S.T.A.L.K.E.R. Series Megathread: If nobody will make it I will
5,001 replies, posted
I just got them both on Steam, anything i should know, apart from conserve your ammo as much as possible, and soldiers will kill you, no exceptions.
[QUOTE=teeheeV2;24286938]I just got them both on Steam, anything i should know, apart from conserve your ammo as much as possible, and soldiers will kill you, no exceptions.[/QUOTE]
I think you got that "soldiers kill you" thing backwards
is there anyone who actually went through the anomaly tunnel in Cordon, instead of sniping all the goons who held the bridge?
[QUOTE=Zezibesh;24286958]I think you got that "soldiers kill you" thing backwards
is there anyone who actually went through the anomaly tunnel in Cordon, instead of sniping all the goons who held the bridge?[/QUOTE]
I did. It's easy
[QUOTE=Paravin;24286896]Thorny, what the hell, an Artifact that has -20 Radiation? And only for -4 carried weight? OP.[/QUOTE]
Typo - it's fixed :)
Well, I played a couple of minutes of Pre Sky mod. Here are my impressions.
-Unchanged weapon values: this means shitty ballistics, no ironsights on pistols, etc. Hopefully ironsight mods are compatible here.
-No sleeping bag. This makes nights a chore. Another one for the "attempt to merge" list.
Otherwise seems OK, he wasn't kidding about a lack of objectives. A good mod for RPing it up and acting like a rookie working his way up in the Zone. You start in the Cordon with the basic equipment--leather jacket, Makarov PM, Echo detector, sawn-off. Crash-free so far.
[QUOTE=Calkkuna;24286899]Sorry, didn't stop the crash.
[editline]03:06PM[/editline]
Not mine :v:[/QUOTE]
[url]http://dl.dropbox.com/u/9167432/configs.7z[/url]
Try that one please - I THINK this one should work :)
[QUOTE=Ericsson;24287098]Thorny, you have done really great job on trailer[/QUOTE]
Thanks :)
Does anyone know where to find the tools for SGM? They've been moved from their original spots.
Also, I found an artifact that gives me 100 percent radiation and psi resistance, along with a shitload of other bonuses, with no radiation on it. Feels good man.
[QUOTE=Calkkuna;24286625]Yes you can. I use a FoV mod called Fov booster, and you don't have to extract the weapon values, just the bin folder in the mod.[/QUOTE]
Fuck yes, works just fine. Now all I need to do is figure out how to get spare parts for Cardan and this is awesome.
[QUOTE=Squeaken;24287202]Does anyone know where to find the tools for SGM? They've been moved from their original spots.
Also, I found an artifact that gives me 100 percent radiation and psi resistance, along with a shitload of other bonuses, with no radiation on it. Feels good man.[/QUOTE]
They're in different spots every game. Ask the weapon trader in skadovsk
[QUOTE=Squeaken;24287202]Does anyone know where to find the tools for SGM? They've been moved from their original spots.
Also, I found an artifact that gives me 100 percent radiation and psi resistance, along with a shitload of other bonuses, with no radiation on it. Feels good man.[/QUOTE]
Go to Owl and buy the information for where they are. Then reload an earlier save so you know where it is and haven't payed for it.
Calk - did that latest file fix the AK? You shouldn't need to start a new game for it.
Also, I may have a fix for your Jupiter crash :)
[editline]01:41PM[/editline]
[b]IF REDUX IS CRASHING FOR YOU IN JUPITER - TRY THIS:[/b]
Unzip, put configs folder inside gamedata folder after BACKING UP.
[url]http://dl.dropbox.com/u/9167432/musicfixattempt1.7z[/url]
Thank god it was a typo, I feel like a god of Zone that Radiation can't touch.
Feel free to try that Snag's AK fix Para since Calk seems to have gone away :P
[QUOTE=Thorny;24287616]Feel free to try that Snag's AK fix Para since Calk seems to have gone away :P[/QUOTE]
I was playing PreSky, gonna try those now.
[QUOTE=Zezibesh;24286958]I think you got that "soldiers kill you" thing backwards
is there anyone who actually went through the anomaly tunnel in Cordon, instead of sniping all the goons who held the bridge?[/QUOTE]
I saw a red flas on the crosshairs after looting a random body, shot, and then all of a sudden a squad of soldiers is behind me. I guess I am just a noob.
Ah ok :)
Oh yes, both of those fixes work Thorny.
But sometimes when I attack stalkers I get this:
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line : 748
Description : ... - call of pripyat\gamedata\scripts\xr_danger.script:137: attempt to index field 'actor_active_item' (a nil value)
How many new artifacts does SGM add? :ghost:
[QUOTE=Calkkuna;24287829]Oh yes, both of those fixes work Thorny.
But sometimes when I attack stalkers I get this:
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line : 748
Description : ... - call of pripyat\gamedata\scripts\xr_danger.script:137: attempt to index field 'actor_active_item' (a nil value)[/QUOTE]
Great! I'll send a fix out to all the testers - thanks for checking them :) You can play through Jupiter now eh!
When you say 'attack', do you mean 'kill'? E.G would the shot be a killing blow?
[QUOTE=soderholm13;24287944]How many new artifacts does SGM add? :ghost:[/QUOTE]
About 8-10.
[editline]01:23PM[/editline]
Maybe less, I dont know for sure.
[QUOTE=JoeSibilant;24284951]So, if you're done with LURK, will you be working on something for CoP like you said?[/QUOTE]
As far as I can feel of the general consensus of the team is that we completed what we set out to do, and there's not much left worth doing on LURK, so we kinda just disbanded.
I am, however, toying with the idea of starting my own CoP mod, perhaps with some of the old team on board. I'm mostly hoping that Arsenal Mod for CoP will be completed eventually so I can use that as a base for the gunplay, because I really don't think I can get a 3D artist to slave away on dozens of new models from scratch.
Overall though it'd be fairly similar to LURK, except with much more emphasis on the atmosphere of the Zone, bringing back the forlorn desolation that lingers around SoC.
Though this is all conjecture, I currently have a job and have been trying to stabilize my life, so don't expect it to happen anytime soon, if at all.
Ok guys, I'm awake now. Is the OP fine?
[QUOTE=Thorny;24288037]Great! I'll send a fix out to all the testers - thanks for checking them :) You can play through Jupiter now eh!
When you say 'attack', do you mean 'kill'? E.G would the shot be a killing blow?[/QUOTE]
Nope, like, when I'm paying Vano's debt and I say to Jack: "I prefer to shoot you for free" it crashes. Or when I attacked the mercs that are hungry.
Also, no problem, testing Redux has been a ton of fun.
Welp im downloading SGM now, is there a list of features it adds anywhere?
[QUOTE=Dance_Commander;24288341]Welp im downloading SGM now, is there a list of features it adds anywhere?[/QUOTE]
You'll be happier if you don't know what it adds.
Surprises ect.
Hey Thorny, can you fix the Snag's container mission so that I can open it by Cardan?
Well I installed SGM, now it crashes on startup.
I think the error message is
xrEngine.exe caused BREAKPOINT in module "c:\program files\steam\steamapps\common\stalker call of pripyat\bin\xrCore.dll" at 001B:00C8E12E, xrDebug::backend()+174 byte(s)
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