doomish;24654782]The textures are all completely changeable. Water and lava are hardcoded into Creative, but they are skin-able in Survival. They just stop animating.[/QUOTE]
Then how do i fix the lava.
[QUOTE=coolity;24654758]
Im using resized doom textures.[/QUOTE]
Oh, sorry. :derp:
Anyone have advice for clearing out large amounts of land underwater? The depth of the area is 9 blocks, and it needs to be >25
[QUOTE=ManningQB18;24654834]Anyone have advice for clearing out large amounts of land underwater? The depth of the area is 9 blocks, and it needs to be >25[/QUOTE]
Make air pockets.
[editline]08:35PM[/editline]
New particles to fix the torches.
[IMG]http://filesmelt.com/dl/particles.png[/IMG]
Anyone know if you can grow trees underwater? like in a room under the water? If so how would one go about doing this?
Drain the water and add torches for light.
Make sure there is enough room.
[QUOTE=ManningQB18;24654834]Anyone have advice for clearing out large amounts of land underwater? The depth of the area is 9 blocks, and it needs to be >25[/QUOTE]
Dynamite, or a shovel and friends
[QUOTE=coolity;24655112]Drain the water and add torches for light.
Make sure there is enough room.[/QUOTE]
Ah so room might be my problem. If I have my big underground area carved out already and a glass ceiling and then plant a bunch of saplings on the bottom with torches in between them do you think they will grow? Maybe i should only do a few saplings. and more torches?
[QUOTE=Death King83;24655216]Ah so room might be my problem. If I have my big underground area carved out already and a glass ceiling and then plant a bunch of saplings on the bottom with torches in between them do you think they will grow? Maybe i should only do a few saplings. and more torches?[/QUOTE]
Make something like this every 2 squares:
ATA
TST
ATA
A = air
T = torch
S = sapling
Maybe I should make 2 levels below the water, and the rest be above water? That would be pretty cool, right?
Any idea on when it's coming out of Alpha?
[QUOTE=Vronkio;24655384]Any idea on when it's coming out of Alpha?[/QUOTE]
He said after smp was in a working stable state.
Current pack of everything.
Also has new terrain.
Terrain:
[IMG]http://filesmelt.com/dl/terrain1234567891011121314151617181920212223242526272829303132333435.png[/IMG]
Particles:
[IMG]http://filesmelt.com/dl/particles.png[/IMG]
Slime:
[IMG]http://filesmelt.com/dl/slime.png[/IMG]
Zombie:
[IMG]http://filesmelt.com/dl/zombie.png[/IMG]
Skeleton:
[IMG]http://filesmelt.com/dl/skeleton12.png[/IMG]
Creeper:
[IMG]http://filesmelt.com/dl/creeper123456.png[/IMG]
Spider:
[IMG]http://filesmelt.com/dl/spider.png[/IMG]
[QUOTE=Vronkio;24655384]Any idea on when it's coming out of Alpha?[/QUOTE]
I quote Notch's tumblr:
[QUOTE]In more concrete news, I noticed that BIGJam starts next week. I will release the SMP server before I leave for that. It might be buggy, but I promise to fix it when I get back. It will be missing mobs. Mobs will come later on, and when they’re in, the game will officially be in beta, and the price will go up to 14.95 euro.[/QUOTE]
[url]http://notch.tumblr.com/post/875499109/im-going-all-gaga-now-1000-sales-in-24-hours[/url]
[editline]07:59PM[/editline]
So, now that hostile mobs are coming next week-ish, beta is finally upon us.
Should i continue my pack?
I dont know how many more textures of doom i can find.
Nobody answered me, When i get a tnt block, do i get to use it once or does it regenerate?
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