"The Hattening" - Do you agree with how Valve is going currently with DotA2?
191 replies, posted
People have no idea about the style, but feel like they know better than the masses, and know better than the creators and curators of the style.
I'm trying to figure out how they give themselves the authority to think something doesn't fit when the community has said it fits and the creators of the game says it fits. It's like who do you think you are?
[QUOTE=ned_ballad;41630010]People have no idea about the style, but feel like they know better than the masses, and know better than the creators and curators of the style.
I'm trying to figure out how they give themselves the authority to think something doesn't fit when the community has said it fits and the creators of the game says it fits. It's like who do you think you are?[/QUOTE]
In most cases I agree with you. If something like that new Kunkka hat in the files were to make it in, I'd call that an exception. But seriously. Most of the stuff being complained about is perfectly fine.
The Kunkka hat is a little different because it wasn't curated by the workshop, so a level of quality control was not there.
However I don't believe it will be added, and if it is, it'll be in that chest you get for buying TI3 merchandise, so nobody will have it anyway and so it won't be a problem.
[QUOTE=Jalcober;41629705]Im surprised people are still moaning about this. Just because his name is axe doesn't mean he cant have other weapons. If he had a different name but still looked the same people wouldn't complain about it but noooo, HIS NAME IS AXE HE CAN ONLY HAVE AXES!!!! And have you looked at Axes default axe? It has intricate designs just like this one, but people love to nitpick just because its a scythe.[/QUOTE]
I'm not nitpicking the intricate design on the scythe, I am saying the scythe itself doesn't belong. The Red Reaper set is extremely well-done, it looks great, they obviously put a lot of effort into it, but I really, really, really wish they didn't feel the need to change the weapon he uses. You are correct, if his name wasn't Axe, then I wouldn't complain, because then it would probably make sense that Dave or Lord Grongor or whatever the hell would use something other than an axe, but his name [I]is[/I] Axe, and suddenly it makes no sense that a guy named Axe doesn't use an axe. If his default weapon was a sword, you would wonder why his name was Axe. But his default weapon is an axe, so it [I]makes sense.[/I] A scythe does not. If there was a hero named Claymore and he wielded nunchuks, you would probably think that was weird.
[QUOTE=Jalcober;41629705]Im surprised people are still moaning about this. Just because his name is axe doesn't mean he cant have other weapons. If he had a different name but still looked the same people wouldn't complain about it but noooo, HIS NAME IS AXE HE CAN ONLY HAVE AXES!!!! And have you looked at Axes default axe? It has intricate designs just like this one, but people love to nitpick just because its a scythe.[/QUOTE]
to be fair he does say things like
[url]http://hydra-images.cursecdn.com/dota2.gamepedia.com/9/95/Axe_attack_05.mp3[/url]
[url]http://hydra-images.cursecdn.com/dota2.gamepedia.com/6/66/Axe_kill_09.mp3[/url]
[url]http://hydra-images.cursecdn.com/dota2.gamepedia.com/8/80/Axe_kill_12.mp3[/url]
[url]http://hydra-images.cursecdn.com/dota2.gamepedia.com/5/50/Axe_kill_14.mp3[/url]
[QUOTE=Erector Beast;41630207]I'm not nitpicking the intricate design on the scythe, I am saying the scythe itself doesn't belong. The Red Reaper set is extremely well-done, it looks great, they obviously put a lot of effort into it, but I really, really, really wish they didn't feel the need to change the weapon he uses. You are correct, if his name wasn't Axe, then I wouldn't complain, because then it would probably make sense that Dave or Lord Grongor or whatever the hell would use something other than an axe, but his name [I]is[/I] Axe, and suddenly it makes no sense that a guy named Axe doesn't use an axe. If his default weapon was a sword, you would wonder why his name was Axe. But his default weapon is an axe, so it [I]makes sense.[/I] A scythe does not. If there was a hero named Claymore and he wielded nunchuks, you would probably think that was weird.[/QUOTE]
there's only so many axes you can make before you run out of unique, creative weapons to make. You either branch it out into new weapon types or you make bizarre weird axe like things. The former look a lot nicer than the latter.
