S.T.A.L.K.E.R. Series Megathread: If nobody will make it I will
5,001 replies, posted
Well at least 2.0 is looking grand.
Well, I believe no one answered me about what version of the game I need for Sigerous Mod, because the god damn readme is in russian.
[quote=heigou;24670651]well, i believe no one answered me about what version of the game i need for sigerous mod, because the god damn readme is in russian.[/quote]
1.6.02
Am I the only one who dosent get crashes often? I've had my fair share but I've been playing CoP a lot lately with SGM and I maybe get one crash every 6 hours and I just turn the game on again and it's fine.
[QUOTE=Calkkuna;24670766]1.6.02[/QUOTE]
It's weird how they never released any other patches.
But that's also good because it means they didn't release a buggy game. :v:
[QUOTE=soderholm13;24669581]Clear Sky is the best faction, I wish they were in CoP ( Without SGM )[/QUOTE]
WAIT WAIT WAIt FULL STOP.
There is a mod that adds them to CoP? Give me the link, Stalker, help a brother out. I will give you two e-vodkas
[QUOTE=Cpt. Private;24670815]WAIT WAIT WAIt FULL STOP.
There is a mod that adds them to CoP? Give me the link, Stalker, help a brother out. I will give you two e-vodkas[/QUOTE]
SGM 1.6 adds them
[url]http://www.filefront.com/17135823/gamedata.rar/[/url]
Wait shit, the english version is already patched to 1.6.02 right? no wonder I was so confused.
Thinking of buying whether [i]Clear Sky[/i] or [i]Call of Pripyat[/i].
Which one do you recommend?
CoP by far, the rest of the thread will agree.
Yeah, CoP.
[QUOTE=Thorny;24669590]I wanted to add them back in Redux v1.0 in Pripyat as a small base with a couple of guys that gave out missions, but ran out of time :([/QUOTE]
I'd add a new faction, to be honest I'm annoyed when people revive the faction in SoC and CoP.
Anyone know where this would be? I think it's on the roof but I have no idea how to get up there.. This is an SGM mission btw.
[img_thumb]http://www.filedump.net/dumped/xrengine20100907220644271283893775.png[/img_thumb]
that pipe is connected to the other house, there's a ladder in it and a hole leading to the roof , jump to the pipe then onto the roof(the pipe->roof jump is extremely hard, at least in vanilla)
Ah, gonna try that now. Thanks alot! :D
Good luck stalker!
Ok, Redux Patch 3 (v1.05) is now awaiting authorization on ModDB, and comes with the following features!
[B]Includes Patch 1 + 2 Fixes + Changes:
[/B]
- Fixed a crash regarding the ranger-station mission.
- Enabled better chances of starting the game with better
supplies.
- Fixed suits not having five artifact containers
- Made it so that suits displace some of their own weight,
to simulate spreading your belongings over your body
more evenly.
- Fixed a crash with Snag's Box, both Cardan and picking
the items you want.
[B]New Fixes + Changes:[/B]
- Reduced Blind Dog damage slightly.
- Commented a line in the files that may have caused very
slight slow-down.
- Fixed a crash related to Artifacts and the Ash Heap anomaly.
- Integrated the Sound Overhaul 1.3 for explosion-related
sounds.
- Fixed a crash with 'xr_corpse_detection.script' related
to corpses.
- Hopefully fixed a crash in Jupiter related to
'sound_theme.script'
- Increased the price of Artifacts.
- Increased the probability of food-items spawning on traders.
- Increased the price of food slightly.
- Increased the cost of repairing weaponry to make it much
less profitable to repair weaponry and sell it on.
- Fixed the 'Scratcher' Abakan variant's icon, as well as
its scope.
- Fixed Beard buying new ammunition types.
- Reduced the value of weapons slightly.
- Increased the probability of ammo and grenades spawning at
traders slightly.
- Increased the price of ammunition.
- Slightly reduced NPC accuracy.
- Fixed an issue where the AK74 was unable to equip scopes.
- Improved the bullet-resistance properties of all suits.
- Fixed the description of the Silenced FN2000.
- Adjusted and balanced the price of scopes.
- Added basic night-vision goggles, purchasable at traders.
[QUOTE=Thorny;24672730]
- Increased the cost of repairing weaponry to make it much
less profitable to repair weaponry and sell it on.[/QUOTE]
I hate you.
[url=http://www.moddb.com/mods/call-of-pripyat-redux/downloads/stalker-call-of-pripyat-redux-v105-patch][b]The patch has been authorized![/b][/url]
[QUOTE=MadCatMkII;24673038]I hate you.[/QUOTE]
Pretty much to be expected, it was a bit broken but it made sense: you needed to have a large amount of money in the first place to make a large amount of money. I can't complain, though!
It [I]should[/I] still just about be viable with some weapons (and depending on how damaged they are) but it won't be a huge hole in the economy any more.
[quote]- Fixed suits not having five artifact containers[/quote]
:dance:
[editline]12:16AM[/editline]
I think I'll go back to SGM Though, Redux is awesome and all, but I prefer stuff added to storyline than realism :v:
[editline]12:16AM[/editline]
Although I wish SGM Would have 50+ new artifacts :eng99:
[QUOTE=Thorny;24672730]
- Fixed an issue where the AK74 was unable to equip scopes.
- Fixed the description of the Silenced FN2000.
[/QUOTE]
@ AK74 equipping scopes.
[media]http://www.youtube.com/watch?v=P3ALwKeSEYs[/media]
Also was i the one that pointed out the Silenced FN2000 glitch? If i was then I'll be all like : :buddy:
You were indeed :)
[editline]11:25PM[/editline]
And with that, I once again return to the Zone of Dreams in search of loot and treasure.
oh poo, bad read me
[QUOTE=Caelx;24660404]I've been playing ceanos, it's fantastic.[/QUOTE]
This. Ceano's mod owns. Some of the sleeping mechanics can get really annoying though. I.E. your character get's tired after being up for only 8-10 hours or so (whcih means blurry vision, yawning, shaking of head, etc). Game comes with sleeping bags though so it's not so bad really.
[editline]10:33PM[/editline]
[QUOTE=kevlar jens;24671861]Thinking of buying whether [i]Clear Sky[/i] or [i]Call of Pripyat[/i].
Which one do you recommend?[/QUOTE]
I played both and CoP (so far) is much more immersive, stable, patched, intriguing, and interesting to me to play than Clear Sky ever was.
I think a lot of it has to do with the game being split up in 3 really large zones vs just 6-10 really small ones (and only 4 or so you'll ever really want to visit outside of a plot purpose).
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