[QUOTE=ned_ballad;41630832]there's only so many axes you can make before you run out of unique, creative weapons to make. You either branch it out into new weapon types or you make bizarre weird axe like things. The former look a lot nicer than the latter.[/QUOTE]
there's plenty of other heroes with weapons that people have found ways to alter without giving them entirely different weapons (although this is different, because none of these heroes are [I]named[/I] after the weapon they use). you don't have to make your set so unique and different that people will automatically realize that you have a cosmetic equipped. you can change small details. there's plenty of room to work with on an axe; the change to a scythe was way too early and probably unnecessary.
but it wasn't unnecessary, the item was incredibly popular and highly rated, and Valve said it fit the style. What more is there to prove it fits the game?
Axe is a title bestowed upon him by himself due to his fighting skills.
It is in no way his name or his weapon limitations, it is a title, much like being a Shogun or King.
He is THE Axe (as in, THE king), not Axe.
[img_thumb]http://hydra-images.cursecdn.com/dota2.gamepedia.com/f/f5/Forgemaster's_Hammer.png[/img_thumb]
Here's a non-axe that's entirely appropriate and well within his theme. It may be that the tongs completely ruin it, but it's still a good example.
At least Axe ultimate doesn't look silly with it. And it somewhat resembles an axe.
We don't need massive amount of items. I'd rather have less but high quality ones. Also they could instead of those weapons give us possibility to change heroes portraits / adding new props in fountain.
the kunkka prow hat isn't THAT bad. you could just pass it off as "IT WAS A GIFT FROM HIS CREW" or "HE GOT IT AT A FAIR" or some shit, and just decided to wear it for the fight because he thought it looked dashing
[QUOTE=Moupi;41634688]the kunkka prow hat isn't THAT bad. you could just pass it off as "IT WAS A GIFT FROM HIS CREW" or "HE GOT IT AT A FAIR" or some shit, and just decided to wear it for the fight because he thought it looked dashing[/QUOTE]
I WILL DAZE YOU WITH MY FABULOUS HATS BEFORE CLEAVING YOU IN HALF
Dota doesn't need this many items. This is only a week or two after the official release and already it's got hundreds of cosmetics, a lot of which very unpopular already. How much of the game's lifespan is going to be spent with cosmetics being added into it? Dota's been around for years, and it will be for decades more, and if items are being added at the same rate they are now then I fear for how the game will look nearing the end of its lifespan.
[QUOTE=Pocket Medic;41635769]a lot of which very unpopular already.[/QUOTE]
Every item added to the store last week has/had at least a 4 star rating, most of which had been the top set for the hero. I don't know where you're getting this unpopular thing, but it couldn't be further from the truth.
The game will look the same as it does now. With ever new cosmetic addition your chances of seeing any older item goes down and so if there's 10,000 items, every game you'll have such a stupidly low chance of seeing it, it's kind of pointless to get worked up about.
4 stars doesn't mean that everyone have this item and that there is no better item that most of players want more.
Workshop doesn't represent whole dota 2 player base.
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so what exactly does an item need to have to gain approval? If it has community support and Valve likes it, where does the authority to say "no, this doesn't fit" come from?
[editline]29th July 2013[/editline]
and actually, the workshop DOES represent the Dota 2 community. That's what it's there for. To represent the community and tell Valve what items they want to see.
[QUOTE=Coffee;41609281]Is there an option in Dota 2 to disable cosmetic items?[/QUOTE]
I would personally love that. But I don't think Valve would ever allow something like that since it removes incentive to buy cosmetics.
[QUOTE=ned_ballad;41636469]so what exactly does an item need to have to gain approval? If it has community support and Valve likes it, where does the authority to say "no, this doesn't fit" come from?
[editline]29th July 2013[/editline]
and actually, the workshop DOES represent the Dota 2 community. That's what it's there for. To represent the community and tell Valve what items they want to see.[/QUOTE]
Being able to vote on the workshop should be restricted to the people who played at least x amount of hours and buy items for x amount of cash. Adding items to the workshop maybe should be restricted to the players who played x amount of hours too. Also people who get many reports in game shouldn't be able to vote. Number of bullshit items would decrease at least a little bit.
But still there are players that buy items and do not care to go on the workshop. So there should be something that encourages players to vote. And I'm not saying about having good looking game because that is what Valve should care about not the players. Because at the end of the day they have to approve items and game have their name on it.
I agree with the comment part but having to play x hours to upload items? yeah fuck off
for example the guy I'm working with right now (vikko) has like 0 hours in dota and yet makes good shit for it
If there is at least one guy who plays dota, there is no problem. He should know how dota plays like and how item should look like to not affect the gameplay, the lore, overall look and feel of the game (like animations and responses of each hero). And if you are working together you can easily say and explain that. At least one dota player in team is ok imo.
[QUOTE=Rarara;41632923]Axe is a title bestowed upon him by himself due to his fighting skills.
It is in no way his name or his weapon limitations, it is a title, much like being a Shogun or King.
He is THE Axe (as in, THE king), not Axe.[/QUOTE]
Then what about the lines in which Axe refers specifically to his axe? Not only that, but can you point me to some lore that clarifies that his name isn't also referring to his weapon of choice, because his background information doesn't mention him calling himself Axe and it having nothing to do with the fact that he uses an axe.
They could add a voice line "This is not an Axe... but Axe likes!" or whatever. It's not important at all.
Lore in Dota 2 is not some absolute strict tomb that must be followed, but a flowing, changing, revised history of a made up world, and its flexible to allow for unique weapons. Adhering strictly to some made up lore that can change at a whim as the law of the land and the absolute rule for cosmetics is silly.
And that also ignores someone like Phantom Lancer that switches between spears, lances, pikes and halberds with no difference. These are all interesting weapons and all look enough like lances to still work, much like Axe and his not quite axe weapons.
[QUOTE=Erector Beast;41638344]Then what about the lines in which Axe refers specifically to his axe? Not only that, but can you point me to some lore that clarifies that his name isn't also referring to his weapon of choice, because his background information doesn't mention him calling himself Axe and it having nothing to do with the fact that he uses an axe.[/QUOTE]
Obviously his preferred weapon is an axe, but nowhere does it say that he is limited to only using an axe and nothing else. I used the word limitations after all.
Also "Mogul declared himself the new Red Mist General, and took on the ultimate title of 'Axe" is clearly saying that it is a formal title. His brutal horde of warmongers were probably using mostly axes due to their violent nature and therefore called the best fighter for "axe". This is guesswork but quite possible as well.
And even if lore strictly said "THOU HAST BEEN BESTOWED AN AX, AXE, USE AXE NOTHING ELSE, GO AXE!" I don't think anyone really cares about lore.
i care about the lore :(
[editline]29th July 2013[/editline]
p.s. i also liked this part of your answer ned, particularly the bolded bit:
[QUOTE=ned_ballad;41638506]And that also ignores someone like Phantom Lancer that switches between spears, lances, pikes and halberds with no difference. [B]These are all interesting weapons and all look enough like lances to still work, much like Axe and his not quite axe weapons.[/B][/QUOTE]
I found it a bit weird when Tidehunter got his first items, making it possible to perform an Anchor Smash without actually wielding an anchor.
The Scythe for Axe looks fucking sexy and it fits him. It slices, it chops, it kills. Something Axe would use. What else does Axe need?
[QUOTE=Skunky;41643623]The Scythe for Axe looks fucking sexy and it fits him. It slices, it chops, it kills. Something Axe would use. What else does Axe need?[/QUOTE]
An axe.
[QUOTE=ned_ballad;41635862]Every item added to the store last week has/had at least a 4 star rating, most of which had been the top set for the hero. I don't know where you're getting this unpopular thing, but it couldn't be further from the truth.[/QUOTE]
The thing is with the workshop, it's only visited by a few thousand people, and these are likely only going to be people looking to rate up items they want to see in the game. Nobody goes on the workshop frequently to rate items down, and even the people who do are going to be vastly outnumbered by the people who visit to rate up.
These upraters people are the vocal minority for the 400,000+ unique Dota 2 players, so of course these items are going to appear popular before they're ingame: only about a hundredth of the playerbase is actually voting for what is going to appear ingame, and the other 360,000 will feel the effects afterwards and voice their opinion when it actually affects them. Most of these people won't even have heard of most of the item sets before they get ingame.
well that's their own fault. If they want to have an opinion post release of cosmetics they should have cared when such an opinion actually mattered.
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